mirror of https://github.com/axmolengine/axmol.git
commit
879b987f19
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@ -3,15 +3,15 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := helloworld
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LOCAL_MODULE := helloworld
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LOCAL_SRC_FILES := main.cpp \
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LOCAL_SRC_FILES := main.cpp \
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../../../AppDelegate.cpp \
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../../../Classes/AppDelegate.cpp \
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../../../HelloWorldScene.cpp
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../../../Classes/HelloWorldScene.cpp
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
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$(LOCAL_PATH)/../../../../cocos2dx/platform \
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$(LOCAL_PATH)/../../../../cocos2dx/platform \
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$(LOCAL_PATH)/../../../../cocos2dx/include \
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$(LOCAL_PATH)/../../../../cocos2dx/include \
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$(LOCAL_PATH)/../../../../cocos2dx/lua_support \
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$(LOCAL_PATH)/../../../../cocos2dx/lua_support \
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$(LOCAL_PATH)/../../../../CocosDenshion/include \
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$(LOCAL_PATH)/../../../../CocosDenshion/include \
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$(LOCAL_PATH)/../../..
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$(LOCAL_PATH)/../../../Classes
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# it is used for ndk-r5
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# it is used for ndk-r5
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# if you build with ndk-r4, comment it
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# if you build with ndk-r4, comment it
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@ -1 +1 @@
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b441ec5efc2919d2997aaaa4c063a5d2bd68f8aa
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98ff4ef0fe1ad1b9c73649d4a4e42796662e335a
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@ -106,13 +106,13 @@
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</PostBuildEvent>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\AppDelegate.cpp" />
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="..\HelloWorldScene.cpp" />
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<ClCompile Include="..\Classes\HelloWorldScene.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\AppDelegate.h" />
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="..\HelloWorldScene.h" />
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<ClInclude Include="..\Classes\HelloWorldScene.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -11,25 +11,25 @@
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</Filter>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\AppDelegate.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="..\HelloWorldScene.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp">
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<ClCompile Include="main.cpp">
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<Filter>win32</Filter>
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<Filter>win32</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\Classes\AppDelegate.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\HelloWorldScene.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\AppDelegate.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="..\HelloWorldScene.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="main.h">
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<ClInclude Include="main.h">
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<Filter>win32</Filter>
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<Filter>win32</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\Classes\AppDelegate.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\HelloWorldScene.h">
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<Filter>Classes</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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