mirror of https://github.com/axmolengine/axmol.git
Use type GLchar for glGetShaderInfoLog
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@ -61,7 +61,7 @@ void ShaderModuleGL::compileShader(ShaderStage stage, const std::string &source)
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if (logLength > 1) {
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cocos2d::Data errorLog{};
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glGetShaderInfoLog(_shader, logLength, nullptr, (char*) errorLog.resize(logLength));
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glGetShaderInfoLog(_shader, logLength, nullptr, (GLchar*) errorLog.resize(logLength));
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cocos2d::log("cocos2d: ERROR: Failed to compile shader, detail: %s\n%s", errorLog.getBytes(), source.c_str());
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}
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else {
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