mirror of https://github.com/axmolengine/axmol.git
issue #5, modify some bugs in all my .h files
This commit is contained in:
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d70eb65227
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8672eea9da
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@ -56,6 +56,11 @@ CCNode::CCNode(void)
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{
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// nothing
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}
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/// @todo
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CCNode::~CCNode()
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{
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}
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float CCNode::getRotation()
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{
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@ -86,12 +91,12 @@ bool CCNode::getVisibility()
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{
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return m_bIsVisible;
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}
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//
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/// @todo
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//CCGridBase* CCNode::getGrid()
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//{
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// return m_pGrid;
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//}
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//
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/// @todo
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//void CCNode::setGrid(CCGridBase* pGrid)
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//{
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// if(/*!pGrid &&*/ m_pGrid)
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@ -154,7 +159,7 @@ bool CCNode::getIsRelativeAnchorPoint()
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{
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return m_bIsRelativeAnchorPoint;
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}
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/// @todo
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void CCNode::setAnchorPoint(CGPoint point)
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{
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/*if( ! CGPointEqualToPoint(point, m_anchorPoint) )
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@ -172,7 +177,7 @@ CGPoint CCNode::getAnchorPoint()
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{
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return m_tAnchorPoint;
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}
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/// @todo
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void CCNode::setContentSize(CGSize size)
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{
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//if( ! CGSizeEqualToSize(size, m_contentSize) )
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@ -190,13 +195,13 @@ CGSize CCNode::getContentSize()
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{
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return m_tContentSize;
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}
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//
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/// @todo
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//CGRect CCNode::boundingBox()
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//{
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// CGRect rect = CGRectMake(0, 0, m_contentSize.width, m_contentSize.height);
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// return CGRectApplyAffineTransform(rect, nodeToParentTransform());
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//}
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//
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/// @todo
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//float CCNode::scale()
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//{
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// UXAssert( m_scaleX == m_scaleY, L"CocosNode#scale. ScaleX != ScaleY. Don't know which one to return");
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@ -212,7 +217,7 @@ void CCNode::setScale(float scale)
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#endif
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}
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//
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/// @todo
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//UxMutableArray* CCNode::children()
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//{
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// return m_pChildrenArray;
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@ -263,3 +268,634 @@ bool CCNode::getIsRunning()
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return m_bIsRunning;
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}
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/** @todo
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#if CC_COCOSNODE_RENDER_SUBPIXEL
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#define RENDER_IN_SUBPIXEL
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#else
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#define RENDER_IN_SUBPIXEL (int)
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#endif
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*/
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/** @todo
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@synthesize children = children_;
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@synthesize visible=visible_;
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@synthesize parent=parent_;
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@synthesize grid=grid_;
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@synthesize zOrder=zOrder_;
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@synthesize tag=tag_;
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@synthesize vertexZ = vertexZ_;
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@synthesize isRunning=isRunning_;
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@synthesize rotation=rotation_, scaleX=scaleX_, scaleY=scaleY_, position=position_;
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@synthesize anchorPointInPixels=anchorPointInPixels_, isRelativeAnchorPoint=isRelativeAnchorPoint_;
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@synthesize userData;
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*/
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float CCNode::getScale(void)
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{
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///@todo NSAssert( scaleX_ == scaleY_, @"CCNode#scale. ScaleX != ScaleY. Don't know which one to return");
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return m_fScale;
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}
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CCNode * CCNode::node(void)
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{
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/// @todo return [[[self alloc] init] autorelease];
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return NULL;
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}
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void CCNode::cleanup()
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{
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/** @todo
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// actions
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[self stopAllActions];
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[self unscheduleAllSelectors];
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// timers
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[children_ makeObjectsPerformSelector:@selector(cleanup)];*/
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}
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/** @todo no declare in class
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- (NSString*) description
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{
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return [NSString stringWithFormat:@"<%@ = %08X | Tag = %i>", [self class], self, tag_];
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}
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*/
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/** @todo no declare in class
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- (void) dealloc
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{
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CCLOGINFO( @"cocos2d: deallocing %@", self);
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// attributes
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[camera_ release];
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[grid_ release];
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// children
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for (CCNode *child in children_) {
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child.parent = nil;
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}
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[children_ release];
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[super dealloc];
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}
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*/
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// lazy allocs
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void CCNode::childrenAlloc(void)
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{
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/// @todo children_ = [[CCArray alloc] initWithCapacity:4];
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}
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/** @todo no declare in class
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// camera: lazy alloc
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CCCamera* camera
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{
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if( ! camera_ ) {
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camera_ = [[CCCamera alloc] init];
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// by default, center camera at the Sprite's anchor point
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// [camera_ setCenterX:anchorPointInPixels_.x centerY:anchorPointInPixels_.y centerZ:0];
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// [camera_ setEyeX:anchorPointInPixels_.x eyeY:anchorPointInPixels_.y eyeZ:1];
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// [camera_ setCenterX:0 centerY:0 centerZ:0];
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// [camera_ setEyeX:0 eyeY:0 eyeZ:1];
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}
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return camera_;
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}
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*/
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CCNode* CCNode::getChildByTag(int aTag)
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{
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/** @todo
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NSAssert( aTag != kCCNodeTagInvalid, @"Invalid tag");
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for( CCNode *node in children_ ) {
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if( node.tag == aTag )
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return node;
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}
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// not found
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return nil;*/
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return NULL;
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}
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/* "add" logic MUST only be on this method
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* If a class want's to extend the 'addChild' behaviour it only needs
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* to override this method
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*/
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CCNode * CCNode::addChild(CCNode *node, int zOrder, int tag)
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{
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/** @todo
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NSAssert( child != nil, @"Argument must be non-nil");
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NSAssert( child.parent == nil, @"child already added. It can't be added again");
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if( ! children_ )
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[self childrenAlloc];
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[self insertChild:child z:z];
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child.tag = aTag;
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[child setParent: self];
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if( isRunning_ )
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[child onEnter];
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return self;*/
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return NULL;
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}
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CCNode * CCNode::addChild(CCNode *node, int zOrder)
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{
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/** @todo
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NSAssert( child != nil, @"Argument must be non-nil");
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return [self addChild:child z:z tag:child.tag];*/
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return NULL;
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}
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CCNode * CCNode::addChild(CCNode *node)
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{
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/** @todo
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NSAssert( child != nil, @"Argument must be non-nil");
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return [self addChild:child z:child.zOrder tag:child.tag];*/
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return NULL;
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}
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void CCNode::removeFromParentAndCleanup(bool cleanup)
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{
