mirror of https://github.com/axmolengine/axmol.git
1. add shadernode.cpp to linux, nacl mk files.
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@ -69,6 +69,7 @@ CocoStudio/Armature/display/CCBatchNode.cpp \
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CocoStudio/Armature/display/CCDecorativeDisplay.cpp \
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CocoStudio/Armature/display/CCDisplayFactory.cpp \
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CocoStudio/Armature/display/CCDisplayManager.cpp \
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CocoStudio/Armature/display/CCShaderNode.cpp \
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CocoStudio/Armature/display/CCSkin.cpp \
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CocoStudio/Armature/external_tool/CCTexture2DMutable.cpp \
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CocoStudio/Armature/external_tool/GLES-Render.cpp \
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@ -51,6 +51,7 @@ EXTENSIONS_SOURCES = ../CCBReader/CCBFileLoader.cpp \
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../CocoStudio/Armature/display/CCDecorativeDisplay.cpp \
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../CocoStudio/Armature/display/CCDisplayFactory.cpp \
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../CocoStudio/Armature/display/CCDisplayManager.cpp \
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../CocoStudio/Armature/display/CCShaderNode.cpp \
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../CocoStudio/Armature/display/CCSkin.cpp \
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../CocoStudio/Armature/external_tool/CCTexture2DMutable.cpp \
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../CocoStudio/Armature/external_tool/GLES-Render.cpp \
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