mirror of https://github.com/axmolengine/axmol.git
use normal walk
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@ -363,34 +363,12 @@ void Camera3DTestDemo::addNewSpriteWithCoords(Vec3 p,std::string fileName,bool p
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if (animation)
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{
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auto animate = Animate3D::create(animation);
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bool inverse = (std::rand() % 3 == 0);
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int rand2 = std::rand();
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float speed = 1.0f;
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if(rand2 % 3 == 1)
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{
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speed = animate->getSpeed() + CCRANDOM_0_1();
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}
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else if(rand2 % 3 == 2)
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{
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speed = animate->getSpeed() - 0.5 * CCRANDOM_0_1();
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}
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animate->setSpeed(inverse ? -speed : speed);
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sprite->runAction(RepeatForever::create(animate));
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//auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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// sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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}
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}
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if(bindCamera)
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{
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_sprite3D=sprite;
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// auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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// sp->setScale(3);
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//sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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//ParticleSystem3D* particleSystem3D = ParticleSystem3D::create("CameraTest/particle3Dtest1.particle");
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//particleSystem3D->start();
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//sprite->getAttachNode("Bip001 R Hand")->addChild(particleSystem3D);
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}
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sprite->setScale(scale);
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