issue #9, BOOL->bool, YES->yes, NO->no

This commit is contained in:
Walzer 2010-07-08 02:45:42 +00:00
parent ffe2e31fec
commit 8a1220e32b
1 changed files with 2 additions and 2 deletions

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@ -60,12 +60,12 @@ class CCRGBAProtocol
Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
@since v0.8
*/
virtual void setOpacityModifyRGB(BOOL bValue) {}
virtual void setOpacityModifyRGB(bool bValue) {}
/** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
@since v0.8
*/
virtual BOOL doesOpacityModifyRGB(void) = { return FALSE;}
virtual bool doesOpacityModifyRGB(void) = { return false;}
}
/**