mirror of https://github.com/axmolengine/axmol.git
Merge pull request #14193 from xiaofeng11/v3_39betaPrepaire
Update authors for 3.9 beta version
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commit
8b5ba448cb
99
AUTHORS
99
AUTHORS
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@ -56,6 +56,7 @@ Developers:
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frranck
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adding norwegian language
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Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
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varlucian
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fix the bug that OnEnterTransitionDidFinish was called twice when a node is added in onEnter.
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@ -161,6 +162,7 @@ Developers:
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fix an error that OpenSLEngine can't load resources from SD card
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add CCRemoveSelf action
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Fixing a bug that CCLabelTTF setString crash on android.
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Fixed a bug in Scheduler which may case Force Close.
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billy1380
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make CCLens3d support concave effect.
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@ -322,6 +324,8 @@ Developers:
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James Chen(dumganhar)
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author of Bada port
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Fixed wrong callback setting for webview:setOnDidFailLoading in Lua.
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Fixed life control for XMLHttpRequest.
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Erawppa
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implement CCNotificationCenter
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@ -413,6 +417,11 @@ Developers:
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UI: Added RadioButton widget
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UI: Refined scroll event dispatching for ScrollView
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platform: Fixed Android app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
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Fixed an issue that list view's Magnetic::CENTER is not working well when non-bounceable.
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Added APIs to scroll to specific item in list.
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Added APIs to get an item in specific position like center, leftmost, rightmost, topmost and bottommost.
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Added a feature for magnetic scrolling.
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Merge logics of Scroll View for scroll by inertia and auto scroll into one.
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Sam Clegg (sbc100)
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Author of Native Client port.
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@ -938,6 +947,7 @@ Developers:
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NatWeiss
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Fix compilation error using arch i386
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Fixed debug-config crash if a FrameBuffer has no RenderTargetDepthStencil.
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favorcode
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Correct some doxygen comment
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@ -950,6 +960,7 @@ Developers:
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ntotani
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fix building error in lua-binding in release mode
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Fixed WebView lua-bind method name.
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kezhuw
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AutoReleasePool manager improvement
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@ -1093,6 +1104,7 @@ Developers:
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TimothyZhang
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Fixed a potential memory leak in GLProgram::setGLProgram()
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Add jsb.fileUtils.writeDataToFile().
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ahlwong
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Fix Label Kerning on Single Characters
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@ -1102,6 +1114,7 @@ Developers:
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liamcindy
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update ui button size changed logic
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Added support for Cocos Studio Light3D.
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vovkasm
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Fix warnings for Xcode6.1
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@ -1138,9 +1151,14 @@ Developers:
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loadrunner
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Added romanian languange support
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Added sensor property for PhysicsShape
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Added line spacing/leading feature to Label.
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Changed label font size type to float.
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Removed scale factor for label shadow.
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Fixed a TMXLayer bug: When using float values (for example the actual position of the character) to get the current tile, the wrong tile is sometimes/usually returned.
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Almax27
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RenderQueue command buffer optimize.
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Removed ScrollView::_innerContainer pointer copy.
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IgorMats
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Added MotionStreak::getStroke/setStroke
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@ -1162,6 +1180,12 @@ Developers:
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platform: Correct all usage of unicode version winapi in FileUtils for win32
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FileUtils: Added FileUtils::getFileExtension for getting file's extension name
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utils: Made utils::captureScreen saving file in another thread to improve the performance
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Added check for glfwCreateWindow.
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Refined AssetsManagerEx unzipping by using async.
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Fixed a bug in FileUtilsWin32::removeDirectory when the file begins with ".".
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Corrected the keyboard codes for Desktop and WinRT.
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Added some support for mouse on WinRT.
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Correct the convertion between unicode and utf8 on WinRT.
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qiutaoleo
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Added a feature to check case characters for filename on windows
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@ -1174,6 +1198,9 @@ Developers:
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Fixed memory leak of WebView on iOS
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Fixed crahed that if url contains illegal characters on Android
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log: Fixed crash on Windows if passing string more than 16kb to cocos2d::log
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Fixed a crash bug when csb file is broken.
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Fixed a crash bug in LoadingBar.
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Fixed a crash bug in destructor of FontFreeType.
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tankorsmash
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Fixed the bug that ProgressTimer::setSprite() doesn't take effect
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@ -1222,6 +1249,78 @@ Retired Core Developers:
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Bo Yu (boyu0)
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anxi
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Added UIEditBox support on linux platform.
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avail
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Fixed minor typo in README.
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cpascal
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Fixed a crash bug of AudioPlayer in Win32.
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geron-cn
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Removed redundant interface in CCSkeletonNode.
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Fixed a bug that a same frame index is inserted after animation speed is scaled.
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Fixed crash when recall a cached timeline after scene exited.
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Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
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igorzel
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Fixed a crash bug caused by integer overflow in Device::getTextureDataForText on iOS.
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KAIO2
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Fixed typos and syntax errors.
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kammy
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Moved initialization of image to an appropriate location, because it always called twice in SpriteFrameCache::addSpriteFramesWithFile()
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lijinlong
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Fixed a bug of luabinding enumerateChildren.
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linguofeng
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Added UPDATE_FAILED and ERROR_DECOMPRESS in Lua.
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lsybblll
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Fixed a bug in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
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mogemimi
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Fixed various compiler warnings on Xcode 7.
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Fixed some minor typos in lua bindings.
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Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHARACTERS to INITIAL_CAPS_ALL_CHARACTERS in UIEditBox.
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Fixed some minor typos.
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Fixed Wformat-security warning on Xcode.
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Added missing override keyword.
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njh0602
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Clean up the code of setRect() function.
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Fixed syntax error in comment.
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noshbar
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Changed the size of startFlag to 13.
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Added checks to see if temp1 and temp2 are non-null before dereferencing them.
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"Changed some delete operations to be deletions of arrays where applicable.
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Changed some "free" operations to "delete" where memory was allocated with "new".
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pabitrapadhy
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Fixed spelling and grammar mistakes.
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seivan
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Fixed a bug that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
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EventListenerMouse will dispatch EventMouse events.
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songchengjiang
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Fixed a bug of nomalize_point which caused particle rendering error.
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Fixed a bug that lua Scene3DTest "back" button did not work.
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TheCodez
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Added missing getChildByTag<>() API.
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Fixed a bug that RefPtr test wasn't executed even in debug build.
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thuydx55
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Fixed a bug of loading pluginx lib when compile Android with --compile-script flag.
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Cocos2d-x can not grow so fast without the active community.
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Thanks to all developers who report & trace bugs, discuss the engine usage in forum & QQ groups!
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Special thanks to Ricardo Quesada for giving us lots of guidances & suggestions.
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