Merge branch 'v3' into v3-winrt-librecast
|
@ -136,4 +136,5 @@ tests/cpp-tests/Resources/audio
|
|||
/tests/lua-game-controller-test/src/cocos/
|
||||
/tests/lua-tests/src/cocos/
|
||||
/tests/js-tests/res/
|
||||
/tools/framework-compile/
|
||||
/tools/framework-compile/bin/proj_modifier/plutil-win32/
|
||||
!/tools/framework-compile/bin/
|
||||
|
|
|
@ -410,20 +410,14 @@ void Camera::clearBackground(float depth)
|
|||
{
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
glStencilMask(0);
|
||||
RenderState::StateBlock::_defaultState->setStencilWrite(0);
|
||||
|
||||
oldDepthTest = glIsEnabled(GL_DEPTH_TEST);
|
||||
glGetIntegerv(GL_DEPTH_FUNC, &oldDepthFunc);
|
||||
glGetBooleanv(GL_DEPTH_WRITEMASK, &oldDepthMask);
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
RenderState::StateBlock::_defaultState->setDepthWrite(true);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
RenderState::StateBlock::_defaultState->setDepthTest(true);
|
||||
|
||||
glDepthFunc(GL_ALWAYS);
|
||||
RenderState::StateBlock::_defaultState->setDepthFunction(RenderState::DEPTH_ALWAYS);
|
||||
}
|
||||
|
||||
//draw
|
||||
|
@ -470,18 +464,23 @@ void Camera::clearBackground(float depth)
|
|||
if(GL_FALSE == oldDepthTest)
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
RenderState::StateBlock::_defaultState->setDepthTest(false);
|
||||
}
|
||||
glDepthFunc(oldDepthFunc);
|
||||
|
||||
if(GL_FALSE == oldDepthMask)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
RenderState::StateBlock::_defaultState->setDepthWrite(false);
|
||||
}
|
||||
|
||||
|
||||
/* IMPORTANT: We only need to update the states that are not restored.
|
||||
Since we don't know what was the previous value of the mask, we update the RenderState
|
||||
after setting it.
|
||||
The other values don't need to be updated since they were restored to their original values
|
||||
*/
|
||||
glStencilMask(0xFFFFF);
|
||||
RenderState::StateBlock::_defaultState->setStencilWrite(0xFFFFF);
|
||||
|
||||
/* BUG: RenderState does not support glColorMask yet. */
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -429,13 +429,7 @@ void ClippingNode::onBeforeVisit()
|
|||
// if not in inverted mode: set the current layer value to 0 in the stencil buffer
|
||||
// if in inverted mode: set the current layer value to 1 in the stencil buffer
|
||||
glStencilFunc(GL_NEVER, mask_layer, mask_layer);
|
||||
RenderState::StateBlock::_defaultState->setStencilFunction(RenderState::STENCIL_NEVER, mask_layer, mask_layer);
|
||||
|
||||
glStencilOp(!_inverted ? GL_ZERO : GL_REPLACE, GL_KEEP, GL_KEEP);
|
||||
RenderState::StateBlock::_defaultState->setStencilOperation(
|
||||
!_inverted ? RenderState::STENCIL_OP_ZERO : RenderState::STENCIL_OP_REPLACE,
|
||||
RenderState::STENCIL_OP_KEEP,
|
||||
RenderState::STENCIL_OP_KEEP);
|
||||
|
||||
// draw a fullscreen solid rectangle to clear the stencil buffer
|
||||
//ccDrawSolidRect(Vec2::ZERO, ccpFromSize([[Director sharedDirector] winSize]), Color4F(1, 1, 1, 1));
|
||||
|
|
|
@ -942,6 +942,7 @@ void Director::reset()
|
|||
|
||||
stopAnimation();
|
||||
|
||||
CC_SAFE_RELEASE_NULL(_notificationNode);
|
||||
CC_SAFE_RELEASE_NULL(_FPSLabel);
|
||||
CC_SAFE_RELEASE_NULL(_drawnBatchesLabel);
|
||||
CC_SAFE_RELEASE_NULL(_drawnVerticesLabel);
|
||||
|
|
|
@ -253,6 +253,26 @@ It should work same as apples CFSwapInt32LittleToHost(..)
|
|||
} while (false)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* GL assertion that can be used for any OpenGL function call.
|
||||
*
|
||||
* This macro will assert if an error is detected when executing
|
||||
* the specified GL code. This macro will do nothing in release
|
||||
* mode and is therefore safe to use for realtime/per-frame GL
|
||||
* function calls.
