mirror of https://github.com/axmolengine/axmol.git
issue #1564: Make TestJavascript works on windows.
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73b409f116
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89a51433b8
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@ -59,6 +59,8 @@ protected:
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float m_fPTMRatio;
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#endif // CC_ENABLE_CHIPMUNK_INTEGRATION
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public:
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CCPhysicsSprite();
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static CCPhysicsSprite* create();
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/** Creates an sprite with a texture.
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The rect used will be the size of the texture.
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@ -127,8 +129,6 @@ public:
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#endif // CC_ENABLE_BOX2D_INTEGRATION
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protected:
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CCPhysicsSprite();
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};
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NS_CC_EXT_END
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@ -64,7 +64,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\include;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\extensions;$(ProjectDir)..\..\..\scripting\javascript\bindings;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -119,7 +119,7 @@ xcopy "$(ProjectDir)..\cocos2d-js-tests\src" "$(OutDir)\TestJavascriptRes\src\"
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\include;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\extensions;$(ProjectDir)..\..\..\scripting\javascript\bindings;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>
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</ExceptionHandling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -158,7 +158,6 @@ xcopy "$(ProjectDir)..\cocos2d-js-tests\src" "$(OutDir)\TestJavascriptRes\src\"
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\scripting\javascript\bindings\CCPhysicsSprite.cpp" />
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<ClCompile Include="..\..\..\scripting\javascript\bindings\cocos2d_specifics.cpp" />
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<ClCompile Include="..\..\..\scripting\javascript\bindings\cocosjs_manual_conversions.cpp" />
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<ClCompile Include="..\..\..\scripting\javascript\bindings\generated\cocos2dx.cpp" />
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@ -174,7 +173,6 @@ xcopy "$(ProjectDir)..\cocos2d-js-tests\src" "$(OutDir)\TestJavascriptRes\src\"
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\scripting\javascript\bindings\CCPhysicsSprite.h" />
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<ClInclude Include="..\..\..\scripting\javascript\bindings\cocos2d_specifics.hpp" />
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<ClInclude Include="..\..\..\scripting\javascript\bindings\cocosjs_manual_conversions.h" />
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<ClInclude Include="..\..\..\scripting\javascript\bindings\generated\cocos2dx.hpp" />
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@ -28,9 +28,6 @@
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<ClCompile Include="..\..\..\scripting\javascript\bindings\generated\cocos2dx.cpp">
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<Filter>bindings\generated</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\scripting\javascript\bindings\CCPhysicsSprite.cpp">
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<Filter>bindings</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\scripting\javascript\bindings\cocos2d_specifics.cpp">
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<Filter>bindings</Filter>
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</ClCompile>
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@ -75,9 +72,6 @@
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<ClInclude Include="..\..\..\scripting\javascript\bindings\generated\cocos2dx.hpp">
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<Filter>bindings\generated</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\scripting\javascript\bindings\CCPhysicsSprite.h">
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<Filter>bindings</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\scripting\javascript\bindings\cocos2d_specifics.hpp">
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<Filter>bindings</Filter>
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</ClInclude>
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@ -756,15 +756,19 @@ bool ScriptingCore::executeFunctionWithObjectData(CCNode *self, const char *name
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js_proxy_t * p;
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JS_GET_PROXY(p, self);
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if (!p) return 0;
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if (!p) return false;
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jsval retval;
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jsval dataVal = OBJECT_TO_JSVAL(obj);
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executeJSFunctionWithName(this->cx_, p->obj, name, dataVal, retval);
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if(JSVAL_IS_NULL(retval)) return false;
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else if(JSVAL_IS_BOOLEAN(retval)) return JSVAL_TO_BOOLEAN(retval);
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if(JSVAL_IS_NULL(retval)) {
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return false;
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}
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else if(JSVAL_IS_BOOLEAN(retval)) {
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return JSVAL_TO_BOOLEAN(retval);
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}
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return false;
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}
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int ScriptingCore::executeFunctionWithOwner(jsval owner, const char *name, jsval data) {
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@ -22,7 +22,7 @@
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* THE SOFTWARE.
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*/
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#include "cocos-ext.h"
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#include "js_bindings_config.h"
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#ifdef JSB_INCLUDE_CHIPMUNK
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@ -32,8 +32,8 @@
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#include "js_bindings_chipmunk_manual.h"
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#include "js_manual_conversions.h"
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#include "uthash.h"
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#include "CCPhysicsSprite.h"
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USING_NS_CC_EXT;
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// Function declarations
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void static freeSpaceChildren(cpSpace *space);
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@ -65,7 +65,7 @@ JSBool JSPROXY_CCPhysicsSprite_body(JSContext *cx, uint32_t argc, jsval *vp) {
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TEST_NATIVE_OBJECT(cx, real)
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cpBody* ret_val;
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ret_val = real->_body;
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ret_val = real->getBody();
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jsval ret_jsval = opaque_to_jsval(cx, ret_val);
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JS_SET_RVAL(cx, vp, ret_jsval);
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@ -83,7 +83,7 @@ JSBool JSPROXY_CCPhysicsSprite_ignoreBodyRotation(JSContext *cx, uint32_t argc,
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bool ret_val;
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ret_val = real->_ignoreBodyRotation;
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ret_val = real->isIgnoreBodyRotation();
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JS_SET_RVAL(cx, vp, BOOLEAN_TO_JSVAL(ret_val));
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return JS_TRUE;
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}
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