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/** @todo
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[self.parent removeChild:self cleanup:cleanup];*/
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}
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/* "remove" logic MUST only be on this method
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* If a class want's to extend the 'removeChild' behavior it only needs
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* to override this method
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*/
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void CCNode::removeChild(CCNode* node, bool cleanup)
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{
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/** @todo
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// explicit nil handling
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if (child == nil)
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return;
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if ( [children_ containsObject:child] )
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[self detachChild:child cleanup:cleanup];*/
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}
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void CCNode::removeChildByTag(int tag, bool cleanup)
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{
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/** @todo
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NSAssert( aTag != kCCNodeTagInvalid, @"Invalid tag");
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CCNode *child = [self getChildByTag:aTag];
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if (child == nil)
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CCLOG(@"cocos2d: removeChildByTag: child not found!");
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else
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[self removeChild:child cleanup:cleanup];*/
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}
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void CCNode::removeAllChildrenWithCleanup(bool cleanup)
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{
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/** @todo
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// not using detachChild improves speed here
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for (CCNode *c in children_)
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{
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// IMPORTANT:
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// -1st do onExit
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// -2nd cleanup
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if (isRunning_)
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[c onExit];
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if (cleanup)
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[c cleanup];
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// set parent nil at the end (issue #476)
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[c setParent:nil];
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}
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[children_ removeAllObjects];*/
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}
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void CCNode::detachChild(CCNode *child, bool doCleanup)
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{
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/** @todo
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// IMPORTANT:
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// -1st do onExit
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// -2nd cleanup
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if (isRunning_)
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[child onExit];
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// If you don't do cleanup, the child's actions will not get removed and the
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// its scheduledSelectors_ dict will not get released!
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if (doCleanup)
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[child cleanup];
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// set parent nil at the end (issue #476)
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[child setParent:nil];
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[children_ removeObject:child];*/
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}
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// used internally to alter the zOrder variable. DON'T call this method manually
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void CCNode::setZOrder(int z)
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{
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m_iZOrder = z;
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}
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// helper used by reorderChild & add
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void CCNode::insertChild(CCNode* child, int z)
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{
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/** @todo
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int index=0;
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BOOL added = NO;
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for( CCNode *a in children_ ) {
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if ( a.zOrder > z ) {
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added = YES;
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[ children_ insertObject:child atIndex:index];
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break;
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}
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index++;
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}
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if( ! added )
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[children_ addObject:child];
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[child _setZOrder:z];*/
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}
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void CCNode::reorderChild(CCNode *child, int zOrder)
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{
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/** @todo
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NSAssert( child != nil, @"Child must be non-nil");
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[child retain];
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[children_ removeObject:child];
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[self insertChild:child z:z];
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[child release];*/
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}
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void CCNode::draw()
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{
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// override me
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// Only use this function to draw your staff.
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// DON'T draw your stuff outside this method
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}
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void CCNode::visit()
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{
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/** @todo
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if (!visible_)
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return;
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glPushMatrix();
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if ( grid_ && grid_.active) {
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[grid_ beforeDraw];
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[self transformAncestors];
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}
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[self transform];
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ccArray *arrayData;
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int i = 0, nu;
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if(children_){
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arrayData = children_->data;
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nu = arrayData->num;
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for(;i<nu; i++){
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CCNode *child = arrayData->arr[i];
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if ( child.zOrder < 0 )
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[child visit];
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else
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break;
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}
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}
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[self draw];
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if(children_)
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for (;i<nu; i++)
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[arrayData->arr[i] visit];
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if ( grid_ && grid_.active)
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[grid_ afterDraw:self];
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glPopMatrix();*/
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}
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void CCNode::transformAncestors()
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{
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if( m_pParent != NULL )
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{
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m_pParent->transformAncestors();
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m_pParent->transform();
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}
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}
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void CCNode::transform()
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{
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/** @todo
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// transformations
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#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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// BEGIN alternative -- using cached transform
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//
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if( isTransformGLDirty_ ) {
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CGAffineTransform t = [self nodeToParentTransform];
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CGAffineToGL(&t, transformGL_);
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isTransformGLDirty_ = NO;
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}
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glMultMatrixf(transformGL_);
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if( vertexZ_ )
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glTranslatef(0, 0, vertexZ_);
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// XXX: Expensive calls. Camera should be integrated into the cached affine matrix
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if ( camera_ && !(grid_ && grid_.active) ) {
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BOOL translate = (anchorPointInPixels_.x != 0.0f || anchorPointInPixels_.y != 0.0f);
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if( translate )
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glTranslatef(RENDER_IN_SUBPIXEL(anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(anchorPointInPixels_.y), 0);
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[camera_ locate];
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if( translate )
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glTranslatef(RENDER_IN_SUBPIXEL(-anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(-anchorPointInPixels_.y), 0);
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}
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// END alternative
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#else
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// BEGIN original implementation
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//
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// translate
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if ( isRelativeAnchorPoint_ && (anchorPointInPixels_.x != 0 || anchorPointInPixels_.y != 0 ) )
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glTranslatef( RENDER_IN_SUBPIXEL(-anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(-anchorPointInPixels_.y), 0);
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if (anchorPointInPixels_.x != 0 || anchorPointInPixels_.y != 0)
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glTranslatef( RENDER_IN_SUBPIXEL(position_.x + anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(position_.y + anchorPointInPixels_.y), vertexZ_);
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else if ( position_.x !=0 || position_.y !=0 || vertexZ_ != 0)
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glTranslatef( RENDER_IN_SUBPIXEL(position_.x), RENDER_IN_SUBPIXEL(position_.y), vertexZ_ );
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// rotate
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if (rotation_ != 0.0f )
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glRotatef( -rotation_, 0.0f, 0.0f, 1.0f );
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// scale
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if (scaleX_ != 1.0f || scaleY_ != 1.0f)
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glScalef( scaleX_, scaleY_, 1.0f );
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if ( camera_ && !(grid_ && grid_.active) )
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[camera_ locate];
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// restore and re-position point
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if (anchorPointInPixels_.x != 0.0f || anchorPointInPixels_.y != 0.0f)
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glTranslatef(RENDER_IN_SUBPIXEL(-anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(-anchorPointInPixels_.y), 0);
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//
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// END original implementation
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#endif
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*/
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}
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void CCNode::onEnter()
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{
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/** @todo callback?
