Sync ActionsTest.

This commit is contained in:
James Chen 2013-02-28 15:32:27 +08:00
parent 5abec07fb5
commit 88fe33e927
2 changed files with 341 additions and 351 deletions

View File

@ -82,10 +82,10 @@ static NEWTESTFUNC createFunctions[] = {
CF(ActionFollow),
CF(ActionTargeted),
CF(ActionMoveStacked),
CF(ActionMoveJumpStacked),
CF(ActionMoveBezierStacked),
CF(ActionCardinalSplineStacked),
CF(ActionCatmullRomStacked),
CF(ActionMoveJumpStacked),
CF(ActionMoveBezierStacked),
CF(ActionCardinalSplineStacked),
CF(ActionCatmullRomStacked),
CF(PauseResumeActions),
CF(Issue1305),
CF(Issue1305_2),
@ -744,7 +744,7 @@ void ActionAnimate::onEnter()
// observer_ = [[NSNotificationCenter defaultCenter] addObserverForName:CCAnimationFrameDisplayedNotification object:nil queue:nil usingBlock:^(NSNotification* notification) {
//
// NSDictionary *userInfo = [notification userInfo);
// NSLog(@"object %@ with data %@", [notification object], userInfo );
// NSLog(@"object %@ with data %@", [notification object), userInfo );
// });
@ -1322,7 +1322,7 @@ std::string ActionTargeted::subtitle()
void ActionStacked::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(0);
this->setTouchEnabled(true);
@ -1333,22 +1333,22 @@ void ActionStacked::onEnter()
void ActionStacked::addNewSpriteWithCoords(CCPoint p)
{
int idx = CCRANDOM_0_1() * 1400 / 100;
int x = (idx%5) * 85;
int y = (idx/5) * 121;
CCSprite *sprite = CCSprite::create("grossini_dance_atlas.png", CCRectMake(x,y,85,121));
sprite->setPosition(p);
this->addChild(sprite);
int idx = CCRANDOM_0_1() * 1400 / 100;
int x = (idx%5) * 85;
int y = (idx/5) * 121;
this->runActionsInSprite(sprite);
CCSprite *sprite = CCSprite::create("Images/grossini_dance_atlas.png", CCRectMake(x,y,85,121));
sprite->setPosition(p);
this->addChild(sprite);
this->runActionsInSprite(sprite);
}
void ActionStacked::runActionsInSprite(CCSprite *sprite)
{
// override me
// override me
}
void ActionStacked::ccTouchesEnded(CCSet* touches, CCEvent* event)
@ -1384,311 +1384,301 @@ std::string ActionStacked::subtitle()
void ActionMoveStacked::runActionsInSprite(CCSprite *sprite)
{
// [sprite runAction: [CCMoveBy actionWithDuration:2 position:ccp(300,0)]);
// [sprite runAction: [CCMoveBy actionWithDuration:2 position:ccp(0,300)]);
sprite->runAction(
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05, ccp(10,10)),
CCMoveBy::actionWithDuration:0.05 position:ccp(-10,-10)],
nil]]);
id action = [CCMoveBy actionWithDuration:2 position:ccp(400,0));
id action_back = [action reverse);
[sprite runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:action, action_back, nil]
]);
CCMoveBy::create(0.05, ccp(-10,-10)),
NULL)));
CCMoveBy* action = CCMoveBy::create(2, ccp(400,0));
CCMoveBy* action_back = (CCMoveBy*)action->reverse();
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(action, action_back, NULL)
));
}
std::string ActionMoveStacked::title()
{
return "Stacked CCMoveBy/To actions";
return "Stacked CCMoveBy/To actions";
}
@end
//#pragma mark - ActionMoveJumpStacked
#pragma mark - ActionMoveJumpStacked
@implementation ActionMoveJumpStacked
-(void) runActionsInSprite:(CCSprite *)sprite
void ActionMoveJumpStacked::runActionsInSprite(CCSprite *sprite)
{
[sprite runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCMoveBy actionWithDuration:0.05 position:ccp(10,2)],
[CCMoveBy actionWithDuration:0.05 position:ccp(-10,-2)],
nil]]);
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05, ccp(10,2)),
CCMoveBy::create(0.05, ccp(-10,-2)),
NULL)));
id jump = [CCJumpBy actionWithDuration:2 position:ccp(400,0) height:100 jumps:5);
id jump_back = [jump reverse);
[sprite runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:jump, jump_back, nil]
]);
}
-(NSString *) title
{
return @"Stacked Move + Jump actions";
}
@end
