mirror of https://github.com/axmolengine/axmol.git
issue #838: HelloWorld support x86
This commit is contained in:
parent
d62d8aee55
commit
8b20639d75
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@ -0,0 +1,18 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := game_logic
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LOCAL_SRC_FILES := AppDelegate.cpp \
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HelloWorldScene.cpp
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../cocos2dx \
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$(LOCAL_PATH)/../../cocos2dx/platform \
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$(LOCAL_PATH)/../../cocos2dx/include \
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$(LOCAL_PATH)/../../CocosDenshion/include \
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$(LOCAL_PATH)/../../cocos2dx/lua_support
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../android/libs/$(TARGET_ARCH_ABI)) \
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-lcocos2d -lcocosdenshion \
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-L$(call host-path, $(LOCAL_PATH)/../../cocos2dx/platform/third_party/android/libraries/$(TARGET_ARCH_ABI)) -lcurl
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include $(BUILD_SHARED_LIBRARY)
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@ -1,17 +0,0 @@
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked in Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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@ -1,79 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="HelloWorld" default="help">
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<!-- The local.properties file is created and updated by the 'android'
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tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The build.properties file can be created by you and is never touched
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by the 'android' tool. This is the place to change some of the
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default property values used by the Ant rules.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="build.properties" />
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<!-- The default.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<property file="default.properties" />
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<!-- Required pre-setup import -->
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<import file="${sdk.dir}/tools/ant/pre_setup.xml" />
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<!-- extension targets. Uncomment the ones where you want to do custom work
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in between standard targets -->
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<!--
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<target name="-pre-build">
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</target>
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<target name="-pre-compile">
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</target>
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[This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir}]
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<target name="-post-compile">
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</target>
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-->
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<!-- Execute the Android Setup task that will setup some properties
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specific to the target, and import the build rules files.
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The rules file is imported from
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<SDK>/tools/ant/
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Depending on the project type it can be either:
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- main_rules.xml
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- lib_rules.xml
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- test_rules.xml
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<setup> task.
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- customize it to your needs.
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- Customize the whole script.
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- copy/paste the content of the rules files (minus the top node)
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into this file, *after* the <setup> task
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- disable the import of the rules by changing the setup task
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below to <setup import="false" />.
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- customize to your needs.
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-->
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<setup />
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</project>
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@ -1,5 +1,5 @@
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# set params
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ANDROID_NDK_ROOT=/cygdrive/d/programe/android/ndk/android-ndk-r6
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ANDROID_NDK_ROOT=/cygdrive/d/programe/android/ndk/android-ndk-r6b
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COCOS2DX_ROOT=/cygdrive/e/cocos2d-x
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HELLOWORLD_ROOT=$COCOS2DX_ROOT/HelloWorld/android
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@ -5,6 +5,6 @@ subdirs := $(addprefix $(LOCAL_PATH)/../../../,$(addsuffix /Android.mk, \
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cocos2dx \
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CocosDenshion/android \
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))
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subdirs += $(LOCAL_PATH)/helloworld/Android.mk
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subdirs += $(LOCAL_PATH)/../../Classes/Android.mk $(LOCAL_PATH)/helloworld/Android.mk
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include $(subdirs)
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@ -1,4 +1,6 @@
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# it is needed for ndk-r5
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APP_STL := stlport_static
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APP_MODULES := cocos2d cocosdenshion helloworld
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APP_ABI := armeabi armeabi-v7a
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APP_MODULES := cocos2d cocosdenshion game_logic helloworld
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@ -2,23 +2,14 @@ LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := helloworld
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LOCAL_SRC_FILES := main.cpp \
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../../../Classes/AppDelegate.cpp \
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../../../Classes/HelloWorldScene.cpp
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LOCAL_SRC_FILES := main.cpp
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
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$(LOCAL_PATH)/../../../../cocos2dx/platform \
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$(LOCAL_PATH)/../../../../cocos2dx/include \
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$(LOCAL_PATH)/../../../../cocos2dx/lua_support \
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$(LOCAL_PATH)/../../../../CocosDenshion/include \
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$(LOCAL_PATH)/../../../Classes
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# it is used for ndk-r5
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# if you build with ndk-r4, comment it
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# because the new Windows toolchain doesn't support Cygwin's drive
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# mapping (i.e /cygdrive/c/ instead of C:/)
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../../libs/armeabi) \
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-lcocos2d -llog -lcocosdenshion \
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-L$(call host-path, $(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries) -lcurl
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../../libs/$(TARGET_ARCH_ABI)) \
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-lcocos2d -llog -lgame_logic
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include $(BUILD_SHARED_LIBRARY)
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@ -1,10 +0,0 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must *NOT* be checked in Version Control Systems,
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# as it contains information specific to your local configuration.
