close #3593:Add more test cases about SceneReader of cocoStudio

This commit is contained in:
samuele3hu 2014-02-18 13:44:11 +08:00
parent 426876180f
commit 8cb424b535
5 changed files with 822 additions and 57 deletions

View File

@ -12,7 +12,7 @@ function ccs.sendTriggerEvent(event)
for i = 1, table.getn(triggerObjArr) do
local triObj = triggerObjArr[i]
if nil ~= triObj and triObj.detect then
if nil ~= triObj and triObj:detect() then
triObj:done()
end
end
@ -112,7 +112,7 @@ function ccs.TriggerObj:detect()
local obj = nil
for i = 1 , table.getn(self._cons) do
obj = self._cons[i]
if nil ~= obj and obj.detect then
if nil ~= obj and nil ~= obj.detect then
ret = ret and obj:detect()
end
end
@ -164,7 +164,7 @@ function ccs.TriggerObj:serialize(jsonValue)
local subDict = cons[i]
local className = subDict["classname"]
if nil ~= className then
local obj = ObjectFactory.getInstance():createObject(className)
local obj = ccs.ObjectFactory.getInstance():createObject(className)
assert(nil ~= obj, string.format("class named %s can not implement!",className))
obj:serialize(subDict)
obj:init()

View File

@ -63,11 +63,29 @@ bool AppDelegate::applicationDidFinishLaunching()
searchPaths.insert(searchPaths.begin(), "cocosbuilderRes");
if (screenSize.height > 320)
{
searchPaths.insert(searchPaths.begin(), "hd/scenetest/ArmatureComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/AttributeComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/BackgroundComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/EffectComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/LoadSceneEdtiorFileTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/ParticleComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/SpriteComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/TmxMapComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/UIComponentTest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/TriggerTest");
}
else
{
searchPaths.insert(searchPaths.begin(), "scenetest/ArmatureComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/AttributeComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/BackgroundComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/EffectComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/LoadSceneEdtiorFileTest");
searchPaths.insert(searchPaths.begin(), "scenetest/ParticleComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/SpriteComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/TmxMapComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/UIComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/TriggerTest");
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY

