mirror of https://github.com/axmolengine/axmol.git
Revert "Fix imgui draw frame cause drawNode Afterimage"
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7d8fe551cc
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@ -45,10 +45,15 @@ public:
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_trackLayer->getEventDispatcher()->addEventListenerWithSceneGraphPriority(mouseListener, _trackLayer);
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scene->addChild(_trackLayer, INT_MAX);
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#endif
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// add an empty sprite to avoid render problem
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// const auto sp = Sprite::create();
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// sp->setGlobalZOrder(1);
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// sp->setOpacity(0);
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// addChild(sp, 1);
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/*
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* There a 3 choice for schedule frame for ImGui render loop
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* a. at visit/draw to call beginFrame/endFrame, but at ImGui loop, we can't delete/add game object to Scene directly, will cause damage iterator
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* a. at visit/draw to call beginFrame/endFrame, but at ImGui loop, we can't game object and add to Scene directly, will cause damage iterator
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* b. scheduleUpdate at onEnter to call beginFrame, at visit/draw to call endFrame, it's solve iterator damage problem, but when director is paused
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* the director will stop call 'update' function of Scheduler
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* And need modify engine code to call _scheduler->update(_deltaTime) even director is paused, pass 0 for update
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@ -152,16 +157,15 @@ void ImGuiEXT::init()
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ImGui::StyleColorsClassic();
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_DRAW, [=](EventCustom*) {
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beginFrame();
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endFrame();
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});
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eventDispatcher->addCustomEventListener(Director::EVENT_BEFORE_DRAW, [=](EventCustom*) { beginFrame(); });
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eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_VISIT, [=](EventCustom*) { endFrame(); });
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}
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void ImGuiEXT::cleanup()
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{
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auto eventDispatcher = Director::getInstance()->getEventDispatcher();
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eventDispatcher->removeCustomEventListeners(Director::EVENT_AFTER_DRAW);
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eventDispatcher->removeCustomEventListeners(Director::EVENT_AFTER_VISIT);
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eventDispatcher->removeCustomEventListeners(Director::EVENT_BEFORE_DRAW);
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ImGui_ImplCocos2dx_SetCustomFontLoader(nullptr, nullptr);
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ImGui_ImplCocos2dx_Shutdown();
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