#pragma mark - ActionMoveBezierStacked
@implementation ActionMoveBezierStacked
-(void) runActionsInSprite:(CCSprite*)sprite
{
CGSize s = [[CCDirector sharedDirector] winSize);
CCJumpBy* jump = CCJumpBy::create(2, ccp(400,0), 100, 5);
CCJumpBy* jump_back = (CCJumpBy*)jump->reverse();
// sprite 1
ccBezierConfig bezier;
bezier.controlPoint_1 = ccp(0, s.height/2);
bezier.controlPoint_2 = ccp(300, -s.height/2);
bezier.endPosition = ccp(300,100);
id bezierForward = [CCBezierBy actionWithDuration:3 bezier:bezier);
id bezierBack = [bezierForward reverse);
id seq = [CCSequence actions: bezierForward, bezierBack, nil);
id rep = [CCRepeatForever actionWithAction:seq);
[sprite runAction:rep);
[sprite runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCMoveBy actionWithDuration:0.05 position:ccp(10,0)],
[CCMoveBy actionWithDuration:0.05 position:ccp(-10,0)],
nil]]);
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(jump, jump_back, NULL)
));
}
-(NSString *) title
std::string ActionMoveJumpStacked::title()
{
return @"Stacked Move + Bezier actions";
return "tacked Move + Jump actions";
}
@end
#pragma mark - ActionCatmullRomStacked
//#pragma mark - ActionMoveBezierStacked
@implementation ActionCatmullRomStacked
-(void) onEnter
void ActionMoveBezierStacked::runActionsInSprite(CCSprite *sprite)
{
[super onEnter);
this->centerSprites:2);
CGSize s = [[CCDirector sharedDirector] winSize);
//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
tamara.position = ccp(50,50);
CCPointArray *array = [CCPointArray arrayWithCapacity:20);
[array addControlPoint:ccp(0,0));
[array addControlPoint:ccp(80,80));
[array addControlPoint:ccp(s.width-80,80));
[array addControlPoint:ccp(s.width-80,s.height-80));
[array addControlPoint:ccp(80,s.height-80));
[array addControlPoint:ccp(80,80));
[array addControlPoint:ccp(s.width/2, s.height/2));
CCCatmullRomBy *action = [CCCatmullRomBy actionWithDuration:3 points:array);
id reverse = [action reverse);
CCSequence *seq = [CCSequence actions:action, reverse, nil);
[tamara runAction: seq);
[tamara runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCMoveBy actionWithDuration:0.05 position:ccp(10,0)],
[CCMoveBy actionWithDuration:0.05 position:ccp(-10,0)],
nil]]);
CCSize s = CCDirector::sharedDirector()->getWinSize();
//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
//
CCPointArray *array2 = [CCPointArray arrayWithCapacity:20);
[array2 addControlPoint:ccp(s.width/2, 30));
[array2 addControlPoint:ccp(s.width-80,30));
[array2 addControlPoint:ccp(s.width-80,s.height-80));
[array2 addControlPoint:ccp(s.width/2,s.height-80));
[array2 addControlPoint:ccp(s.width/2, 30));
CCCatmullRomTo *action2 = [CCCatmullRomTo actionWithDuration:3 points:array2);
id reverse2 = [action2 reverse);
CCSequence *seq2 = [CCSequence actions:action2, reverse2, nil);
[kathia runAction: seq2);
[kathia runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCMoveBy actionWithDuration:0.05 position:ccp(10,0)],
[CCMoveBy actionWithDuration:0.05 position:ccp(-10,0)],
nil]]);
// sprite 1
ccBezierConfig bezier;
bezier.controlPoint_1 = ccp(0, s.height/2);
bezier.controlPoint_2 = ccp(300, -s.height/2);
bezier.endPosition = ccp(300,100);
array1_ = [array retain);
array2_ = [array2 retain);
}
-(void) dealloc
{
[array1_ release);
[array2_ release);
[super dealloc);
}
-(void) draw
{
[super draw);
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCatmullRom(array1_,50);
kmGLPopMatrix();
ccDrawCatmullRom(array2_,50);
}
-(NSString *) title
{
return @"Stacked MoveBy + CatmullRom actions";
}
-(NSString *) subtitle
{
return @"MoveBy + CatmullRom at the same time in the same sprite";
}
@end
#pragma mark - ActionCardinalSplineStacked
@implementation ActionCardinalSplineStacked
-(void) onEnter
{
[super onEnter);
this->centerSprites:2);
