mirror of https://github.com/axmolengine/axmol.git
update for light3d reader
This commit is contained in:
parent
0c8aed8a1a
commit
872141d547
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@ -7,6 +7,10 @@
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objects = {
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objects = {
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/* Begin PBXBuildFile section */
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||||||
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||||||
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||||||
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||||||
15AE180A19AAD2F700C27E9E /* CCAABB.h in Headers */ = {isa = PBXBuildFile; fileRef = 15AE17E519AAD2F700C27E9E /* CCAABB.h */; };
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15AE180A19AAD2F700C27E9E /* CCAABB.h in Headers */ = {isa = PBXBuildFile; fileRef = 15AE17E519AAD2F700C27E9E /* CCAABB.h */; };
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@ -3691,6 +3695,8 @@
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06CAAABF186AD63B0012A414 /* TriggerMng.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TriggerMng.h; sourceTree = "<group>"; };
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06CAAABF186AD63B0012A414 /* TriggerMng.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TriggerMng.h; sourceTree = "<group>"; };
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||||||
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||||||
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06CAAAC1186AD63B0012A414 /* TriggerObj.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TriggerObj.h; sourceTree = "<group>"; };
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0C261F261BE7528900707478 /* Light3DReader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Light3DReader.cpp; sourceTree = "<group>"; };
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0C261F271BE7528900707478 /* Light3DReader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Light3DReader.h; sourceTree = "<group>"; };
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1551A33F158F2AB200E66CFE /* libcocos2d Mac.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libcocos2d Mac.a"; sourceTree = BUILT_PRODUCTS_DIR; };
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1551A33F158F2AB200E66CFE /* libcocos2d Mac.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libcocos2d Mac.a"; sourceTree = BUILT_PRODUCTS_DIR; };
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||||||
1551A342158F2AB200E66CFE /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
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1551A342158F2AB200E66CFE /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
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||||||
15AE17E419AAD2F700C27E9E /* CCAABB.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCAABB.cpp; sourceTree = "<group>"; };
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15AE17E419AAD2F700C27E9E /* CCAABB.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCAABB.cpp; sourceTree = "<group>"; };
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@ -5683,6 +5689,15 @@
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path = ActionTimeline;
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path = ActionTimeline;
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sourceTree = "<group>";
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sourceTree = "<group>";
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};
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};
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0C261F251BE7528900707478 /* Light3DReader */ = {
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isa = PBXGroup;
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children = (
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0C261F261BE7528900707478 /* Light3DReader.cpp */,
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0C261F271BE7528900707478 /* Light3DReader.h */,
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);
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path = Light3DReader;
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sourceTree = "<group>";
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};
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1551A334158F2AB200E66CFE = {
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1551A334158F2AB200E66CFE = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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@ -7750,6 +7765,7 @@
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50FCEB6818C72017004AD434 /* WidgetReader */ = {
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50FCEB6818C72017004AD434 /* WidgetReader */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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0C261F251BE7528900707478 /* Light3DReader */,
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A045F6EC1BA81821005076C7 /* GameNode3DReader */,
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A045F6EC1BA81821005076C7 /* GameNode3DReader */,
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C503066F1B60B590001E6D43 /* SkeletonReader */,
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C503066F1B60B590001E6D43 /* SkeletonReader */,
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18956BAF1A9DFBEC006E9155 /* Particle3DReader */,
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18956BAF1A9DFBEC006E9155 /* Particle3DReader */,
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@ -9094,6 +9110,7 @@
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B665E28C1AA80A6500DDB1C5 /* CCPUDynamicAttribute.h in Headers */,
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B665E28C1AA80A6500DDB1C5 /* CCPUDynamicAttribute.h in Headers */,
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B665E3941AA80A6500DDB1C5 /* CCPUPlaneColliderTranslator.h in Headers */,
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B665E3941AA80A6500DDB1C5 /* CCPUPlaneColliderTranslator.h in Headers */,
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46A170E71807CECA005B8026 /* CCPhysicsBody.h in Headers */,
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46A170E71807CECA005B8026 /* CCPhysicsBody.h in Headers */,
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0C261F2A1BE7528900707478 /* Light3DReader.h in Headers */,
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B665E22C1AA80A6500DDB1C5 /* CCPUBoxCollider.h in Headers */,
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B665E22C1AA80A6500DDB1C5 /* CCPUBoxCollider.h in Headers */,
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B6CAB4011AF9AA1A00B9B856 /* btMultiBodyConstraintSolver.h in Headers */,
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B6CAB4011AF9AA1A00B9B856 /* btMultiBodyConstraintSolver.h in Headers */,
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B6CAB2FB1AF9AA1A00B9B856 /* btTriangleCallback.h in Headers */,
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B6CAB2FB1AF9AA1A00B9B856 /* btTriangleCallback.h in Headers */,
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@ -10921,6 +10938,7 @@
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B6CAB50C1AF9AA1A00B9B856 /* btHashMap.h in Headers */,
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B6CAB50C1AF9AA1A00B9B856 /* btHashMap.h in Headers */,
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15AE185819AAD31200C27E9E /* CDAudioManager.h in Headers */,
