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merge cocos light work
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@ -310,12 +310,13 @@ void Sprite3D::genGLProgramState()
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{
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if (hasNormal)
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shader = GLProgram::SHADER_3D_POSITION_NORMAL_TEXTURE;
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glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_3D_POSITION_TEXTURE);
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else
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shader = GLProgram::SHADER_3D_POSITION_TEXTURE;
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}
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}
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else
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{
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glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_3D_POSITION);
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shader = GLProgram::SHADER_3D_POSITION;
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}
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if (shader)
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glProgram = GLProgramCache::getInstance()->getGLProgram(shader);
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