Merge pull request #533 from minggo/iss717

modify some proj setting
This commit is contained in:
minggo 2011-09-28 01:52:33 -07:00
commit 879b987f19
4 changed files with 20 additions and 20 deletions

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@ -3,15 +3,15 @@ include $(CLEAR_VARS)
LOCAL_MODULE := helloworld LOCAL_MODULE := helloworld
LOCAL_SRC_FILES := main.cpp \ LOCAL_SRC_FILES := main.cpp \
../../../AppDelegate.cpp \ ../../../Classes/AppDelegate.cpp \
../../../HelloWorldScene.cpp ../../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
$(LOCAL_PATH)/../../../../cocos2dx/platform \ $(LOCAL_PATH)/../../../../cocos2dx/platform \
$(LOCAL_PATH)/../../../../cocos2dx/include \ $(LOCAL_PATH)/../../../../cocos2dx/include \
$(LOCAL_PATH)/../../../../cocos2dx/lua_support \ $(LOCAL_PATH)/../../../../cocos2dx/lua_support \
$(LOCAL_PATH)/../../../../CocosDenshion/include \ $(LOCAL_PATH)/../../../../CocosDenshion/include \
$(LOCAL_PATH)/../../.. $(LOCAL_PATH)/../../../Classes
# it is used for ndk-r5 # it is used for ndk-r5
# if you build with ndk-r4, comment it # if you build with ndk-r4, comment it

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@ -1 +1 @@
b441ec5efc2919d2997aaaa4c063a5d2bd68f8aa 98ff4ef0fe1ad1b9c73649d4a4e42796662e335a

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@ -106,13 +106,13 @@
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\AppDelegate.cpp" /> <ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\HelloWorldScene.cpp" /> <ClCompile Include="..\Classes\HelloWorldScene.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\AppDelegate.h" /> <ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\HelloWorldScene.h" /> <ClInclude Include="..\Classes\HelloWorldScene.h" />
<ClInclude Include="main.h" /> <ClInclude Include="main.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -11,25 +11,25 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\AppDelegate.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\HelloWorldScene.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="main.cpp"> <ClCompile Include="main.cpp">
<Filter>win32</Filter> <Filter>win32</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\Classes\HelloWorldScene.cpp">
<Filter>Classes</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\AppDelegate.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\HelloWorldScene.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="main.h"> <ClInclude Include="main.h">
<Filter>win32</Filter> <Filter>win32</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Classes\AppDelegate.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\Classes\HelloWorldScene.h">
<Filter>Classes</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>