[ci skip][AUTO]: updating luabinding & jsbinding automatically

This commit is contained in:
CocosRobot 2016-02-11 13:40:35 +00:00
parent 4db0d2c47a
commit 89c0c801b0
5 changed files with 47 additions and 17 deletions

View File

@ -20296,6 +20296,16 @@ int
{
},
/**
* @method getUniformFlags
* @return {cc.GLProgram::UniformFlags}
*/
getUniformFlags : function (
)
{
return cc.GLProgram::UniformFlags;
},
/**
* @method getUniformLocationForName
* @param {char} arg0

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@ -55520,6 +55520,24 @@ bool js_cocos2dx_GLProgram_bindAttribLocation(JSContext *cx, uint32_t argc, jsva
JS_ReportError(cx, "js_cocos2dx_GLProgram_bindAttribLocation : wrong number of arguments: %d, was expecting %d", argc, 2);
return false;
}
bool js_cocos2dx_GLProgram_getUniformFlags(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::GLProgram* cobj = (cocos2d::GLProgram *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_GLProgram_getUniformFlags : Invalid Native Object");
if (argc == 0) {
const cocos2d::GLProgram::UniformFlags& ret = cobj->getUniformFlags();
jsval jsret = JSVAL_NULL;
#pragma warning NO CONVERSION FROM NATIVE FOR UniformFlags;
args.rval().set(jsret);
return true;
}
JS_ReportError(cx, "js_cocos2dx_GLProgram_getUniformFlags : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_GLProgram_getUniformLocationForName(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -55756,19 +55774,19 @@ bool js_cocos2dx_GLProgram_setUniformsForBuiltins(JSContext *cx, uint32_t argc,
cobj = (cocos2d::GLProgram *)(proxy ? proxy->ptr : nullptr);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_GLProgram_setUniformsForBuiltins : Invalid Native Object");
do {
if (argc == 1) {
cocos2d::Mat4 arg0;
ok &= jsval_to_matrix(cx, args.get(0), &arg0);
if (!ok) { ok = true; break; }
cobj->setUniformsForBuiltins(arg0);
if (argc == 0) {
cobj->setUniformsForBuiltins();
args.rval().setUndefined();
return true;
}
} while(0);
do {
if (argc == 0) {
cobj->setUniformsForBuiltins();
if (argc == 1) {
cocos2d::Mat4 arg0;
ok &= jsval_to_matrix(cx, args.get(0), &arg0);
if (!ok) { ok = true; break; }
cobj->setUniformsForBuiltins(arg0);
args.rval().setUndefined();
return true;
}
@ -56197,6 +56215,7 @@ void js_register_cocos2dx_GLProgram(JSContext *cx, JS::HandleObject global) {
static JSFunctionSpec funcs[] = {
JS_FN("getFragmentShaderLog", js_cocos2dx_GLProgram_getFragmentShaderLog, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("addAttribute", js_cocos2dx_GLProgram_bindAttribLocation, 2, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getUniformFlags", js_cocos2dx_GLProgram_getUniformFlags, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getUniformLocationForName", js_cocos2dx_GLProgram_getUniformLocationForName, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("use", js_cocos2dx_GLProgram_use, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getVertexShaderLog", js_cocos2dx_GLProgram_getVertexShaderLog, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),

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@ -3640,6 +3640,7 @@ void js_register_cocos2dx_GLProgram(JSContext *cx, JS::HandleObject global);
void register_all_cocos2dx(JSContext* cx, JS::HandleObject obj);
bool js_cocos2dx_GLProgram_getFragmentShaderLog(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_GLProgram_bindAttribLocation(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_GLProgram_getUniformFlags(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_GLProgram_getUniformLocationForName(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_GLProgram_use(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_GLProgram_getVertexShaderLog(JSContext *cx, uint32_t argc, jsval *vp);

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@ -43,8 +43,8 @@
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, mat4_table
-- @overload self
-- @overload self, mat4_table
-- @function [parent=#GLProgram] setUniformsForBuiltins
-- @param self
-- @param #mat4_table modelView

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@ -85746,6 +85746,14 @@ int lua_cocos2dx_GLProgram_setUniformsForBuiltins(lua_State* tolua_S)
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 0) {
cobj->setUniformsForBuiltins();
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
do{
if (argc == 1) {
cocos2d::Mat4 arg0;
@ -85758,15 +85766,7 @@ int lua_cocos2dx_GLProgram_setUniformsForBuiltins(lua_State* tolua_S)
}
}while(0);
ok = true;
do{
if (argc == 0) {
cobj->setUniformsForBuiltins();
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.GLProgram:setUniformsForBuiltins",argc, 0);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.GLProgram:setUniformsForBuiltins",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1