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[children_ makeObjectsPerformSelector:@selector(onEnter)];
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[self resumeSchedulerAndActions];
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isRunning_ = YES;*/
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}
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void CCNode::onEnterTransitionDidFinish()
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{
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/** @todo callback?
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[children_ makeObjectsPerformSelector:@selector(onEnterTransitionDidFinish)];*/
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}
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void CCNode::onExit()
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{
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/** @todo callback?
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[self pauseSchedulerAndActions];
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isRunning_ = NO;
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[children_ makeObjectsPerformSelector:@selector(onExit)];*/
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}
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/** @todo
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-(CCAction*) runAction:(CCAction*) action
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{
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NSAssert( action != nil, @"Argument must be non-nil");
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[[CCActionManager sharedManager] addAction:action target:self paused:!isRunning_];
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return action;
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}
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*/
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void CCNode::stopAllActions()
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{
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/** @todo
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[[CCActionManager sharedManager] removeAllActionsFromTarget:self];*/
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}
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/** @todo
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-(void) stopAction: (CCAction*) action
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{
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[[CCActionManager sharedManager] removeAction:action];
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}*/
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void CCNode::stopActionByTag(int tag)
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{
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/** @todo
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NSAssert( aTag != kCCActionTagInvalid, @"Invalid tag");
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[[CCActionManager sharedManager] removeActionByTag:aTag target:self];*/
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}
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/** @todo
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-(CCAction*) getActionByTag:(int) aTag
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{
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NSAssert( aTag != kCCActionTagInvalid, @"Invalid tag");
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return [[CCActionManager sharedManager] getActionByTag:aTag target:self];
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}*/
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int CCNode::numberOfRunningActions()
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{
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/// @todo return [[CCActionManager sharedManager] numberOfRunningActionsInTarget:self];
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return 0;
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}
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|
||||
/// @todo #pragma mark CCNode - Callbacks????
|
||||
|
||||
void CCNode::scheduleUpdate()
|
||||
{
|
||||
scheduleUpdateWithPriority(0);
|
||||
}
|
||||
|
||||
void CCNode::scheduleUpdateWithPriority(int priority)
|
||||
{
|
||||
/// @todo [[CCScheduler sharedScheduler] scheduleUpdateForTarget:self priority:priority paused:!isRunning_];
|
||||
}
|
||||
|
||||
void CCNode::unscheduleUpdate()
|
||||
{
|
||||
/// @todo [[CCScheduler sharedScheduler] unscheduleUpdateForTarget:self];
|
||||
}
|
||||
|
||||
/** @todo
|
||||
-(void) schedule:(SEL)selector
|
||||
{
|
||||
[self schedule:selector interval:0];
|
||||
}*/
|
||||
|
||||
/** @todo
|
||||
-(void) schedule:(SEL)selector interval:(ccTime)interval
|
||||
{
|
||||
NSAssert( selector != nil, @"Argument must be non-nil");
|
||||
NSAssert( interval >=0, @"Arguemnt must be positive");
|
||||
|
||||
[[CCScheduler sharedScheduler] scheduleSelector:selector forTarget:self interval:interval paused:!isRunning_];
|
||||
}*/
|
||||
|
||||
/** @todo
|
||||
-(void) unschedule:(SEL)selector
|
||||
{
|
||||
// explicit nil handling
|
||||
if (selector == nil)
|
||||
return;
|
||||
|
||||
[[CCScheduler sharedScheduler] unscheduleSelector:selector forTarget:self];
|
||||
}*/
|
||||
|
||||
void CCNode::unscheduleAllSelectors()
|
||||
{
|
||||