CGSize s = [[CCDirector sharedDirector] winSize);
CCPointArray *array = [CCPointArray arrayWithCapacity:20);
[array addControlPoint:ccp(0, 0));
[array addControlPoint:ccp(s.width/2-30,0));
[array addControlPoint:ccp(s.width/2-30,s.height-80));
[array addControlPoint:ccp(0, s.height-80));
[array addControlPoint:ccp(0, 0));
//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
CCCatmullRomBy *action = [CCCardinalSplineBy actionWithDuration:3 points:array tension:0);
id reverse = [action reverse);
CCSequence *seq = [CCSequence actions:action, reverse, nil);
tamara.position = ccp(50,50);
[tamara runAction: seq);
[tamara runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCMoveBy actionWithDuration:0.05 position:ccp(10,0)],
[CCMoveBy actionWithDuration:0.05 position:ccp(-10,0)],
nil]]);
CCBezierBy* bezierForward = CCBezierBy::create(3, bezier);
CCBezierBy* bezierBack = (CCBezierBy*)bezierForward->reverse();
CCSequence* seq = CCSequence::create(bezierForward, bezierBack, NULL);
CCRepeatForever* rep = CCRepeatForever::create(seq);
sprite->runAction(rep);
//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
CCCatmullRomBy *action2 = [CCCardinalSplineBy actionWithDuration:3 points:array tension:1);
id reverse2 = [action2 reverse);
CCSequence *seq2 = [CCSequence actions:action2, reverse2, nil);
kathia.position = ccp(s.width/2,50);
[kathia runAction: seq2);
[kathia runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCMoveBy actionWithDuration:0.05 position:ccp(10,0)],
[CCMoveBy actionWithDuration:0.05 position:ccp(-10,0)],
nil]]);
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05, ccp(10,0)),
CCMoveBy::create(0.05, ccp(-10,0)),
NULL)));
}
std::string ActionMoveBezierStacked::title()
{
return "Stacked Move + Bezier actions";
}
//#pragma mark - ActionCatmullRomStacked
void ActionCatmullRomStacked::onEnter()
{
ActionsDemo::onEnter();
array_ = [array retain);
this->centerSprites(2);
CCSize s = CCDirector::sharedDirector()->getWinSize();
//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
m_tamara->setPosition(ccp(50,50));
CCPointArray *array = CCPointArray::create(20);
array->addControlPoint(ccp(0,0));
array->addControlPoint(ccp(80,80));
array->addControlPoint(ccp(s.width-80,80));
array->addControlPoint(ccp(s.width-80,s.height-80));
array->addControlPoint(ccp(80,s.height-80));
array->addControlPoint(ccp(80,80));
array->addControlPoint(ccp(s.width/2, s.height/2));
CCCatmullRomBy *action = CCCatmullRomBy::create(3, array);
CCCatmullRomBy* reverse = (CCCatmullRomBy*)action->reverse();
CCSequence *seq = CCSequence::create(action, reverse, NULL);
m_tamara->runAction(seq);
m_tamara->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05, ccp(10,0)),
CCMoveBy::create(0.05, ccp(-10,0)),
NULL)));
//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
//
CCPointArray *array2 = CCPointArray::create(20);
array2->addControlPoint(ccp(s.width/2, 30));
array2->addControlPoint(ccp(s.width-80,30));
array2->addControlPoint(ccp(s.width-80,s.height-80));
array2->addControlPoint(ccp(s.width/2,s.height-80));
array2->addControlPoint(ccp(s.width/2, 30));
CCCatmullRomTo *action2 = CCCatmullRomTo::create(3, array2);
CCCatmullRomTo* reverse2 = (CCCatmullRomTo*)action2->reverse();
CCSequence *seq2 = CCSequence::create(action2, reverse2, NULL);
m_kathia->runAction(seq2);
m_kathia->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05, ccp(10,0)),
CCMoveBy::create(0.05, ccp(-10,0)),
NULL)));
array->retain();
_array1 = array;
array2->retain();
_array2 = array2;
}
-(void) dealloc
ActionCatmullRomStacked::~ActionCatmullRomStacked()
{
[array_ release);
[super dealloc);
CC_SAFE_RELEASE(_array1);
CC_SAFE_RELEASE(_array2);
}
-(void) draw
void ActionCatmullRomStacked::draw()
{
[super draw);