View File

@ -2,8 +2,28 @@ require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/acts"
require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/cons"
require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/eventDef"
local itemTagBasic = 1000
local sceneEditorTestIdx = 1
local SceneEditorTestLayer = class("SceneEditorTestLayer")
SceneEditorTestLayer._curNode = nil
SceneEditorTestLayer.__index = SceneEditorTestLayer
SceneEditorTestLayer._backItem = nil
SceneEditorTestLayer._restarItem = nil
SceneEditorTestLayer._nextItem = nil
SceneEditorTestLayer.title =
{
"loadSceneEdtiorFile Test",
"Sprite Component Test",
"Armature Component Test",
"UI Component Test",
"TmxMap Component Test",
"Particle Component Test",
"Effect Component Test",
"Background Component Test",
"Attribute Component Test",
"Trigger Test",
}
function SceneEditorTestLayer.extend(target)
local t = tolua.getpeer(target)
@ -15,94 +35,717 @@ function SceneEditorTestLayer.extend(target)
return target
end
function SceneEditorTestLayer:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/LoadSceneEdtiorFileTest/FishJoy2.json")
if nil == node then
return
end
self._curNode = node
local function menuCloseCallback( sender )
ccs.SceneReader:destroyInstance()
ccs.ActionManagerEx:destroyInstance()
ccs.TriggerMng.destroyInstance()
function SceneEditorTestLayer:onEnter()
end
function SceneEditorTestLayer:onExit()
ccs.TriggerMng.destroyInstance()
ccs.ArmatureDataManager:destroyInstance()
ccs.SceneReader:destroyInstance()
ccs.ActionManagerEx:destroyInstance()
ccs.GUIReader:destroyInstance()
end
function SceneEditorTestLayer.create()
local layer = SceneEditorTestLayer.extend(cc.Layer:create())
if nil ~= layer then
layer:createTitle()
layer:createMenu()
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
end
end
layer:registerScriptHandler(onNodeEvent)
end
end
function SceneEditorTestLayer:createTitle()
local title = cc.LabelTTF:create(self.title[sceneEditorTestIdx],"Arial",18)
title:setColor(cc.c3b(255, 255, 255))
self:addChild(title, 1, 10000)
title:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 30))
end
function SceneEditorTestLayer:createMenu()
local menu = cc.Menu:create()
local function pre()
local scene = cc.Scene:create()
scene:addChild(backSceneEditorTest())
cc.Director:getInstance():replaceScene(scene)
end
local function restart()
local scene = cc.Scene:create()
scene:addChild(restartSceneEditorTest())
cc.Director:getInstance():replaceScene(scene)
end
local function next()
local scene = cc.Scene:create()
scene:addChild(nextSceneEditorTest())
cc.Director:getInstance():replaceScene(scene)
end
self._backItem = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
self._backItem:registerScriptTapHandler(pre)
self._restarItem = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
self._restarItem:registerScriptTapHandler(restart)
self._nextItem = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
self._nextItem:registerScriptTapHandler(next)
local size = cc.Director:getInstance():getWinSize()
self._backItem:setPosition(cc.p(size.width / 2 - self._restarItem:getContentSize().width * 2, self._restarItem:getContentSize().height / 2))
self._restarItem:setPosition(cc.p(size.width / 2, self._restarItem:getContentSize().height / 2))
self._nextItem:setPosition(cc.p(size.width / 2 + self._restarItem:getContentSize().width * 2, self._restarItem:getContentSize().height / 2))
menu:addChild(self._backItem,itemTagBasic)
menu:addChild(self._restarItem,itemTagBasic)
menu:addChild(self._nextItem,itemTagBasic)
menu:setPosition(cc.p(0,0))
self:addChild(menu, 100)
local function back()
local scene = CocoStudioTestMain()
if scene ~= nil then
if nil ~= scene then
cc.Director:getInstance():replaceScene(scene)
end
end
local backMenu = cc.Menu:create()
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
local itemBack = cc.MenuItemFont:create("Back")
itemBack:setColor(cc.c3b(255, 255, 255))
itemBack:setPosition( cc.p(430,30) )
itemBack:registerScriptTapHandler(menuCloseCallback)
local menuBack = cc.Menu:create()
menuBack:setPosition(cc.p(0.0, 0.0))
menuBack:setLocalZOrder(4)
menuBack:addChild(itemBack)
local menuItemFont = cc.MenuItemFont:create("Back")
menuItemFont:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25))
menuItemFont:registerScriptTapHandler(back)
node:addChild(menuBack)
backMenu:addChild(menuItemFont)
backMenu:setPosition(cc.p(0, 0))
self:addChild(backMenu,10)
end
ccs.ActionManagerEx:getInstance():playActionByName("startMenu_1.json","Animation1")
local LoadSceneEdtiorFileTest = class("LoadSceneEdtiorFileTest",SceneEditorTestLayer)
LoadSceneEdtiorFileTest.__index = LoadSceneEdtiorFileTest
local function onNodeEvent(event)
if event == "enter" then
self:onEnter()
elseif event == "exit" then
self:onExit()
function LoadSceneEdtiorFileTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, LoadSceneEdtiorFileTest)
return target
end
function LoadSceneEdtiorFileTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/LoadSceneEdtiorFileTest/FishJoy2.json")
return node
end
function LoadSceneEdtiorFileTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function LoadSceneEdtiorFileTest.create()
local layer = LoadSceneEdtiorFileTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
self:registerScriptHandler(onNodeEvent)
return layer
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:setSwallowTouches(true)
listener:registerScriptHandler(self.onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(self.onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(self.onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
listener:registerScriptHandler(self.onTouchCancelled,cc.Handler.EVENT_TOUCH_CANCELLED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
local SpriteComponentTest = class("SpriteComponentTest",SceneEditorTestLayer)
SpriteComponentTest.__index = SpriteComponentTest
function SpriteComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, SpriteComponentTest)
return target
end
function SpriteComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/SpriteComponentTest/SpriteComponentTest.json")
if nil ~= node then
local action1 = cc.Blink:create(2, 10)
local action2 = cc.Blink:create(2, 5)
local sister1 = tolua.cast(node:getChildByTag(10003):getComponent("CCSprite"),"ccs.ComRender")
sister1:getNode():runAction(action1)
local sister2 = tolua.cast(node:getChildByTag(10004):getComponent("CCSprite"),"ccs.ComRender")
sister2:getNode():runAction(action2)
end
return node
end
function SceneEditorTestLayer:onEnter()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE)
function SpriteComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function SceneEditorTestLayer:onExit()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
function SpriteComponentTest.create()
local layer = SpriteComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
function SceneEditorTestLayer:onTouchBegan(touch,event)
local ArmatureComponentTest = class("ArmatureComponentTest",SceneEditorTestLayer)
ArmatureComponentTest.__index = ArmatureComponentTest
function ArmatureComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, ArmatureComponentTest)
return target
end
function ArmatureComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/ArmatureComponentTest/ArmatureComponentTest.json")
if nil ~= node then
local blowFish = tolua.cast(node:getChildByTag(10007):getComponent("CCArmature"),"ccs.ComRender")
blowFish:getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
local butterflyfish = tolua.cast(node:getChildByTag(10008):getComponent("CCArmature"),"ccs.ComRender")
butterflyfish:getNode():runAction(CCMoveBy:create(10.0, cc.p(-1000.0, 0)))
end
return node
end
function ArmatureComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function ArmatureComponentTest.create()
local layer = ArmatureComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local UIComponentTest = class("UIComponentTest",SceneEditorTestLayer)
UIComponentTest.__index = UIComponentTest
function UIComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, UIComponentTest)
return target
end
function UIComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/UIComponentTest/UIComponentTest.json")
if nil ~= node then
local render = tolua.cast(node:getChildByTag(10025):getComponent("GUIComponent"),"ccs.ComRender")
local widget = tolua.cast(render:getNode(), "ccui.Widget")
local button = tolua.cast(widget:getChildByName("Button_156"),"ccui.Button")
local function onTouch(sender, eventType)
if eventType == ccui.TouchEventType.began then
local blowFish = tolua.cast(node:getChildByTag(10010):getComponent("CCArmature"), "ccs.ComRender")
blowFish:getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
local butterflyfish = tolua.cast(node:getChildByTag(10011):getComponent("CCArmature"), "ccs.ComRender")
butterflyfish:getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
end
end
button:addTouchEventListener(onTouch)
end
return node
end
function UIComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function UIComponentTest.create()
local layer = UIComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local TmxMapComponentTest = class("TmxMapComponentTest",SceneEditorTestLayer)
TmxMapComponentTest.__index = TmxMapComponentTest
function TmxMapComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TmxMapComponentTest)
return target
end
function TmxMapComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/TmxMapComponentTest/TmxMapComponentTest.json")
if nil ~= node then
local tmxMap = tolua.cast(node:getChildByTag(10015):getComponent("CCTMXTiledMap"),"ccs.ComRender")
local actionTo = cc.SkewTo:create(2, 0.0, 2.0)
local rotateTo = cc.RotateTo:create(2, 61.0)
local actionScaleTo = cc.ScaleTo:create(2, -0.44, 0.47)
local actionScaleToBack = cc.ScaleTo:create(2, 1.0, 1.0)
local rotateToBack = cc.RotateTo:create(2, 0)
local actionToBack = cc.SkewTo:create(2, 0, 0)
tmxMap:getNode():runAction(cc.Sequence:create(actionTo, actionToBack))
tmxMap:getNode():runAction(cc.Sequence:create(rotateTo, rotateToBack))
tmxMap:getNode():runAction(cc.Sequence:create(actionScaleTo, actionScaleToBack))
end
return node
end
function TmxMapComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function TmxMapComponentTest.create()
local layer = TmxMapComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local ParticleComponentTest = class("ParticleComponentTest",SceneEditorTestLayer)
ParticleComponentTest.__index = ParticleComponentTest
function ParticleComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, ParticleComponentTest)
return target
end
function ParticleComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/ParticleComponentTest/ParticleComponentTest.json")
if nil ~= node then
local particle = tolua.cast(node:getChildByTag(10020):getComponent("CCParticleSystemQuad"),"ccs.ComRender")
local jump = cc.JumpBy:create(5, cc.p(-500,0), 50, 4)
local action = cc.Sequence:create( jump, jump:reverse())
particle:getNode():runAction(action)
end
return node
end
function ParticleComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function ParticleComponentTest.create()
local layer = ParticleComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local EffectComponentTest = class("EffectComponentTest",SceneEditorTestLayer)
EffectComponentTest.__index = EffectComponentTest
function EffectComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, EffectComponentTest)
return target
end
function EffectComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/EffectComponentTest/EffectComponentTest.json")
if nil ~= node then
local render = tolua.cast(node:getChildByTag(10015):getComponent("CCArmature"),"ccs.ComRender")
local armature = tolua.cast(render:getNode(),"ccs.Armature")
