mirror of https://github.com/axmolengine/axmol.git
issue #4693: add getName(), setName() and getChildByName()
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@ -29,6 +29,7 @@ THE SOFTWARE.
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#include "2d/CCNode.h"
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#include <algorithm>
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#include <string>
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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@ -122,6 +123,8 @@ Node::Node(void)
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, _cascadeColorEnabled(false)
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, _cascadeOpacityEnabled(false)
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, _usingNormalizedPosition(false)
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, _name("")
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, _hashOfName(0)
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{
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// set default scheduler and actionManager
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Director *director = Director::getInstance();
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@ -624,6 +627,18 @@ void Node::setTag(int tag)
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_tag = tag ;
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}
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std::string Node::getName() const
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{
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return _name;
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}
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void Node::setName(const std::string& name)
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{
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_name = name;
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std::hash<std::string> h;
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_hashOfName = h(name);
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}
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/// userData setter
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void Node::setUserData(void *userData)
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{
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@ -750,6 +765,22 @@ Node* Node::getChildByTag(int tag) const
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return nullptr;
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}
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Node* Node::getChildByName(const std::string& name) const
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{
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CCASSERT(name.size() != 0, "Invilide name");
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std::hash<std::string> h;
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size_t hash = h(name);
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for (auto& child : _children)
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{
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// Different strings may have the same hash code, but can use it to compare first for speed
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if(child->_hashOfName == hash && child->_name.compare(name) == 0)
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return child;
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}
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return nullptr;
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}
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/* "add" logic MUST only be on this method
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* If a class want's to extend the 'addChild' behavior it only needs
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* to override this method
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@ -667,6 +667,16 @@ public:
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* @return a Node object whose tag equals to the input parameter
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*/
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virtual Node * getChildByTag(int tag) const;
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/**
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* Gets a child from the container with its name
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*
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* @param name An identifier to find the child node.
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*
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* @return a Node object whose name equals to the input parameter
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*
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* @since v3.2
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*/
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virtual Node* getChildByName(const std::string& name) const;
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/**
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* Returns the array of the node's children
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*
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@ -780,6 +790,19 @@ public:
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* @param tag A integer that identifies the node.
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*/
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virtual void setTag(int tag);
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/** Returns a string that is used to identify the node.
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* @return A string that identifies the node.
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*
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* @since v3.2
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*/
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virtual std::string getName() const;
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/** Changes the name that is used to identify the node easily.
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* @param name A string that identifies the node.
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*
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* @since v3.2
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*/
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virtual void setName(const std::string& name);
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/**
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@ -1443,6 +1466,7 @@ protected:
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int _tag; ///< a tag. Can be any number you assigned just to identify this node
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std::string _name; ///<a string label, an user defined string to identify this node
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size_t _hashOfName; ///<hash value of _name, used for speed in getChildByName
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void *_userData; ///< A user assingned void pointer, Can be point to any cpp object
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Ref *_userObject; ///< A user assigned Object
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@ -200,9 +200,6 @@ public:
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virtual void setArmatureData(ArmatureData *armatureData) { _armatureData = armatureData; }
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virtual ArmatureData *getArmatureData() const { return _armatureData; }
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virtual void setName(const std::string &name) { _name = name; }
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virtual const std::string &getName() const { return _name; }
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virtual void setParentBone(Bone *parentBone);
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virtual Bone *getParentBone() const;
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@ -257,7 +254,6 @@ protected:
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BatchNode *_batchNode;
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std::string _name;
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Bone *_parentBone;
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float _version;
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@ -207,9 +207,6 @@ public:
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virtual FrameData *getTweenData() const { return _tweenData; }
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virtual void setName(const std::string &name) { _name = name; }
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virtual const std::string getName() const { return _name; }
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virtual BaseData *getWorldInfo() const { return _worldInfo; }
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protected:
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void applyParentTransform(Bone *parent);
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@ -242,8 +239,6 @@ protected:
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//! Used for making tween effect in every frame
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FrameData *_tweenData;
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std::string _name;
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Bone *_parentBone; //! A weak reference to its parent
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bool _boneTransformDirty; //! Whether or not transform dirty
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@ -268,7 +268,7 @@ Node* ScrollView::getChildByTag(int tag) const
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return _innerContainer->getChildByTag(tag);
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}
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Widget* ScrollView::getChildByName(const std::string& name)const
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Node* ScrollView::getChildByName(const std::string& name)const
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{
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return _innerContainer->getChildByName(name);
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}
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@ -264,7 +264,7 @@ public:
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virtual const Vector<Node*>& getChildren() const override;
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virtual ssize_t getChildrenCount() const override;
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virtual Node * getChildByTag(int tag) const override;
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virtual Widget* getChildByName(const std::string& name)const override;
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virtual Node* getChildByName(const std::string& name)const override;
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//handle touch event
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virtual bool onTouchBegan(Touch *touch, Event *unusedEvent) override;
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@ -144,7 +144,6 @@ _touchMovePosition(Vec2::ZERO),
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_touchEndPosition(Vec2::ZERO),
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_touchEventListener(nullptr),
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_touchEventSelector(nullptr),
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_name("default"),
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_actionTag(0),
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_size(Size::ZERO),
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_customSize(Size::ZERO),
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@ -249,25 +248,6 @@ void Widget::setEnabled(bool enabled)
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{
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_enabled = enabled;
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}
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Widget* Widget::getChildByName(const std::string& name)const
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{
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for (auto& child : _children)
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{
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if (child)
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{
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Widget* widgetChild = dynamic_cast<Widget*>(child);
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if (widgetChild)
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{
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if (widgetChild->getName() == name)
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{
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return widgetChild;
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}
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}
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}
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}
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return nullptr;
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}
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void Widget::initRenderer()
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{
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@ -964,17 +944,6 @@ const Vec2& Widget::getTouchEndPosition()const
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return _touchEndPosition;
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}
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void Widget::setName(const std::string& name)
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{
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_name = name;
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}
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const std::string& Widget::getName() const
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{
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return _name;
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}
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void Widget::setLayoutParameter(LayoutParameter *parameter)
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{
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if (!parameter)
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@ -228,15 +228,6 @@ public:
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CC_DEPRECATED_ATTRIBUTE float getTopInParent(){return this->getTopBoundary();}
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float getTopBoundary() const;
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/**
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* Gets a child from the container with its name
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*
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* @param name An key to find the child widget.
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*
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* @return a Widget object whose name equals to the input parameter
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*/
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virtual Widget* getChildByName(const std::string& name) const;
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virtual void visit(cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
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/**
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@ -375,22 +366,6 @@ public:
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CC_DEPRECATED_ATTRIBUTE const Vec2& getTouchEndPos()const{return this->getTouchEndPosition();}
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const Vec2& getTouchEndPosition()const;
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/**
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* Changes the name that is used to identify the widget easily.
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*
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* @param A const std::string that indentifies the widget.
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*/
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void setName(const std::string& name);
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/**
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* Returns a name that is used to identify the widget easily.
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*
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* You can set tags to widget then identify them easily.
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*
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* @return A const std::string that identifies the widget.
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*/
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const std::string& getName() const;
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/**
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* Changes the size that is widget's size
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*
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@ -682,7 +657,6 @@ protected:
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PositionType _positionType;
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//use
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std::string _name;
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int _actionTag;
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Size _size;
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