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCardinalSpline(array_, 0, 100);
kmGLPopMatrix();
CGSize s = [[CCDirector sharedDirector] winSize);
kmGLPushMatrix();
kmGLTranslatef(s.width/2, 50, 0);
ccDrawCardinalSpline(array_, 1, 100);
kmGLPopMatrix();
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCatmullRom(_array1,50);
kmGLPopMatrix();
ccDrawCatmullRom(_array2,50);
}
-(NSString *) title
std::string ActionCatmullRomStacked::title()
{
return @"Stacked MoveBy + CardinalSpline actions";
return "Stacked MoveBy + CatmullRom actions";
}
-(NSString *) subtitle
{
return @"CCMoveBy + CCCardinalSplineBy/To at the same time";
}
@end
std::string ActionCatmullRomStacked::subtitle()
{
return "MoveBy + CatmullRom at the same time in the same sprite";
}
//#pragma mark - ActionCardinalSplineStacked
void ActionCardinalSplineStacked::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(2);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCPointArray *array = CCPointArray::create(20);
array->addControlPoint(ccp(0, 0));
array->addControlPoint(ccp(s.width/2-30,0));
array->addControlPoint(ccp(s.width/2-30,s.height-80));
array->addControlPoint(ccp(0, s.height-80));
array->addControlPoint(ccp(0, 0));
//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
CCCatmullRomBy *action = (CCCatmullRomBy*)CCCardinalSplineBy::create(3, array, 0);
CCCatmullRomBy* reverse = (CCCatmullRomBy*)action->reverse();
CCSequence *seq = CCSequence::create(action, reverse, NULL);
m_tamara->setPosition(ccp(50,50));
m_tamara->runAction(seq);
m_tamara->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05, ccp(10,0)),
CCMoveBy::create(0.05, ccp(-10,0)),
NULL)));
//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
CCCatmullRomBy *action2 = (CCCatmullRomBy*)CCCardinalSplineBy::create(3, array, 1);
CCCatmullRomBy* reverse2 = (CCCatmullRomBy*)action2->reverse();
CCSequence *seq2 = CCSequence::create(action2, reverse2, NULL);
m_kathia->setPosition(ccp(s.width/2,50));
m_kathia->runAction(seq2);
m_kathia->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05, ccp(10,0)),
CCMoveBy::create(0.05, ccp(-10,0)),
NULL)));
array->retain();
_array = array;
}
ActionCardinalSplineStacked::~ActionCardinalSplineStacked()
{
CC_SAFE_RELEASE(_array);
}
void ActionCardinalSplineStacked::draw()
{
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCardinalSpline(_array, 0, 100);
kmGLPopMatrix();
CCSize s = CCDirector::sharedDirector()->getWinSize();
kmGLPushMatrix();
kmGLTranslatef(s.width/2, 50, 0);
ccDrawCardinalSpline(_array, 1, 100);
kmGLPopMatrix();
}
std::string ActionCardinalSplineStacked::title()
{
return "Stacked MoveBy + CardinalSpline actions";
}
std::string ActionCardinalSplineStacked::subtitle()
{
return "CCMoveBy + CCCardinalSplineBy/To at the same time";
}
// Issue1305
void Issue1305::onEnter()
{
ActionsDemo::onEnter();
@ -1749,15 +1739,15 @@ void Issue1305_2::onEnter()
id act2 = [CCCallBlock actionWithBlock:^{
NSLog(@"1st block");
});
id act3 = [CCMoveBy create:2 position:ccp(0, -100));
id act3 = [CCMoveBy create:2, ccp(0, -100));
id act4 = [CCCallBlock actionWithBlock:^{
NSLog(@"2nd block");
});
id act5 = [CCMoveBy create:2 position:ccp(100, -100));
id act5 = [CCMoveBy create:2, ccp(100, -100));
id act6 = [CCCallBlock actionWithBlock:^{
NSLog(@"3rd block");
});
id act7 = [CCMoveBy create:2 position:ccp(-100, 0));
id act7 = [CCMoveBy create:2, ccp(-100, 0));
id act8 = [CCCallBlock actionWithBlock:^{
NSLog(@"4th block");
});
@ -1951,15 +1941,15 @@ void ActionCatmullRom::onEnter()
CCSize s = CCDirector::sharedDirector()->getWinSize();
//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
m_tamara->setPosition(ccp(50, 50));
CCPointArray *array = CCPointArray::create(20);
array->addControlPoint(ccp(0, 0));
@ -1972,18 +1962,18 @@ void ActionCatmullRom::onEnter()
