fix resource miss

This commit is contained in:
tangziwen 2014-11-12 17:44:19 +08:00
parent 8101b6a94e
commit 85f0b0ec29
5 changed files with 26 additions and 0 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 194 KiB

Binary file not shown.

View File

@ -0,0 +1,16 @@
#ifdef GL_ES
varying mediump vec2 TextureCoordOut;
#else
varying vec2 TextureCoordOut;
#endif
uniform vec4 u_color;
uniform float offset;
uniform float duration;
uniform sampler2D caustics;
void main(void)
{
vec4 golden = duration*vec4(0,0.8,0.4,1.0);
//blend two texture
gl_FragColor = texture2D(CC_Texture0, vec2(TextureCoordOut.x- 2.0 * offset,TextureCoordOut.y)) * vec4(0.3,0.3,0.3,1)+texture2D(caustics,vec2(TextureCoordOut.x-offset,TextureCoordOut.y)).r*golden;
}

View File

@ -0,0 +1,10 @@
attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform float offset;
varying vec2 TextureCoordOut;
void main(void)
{
gl_Position = CC_MVPMatrix * a_position;
TextureCoordOut = a_texCoord;
TextureCoordOut.y = (1.0 - TextureCoordOut.y);
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 KiB