/// @todo [[CCScheduler sharedScheduler] unscheduleAllSelectorsForTarget:self];
|
||||
}
|
||||
|
||||
void CCNode::resumeSchedulerAndActions()
|
||||
{
|
||||
/** @todo
|
||||
[[CCScheduler sharedScheduler] resumeTarget:self];
|
||||
[[CCActionManager sharedManager] resumeTarget:self];*/
|
||||
}
|
||||
|
||||
void CCNode::pauseSchedulerAndActions()
|
||||
{
|
||||
/** @todo
|
||||
[[CCScheduler sharedScheduler] pauseTarget:self];
|
||||
[[CCActionManager sharedManager] pauseTarget:self];*/
|
||||
}
|
||||
|
||||
/** @todo
|
||||
- (CGAffineTransform)nodeToParentTransform
|
||||
{
|
||||
if ( isTransformDirty_ ) {
|
||||
|
||||
transform_ = CGAffineTransformIdentity;
|
||||
|
||||
if ( !isRelativeAnchorPoint_ && !CGPointEqualToPoint(anchorPointInPixels_, CGPointZero) )
|
||||
transform_ = CGAffineTransformTranslate(transform_, anchorPointInPixels_.x, anchorPointInPixels_.y);
|
||||
|
||||
if( ! CGPointEqualToPoint(position_, CGPointZero) )
|
||||
transform_ = CGAffineTransformTranslate(transform_, position_.x, position_.y);
|
||||
if( rotation_ != 0 )
|
||||
transform_ = CGAffineTransformRotate(transform_, -CC_DEGREES_TO_RADIANS(rotation_));
|
||||
if( ! (scaleX_ == 1 && scaleY_ == 1) )
|
||||
transform_ = CGAffineTransformScale(transform_, scaleX_, scaleY_);
|
||||
|
||||
if( ! CGPointEqualToPoint(anchorPointInPixels_, CGPointZero) )
|
||||
transform_ = CGAffineTransformTranslate(transform_, -anchorPointInPixels_.x, -anchorPointInPixels_.y);
|
||||
|
||||
isTransformDirty_ = NO;
|
||||
}
|
||||
|
||||
return transform_;
|
||||
}
|
||||
|
||||
- (CGAffineTransform)parentToNodeTransform
|
||||
{
|
||||
if ( isInverseDirty_ ) {
|
||||
inverse_ = CGAffineTransformInvert([self nodeToParentTransform]);
|
||||
isInverseDirty_ = NO;
|
||||
}
|
||||
|
||||
return inverse_;
|
||||
}
|
||||
|
||||
- (CGAffineTransform)nodeToWorldTransform
|
||||
{
|
||||
CGAffineTransform t = [self nodeToParentTransform];
|
||||
|
||||
for (CCNode *p = parent_; p != nil; p = p.parent)
|
||||
t = CGAffineTransformConcat(t, [p nodeToParentTransform]);
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
- (CGAffineTransform)worldToNodeTransform
|
||||
{
|
||||
return CGAffineTransformInvert([self nodeToWorldTransform]);
|
||||
}
|
||||
|
||||
- (CGPoint)convertToNodeSpace:(CGPoint)worldPoint
|
||||
{
|
||||
return CGPointApplyAffineTransform(worldPoint, [self worldToNodeTransform]);
|
||||
}
|
||||
|
||||
- (CGPoint)convertToWorldSpace:(CGPoint)nodePoint
|
||||
{
|
||||
return CGPointApplyAffineTransform(nodePoint, [self nodeToWorldTransform]);
|
||||
}
|
||||
|
||||
- (CGPoint)convertToNodeSpaceAR:(CGPoint)worldPoint
|
||||
{
|
||||
CGPoint nodePoint = [self convertToNodeSpace:worldPoint];
|
||||
return ccpSub(nodePoint, anchorPointInPixels_);
|
||||
}
|
||||
|
||||
- (CGPoint)convertToWorldSpaceAR:(CGPoint)nodePoint
|
||||
{
|
||||
nodePoint = ccpAdd(nodePoint, anchorPointInPixels_);
|
||||
return [self convertToWorldSpace:nodePoint];
|
||||
}
|
||||
|
||||
- (CGPoint)convertToWindowSpace:(CGPoint)nodePoint
|
||||
{
|
||||
CGPoint worldPoint = [self convertToWorldSpace:nodePoint];
|
||||
return [[CCDirector sharedDirector] convertToUI:worldPoint];
|
||||
}
|
||||
|
||||
// convenience methods which take a UITouch instead of CGPoint
|
||||
|
||||
- (CGPoint)convertTouchToNodeSpace:(UITouch *)touch
|
||||
{
|
||||
CGPoint point = [touch locationInView: [touch view]];
|
||||
point = [[CCDirector sharedDirector] convertToGL: point];
|
||||
return [self convertToNodeSpace:point];
|
||||
}
|
||||
|
||||
- (CGPoint)convertTouchToNodeSpaceAR:(UITouch *)touch
|
||||
{
|
||||
CGPoint point = [touch locationInView: [touch view]];
|
||||
point = [[CCDirector sharedDirector] convertToGL: point];
|
||||
return [self convertToNodeSpaceAR:point];
|
||||
}
|
||||
*/
|
||||
|
||||
|
|
|
@ -85,10 +85,10 @@ public:
|
|||
virtual ~CCAtlasNode();
|
||||
|
||||
/** creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
|
||||
static void* atlasWithTileFile(NSString* tile, int tileWidth, int tileHeight, int itemsToRender);
|
||||
static CCAtlasNode* atlasWithTileFile(NSString* tile, int tileWidth, int tileHeight, int itemsToRender);
|
||||
|
||||
/** initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
|
||||
void* initWithTileFile(NSString* tile, int tileWidth, int tileHeight, int itemsToRender;
|
||||
CCAtlasNode* initWithTileFile(NSString* tile, int tileWidth, int tileHeight, int itemsToRender;
|
||||
|
||||
/** updates the Atlas (indexed vertex array).
|
||||
* Shall be overriden in subclasses
|
||||
|
|
|
@ -43,6 +43,8 @@ All features from CCNode are valid, plus the following new features:
|
|||
class CCLayer : public CCNode//, public UIAccelerometerDelegate, public CCStandardTouchDelegate, public CCTargetedTouchDelegate
|
||||
{
|
||||
public:
|
||||
CCLayer();
|
||||
virtual ~CCLayer();
|
||||
/** If isTouchEnabled, this method is called onEnter. Override it to change the
|
||||
way CCLayer receives touch events.
|
||||
( Default: [[TouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0] )
|
||||
|
@ -60,7 +62,7 @@ public:
|
|||
Only the touches of this node will be affected. This "method" is not propagated to it's children.
|
||||
@since v0.8.1
|
||||
*/
|
||||
CCX_SYNTHESIZE(bool, m_bIsTouchEnabled, IsTouchEnabled)
|
||||
CCX_PROPERTY(bool, m_bIsTouchEnabled, IsTouchEnabled)
|
||||
/** whether or not it will receive Accelerometer events
|
||||
You can enable / disable accelerometer events with this property.
