diff --git a/cocos/2d/CCSpriteBatchNode.cpp b/cocos/2d/CCSpriteBatchNode.cpp index 787269f2e9..d1f5a90c0b 100644 --- a/cocos/2d/CCSpriteBatchNode.cpp +++ b/cocos/2d/CCSpriteBatchNode.cpp @@ -67,7 +67,7 @@ SpriteBatchNode* SpriteBatchNode::create(const std::string& fileImage, ssize_t c /* * init with Texture2D */ -bool SpriteBatchNode::initWithTexture(Texture2D *tex, ssize_t capacity) +bool SpriteBatchNode::initWithTexture(Texture2D *tex, ssize_t capacity/* = DEFAULT_CAPACITY*/) { CCASSERT(capacity>=0, "Capacity must be >= 0"); @@ -105,7 +105,7 @@ bool SpriteBatchNode::init() /* * init with FileImage */ -bool SpriteBatchNode::initWithFile(const std::string& fileImage, ssize_t capacity) +bool SpriteBatchNode::initWithFile(const std::string& fileImage, ssize_t capacity/* = DEFAULT_CAPACITY*/) { Texture2D *texture2D = Director::getInstance()->getTextureCache()->addImage(fileImage); return initWithTexture(texture2D, capacity); diff --git a/cocos/2d/CCSpriteBatchNode.h b/cocos/2d/CCSpriteBatchNode.h index cf54429a6d..c877aceb9c 100644 --- a/cocos/2d/CCSpriteBatchNode.h +++ b/cocos/2d/CCSpriteBatchNode.h @@ -67,12 +67,12 @@ class CC_DLL SpriteBatchNode : public Node, public TextureProtocol public: /** creates a SpriteBatchNode with a texture2d and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. */ static SpriteBatchNode* createWithTexture(Texture2D* tex, ssize_t capacity = DEFAULT_CAPACITY); /** creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. The file will be loaded using the TextureMgr. */ static SpriteBatchNode* create(const std::string& fileImage, ssize_t capacity = DEFAULT_CAPACITY); @@ -168,16 +168,16 @@ CC_CONSTRUCTOR_ACCESS: virtual ~SpriteBatchNode(); /** initializes a SpriteBatchNode with a texture2d and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. */ - bool initWithTexture(Texture2D *tex, ssize_t capacity); + bool initWithTexture(Texture2D *tex, ssize_t capacity = DEFAULT_CAPACITY); /** initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + The capacity will be increased in 33% in runtime if it runs out of space. The file will be loaded using the TextureMgr. * @js init * @lua init */ - bool initWithFile(const std::string& fileImage, ssize_t capacity); + bool initWithFile(const std::string& fileImage, ssize_t capacity = DEFAULT_CAPACITY); bool init(); protected: