mirror of https://github.com/axmolengine/axmol.git
Unified Header Guards. Added CCNodeLoaderListener, simulating the didLoadFromCCB selector.
This commit is contained in:
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26d470f411
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895604f42e
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@ -1,4 +1,4 @@
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#import "CCBFileLoader.h"
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#include "CCBFileLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCBFILE_LOADER_H_
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#ifndef _CCB_CCBFILELOADER_H_
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#define _CCBFILE_LOADER_H_
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#define _CCB_CCBFILELOADER_H_
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#ifndef _CCB_MEMBERVARIABLEASSIGNER_H_
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#ifndef _CCB_CCBMEMBERVARIABLEASSIGNER_H_
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#define _CCB_MEMBERVARIABLEASSIGNER_H_
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#define _CCB_CCBMEMBERVARIABLEASSIGNER_H_
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#include "cocos2d.h"
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#include "cocos2d.h"
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@ -2,21 +2,26 @@
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#include "CCNodeLoaderLibrary.h"
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#include "CCNodeLoaderLibrary.h"
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#include "CCNodeLoaderListener.h"
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#include "CCBMemberVariableAssigner.h"
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#include "CCBSelectorResolver.h"
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#ifdef __CC_PLATFORM_IOS
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#ifdef __CC_PLATFORM_IOS
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#import <UIKit/UIDevice.h>
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#include <UIKit/UIDevice.h>
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#endif
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#endif
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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CCBReader::CCBReader(CCNodeLoaderLibrary * pCCNodeLoaderLibrary, CCBMemberVariableAssigner * pCCBMemberVariableAssigner, CCBSelectorResolver * pCCBSelectorResolver) {
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CCBReader::CCBReader(CCNodeLoaderLibrary * pCCNodeLoaderLibrary, CCBMemberVariableAssigner * pCCBMemberVariableAssigner, CCBSelectorResolver * pCCBSelectorResolver, CCNodeLoaderListener * pCCNodeLoaderListener) {
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this->mRootNode = NULL;
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this->mRootNode = NULL;
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this->mRootCCBReader = true;
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this->mRootCCBReader = true;
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this->mCCNodeLoaderLibrary = pCCNodeLoaderLibrary;
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this->mCCNodeLoaderLibrary = pCCNodeLoaderLibrary;
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this->mCCNodeLoaderLibrary->retain();
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this->mCCBMemberVariableAssigner = pCCBMemberVariableAssigner;
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this->mCCBMemberVariableAssigner = pCCBMemberVariableAssigner;
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this->mCCBSelectorResolver = pCCBSelectorResolver;
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this->mCCBSelectorResolver = pCCBSelectorResolver;
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this->mCCNodeLoaderListener = pCCNodeLoaderListener;
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this->mResolutionScale = 1;
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this->mResolutionScale = 1;
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@ -34,6 +39,8 @@ CCBReader::~CCBReader() {
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this->mBytes = NULL;
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this->mBytes = NULL;
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}
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}
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this->mCCNodeLoaderLibrary->release();
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/* Clear string cache. */
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/* Clear string cache. */
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this->mStringCache.clear();
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this->mStringCache.clear();
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@ -57,6 +64,7 @@ CCBReader::CCBReader(CCBReader * pCCBReader) {
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this->mCCNodeLoaderLibrary = pCCBReader->mCCNodeLoaderLibrary;
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this->mCCNodeLoaderLibrary = pCCBReader->mCCNodeLoaderLibrary;
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this->mCCBMemberVariableAssigner = pCCBReader->mCCBMemberVariableAssigner;
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this->mCCBMemberVariableAssigner = pCCBReader->mCCBMemberVariableAssigner;
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this->mCCBSelectorResolver = pCCBReader->mCCBSelectorResolver;
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this->mCCBSelectorResolver = pCCBReader->mCCBSelectorResolver;
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this->mCCNodeLoaderListener = pCCBReader->mCCNodeLoaderListener;
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}
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}
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std::string CCBReader::getCCBRootPath() {
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std::string CCBReader::getCCBRootPath() {
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@ -296,12 +304,9 @@ CCNode * CCBReader::readNodeGraph(CCNode * pParent) {
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node->addChild(child);
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node->addChild(child);
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}
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}
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// TODO
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if(this->mCCNodeLoaderListener != NULL) {
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/*
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this->mCCNodeLoaderListener->onNodeLoaded(node, ccNodeLoader);
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if([node respondsToSelector:@selector(didLoadFromCCB)]) {
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[node performSelector:@selector(didLoadFromCCB)];
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}
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}
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*/
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return node;
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return node;
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}
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}
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#ifndef _CCB_READER_H_
