mirror of https://github.com/axmolengine/axmol.git
CCScale9Sprite: Added initialization of insets. Moved setting the default anchorpoint to its constructor.
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fe9fb347aa
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@ -16,8 +16,12 @@
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NS_CC_EXT_BEGIN
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NS_CC_EXT_BEGIN
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CCScale9Sprite::CCScale9Sprite()
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CCScale9Sprite::CCScale9Sprite()
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: m_insetLeft(0)
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, m_insetTop(0)
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, m_insetRight(0)
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, m_insetBottom(0)
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{
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{
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this->setAnchorPoint(ccp(0.5f, 0.5f));
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}
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}
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CCScale9Sprite::~CCScale9Sprite()
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CCScale9Sprite::~CCScale9Sprite()
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@ -35,7 +39,6 @@ bool CCScale9Sprite::initWithBatchNode(CCSpriteBatchNode* batchnode, CCRect rect
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if(batchnode)
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if(batchnode)
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{
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{
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this->updateWithBatchNode(batchnode, rect, capInsets);
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this->updateWithBatchNode(batchnode, rect, capInsets);
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this->setAnchorPoint(ccp(0.5f,0.5f));
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}
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}
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this->m_positionsAreDirty = true;
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this->m_positionsAreDirty = true;
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@ -47,7 +50,9 @@ bool CCScale9Sprite::updateWithBatchNode(CCSpriteBatchNode* batchnode, CCRect re
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// Release old sprites
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// Release old sprites
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this->removeAllChildrenWithCleanup(true);
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this->removeAllChildrenWithCleanup(true);
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if(this->topLeft)
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// TODO Is this needed?
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/*
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if(this->topLeft != NULL)
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{
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{
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CC_SAFE_RELEASE(this->topLeft);
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CC_SAFE_RELEASE(this->topLeft);
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CC_SAFE_RELEASE(this->top);
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CC_SAFE_RELEASE(this->top);
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@ -59,10 +64,17 @@ bool CCScale9Sprite::updateWithBatchNode(CCSpriteBatchNode* batchnode, CCRect re
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CC_SAFE_RELEASE(this->bottom);
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CC_SAFE_RELEASE(this->bottom);
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CC_SAFE_RELEASE(this->bottomRight);
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CC_SAFE_RELEASE(this->bottomRight);
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}
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}
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*/
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if(this->scale9Image != batchnode)
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if(this->scale9Image != batchnode)
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{
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// TODO Is this needed?
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/*
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if(this->scale9Image != NULL)
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{
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{
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CC_SAFE_RELEASE(this->scale9Image);
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CC_SAFE_RELEASE(this->scale9Image);
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}
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*/
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scale9Image = batchnode; // TODO No retain on purpose?
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scale9Image = batchnode; // TODO No retain on purpose?
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}
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}
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@ -109,7 +121,7 @@ bool CCScale9Sprite::updateWithBatchNode(CCSpriteBatchNode* batchnode, CCRect re
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// Centre
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// Centre
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centre = CCSprite::spriteWithTexture(scale9Image->getTexture(), m_capInsetsInternal);
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centre = CCSprite::spriteWithTexture(scale9Image->getTexture(), m_capInsetsInternal);
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scale9Image->addChild(centre ,0 ,pCentre);
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scale9Image->addChild(centre, 0, pCentre);
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// Top
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// Top
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top = CCSprite::spriteWithTexture(scale9Image->getTexture(), CCRectMake(m_capInsetsInternal.origin.x,
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top = CCSprite::spriteWithTexture(scale9Image->getTexture(), CCRectMake(m_capInsetsInternal.origin.x,
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