|
||||
@since v0.8.1
|
||||
|
@ -85,15 +87,19 @@ protected:
|
|||
GLubyte m_cSquareColors[4 * 4];
|
||||
|
||||
public:
|
||||
|
||||
CCColorLayer();
|
||||
virtual ~CCColorLayer();
|
||||
|
||||
/** creates a CCLayer with color, width and height */
|
||||
static void* layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
|
||||
static CCColorLayer * layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
|
||||
/** creates a CCLayer with color. Width and height are the window size. */
|
||||
static void* layerWithColor(ccColor4B color);
|
||||
static CCColorLayer * layerWithColor(ccColor4B color);
|
||||
|
||||
/** initializes a CCLayer with color, width and height */
|
||||
void* initWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
|
||||
CCColorLayer * initWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
|
||||
/** initializes a CCLayer with color. Width and height are the window size. */
|
||||
void* initWithColor(ccColor4B color);
|
||||
CCColorLayer * initWithColor(ccColor4B color);
|
||||
|
||||
/** change width */
|
||||
void changeWidth(GLfloat w);
|
||||
|
@ -120,13 +126,17 @@ Features:
|
|||
class CCMultiplexLayer : public CCLayer
|
||||
{
|
||||
protected:
|
||||
unsigned int enabledLayer;
|
||||
NSMutableArray *layers;
|
||||
unsigned int m_iEnabledLayer;
|
||||
NSMutableArray * m_tLayers;
|
||||
public:
|
||||
|
||||
CCMultiplexLayer();
|
||||
virtual ~CCMultiplexLayer();
|
||||
|
||||
/** creates a CCMultiplexLayer with one or more layers using a variable argument list. */
|
||||
static void* layerWithLayers(CCLayer* layer, ... );
|
||||
static CCMultiplexLayer * layerWithLayers(CCLayer* layer, ... );
|
||||
/** initializes a MultiplexLayer with one or more layers using a variable argument list. */
|
||||
void* initWithLayers(CCLayer* layer, va_list params);
|
||||
CCMultiplexLayer * initWithLayers(CCLayer* layer, va_list params);
|
||||
/** switches to a certain layer indexed by n.
|
||||
The current (old) layer will be removed from it's parent with 'cleanup:YES'.
|
||||
*/
|
||||
|
@ -137,4 +147,5 @@ public:
|
|||
void switchToAndReleaseMe(unsigned int n);
|
||||
};
|
||||
|
||||
#endif // __CCLAYER_H__
|
||||
#endif // __CCLAYER_H__
|
||||
|
||||
|
|
|
@ -212,7 +212,26 @@ public:
|
|||
/** allocates and initializes a node.
|
||||
The node will be created as "autorelease".
|
||||
*/
|
||||
static void* node(void);
|
||||
static CCNode * node(void);
|
||||
|
||||
/// @todo callback?
|
||||
//scene managment
|
||||
|
||||
/** callback that is called every time the CCNode enters the 'stage'.
|
||||
If the CCNode enters the 'stage' with a transition, this callback is called when the transition starts.
|
||||
During onEnter you can't a "sister/brother" node.
|
||||
*/
|
||||
void onEnter();
|
||||
/** callback that is called when the CCNode enters in the 'stage'.
|
||||
If the CCNode enters the 'stage' with a transition, this callback is called when the transition finishes.
|
||||
@since v0.8
|
||||
*/
|
||||
void onEnterTransitionDidFinish();
|
||||
/** callback that is called every time the CCNode leaves the 'stage'.
|
||||
If the CCNode leaves the 'stage' with a transition, this callback is called when the transition finishes.
|
||||
During onExit you can't a "sister/brother" node.
|
||||
*/
|
||||
void onExit();
|
||||
|
||||
// composition: ADD
|
||||
|
||||
|
@ -220,19 +239,19 @@ public:
|
|||
It returns self, so you can chain several addChilds.
|
||||
@since v0.7.1
|
||||
*/
|
||||
void * addChild(CCNode* node);
|
||||
CCNode * addChild(CCNode * node);
|
||||
|
||||
/** Adds a child to the container with a z-order
|
||||
It returns self, so you can chain several addChilds.
|
||||
@since v0.7.1
|
||||
*/
|
||||
void * addChild(CCNode* node, int zOrder);
|
||||
CCNode * addChild(CCNode * node, int zOrder);
|
||||
|
||||
/** Adds a child to the container with z order and tag
|
||||
It returns self, so you can chain several addChilds.
|
||||
@since v0.7.1
|
||||
*/
|
||||
void * addChild(CCNode* node, int zOrder, int tag);
|
||||
CCNode * addChild(CCNode * node, int zOrder, int tag);
|
||||
|
||||
// composition: REMOVE
|
||||
|
||||
|
@ -262,7 +281,7 @@ public:
|
|||
@return returns a CCNode object
|
||||
@since v0.7.1
|
||||
*/
|
||||
CCNode* getChildByTag(int tag);
|
||||
CCNode * getChildByTag(int tag);
|
||||
|
||||
/** Reorders a child according to a new z value.
|
||||
* The child MUST be already added.