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#ifndef _CCB_CCBREADER_H_
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#define _CCB_READER_H_
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#define _CCB_CCBREADER_H_
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#include "cocos2d.h"
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#include "cocos2d.h"
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#include "CCBMemberVariableAssigner.h"
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#include "CCBSelectorResolver.h"
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#define STATIC_NEW_AUTORELEASE_OBJECT_METHOD(T, METHOD) static T * METHOD() { \
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#define STATIC_NEW_AUTORELEASE_OBJECT_METHOD(T, METHOD) static T * METHOD() { \
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T * t = new T(); \
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T * t = new T(); \
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@ -77,6 +75,9 @@ NS_CC_EXT_BEGIN
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/* Forward declaration. */
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/* Forward declaration. */
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class CCNodeLoader;
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class CCNodeLoader;
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class CCNodeLoaderLibrary;
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class CCNodeLoaderLibrary;
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class CCNodeLoaderListener;
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class CCBMemberVariableAssigner;
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class CCBSelectorResolver;
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/**
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/**
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* @brief Parse CCBI file which is generated by CocosBuilder
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* @brief Parse CCBI file which is generated by CocosBuilder
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@ -95,6 +96,7 @@ class CC_DLL CCBReader : public CCObject {
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float mResolutionScale;
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float mResolutionScale;
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CCNodeLoaderLibrary * mCCNodeLoaderLibrary;
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CCNodeLoaderLibrary * mCCNodeLoaderLibrary;
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CCNodeLoaderListener * mCCNodeLoaderListener;
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CCBMemberVariableAssigner * mCCBMemberVariableAssigner;
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CCBMemberVariableAssigner * mCCBMemberVariableAssigner;
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CCBSelectorResolver * mCCBSelectorResolver;
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CCBSelectorResolver * mCCBSelectorResolver;
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@ -103,7 +105,7 @@ class CC_DLL CCBReader : public CCObject {
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public:
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public:
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/* Constructor. */
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/* Constructor. */
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CCBReader(CCNodeLoaderLibrary *, CCBMemberVariableAssigner * = NULL, CCBSelectorResolver * = NULL);
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CCBReader(CCNodeLoaderLibrary *, CCBMemberVariableAssigner * = NULL, CCBSelectorResolver * = NULL, CCNodeLoaderListener * = NULL);
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CCBReader(CCBReader *);
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CCBReader(CCBReader *);
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/* Destructor. */
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/* Destructor. */
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~CCBReader();
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~CCBReader();
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#ifndef _CCB_SELECTORRESOLVER_H_
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#ifndef _CCB_CCBSELECTORRESOLVER_H_
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#define _CCB_SELECTORRESOLVER_H_
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#define _CCB_CCBSELECTORRESOLVER_H_
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#include "cocos2d.h"
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#include "cocos2d.h"
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#import "CCControlButtonLoader.h"
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#include "CCControlButtonLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCCONTROLBUTTON_LOADER_H_
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#ifndef _CCB_CCCONTROLBUTTONLOADER_H_
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#define _CCCONTROLBUTTON_LOADER_H_
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#define _CCB_CCCONTROLBUTTONLOADER_H_
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#include "CCControlLoader.h"
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#include "CCControlLoader.h"
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#import "CCControlLoader.h"
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#include "CCControlLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCCONTROL_LOADER_H_
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#ifndef _CCB_CCCONTROLLOADER_H_
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#define _CCCONTROL_LOADER_H_
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#define _CCB_CCCONTROLLOADER_H_
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#import "CCLabelBMFontLoader.h"
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#include "CCLabelBMFontLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCLABELBMFONT_LOADER_H_
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#ifndef _CCB_CCLABELBMFONTLOADER_H_
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#define _CCLABELBMFONT_LOADER_H_
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#define _CCB_CCLABELBMFONTLOADER_H_
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#import "CCLabelTTFLoader.h"
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#include "CCLabelTTFLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCLABELTTF_LOADER_H_
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#ifndef _CCB_CCLABELTTFLOADER_H_
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#define _CCLABELTTF_LOADER_H_
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#define _CCB_CCLABELTTFLOADER_H_
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#import "CCLayerColorLoader.h"
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#include "CCLayerColorLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCLAYERCOLOR_LOADER_H_
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#ifndef _CCB_CCLAYERCOLORLOADER_H_
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#define _CCLAYERCOLOR_LOADER_H_
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#define _CCB_CCLAYERCOLORLOADER_H_
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#include "CCLayerLoader.h"
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#include "CCLayerLoader.h"
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#import "CCLayerGradientLoader.h"