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15AE185819AAD31200C27E9E /* CDAudioManager.h in Headers */,
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B6CAB3841AF9AA1A00B9B856 /* btMinkowskiPenetrationDepthSolver.h in Headers */,
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B6CAB3841AF9AA1A00B9B856 /* btMinkowskiPenetrationDepthSolver.h in Headers */,
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0C261F2B1BE7528900707478 /* Light3DReader.h in Headers */,
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B665E38D1AA80A6500DDB1C5 /* CCPUPlane.h in Headers */,
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B665E38D1AA80A6500DDB1C5 /* CCPUPlane.h in Headers */,
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B6CAB3501AF9AA1A00B9B856 /* gim_geom_types.h in Headers */,
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B6CAB3501AF9AA1A00B9B856 /* gim_geom_types.h in Headers */,
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B6CAB3941AF9AA1A00B9B856 /* btSimplexSolverInterface.h in Headers */,
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B6CAB3941AF9AA1A00B9B856 /* btSimplexSolverInterface.h in Headers */,
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@ -11629,6 +11647,7 @@
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826294351AAF004C00CB7CF7 /* HttpCookie.cpp in Sources */,
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826294351AAF004C00CB7CF7 /* HttpCookie.cpp in Sources */,
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1A5702F6180BCE750088DEC7 /* CCTMXTiledMap.cpp in Sources */,
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1A5702F6180BCE750088DEC7 /* CCTMXTiledMap.cpp in Sources */,
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||||||
1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */,
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1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */,
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|
0C261F281BE7528900707478 /* Light3DReader.cpp in Sources */,
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B665E3621AA80A6500DDB1C5 /* CCPUOnTimeObserver.cpp in Sources */,
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B665E3621AA80A6500DDB1C5 /* CCPUOnTimeObserver.cpp in Sources */,
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15AE18DF19AAD35000C27E9E /* TriggerBase.cpp in Sources */,
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15AE18DF19AAD35000C27E9E /* TriggerBase.cpp in Sources */,
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15AE1A7219AAD40300C27E9E /* b2ContactSolver.cpp in Sources */,
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15AE1A7219AAD40300C27E9E /* b2ContactSolver.cpp in Sources */,
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@ -12740,6 +12759,7 @@
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B6CAB26E1AF9AA1A00B9B856 /* btSphereSphereCollisionAlgorithm.cpp in Sources */,
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B6CAB26E1AF9AA1A00B9B856 /* btSphereSphereCollisionAlgorithm.cpp in Sources */,
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50ABBED01925AB6F00A911A9 /* TGAlib.cpp in Sources */,
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50ABBED01925AB6F00A911A9 /* TGAlib.cpp in Sources */,
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50693C5F1B6BF2AE005C5820 /* CCDownloader.cpp in Sources */,
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50693C5F1B6BF2AE005C5820 /* CCDownloader.cpp in Sources */,
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0C261F291BE7528900707478 /* Light3DReader.cpp in Sources */,
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1A01C68518F57BE800EFE3A6 /* CCArray.cpp in Sources */,
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1A01C68518F57BE800EFE3A6 /* CCArray.cpp in Sources */,
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B665E2AF1AA80A6500DDB1C5 /* CCPUFlockCenteringAffectorTranslator.cpp in Sources */,
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B665E2AF1AA80A6500DDB1C5 /* CCPUFlockCenteringAffectorTranslator.cpp in Sources */,
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B29A7E2219EE1B7700872B35 /* PolygonBatch.cpp in Sources */,
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B29A7E2219EE1B7700872B35 /* PolygonBatch.cpp in Sources */,
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@ -411,6 +411,7 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\GameNode3DReader\GameNode3DReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\GameNode3DReader\GameNode3DReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ImageViewReader\ImageViewReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ImageViewReader\ImageViewReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LayoutReader\LayoutReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LayoutReader\LayoutReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Light3DReader\Light3DReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ListViewReader\ListViewReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ListViewReader\ListViewReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LoadingBarReader\LoadingBarReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LoadingBarReader\LoadingBarReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\NodeReaderDefine.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\NodeReaderDefine.h" />
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@ -1020,6 +1021,7 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\GameNode3DReader\GameNode3DReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\GameNode3DReader\GameNode3DReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ImageViewReader\ImageViewReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ImageViewReader\ImageViewReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LayoutReader\LayoutReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LayoutReader\LayoutReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Light3DReader\Light3DReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ListViewReader\ListViewReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ListViewReader\ListViewReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LoadingBarReader\LoadingBarReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\LoadingBarReader\LoadingBarReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\NodeReaderDefine.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\NodeReaderDefine.cpp" />
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@ -1871,6 +1871,9 @@
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<Filter>renderer</Filter>
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<Filter>renderer</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\network\CCDownloaderImpl.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\network\CCDownloaderImpl.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Light3DReader\Light3DReader.h">
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<Filter>cocostudio\reader\WidgetReader\Light3DReader</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp">
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@ -3574,6 +3577,9 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCube.cpp">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCube.cpp">
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<Filter>renderer</Filter>
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<Filter>renderer</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Light3DReader\Light3DReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\Light3DReader</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="2d">