|
||||
|
@ -459,4 +478,4 @@ public:
|
|||
#endif // __CCNODE_H__
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -44,21 +44,25 @@ protected:
|
|||
bool m_bBack;
|
||||
|
||||
public:
|
||||
/**
|
||||
* creates a base transition with duration and incoming scene
|
||||
* if back is TRUE then the effect is reversed to appear as if the incoming
|
||||
* scene is being turned from left over the outgoing scene
|
||||
*/
|
||||
static void* transitionWithDurationAndScene(ccTime t,CCScene* scene,bool backwards);
|
||||
CCPageTurnTransition();
|
||||
virtual ~CCPageTurnTransition();
|
||||
|
||||
/**
|
||||
* creates a base transition with duration and incoming scene
|
||||
* if back is TRUE then the effect is reversed to appear as if the incoming
|
||||
* scene is being turned from left over the outgoing scene
|
||||
*/
|
||||
void* initWithDuration(ccTime t,CCScene* scene,bool backwards);
|
||||
static CCPageTurnTransition* transitionWithDurationAndScene(ccTime t,CCScene* scene,bool backwards);
|
||||
|
||||
/**
|
||||
* creates a base transition with duration and incoming scene
|
||||
* if back is TRUE then the effect is reversed to appear as if the incoming
|
||||
* scene is being turned from left over the outgoing scene
|
||||
*/
|
||||
CCPageTurnTransition* initWithDuration(ccTime t,CCScene* scene,bool backwards);
|
||||
|
||||
CCIntervalAction* actionWithSize(ccGridSize vector);
|
||||
};
|
||||
|
||||
#endif // __CCPAGE_TURN_TRANSITION_H__
|
||||
#endif // __CCPAGE_TURN_TRANSITION_H__
|
||||
|
||||
|
|
|
@ -36,7 +36,9 @@ THE SOFTWARE.
|
|||
///
|
||||
class CCRadialCCWTransition : public CCTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCRadialCCWTransition();
|
||||
virtual ~CCRadialCCWTransition();
|
||||
};
|
||||
|
||||
///
|
||||
|
@ -44,8 +46,11 @@ class CCRadialCCWTransition : public CCTransitionScene
|
|||
///
|
||||
class CCRadialCWTransition : public CCRadialCCWTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCRadialCWTransition();
|
||||
virtual ~CCRadialCWTransition();
|
||||
};
|
||||
|
||||
|
||||
#endif __CCRADIAL_TRANSITION_H__
|
||||
#endif __CCRADIAL_TRANSITION_H__
|
||||
|
||||
|
|
|
@ -46,4 +46,5 @@ public:
|
|||
|
||||
};
|
||||
|
||||
#endif // __CCSCENE_H__
|
||||
#endif // __CCSCENE_H__
|
||||
|
||||
|
|
|
@ -68,10 +68,10 @@ protected:
|
|||
|
||||
public:
|
||||
/** creates a base transition with duration and incoming scene */
|
||||
static void* transitionWithDurationAndScene(ccTime t, CCScene *scene);
|
||||
static CCTransitionScene * transitionWithDurationAndScene(ccTime t, CCScene *scene);
|
||||
|
||||
/** initializes a transition with duration and incoming scene */
|
||||
virtual void* initWithDurationAndScene(ccTime t,CCScene* scene);
|
||||
virtual CCTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene);
|
||||
|
||||
/** called after the transition finishes */
|
||||
void finish(void);
|
||||
|
@ -90,9 +90,9 @@ protected:
|
|||
|
||||
public:
|
||||
/** creates a base transition with duration and incoming scene */
|
||||
virtual void* transitionWithDurationAndScene(ccTime t,CCScene* scene, tOrientation orientation);
|
||||
virtual CCOrientedTransitionScene * transitionWithDurationAndScene(ccTime t,CCScene* scene, tOrientation orientation);
|
||||
/** initializes a transition with duration and incoming scene */
|
||||
virtual void* initWithDurationAndScene(ccTime t,CCScene* scene,tOrientation orientation);
|
||||
virtual CCOrientedTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene,tOrientation orientation);
|
||||
};
|
||||
|
||||
/** CCRotoZoomTransition:
|
||||
|
@ -100,7 +100,9 @@ Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
|
|||
*/
|
||||
class CCRotoZoomTransition : public CCTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCRotoZoomTransition();
|
||||
virtual ~CCRotoZoomTransition();
|
||||
};
|
||||
|
||||
/** CCJumpZoomTransition:
|
||||
|
@ -108,7 +110,9 @@ Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
|
|||
*/
|
||||
class CCJumpZoomTransition : public CCTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCJumpZoomTransition();
|
||||
virtual ~CCJumpZoomTransition();
|
||||
};
|
||||
|
||||
/** CCMoveInLTransition:
|
||||
|
@ -117,6 +121,8 @@ Move in from to the left the incoming scene.
|
|||
class CCMoveInLTransition : public CCTransitionScene, public CCTransitionEaseScene
|
||||
{
|
||||
public:
|
||||
CCMoveInLTransition();
|
||||
virtual ~CCMoveInLTransition();
|
||||
/** initializes the scenes */
|
||||
virtual void initScenes(void);
|
||||
/** returns the action that will be performed */
|
||||
|
@ -128,7 +134,9 @@ Move in from to the right the incoming scene.
|
|||
*/
|
||||
class CCMoveInRTransition : public CCMoveInLTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCMoveInRTransition();
|
||||
virtual ~CCMoveInRTransition();
|
||||
};
|
||||
|
||||
/** CCMoveInTTransition:
|
||||
|
@ -136,7 +144,9 @@ Move in from to the top the incoming scene.
|
|||
*/
|
||||
class CCMoveInTTransition : public CCMoveInLTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCMoveInTTransition();
|
||||
virtual ~CCMoveInTTransition();
|
||||
};
|
||||
|
||||
/** CCMoveInBTransition:
|
||||
|
@ -144,7 +154,9 @@ Move in from to the bottom the incoming scene.
|
|||
*/
|
||||
class CCMoveInBTransition : public CCMoveInLTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCMoveInBTransition();
|
||||
virtual ~CCMoveInBTransition();
|
||||
};
|
||||
|
||||
/** CCSlideInLTransition:
|
||||
|
@ -153,6 +165,9 @@ Slide in the incoming scene from the left border.
|
|||
class CCSlideInLTransition : public CCTransitionScene, public CCTransitionEaseScene
|
||||
{
|
||||
public:
|
||||
CCSlideInLTransition();
|
||||
virtual ~CCSlideInLTransition();
|
||||
|
||||
/** initializes the scenes */
|
||||
virtual void initScenes(void);
|
||||
/** returns the action that will be performed by the incomming and outgoing scene */
|
||||
|
@ -164,7 +179,9 @@ Slide in the incoming scene from the right border.