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# location of the SDK. This is only used by Ant
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# For customization when using a Version Control System, please read the
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# header note.
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sdk.dir=/home/laschweinski/android/android-sdk-linux_86
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@ -1,40 +0,0 @@
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-optimizationpasses 5
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-dontusemixedcaseclassnames
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-dontskipnonpubliclibraryclasses
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-dontpreverify
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-verbose
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-optimizations !code/simplification/arithmetic,!field/*,!class/merging/*
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-keep public class * extends android.app.Activity
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-keep public class * extends android.app.Application
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-keep public class * extends android.app.Service
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-keep public class * extends android.content.BroadcastReceiver
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-keep public class * extends android.content.ContentProvider
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-keep public class * extends android.app.backup.BackupAgentHelper
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-keep public class * extends android.preference.Preference
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-keep public class com.android.vending.licensing.ILicensingService
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-keepclasseswithmembernames class * {
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native <methods>;
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}
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-keepclasseswithmembers class * {
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public <init>(android.content.Context, android.util.AttributeSet);
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}
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-keepclasseswithmembers class * {
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public <init>(android.content.Context, android.util.AttributeSet, int);
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}
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-keepclassmembers class * extends android.app.Activity {
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public void *(android.view.View);
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}
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-keepclassmembers enum * {
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public static **[] values();
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public static ** valueOf(java.lang.String);
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}
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-keep class * implements android.os.Parcelable {
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public static final android.os.Parcelable$Creator *;
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}
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@ -58,6 +58,7 @@ public class ApplicationDemo extends Cocos2dxActivity{
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static {
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System.loadLibrary("cocos2d");
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System.loadLibrary("cocosdenshion");
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System.loadLibrary("game_logic");
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System.loadLibrary("helloworld");
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}
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}
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@ -104,8 +104,6 @@ tileMap_parallax_nodes/CCTileMapAtlas.cpp \
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touch_dispatcher/CCTouchDispatcher.cpp \
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touch_dispatcher/CCTouchHandler.cpp
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
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$(LOCAL_PATH)/include \
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$(LOCAL_PATH)/platform \
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$(LOCAL_PATH)/platform/third_party/android/libxml2 \
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$(LOCAL_PATH)/platform/third_party/android/libjpeg
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# it is used for ndk-r5
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# if you build with ndk-r4, comment it
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# because the new Windows toolchain doesn't support Cygwin's drive
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# mapping (i.e /cygdrive/c/ instead of C:/)
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/platform/third_party/android/libraries) \
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/platform/third_party/android/libraries/$(TARGET_ARCH_ABI)) \
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-lGLESv1_CM -llog -lz \
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-lpng \
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-lxml2 \
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libcurl.a.REMOVED.git-id
vendored
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libcurl.a.REMOVED.git-id
vendored
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89c49d395ece44cf2d891cd5c2a84f819e229d30
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libiconv.a.REMOVED.git-id
vendored
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libiconv.a.REMOVED.git-id
vendored
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ed7341a4fe082dfc3323ab2808729baf6faf72a6
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libjpeg.a.REMOVED.git-id
vendored
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libjpeg.a.REMOVED.git-id
vendored
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09011474ff4df140a34e82e7cdb5c86cf9a522bc
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libpng.a.REMOVED.git-id
vendored
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libpng.a.REMOVED.git-id
vendored
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d3c4c2e8858fd0eb83f2f4f8e501d10394836add
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libxml2.a.REMOVED.git-id
vendored
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1
cocos2dx/platform/third_party/android/libraries/armeabi-v7a/libxml2.a.REMOVED.git-id
vendored
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9666bcac0a33d1dcfd5361266eca55f1bace1daf
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@ -0,0 +1 @@
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fca1b81187a22728c6c352f121ac03f8abf2ae75
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1
cocos2dx/platform/third_party/android/libraries/x86/libiconv.a.REMOVED.git-id
vendored
Normal file
1
cocos2dx/platform/third_party/android/libraries/x86/libiconv.a.REMOVED.git-id
vendored
Normal file
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f8727a9fe8bb39473706cd3b98cb9a12a4304c6f
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42f26e695ffe165b38102fd3b9bd0e2be617bf2b
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@ -0,0 +1 @@
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e3e0e06dbb367746764f6b1146884f6ef75bb5a2
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3100e9f83cf078971b4b48b757bf5ebac2d02d37
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@ -1,6 +1,6 @@
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#!/bin/bash
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# set params
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ANDROID_NDK_ROOT=/cygdrive/d/programe/android/ndk/android-ndk-r6
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ANDROID_NDK_ROOT=/cygdrive/d/programe/android/ndk/android-ndk-r6b
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COCOS2DX_ROOT=/cygdrive/e/cocos2d-x
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TESTS_ROOT=$COCOS2DX_ROOT/tests/test.android
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