|
||||
*/
|
||||
#if defined(NDEBUG) || (defined(__APPLE__) && !defined(DEBUG))
|
||||
#define CC_GL_ASSERT( gl_code ) gl_code
|
||||
#else
|
||||
#define CC_GL_ASSERT( gl_code ) do \
|
||||
{ \
|
||||
gl_code; \
|
||||
__gl_error_code = glGetError(); \
|
||||
CC_ASSERT(__gl_error_code == GL_NO_ERROR, "Error"); \
|
||||
} while(0)
|
||||
#endif
|
||||
|
||||
|
||||
/** @def CC_INCREMENT_GL_DRAWS_BY_ONE
|
||||
Increments the GL Draws counts by one.
|
||||
The number of calls per frame are displayed on the screen when the Director's stats are enabled.
|
||||
|
|
|
@ -132,7 +132,6 @@ void Physics3DDebugDrawer::drawImplementation( const Mat4 &transform, uint32_t f
|
|||
_program->use();
|
||||
_program->setUniformsForBuiltins(transform);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
RenderState::StateBlock::_defaultState->setDepthTest(true);
|
||||
|
||||
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
|
||||
|
||||
|
|
|
@ -252,6 +252,10 @@ void MeshCommand::postBatchDraw()
|
|||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
// restore the default state since we don't know
|
||||
// if the next command will need the default state or not
|
||||
RenderState::StateBlock::restore(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -201,6 +201,13 @@ public:
|
|||
*/
|
||||
static StateBlock* create();
|
||||
|
||||
/** The recommended way to create StateBlocks is by calling `create`.
|
||||
* Don't use `new` or `delete` on them.
|
||||
*
|
||||
*/
|
||||
StateBlock();
|
||||
~StateBlock();
|
||||
|
||||
/**
|
||||
* Binds the state in this StateBlock to the renderer.
|
||||
*
|
||||
|
@ -380,14 +387,26 @@ public:
|
|||
*/
|
||||
static void invalidate(long stateBits);
|
||||
|
||||
/**
|
||||
* Restores the global Render State to the default state
|
||||
*
|
||||
* The difference between `invalidate()` and `restore()`, is that `restore()` will
|
||||
* restore the global Render State based on its current state. Only the
|
||||
* states that were changed will be restored.
|
||||
*
|
||||
* Rule of thumb:
|
||||
|
||||
- call `restore()` if you want to restore to the default state after using `StateBlock`.
|
||||
- call `invalidate()` if you want to restore to the default state after calling manual GL calls.
|
||||
|
||||
*/
|
||||
static void restore(long stateOverrideBits);
|
||||
|
||||
static StateBlock* _defaultState;
|
||||
|
||||
protected:
|
||||
StateBlock();
|
||||
~StateBlock();
|
||||
|
||||
void bindNoRestore();
|
||||
static void restore(long stateOverrideBits);
|
||||
static void enableDepthWrite();
|
||||
|
||||
void cloneInto(StateBlock* renderState) const;
|
||||
|
|
|
@ -482,6 +482,9 @@ void Renderer::processRenderCommand(RenderCommand* command)
|
|||
|
||||
if(cmd->isSkipBatching())
|
||||
{
|
||||
// XXX: execute() will call bind() and unbind()
|
||||
// but unbind() shouldn't be call if the next command is a MESH_COMMAND with Material.
|
||||
// Once most of cocos2d-x moves to Pass/StateBlock, only bind() should be used.