|
|||
*/
|
||||
class CCSlideInRTransition : public CCSlideInLTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCSlideInRTransition();
|
||||
virtual ~CCSlideInRTransition();
|
||||
};
|
||||
|
||||
/** CCSlideInBTransition:
|
||||
|
@ -172,7 +189,9 @@ Slide in the incoming scene from the bottom border.
|
|||
*/
|
||||
class CCSlideInBTransition : public CCSlideInLTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCSlideInBTransition();
|
||||
virtual ~CCSlideInBTransition();
|
||||
};
|
||||
|
||||
/** CCSlideInTTransition:
|
||||
|
@ -180,7 +199,9 @@ Slide in the incoming scene from the top border.
|
|||
*/
|
||||
class CCSlideInTTransition : public CCSlideInLTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCSlideInTTransition();
|
||||
virtual ~CCSlideInTTransition();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -188,7 +209,9 @@ Shrink the outgoing scene while grow the incoming scene
|
|||
*/
|
||||
class CCShrinkGrowTransition : public CCTransitionScene , public CCTransitionEaseScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCShrinkGrowTransition();
|
||||
virtual ~CCShrinkGrowTransition();
|
||||
};
|
||||
|
||||
/** CCFlipXTransition:
|
||||
|
@ -197,7 +220,9 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
*/
|
||||
class CCFlipXTransition : public CCOrientedTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCFlipXTransition();
|
||||
virtual ~CCFlipXTransition();
|
||||
};
|
||||
|
||||
/** CCFlipYTransition:
|
||||
|
@ -206,7 +231,9 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
*/
|
||||
class CCFlipYTransition : public CCOrientedTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCFlipYTransition();
|
||||
virtual ~CCFlipYTransition();
|
||||
};
|
||||
|
||||
/** CCFlipAngularTransition:
|
||||
|
@ -215,7 +242,9 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
*/
|
||||
class CCFlipAngularTransition : public CCOrientedTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCFlipAngularTransition();
|
||||
virtual ~CCFlipAngularTransition();
|
||||
};
|
||||
|
||||
/** CCZoomFlipXTransition:
|
||||
|
@ -224,7 +253,9 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
*/
|
||||
class CCZoomFlipXTransition : public CCOrientedTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCZoomFlipXTransition();
|
||||
virtual ~CCZoomFlipXTransition();
|
||||
};
|
||||
|
||||
/** CCZoomFlipYTransition:
|
||||
|
@ -233,7 +264,9 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
*/
|
||||
class CCZoomFlipYTransition : public CCOrientedTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCZoomFlipYTransition();
|
||||
virtual ~CCZoomFlipYTransition();
|
||||
};
|
||||
|
||||
/** CCZoomFlipAngularTransition:
|
||||
|
@ -242,7 +275,9 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
*/
|
||||
class CCZoomFlipAngularTransition : public CCOrientedTransitionScene
|
||||
{
|
||||
|
||||
public:
|
||||
CCZoomFlipAngularTransition();
|
||||
virtual ~CCZoomFlipAngularTransition();
|
||||
};
|
||||
|
||||
/** CCFadeTransition:
|
||||
|
@ -254,12 +289,16 @@ protected:
|
|||
ccColor4B color;
|
||||
|
||||
public:
|
||||
|
||||
CCFadeTransition();
|
||||
virtual ~CCFadeTransition();
|
||||
|
||||
/** creates the transition with a duration and with an RGB color
|
||||
* Example: [FadeTransition transitionWithDuration:2 scene:s withColor:ccc3(255,0,0)]; // red color
|
||||
*/
|
||||
static void* transitionWithDurationAndColor(ccTime duration,CCScene* scene, ccColor3B color);
|
||||
static CCFadeTransition* transitionWithDurationAndColor(ccTime duration,CCScene* scene, ccColor3B color);
|
||||
/** initializes the transition with a duration and with an RGB color */
|
||||
void* initWithDurationAndColor(ccTime duration, CCScene*scene ,ccColor3B color);
|
||||
CCFadeTransition* initWithDurationAndColor(ccTime duration, CCScene*scene ,ccColor3B color);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -269,7 +308,9 @@ Cross fades two scenes using the CCRenderTexture object.
|
|||
class CCRenderTexture;
|
||||
class CCCrossFadeTransition : public CCTransitionScene
|
||||
{
|
||||
|
||||
public :
|
||||
CCCrossFadeTransition();
|
||||
virtual ~CCCrossFadeTransition();
|
||||
};
|
||||
|
||||
/** CCTurnOffTilesTransition:
|
||||
|
@ -277,7 +318,9 @@ Turn off the tiles of the outgoing scene in random order
|
|||
*/
|
||||
class CCTurnOffTilesTransition : public CCTransitionScene ,public CCTransitionEaseScene
|
||||
{
|
||||
|
||||
public :
|
||||
CCTurnOffTilesTransition();
|
||||
virtual ~CCTurnOffTilesTransition();
|
||||
};
|
||||
|
||||
/** CCSplitColsTransition:
|
||||
|
@ -286,6 +329,9 @@ The odd columns goes upwards while the even columns goes downwards.
|
|||
class CCSplitColsTransition : public CCTransitionScene , public CCTransitionEaseScene
|
||||
{
|
||||
public:
|
||||
CCSplitColsTransition();
|
||||
virtual ~CCSplitColsTransition();
|
||||
|
||||
virtual CCIntervalAction* action(void);
|
||||
};
|
||||
|
||||
|
@ -294,7 +340,9 @@ The odd rows goes to the left while the even rows goes to the right.