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<Filter Include="2d">
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@ -3849,6 +3855,9 @@
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<Filter Include="cocostudio\reader\WidgetReader\GameNodeDReader">
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<Filter Include="cocostudio\reader\WidgetReader\GameNodeDReader">
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<UniqueIdentifier>{4cfeb8e0-8355-4a28-aff7-3e96e400bad1}</UniqueIdentifier>
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<UniqueIdentifier>{4cfeb8e0-8355-4a28-aff7-3e96e400bad1}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="cocostudio\reader\WidgetReader\Light3DReader">
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<UniqueIdentifier>{815a6275-839e-45a6-9f35-4e84b13ba538}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
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<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
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#include "cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
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#include "cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
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#include "cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
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#include "cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
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#include "cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.h"
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#include "cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.h"
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#include "cocostudio/WidgetReader/Light3DReader/Light3DReader.h"
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#include "cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.h"
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#include "cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.h"
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#include "cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.h"
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#include "cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.h"
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@ -216,6 +217,7 @@ CSLoader::CSLoader()
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CREATE_CLASS_NODE_READER_INFO(UserCameraReader);
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CREATE_CLASS_NODE_READER_INFO(UserCameraReader);
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CREATE_CLASS_NODE_READER_INFO(Particle3DReader);
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CREATE_CLASS_NODE_READER_INFO(Particle3DReader);
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CREATE_CLASS_NODE_READER_INFO(GameNode3DReader);
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CREATE_CLASS_NODE_READER_INFO(GameNode3DReader);
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CREATE_CLASS_NODE_READER_INFO(Light3DReader);
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CREATE_CLASS_NODE_READER_INFO(BoneNodeReader);
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CREATE_CLASS_NODE_READER_INFO(BoneNodeReader);
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CREATE_CLASS_NODE_READER_INFO(SkeletonNodeReader);
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CREATE_CLASS_NODE_READER_INFO(SkeletonNodeReader);
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@ -68,6 +68,7 @@ WidgetReader/Particle3DReader/Particle3DReader.cpp \
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WidgetReader/SkeletonReader/BoneNodeReader.cpp \
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WidgetReader/SkeletonReader/BoneNodeReader.cpp \
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WidgetReader/SkeletonReader/SkeletonNodeReader.cpp \
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WidgetReader/SkeletonReader/SkeletonNodeReader.cpp \
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WidgetReader/GameNode3DReader/GameNode3DReader.cpp \
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WidgetReader/GameNode3DReader/GameNode3DReader.cpp \
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WidgetReader/Light3DReader/Light3DReader.cpp \
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ActionTimeline/CCActionTimelineCache.cpp \
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ActionTimeline/CCActionTimelineCache.cpp \
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ActionTimeline/CCFrame.cpp \
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ActionTimeline/CCFrame.cpp \
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ActionTimeline/CCTimeLine.cpp \
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ActionTimeline/CCTimeLine.cpp \
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@ -74,6 +74,7 @@ set(COCOS_CS_SRC
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editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.cpp
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editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.cpp
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editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.cpp
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editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.cpp
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editor-support/cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.cpp
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editor-support/cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.cpp
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editor-support/cocostudio/WidgetReader/Light3DReader/Light3DReader.cpp
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editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp
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editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp
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editor-support/cocostudio/ActionTimeline/CCActionTimeline.cpp
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editor-support/cocostudio/ActionTimeline/CCActionTimeline.cpp
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editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.cpp
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editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.cpp
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@ -22,9 +22,8 @@
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THE SOFTWARE.
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THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#ifndef __cocos2d_libs__Sprite3DReader__
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#ifndef __cocos2d_libs__Light3DReader__
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#define __cocos2d_libs__Sprite3DReader__
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#define __cocos2d_libs__Light3DReader__
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#include "cocos2d.h"
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#include "cocos2d.h"
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#include "cocostudio/CocosStudioExport.h"
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#include "cocostudio/CocosStudioExport.h"
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#include "cocostudio/WidgetReader/NodeReaderProtocol.h"
|
#include "cocostudio/WidgetReader/NodeReaderProtocol.h"
|
||||||
|
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Loading…
Reference in New Issue