local function animationEvent(armatureBack,movementType,movementID)
local id = movementID
if movementType == ccs.MovementEventType.loopComplete then
if id == "Fire" then
local audio = tolua.cast(node:getChildByTag(10015):getComponent("CCComAudio"), "ccs.ComAudio")
audio:playEffect()
end
end
end
armature:getAnimation():setMovementEventCallFunc(animationEvent)
end
return node
end
function EffectComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function EffectComponentTest.create()
local layer = EffectComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local BackgroundComponentTest = class("BackgroundComponentTest",SceneEditorTestLayer)
BackgroundComponentTest.__index = BackgroundComponentTest
function BackgroundComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, BackgroundComponentTest)
return target
end
function BackgroundComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/BackgroundComponentTest/BackgroundComponentTest.json")
if nil ~= node then
local audio = tolua.cast(node:getComponent("CCBackgroundAudio"),"ccs.ComAudio")
audio:playBackgroundMusic()
end
return node
end
function BackgroundComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function BackgroundComponentTest.create()
local layer = BackgroundComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local AttributeComponentTest = class("AttributeComponentTest",SceneEditorTestLayer)
AttributeComponentTest.__index = AttributeComponentTest
function AttributeComponentTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, AttributeComponentTest)
return target
end
function AttributeComponentTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/AttributeComponentTest/AttributeComponentTest.json")
local attribute = tolua.cast(node:getChildByTag(10015):getComponent("CCComAttribute"), "ccs.ComAttribute")
print(string.format("Name: %s, HP: %f, MP: %f", attribute:getString("name"), attribute:getFloat("maxHP"), attribute:getFloat("maxMP")))
return node
end
function AttributeComponentTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
end
end
function AttributeComponentTest.create()
local layer = AttributeComponentTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local TriggerTest = class("TriggerTest",SceneEditorTestLayer)
TriggerTest.__index = TriggerTest
TriggerTest._touchListener = nil
function TriggerTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TriggerTest)
return target
end
function TriggerTest:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/TriggerTest/TriggerTest.json")
return node
end
function TriggerTest:onTouchBegan(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHBEGAN)
return true
end
function SceneEditorTestLayer:onTouchMoved(touch,event)
function TriggerTest:onTouchMoved(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHMOVED)
end
function SceneEditorTestLayer:onTouchEnded(touch,event)
function TriggerTest:onTouchEnded(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHENDED)
end
function SceneEditorTestLayer:onTouchCancelled(touch,event)
function TriggerTest:onTouchCancelled(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHCANCELLED)
end
function SceneEditorTestLayer.create()
local scene = cc.Scene:create()
local layer = SceneEditorTestLayer.extend(cc.LayerColor:create())
layer:addChild(layer:createGameScene(), 0, 1)
scene:addChild(layer)
return scene
function TriggerTest:onEnter()
self:createMenu()
self:createTitle()
local root = self:createGameScene()
if nil ~= root then
self:addChild(root, 0, 1)
self._touchListener = nil
local listener = cc.EventListenerTouchOneByOne:create()
listener:setSwallowTouches(true)
listener:registerScriptHandler(self.onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(self.onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(self.onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
listener:registerScriptHandler(self.onTouchCancelled,cc.Handler.EVENT_TOUCH_CANCELLED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
self._touchListener = listener
local function update(dt)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_UPDATESCENE)
end
self:scheduleUpdateWithPriorityLua(update,0)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE)
end
end
function TriggerTest:onExit()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
self:unscheduleUpdate()
local dispatcher = self:getEventDispatcher()
dispatcher:removeEventListener(self._touchListener)
ccs.TriggerMng.destroyInstance()
ccs.ArmatureDataManager:destroyInstance()
ccs.SceneReader:destroyInstance()
ccs.ActionManagerEx:destroyInstance()
ccs.GUIReader:destroyInstance()
end
function TriggerTest.create()
local layer = TriggerTest.extend(cc.Layer:create())
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
local createSceneEditorTest =
{
LoadSceneEdtiorFileTest.create,
SpriteComponentTest.create,
ArmatureComponentTest.create,
UIComponentTest.create,
TmxMapComponentTest.create,
ParticleComponentTest.create,
EffectComponentTest.create,
BackgroundComponentTest.create,
AttributeComponentTest.create,
TriggerTest.create,
}
function nextSceneEditorTest( )
sceneEditorTestIdx = sceneEditorTestIdx + 1
sceneEditorTestIdx = sceneEditorTestIdx % table.getn(createSceneEditorTest)
if 0 == sceneEditorTestIdx then
sceneEditorTestIdx = table.getn(createSceneEditorTest)
end
return createSceneEditorTest[sceneEditorTestIdx]()
end
function backSceneEditorTest()
sceneEditorTestIdx = sceneEditorTestIdx - 1
if sceneEditorTestIdx <= 0 then
sceneEditorTestIdx = sceneEditorTestIdx + table.getn(createSceneEditorTest)
end
return createSceneEditorTest[sceneEditorTestIdx]()
end
function restartSceneEditorTest()
return createSceneEditorTest[sceneEditorTestIdx]()
end
function runCocosSceneTestScene()
local scene = SceneEditorTestLayer.create()
local scene = cc.Scene:create()
sceneEditorTestIdx = 1
scene:addChild(restartSceneEditorTest())
cc.Director:getInstance():replaceScene(scene)
end
end

