fix lua bindings

This commit is contained in:
andyque 2014-10-14 11:24:45 +08:00
parent 96660cb653
commit 8a6b78c510
2 changed files with 10 additions and 11 deletions

View File

@ -1,5 +1,5 @@
{
"version":"v3-deps-14",
"version":"v3-deps-15",
"zip_file_size":"70810291",
"repo_name":"cocos2d-x-3rd-party-libs-bin",
"repo_parent":"https://github.com/cocos2d/",

View File

@ -11,22 +11,22 @@ target_namespace = ccs
cpp_namespace = cocostudio
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
android_flags = -D_SIZE_T_DEFINED_
android_flags = -D_SIZE_T_DEFINED_
clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__
cocos_headers = -I%(cocosdir)s/external -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/cocos/platform/android
cocos_flags = -DANDROID
cxxgenerator_headers =
cxxgenerator_headers =
# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
headers = %(cocosdir)s/cocos/editor-support/cocostudio/CocoStudio.h
headers = %(cocosdir)s/cocos/editor-support/cocostudio/CocoStudio.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
@ -52,8 +52,8 @@ skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*
ActionNode::[initWithDictionary],
ActionObject::[initWithDictionary initWithBinary],
BaseData::[copy subtract],
CSLoader::[getInstance],
ActionTimelineCache::[getInstance]
CSLoader::[getInstance nodeFromXML],
ActionTimelineCache::[getInstance loadActionTimelineFromXML]
rename_functions = GUIReader::[shareReader=getInstance purgeGUIReader=destroyInstance],
ActionManagerEx::[shareManager=getInstance purgeActionManager=destroyInstance],
@ -63,10 +63,10 @@ rename_functions = GUIReader::[shareReader=getInstance purgeGUIReader=destroyIn
rename_classes =
# for all class names, should we remove something when registering in the target VM?
remove_prefix =
remove_prefix =
# classes for which there will be no "parent" lookup
classes_have_no_parents =
classes_have_no_parents =
# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip =
@ -77,4 +77,3 @@ abstract_classes = ArmatureDataManager ComAttribute ComRender ComAudio ActionMan
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no