Merge pull request #14193 from xiaofeng11/v3_39betaPrepaire

Update authors for 3.9 beta version
This commit is contained in:
pandamicro 2015-10-20 15:23:12 +08:00
commit 8b5ba448cb
1 changed files with 99 additions and 0 deletions

99
AUTHORS
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@ -56,6 +56,7 @@ Developers:
frranck
adding norwegian language
Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
varlucian
fix the bug that OnEnterTransitionDidFinish was called twice when a node is added in onEnter.
@ -161,6 +162,7 @@ Developers:
fix an error that OpenSLEngine can't load resources from SD card
add CCRemoveSelf action
Fixing a bug that CCLabelTTF setString crash on android.
Fixed a bug in Scheduler which may case Force Close.
billy1380
make CCLens3d support concave effect.
@ -322,6 +324,8 @@ Developers:
James Chen(dumganhar)
author of Bada port
Fixed wrong callback setting for webview:setOnDidFailLoading in Lua.
Fixed life control for XMLHttpRequest.
Erawppa
implement CCNotificationCenter
@ -413,6 +417,11 @@ Developers:
UI: Added RadioButton widget
UI: Refined scroll event dispatching for ScrollView
platform: Fixed Android app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
Fixed an issue that list view's Magnetic::CENTER is not working well when non-bounceable.
Added APIs to scroll to specific item in list.
Added APIs to get an item in specific position like center, leftmost, rightmost, topmost and bottommost.
Added a feature for magnetic scrolling.
Merge logics of Scroll View for scroll by inertia and auto scroll into one.
Sam Clegg (sbc100)
Author of Native Client port.
@ -938,6 +947,7 @@ Developers:
NatWeiss
Fix compilation error using arch i386
Fixed debug-config crash if a FrameBuffer has no RenderTargetDepthStencil.
favorcode
Correct some doxygen comment
@ -950,6 +960,7 @@ Developers:
ntotani
fix building error in lua-binding in release mode
Fixed WebView lua-bind method name.
kezhuw
AutoReleasePool manager improvement
@ -1093,6 +1104,7 @@ Developers:
TimothyZhang
Fixed a potential memory leak in GLProgram::setGLProgram()
Add jsb.fileUtils.writeDataToFile().
ahlwong
Fix Label Kerning on Single Characters
@ -1102,6 +1114,7 @@ Developers:
liamcindy
update ui button size changed logic
Added support for Cocos Studio Light3D.
vovkasm
Fix warnings for Xcode6.1
@ -1138,9 +1151,14 @@ Developers:
loadrunner
Added romanian languange support
Added sensor property for PhysicsShape
Added line spacing/leading feature to Label.
Changed label font size type to float.
Removed scale factor for label shadow.
Fixed a TMXLayer bug: When using float values (for example the actual position of the character) to get the current tile, the wrong tile is sometimes/usually returned.
Almax27
RenderQueue command buffer optimize.
Removed ScrollView::_innerContainer pointer copy.
IgorMats
Added MotionStreak::getStroke/setStroke
@ -1162,6 +1180,12 @@ Developers:
platform: Correct all usage of unicode version winapi in FileUtils for win32
FileUtils: Added FileUtils::getFileExtension for getting file's extension name
utils: Made utils::captureScreen saving file in another thread to improve the performance
Added check for glfwCreateWindow.
Refined AssetsManagerEx unzipping by using async.
Fixed a bug in FileUtilsWin32::removeDirectory when the file begins with ".".
Corrected the keyboard codes for Desktop and WinRT.
Added some support for mouse on WinRT.
Correct the convertion between unicode and utf8 on WinRT.
qiutaoleo
Added a feature to check case characters for filename on windows
@ -1174,6 +1198,9 @@ Developers:
Fixed memory leak of WebView on iOS
Fixed crahed that if url contains illegal characters on Android
log: Fixed crash on Windows if passing string more than 16kb to cocos2d::log
Fixed a crash bug when csb file is broken.
Fixed a crash bug in LoadingBar.
Fixed a crash bug in destructor of FontFreeType.
tankorsmash
Fixed the bug that ProgressTimer::setSprite() doesn't take effect
@ -1222,6 +1249,78 @@ Retired Core Developers:
Bo Yu (boyu0)
anxi
Added UIEditBox support on linux platform.
avail
Fixed minor typo in README.
cpascal
Fixed a crash bug of AudioPlayer in Win32.
geron-cn
Removed redundant interface in CCSkeletonNode.
Fixed a bug that a same frame index is inserted after animation speed is scaled.
Fixed crash when recall a cached timeline after scene exited.
Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
igorzel
Fixed a crash bug caused by integer overflow in Device::getTextureDataForText on iOS.
KAIO2
Fixed typos and syntax errors.
kammy
Moved initialization of image to an appropriate location, because it always called twice in SpriteFrameCache::addSpriteFramesWithFile()
lijinlong
Fixed a bug of luabinding enumerateChildren.
linguofeng
Added UPDATE_FAILED and ERROR_DECOMPRESS in Lua.
lsybblll
Fixed a bug in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
mogemimi
Fixed various compiler warnings on Xcode 7.
Fixed some minor typos in lua bindings.
Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHARACTERS to INITIAL_CAPS_ALL_CHARACTERS in UIEditBox.
Fixed some minor typos.
Fixed Wformat-security warning on Xcode.
Added missing override keyword.
njh0602
Clean up the code of setRect() function.
Fixed syntax error in comment.
noshbar
Changed the size of startFlag to 13.
Added checks to see if temp1 and temp2 are non-null before dereferencing them.
"Changed some delete operations to be deletions of arrays where applicable.
Changed some "free" operations to "delete" where memory was allocated with "new".
pabitrapadhy
Fixed spelling and grammar mistakes.
seivan
Fixed a bug that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
EventListenerMouse will dispatch EventMouse events.
songchengjiang
Fixed a bug of nomalize_point which caused particle rendering error.
Fixed a bug that lua Scene3DTest "back" button did not work.
TheCodez
Added missing getChildByTag<>() API.
Fixed a bug that RefPtr test wasn't executed even in debug build.
thuydx55
Fixed a bug of loading pluginx lib when compile Android with --compile-script flag.
Cocos2d-x can not grow so fast without the active community.
Thanks to all developers who report & trace bugs, discuss the engine usage in forum & QQ groups!
Special thanks to Ricardo Quesada for giving us lots of guidances & suggestions.