View File

@ -23,13 +23,12 @@ function TMoveBy:done()
if nil == node then
return
end
local actionBy = cc.MoveBy:create(self._duration, cc.p(self._x, self._y))
if nil == actionBy then
return
end
if false == self._reverse then
if true == self._reverse then
local actionByBack = actionBy:reverse()
node:runAction(cc.Sequence:create(actionBy, actionByBack))
else
@ -60,6 +59,8 @@ function TMoveBy:serialize(value)
end
function TMoveBy:removeAll()
local node = ccs.SceneReader:getInstance():getNodeByTag(self._tag)
node:getActionManager():removeAllActions()
print("TMoveBy::removeAll")
end
@ -118,5 +119,54 @@ function TScaleTo:removeAll()
print("TScaleTo::removeAll")
end
local TriggerState = class("TriggerState")
TriggerState._id = -1
TriggerState._state = 0
function TriggerState:ctor()
self._id = -1
self._state = 0
end
function TriggerState:init()
return true
end
function TriggerState:done()
local obj = ccs.TriggerMng.getInstance():getTriggerObj(self._id)
if nil ~= obj then
if self._state == 0 then
obj:setEnable(false)
elseif self._state == 1 then
obj:setEnable(true)
elseif self._state == 2 then
ccs.TriggerMng.getInstance():removeTriggerObj(self._id)
end
end
end
function TriggerState:serialize(value)
local dataItems = value["dataitems"]
if nil ~= dataItems then
local count = table.getn(dataItems)
for i = 1, count do
local subDict = dataItems[i]
local key = subDict["key"]
if key == "ID" then
self._id = subDict["value"]
elseif key == "State" then
self._state = subDict["value"]
end
end
end
end
function TriggerState:removeAll()
print("TriggerState::removeAll")
end
ccs.registerTriggerClass("TScaleTo",TScaleTo.new)
ccs.registerTriggerClass("TMoveBy",TMoveBy.new)
ccs.registerTriggerClass("TriggerState",TriggerState.new)

View File

@ -1 +1,55 @@
require ("CocoStudio")
local NodeInRect = class("NodeInRect")
NodeInRect._tag = -1
NodeInRect._origin = nil
NodeInRect._size = nil
function NodeInRect:ctor()
self._tag = -1
self._origin = nil
self._size = nil
self._origin = cc.p(0, 0)
self._size = cc.size(0, 0)
end
function NodeInRect:init()
return true
end
function NodeInRect:detect()
local node = ccs.SceneReader:getInstance():getNodeByTag(self._tag)
if nil ~= node and math.abs(node:getPositionX() - self._origin.x) <= self._size.width and math.abs(node:getPositionY() - self._origin.y) <= self._size.height then
return true
end
return false
end
function NodeInRect:serialize(value)
local dataItems = value["dataitems"]
if nil ~= dataItems then
local count = table.getn(dataItems)
for i = 1, count do
local subDict = dataItems[i]
local key = subDict["key"]
if key == "Tag" then
self._tag = subDict["value"]
elseif key == "originX" then
self._origin.x = subDict["value"]
elseif key == "originY" then
self._origin.y = subDict["value"]
elseif key == "sizeWidth" then
self._size.width = subDict["value"]
elseif key == "sizeHeight" then
self._size.height = subDict["value"]
end
end
end
end
function NodeInRect:removeAll()
print("NodeInRect::removeAll")
end
ccs.registerTriggerClass("NodeInRect",NodeInRect.new)