|
|||
*/
|
||||
class CCSplitRowsTransition : public CCSplitColsTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCSplitRowsTransition();
|
||||
virtual ~CCSplitRowsTransition();
|
||||
};
|
||||
|
||||
/** CCFadeTRTransition:
|
||||
|
@ -303,6 +351,8 @@ Fade the tiles of the outgoing scene from the left-bottom corner the to top-righ
|
|||
class CCFadeTRTransition : public CCTransitionScene , public CCTransitionEaseScene
|
||||
{
|
||||
public:
|
||||
CCFadeTRTransition();
|
||||
virtual ~CCFadeTRTransition();
|
||||
virtual CCIntervalAction* actionWithSize(ccGridSize size);
|
||||
};
|
||||
|
||||
|
@ -311,7 +361,9 @@ Fade the tiles of the outgoing scene from the top-right corner to the bottom-lef
|
|||
*/
|
||||
class CCFadeBLTransition : public CCFadeTRTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCFadeBLTransition();
|
||||
virtual ~CCFadeBLTransition();
|
||||
};
|
||||
|
||||
/** CCFadeUpTransition:
|
||||
|
@ -319,7 +371,9 @@ class CCFadeBLTransition : public CCFadeTRTransition
|
|||
*/
|
||||
class CCFadeUpTransition : public CCFadeTRTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCFadeUpTransition();
|
||||
virtual ~CCFadeUpTransition();
|
||||
};
|
||||
|
||||
/** CCFadeDownTransition:
|
||||
|
@ -327,7 +381,10 @@ class CCFadeUpTransition : public CCFadeTRTransition
|
|||
*/
|
||||
class CCFadeDownTransition : public CCFadeTRTransition
|
||||
{
|
||||
|
||||
public:
|
||||
CCFadeDownTransition();
|
||||
virtual ~CCFadeDownTransition();
|
||||
};
|
||||
|
||||
#endif // __CCTRANSITION_H__
|
||||
#endif // __CCTRANSITION_H__
|
||||
|
||||
|
|
|
@ -26,11 +26,11 @@ THE SOFTWARE.
|
|||
#define __COCOS2D_DEFINE_H__
|
||||
|
||||
/** CCX_PROPERTY_READONLY is used to declare a protected variable.
|
||||
We can use get method to read the variable.
|
||||
We can use getter to read the variable.
|
||||
@param varType : the type of variable.
|
||||
@param varName : variable name.
|
||||
@param funName : "get + funName" is the name of the get method.
|
||||
@warning : The get method is a public virtual function, you should override it first.
|
||||
@param funName : "get + funName" is the name of the getter.
|
||||
@warning : The getter is a public virtual function, you should rewrite it first.
|
||||
The variables and methods declared after CCX_PROPERTY_READONLY are all public.
|
||||
If you need protected or private, please declare.
|
||||
*/
|
||||
|
@ -39,12 +39,12 @@ THE SOFTWARE.
|
|||
public: virtual varType get##funName(void);
|
||||
|
||||
/** CCX_PROPERTY is used to declare a protected variable.
|
||||
We can use get method to read the variable, and use the set method to change the variable.
|
||||
We can use getter to read the variable, and use the setter to change the variable.
|
||||
@param varType : the type of variable.
|
||||
@param varName : variable name.
|
||||
@param funName : "get + funName" is the name of the get method.
|
||||
"set + funName" is the name of the set method.
|
||||
@warning : The get and set methods are public virtual functions, you should override them first.
|
||||
@param funName : "get + funName" is the name of the getter.
|
||||
"set + funName" is the name of the setter.
|
||||
@warning : The getter and setter are public virtual functions, you should rewrite them first.
|
||||
The variables and methods declared after CCX_PROPERTY are all public.
|
||||
If you need protected or private, please declare.
|
||||
*/
|
||||
|
@ -54,11 +54,11 @@ THE SOFTWARE.
|
|||
public: virtual void set##funName(varType var);
|
||||
|
||||
/** CCX_SYNTHESIZE_READONLY is used to declare a protected variable.
|
||||
We can use get method to read the variable.
|
||||
We can use getter to read the variable.
|
||||
@param varType : the type of variable.
|
||||
@param varName : variable name.
|
||||
@param funName : "get + funName" is the name of the get method.
|
||||
@warning : The get method is a public inline function.
|
||||
@param funName : "get + funName" is the name of the getter.
|
||||
@warning : The getter is a public inline function.
|
||||
The variables and methods declared after CCX_SYNTHESIZE_READONLY are all public.
|
||||
If you need protected or private, please declare.
|
||||
*/
|
||||
|
@ -67,12 +67,12 @@ THE SOFTWARE.
|
|||
public: inline varType get##funName(void){ return varName; }
|
||||
|
||||
/** CCX_SYNTHESIZE is used to declare a protected variable.
|
||||
We can use get method to read the variable, and use the set method to change the variable.
|
||||
We can use getter to read the variable, and use the setter to change the variable.
|
||||
@param varType : the type of variable.
|
||||
@param varName : variable name.
|
||||
@param funName : "get + funName" is the name of the get method.
|
||||
"set + funName" is the name of the set method.
|
||||
@warning : The get and set methods are public inline functions.
|
||||
@param funName : "get + funName" is the name of the getter.
|
||||
"set + funName" is the name of the setter.
|
||||
@warning : The getter and setter are public inline functions.
|
||||
The variables and methods declared after CCX_SYNTHESIZE are all public.
|
||||
If you need protected or private, please declare.
|
||||
*/
|
||||
|
@ -82,6 +82,7 @@ THE SOFTWARE.
|
|||
public: inline void set##funName(varType var){ varName = var; }
|
||||
|
||||
#define CCX_SAFE_DELETE(p) if(p) {delete p; p=NULL;}
|
||||
#define CXX_BREAK_IF(cond) if(cond) break;
|
||||
#define CCX_BREAK_IF(cond) if(cond) break;
|
||||
|
||||
#endif // __COCOS2D_DEFINE_H__
|
||||
|
||||
#endif // __COCOS2D_DEFINE_H__
|
|
@ -25,9 +25,3 @@ THE SOFTWARE.
|
|||
#include "CCScene.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
bool CCScene::init(void)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
Loading…
Reference in New Issue