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#include "CCLayerGradientLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCLAYERGRADIENT_LOADER_H_
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#ifndef _CCB_CCLAYERGRADIENTLOADER_H_
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#define _CCLAYERGRADIENT_LOADER_H_
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#define _CCB_CCLAYERGRADIENTLOADER_H_
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#include "CCLayerLoader.h"
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#include "CCLayerLoader.h"
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#import "CCLayerLoader.h"
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#include "CCLayerLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCLAYER_LOADER_H_
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#ifndef _CCB_CCLAYERLOADER_H_
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#define _CCLAYER_LOADER_H_
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#define _CCB_CCLAYERLOADER_H_
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#import "CCMenuItemImageLoader.h"
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#include "CCMenuItemImageLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCMENUITEMIMAGE_LOADER_H_
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#ifndef _CCB_CCMENUITEMIMAGELOADER_H_
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#define _CCMENUITEMIMAGE_LOADER_H_
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#define _CCB_CCMENUITEMIMAGELOADER_H_
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#include "CCMenuItemLoader.h"
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#include "CCMenuItemLoader.h"
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#import "CCMenuItemLoader.h"
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#include "CCMenuItemLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCMENUITEM_LOADER_H_
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#ifndef _CCB_CCMENUITEMLOADER_H_
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#define _CCMENUITEM_LOADER_H_
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#define _CCB_CCMENUITEMLOADER_H_
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#include "CCLayerLoader.h"
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#include "CCLayerLoader.h"
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#import "CCMenuLoader.h"
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#include "CCMenuLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCMENU_LOADER_H_
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#ifndef _CCB_CCMENULOADER_H_
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#define _CCMENU_LOADER_H_
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#define _CCB_CCMENULOADER_H_
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#include "CCLayerLoader.h"
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#include "CCLayerLoader.h"
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#import "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#include "CCBSelectorResolver.h"
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#define PROPERTY_POSITION "position"
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#define PROPERTY_POSITION "position"
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#define PROPERTY_CONTENTSIZE "contentSize"
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#define PROPERTY_CONTENTSIZE "contentSize"
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#ifndef _CCNODE_LOADER_H_
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#ifndef _CCB_CCNODELOADER_H_
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#define _CCNODE_LOADER_H_
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#define _CCB_CCNODELOADER_H_
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#include "cocos2d.h"
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#include "cocos2d.h"
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#include "CCBReader.h"
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#include "CCBReader.h"
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#ifndef _CCNODE_LOADER_LIBRARY_H_
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#ifndef _CCB_CCNODELOADERLIBRARY_H_
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#define _CCNODE_LOADER_LIBRARY_H_
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#define _CCB_CCNODELOADERLIBRARY_H_
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#include "cocos2d.h"
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#include "cocos2d.h"
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#include "CCBReader.h"
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#include "CCBReader.h"
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#ifndef _CCB_CCNODELOADERLISTENER_H_
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#define _CCB_CCNODELOADERLISTENER_H_
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#include "cocos2d.h"
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NS_CC_EXT_BEGIN
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class CCNodeLoaderListener {
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public:
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virtual void onNodeLoaded(CCNode * pNode, CCNodeLoader * pNodeLoader) = 0;
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};
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NS_CC_EXT_END
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#endif
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#import "CCParticleSystemQuadLoader.h"
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#include "CCParticleSystemQuadLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCPARTICLESYSTEMQUAD_LOADER_H_
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#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_
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#define _CCPARTICLESYSTEMQUAD_LOADER_H_
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#define _CCB_CCPARTICLESYSTEMQUADLOADER_H_
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#import "CCScale9SpriteLoader.h"
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#include "CCScale9SpriteLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCSCALE9SPRITE_LOADER_H_
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#ifndef _CCB_CCSCALE9SPRITELOADER_H_
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#define _CCSCALE9SPRITE_LOADER_H_
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#define _CCB_CCSCALE9SPRITELOADER_H_
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#include "CCNodeLoader.h"
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#include "CCNodeLoader.h"
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#import "CCSpriteLoader.h"
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#include "CCSpriteLoader.h"
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using namespace cocos2d;
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocos2d::extension;
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#ifndef _CCSPRITE_LOADER_H_
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#ifndef _CCB_CCSPRITELOADER_H_
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#define _CCSPRITE_LOADER_H_
|
#define _CCB_CCSPRITELOADER_H_
|
||||||
|
|
||||||
#include "CCNodeLoader.h"
|
#include "CCNodeLoader.h"
|
||||||
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
2183a27683dff4601536660a9a71e35cdfc1ce34
|
ac9e1ccb05629df842bf61eee24797838c23c929
|
Loading…
Reference in New Issue