CCCatmullRomBy *action = CCCatmullRomBy::create(3, array);
CCFiniteTimeAction *reverse = action->reverse();
CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL);
m_tamara->runAction(seq);
//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
//
//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
//
CCPointArray *array2 = CCPointArray::create(20);
@ -1995,9 +1985,9 @@ void ActionCatmullRom::onEnter()
CCCatmullRomTo *action2 = CCCatmullRomTo::create(3, array2);
CCFiniteTimeAction *reverse2 = action2->reverse();
CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL);
m_kathia->runAction(seq2);
m_pArray1 = array;
@ -2016,13 +2006,13 @@ void ActionCatmullRom::draw()
{
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCatmullRom(m_pArray1, 50);
kmGLPopMatrix();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCatmullRom(m_pArray1, 50);
kmGLPopMatrix();
ccDrawCatmullRom(m_pArray2,50);
ccDrawCatmullRom(m_pArray2,50);
}
string ActionCatmullRom::title()
@ -2040,9 +2030,9 @@ string ActionCatmullRom::subtitle()
void ActionCardinalSpline::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(2);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCPointArray *array = CCPointArray::create(20);
@ -2053,34 +2043,34 @@ void ActionCardinalSpline::onEnter()
array->addControlPoint(ccp(0, s.height-80));
array->addControlPoint(ccp(0, 0));
//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
CCCardinalSplineBy *action = CCCardinalSplineBy::create(3, array, 0);
CCActionInterval *reverse = action->reverse();
CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL);
m_tamara->setPosition(ccp(50, 50));
m_tamara->runAction(seq);
//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
CCCardinalSplineBy *action2 = CCCardinalSplineBy::create(3, array, 1);
CCActionInterval *reverse2 = action2->reverse();
CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL);
m_kathia->setPosition(ccp(s.width/2, 50));
m_kathia->runAction(seq2);
m_pArray = array;
array->retain();
}
@ -2093,19 +2083,19 @@ ActionCardinalSpline::~ActionCardinalSpline()
void ActionCardinalSpline::draw()
{
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCardinalSpline(m_pArray, 0, 100);
kmGLPopMatrix();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCardinalSpline(m_pArray, 0, 100);
kmGLPopMatrix();
CCSize s = CCDirector::sharedDirector()->getWinSize();
kmGLPushMatrix();
kmGLTranslatef(s.width/2, 50, 0);
ccDrawCardinalSpline(m_pArray, 1, 100);
kmGLPopMatrix();
kmGLPushMatrix();
kmGLTranslatef(s.width/2, 50, 0);
ccDrawCardinalSpline(m_pArray, 1, 100);
kmGLPopMatrix();
}
string ActionCardinalSpline::title()
@ -2135,7 +2125,7 @@ PauseResumeActions::~PauseResumeActions()
void PauseResumeActions::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(2);
m_tamara->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360)));

View File

@ -320,42 +320,42 @@ public:
class ActionMoveStacked : public ActionStacked
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
virtual void runActionsInSprite(CCSprite* sprite);
};
class ActionMoveJumpStacked : public ActionStacked
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
virtual void runActionsInSprite(CCSprite* sprite);
};
class ActionMoveBezierStacked : public ActionStacked
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
virtual void runActionsInSprite(CCSprite* sprite);
};
class ActionCatmullRomStacked : public ActionsDemo
{
public:
virtual ~ActionCatmullRomStacked();
virtual void draw();
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
private:
CCPointArray* _array1;
CCPointArray* _array2;
CCPointArray* _array2;
};
class ActionCardinalSplineStacked : public ActionsDemo
{
public:
virtual ~ActionCardinalSplineStacked();
virtual void draw();
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();