mirror of https://github.com/axmolengine/axmol.git
fix lua bindings
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96660cb653
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@ -1,5 +1,5 @@
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{
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"version":"v3-deps-14",
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"version":"v3-deps-15",
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"zip_file_size":"70810291",
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"repo_name":"cocos2d-x-3rd-party-libs-bin",
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"repo_parent":"https://github.com/cocos2d/",
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@ -52,8 +52,8 @@ skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*
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ActionNode::[initWithDictionary],
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ActionObject::[initWithDictionary initWithBinary],
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BaseData::[copy subtract],
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CSLoader::[getInstance],
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ActionTimelineCache::[getInstance]
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CSLoader::[getInstance nodeFromXML],
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ActionTimelineCache::[getInstance loadActionTimelineFromXML]
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rename_functions = GUIReader::[shareReader=getInstance purgeGUIReader=destroyInstance],
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ActionManagerEx::[shareManager=getInstance purgeActionManager=destroyInstance],
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@ -77,4 +77,3 @@ abstract_classes = ArmatureDataManager ComAttribute ComRender ComAudio ActionMan
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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