Merge pull request #16057 from ricardoquesada/issue_12226

test: add test case for Github issue #12226
This commit is contained in:
Ricardo Quesada 2016-07-07 08:34:30 -07:00 committed by GitHub
commit 891fe706da
3 changed files with 91 additions and 23 deletions

View File

@ -47,24 +47,24 @@ class CC_DLL MotionStreak : public Node, public TextureProtocol
public:
/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename.
*
* @param fade The fade time, in seconds.
* @param timeToFade The fade time, in seconds.
* @param minSeg The minimum segments.
* @param stroke The width of stroke.
* @param color The color of stroke.
* @param path The texture file name of stoke.
* @param strokeWidth The width of stroke.
* @param strokeColor The color of stroke.
* @param iamgePath The texture file name of stoke.
* @return An autoreleased MotionStreak object.
*/
static MotionStreak* create(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
static MotionStreak* create(float timeToFade, float minSeg, float strokeWidth, const Color3B& strokeColor, const std::string& iamgePath);
/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture.
*
* @param fade The fade time, in seconds.
* @param timeToFade The fade time, in seconds.
* @param minSeg The minimum segments.
* @param stroke The width of stroke.
* @param color The color of stroke.
* @param strokeWidth The width of stroke.
* @param strokeColor The color of stroke.
* @param texture The texture name of stoke.
* @return An autoreleased MotionStreak object.
*/
static MotionStreak* create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
static MotionStreak* create(float timeToFade, float minSeg, float strokeWidth, const Color3B& strokeColor, Texture2D* texture);
/** Color used for the tint.
*

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@ -14,6 +14,7 @@ MotionStreakTests::MotionStreakTests()
ADD_TEST_CASE(MotionStreakTest1);
ADD_TEST_CASE(MotionStreakTest2);
ADD_TEST_CASE(Issue1358);
ADD_TEST_CASE(Issue12226);
}
//------------------------------------------------------------------
@ -39,8 +40,8 @@ void MotionStreakTest1::onEnter()
_target->setPosition(Vec2(s.width/4, 0));
// create the streak object and add it to the scene
streak = MotionStreak::create(2, 3, 32, Color3B::GREEN, s_streak);
addChild(streak);
_streak = MotionStreak::create(2, 3, 32, Color3B::GREEN, s_streak);
addChild(_streak);
// schedule an update on each frame so we can syncronize the streak with the target
schedule(CC_SCHEDULE_SELECTOR(MotionStreakTest1::onUpdate));
@ -61,12 +62,12 @@ void MotionStreakTest1::onEnter()
TintTo::create(0.2f, 255, 255, 255),
nullptr));
streak->runAction(colorAction);
_streak->runAction(colorAction);
}
void MotionStreakTest1::onUpdate(float delta)
{
streak->setPosition( _target->convertToWorldSpace(Vec2::ZERO) );
_streak->setPosition( _target->convertToWorldSpace(Vec2::ZERO) );
}
std::string MotionStreakTest1::title() const
@ -91,17 +92,17 @@ void MotionStreakTest2::onEnter()
auto s = Director::getInstance()->getWinSize();
// create the streak object and add it to the scene
streak = MotionStreak::create(3, 3, 64, Color3B::WHITE, s_streak );
addChild(streak);
_streak = MotionStreak::create(3, 3, 64, Color3B::WHITE, s_streak );
addChild(_streak);
streak->setPosition( Vec2(s.width/2, s.height/2) );
_streak->setPosition( Vec2(s.width/2, s.height/2) );
}
void MotionStreakTest2::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
{
auto touchLocation = touches[0]->getLocation();
streak->setPosition( touchLocation );
_streak->setPosition( touchLocation );
}
std::string MotionStreakTest2::title() const
@ -122,8 +123,8 @@ void Issue1358::onEnter()
// ask director the the window size
auto size = Director::getInstance()->getWinSize();
streak = MotionStreak::create(2.0f, 1.0f, 50.0f, Color3B(255, 255, 0), "Images/Icon.png");
addChild(streak);
_streak = MotionStreak::create(2.0f, 1.0f, 50.0f, Color3B(255, 255, 0), "Images/Icon.png");
addChild(_streak);
_center = Vec2(size.width/2, size.height/2);
@ -136,7 +137,7 @@ void Issue1358::onEnter()
void Issue1358::update(float dt)
{
_angle += 1.0f;
streak->setPosition(Vec2(_center.x + cosf(_angle/180 * M_PI)*_radius,
_streak->setPosition(Vec2(_center.x + cosf(_angle/180 * M_PI)*_radius,
_center.y + sinf(_angle/ 180 * M_PI)*_radius));
}
@ -150,6 +151,62 @@ std::string Issue1358::subtitle() const
return "The tail should use the texture";
}
//------------------------------------------------------------------
//
// Issue12226
//
//------------------------------------------------------------------
void Issue12226::onEnter()
{
MotionStreakTest::onEnter();
// ask director the the window size
auto size = Director::getInstance()->getWinSize();
auto radius = size.width/3;
auto outer = Sprite::create("Images/grossini.png");
outer->setPosition(size/2);
addChild(outer);
_streak = MotionStreak::create(1.0f, 3, radius * 1.5f, Color3B(0xA0, 0xA0, 0xA0), "ccb/particle-smoke.png");
// motionStreak->setOpacity(0x70);
_streak->setPosition(outer->getPosition());
this->addChild(_streak, outer->getLocalZOrder() - 1);
outer->setUserData(_streak);
const uint32_t length = (radius * 0.95);
std::function<void(float)> updateMotionStreak = [=](float dt) {
Vec2 position = Vec2(outer->getPositionX() + length * cosf(-1 * CC_DEGREES_TO_RADIANS(outer->getRotation() + 90.0f)),
outer->getPositionY() + length * sinf(-1 * CC_DEGREES_TO_RADIANS(outer->getRotation() + 90.0f)));
_streak->setPosition(position);
};
outer->schedule(updateMotionStreak, 1 / 240.0f, CC_REPEAT_FOREVER, 0, "motion1scheduler");
auto rot = RotateBy::create(2, 360);
auto forever = RepeatForever::create(rot);
outer->runAction(forever);
}
std::string Issue12226::title() const
{
return "Github Issue 12226";
}
std::string Issue12226::subtitle() const
{
return "Image should look without artifacts";
}
//------------------------------------------------------------------
//
// MotionStreakTest
@ -193,6 +250,6 @@ void MotionStreakTest::onEnter()
void MotionStreakTest::modeCallback(Ref *pSender)
{
bool fastMode = streak->isFastMode();
streak->setFastMode(! fastMode);
bool fastMode = _streak->isFastMode();
_streak->setFastMode(! fastMode);
}

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@ -18,7 +18,7 @@ public:
void modeCallback(cocos2d::Ref* sender);
protected:
cocos2d::MotionStreak* streak;
cocos2d::MotionStreak* _streak;
};
class MotionStreakTest1 : public MotionStreakTest
@ -62,4 +62,15 @@ private:
float _angle;
};
class Issue12226 : public MotionStreakTest
{
public:
CREATE_FUNC(Issue12226);
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void onEnter() override;
};
#endif