|
||||
cmd->execute();
|
||||
}
|
||||
else
|
||||
|
|
|
@ -348,16 +348,7 @@ void Layout::onBeforeVisitStencil()
|
|||
RenderState::StateBlock::_defaultState->setDepthWrite(false);
|
||||
|
||||
glStencilFunc(GL_NEVER, mask_layer, mask_layer);
|
||||
RenderState::StateBlock::_defaultState->setStencilFunction(
|
||||
RenderState::STENCIL_NEVER,
|
||||
mask_layer,
|
||||
mask_layer);
|
||||
|
||||
glStencilOp(GL_ZERO, GL_KEEP, GL_KEEP);
|
||||
RenderState::StateBlock::_defaultState->setStencilOperation(
|
||||
RenderState::STENCIL_OP_ZERO,
|
||||
RenderState::STENCIL_OP_KEEP,
|
||||
RenderState::STENCIL_OP_KEEP);
|
||||
|
||||
|
||||
this->drawFullScreenQuadClearStencil();
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"version":"v3-deps-62",
|
||||
"zip_file_size":"138162176",
|
||||
"version":"v3-deps-65",
|
||||
"zip_file_size":"131249725",
|
||||
"repo_name":"cocos2d-x-3rd-party-libs-bin",
|
||||
"repo_parent":"https://github.com/cocos2d/",
|
||||
"move_dirs":{
|
||||
"fbx-conv":"tools",
|
||||
"framework-compile":"tools"
|
||||
"plutil-win32":"tools/framework-compile/bin/proj_modifier"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2264,6 +2264,8 @@
|
|||
"external/chipmunk/prebuilt/winrt_8.1/win32/chipmunk.lib",
|
||||
"external/chipmunk/prebuilt/wp_8.1/arm/chipmunk.lib",
|
||||
"external/chipmunk/prebuilt/wp_8.1/win32/chipmunk.lib",
|
||||
"external/clipper/clipper.cpp",
|
||||
"external/clipper/clipper.hpp",
|
||||
"external/config.json",
|
||||
"external/curl/include/android/curl/curl.h",
|
||||
"external/curl/include/android/curl/curlbuild.h",
|
||||
|
@ -5203,7 +5205,6 @@
|
|||
"tools/framework-compile/bin-templates/cpp-template-default/Classes/HelloWorldScene.h",
|
||||
"tools/framework-compile/bin-templates/cpp-template-default/cocos-project-template.json",
|
||||
"tools/framework-compile/bin-templates/cpp-template-default/proj.android/jni/Android.mk",
|
||||
"tools/framework-compile/bin-templates/cpp-template-default/proj.android/project.properties",
|
||||
"tools/framework-compile/bin-templates/cpp-template-default/proj.win32/HelloCpp.sln",
|
||||
"tools/framework-compile/bin-templates/cpp-template-default/proj.win32/main.cpp",
|
||||
"tools/framework-compile/bin-templates/cpp-template-default/res-landscape/HelloCpp.ccs",
|
||||
|
@ -5229,7 +5230,6 @@
|
|||
"tools/framework-compile/bin-templates/js-template-runtime/cocos-project-template.json",
|
||||
"tools/framework-compile/bin-templates/js-template-runtime/frameworks/runtime-src/proj.android/build-cfg.json",
|
||||
"tools/framework-compile/bin-templates/js-template-runtime/frameworks/runtime-src/proj.android/jni/Android.mk",
|
||||
"tools/framework-compile/bin-templates/js-template-runtime/frameworks/runtime-src/proj.android/project.properties",
|
||||
"tools/framework-compile/bin-templates/js-template-runtime/frameworks/runtime-src/proj.win32/HelloJavascript.sln",
|
||||
"tools/framework-compile/bin-templates/js-template-runtime/frameworks/runtime-src/proj.win32/build-cfg.json",
|
||||
"tools/framework-compile/bin-templates/js-template-runtime/frameworks/runtime-src/proj.win32/main.cpp",
|
||||
|
@ -5262,7 +5262,6 @@
|
|||
"tools/framework-compile/bin-templates/js-template-runtime/src/resource.js",
|
||||
"tools/framework-compile/bin-templates/lua-template-runtime/cocos-project-template.json",
|
||||
"tools/framework-compile/bin-templates/lua-template-runtime/frameworks/runtime-src/proj.android/jni/Android.mk",
|
||||
"tools/framework-compile/bin-templates/lua-template-runtime/frameworks/runtime-src/proj.android/project.properties",
|
||||
"tools/framework-compile/bin-templates/lua-template-runtime/frameworks/runtime-src/proj.win32/HelloLua.sln",
|
||||
"tools/framework-compile/bin-templates/lua-template-runtime/frameworks/runtime-src/proj.win32/main.cpp",
|
||||
"tools/framework-compile/bin-templates/lua-template-runtime/res-landscape/HelloLua.ccs",
|
||||
|
|
|
@ -49,6 +49,7 @@ MaterialSystemTest::MaterialSystemTest()
|
|||
ADD_TEST_CASE(Material_Sprite3DTest);
|
||||
ADD_TEST_CASE(Material_parsePerformance);
|
||||
ADD_TEST_CASE(Material_invalidate);
|
||||
ADD_TEST_CASE(Material_renderState);
|
||||
}
|
||||
|
||||
std::string MaterialSystemBaseTest::title() const
|
||||
|
@ -382,6 +383,7 @@ std::string Material_parsePerformance::subtitle() const
|
|||
{
|
||||
return "Testing parsing performance";
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
|
@ -451,6 +453,62 @@ void Material_invalidate::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4
|
|||
renderer->addCommand(&_customCommand);
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
void Material_renderState::onEnter()
|
||||
{
|
||||
MaterialSystemBaseTest::onEnter();
|
||||
|
||||
// ORC
|
||||
auto sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
||||
sprite->setScale(5);
|
||||
sprite->setRotation3D(Vec3(0,180,0));
|
||||
addChild(sprite);
|
||||
sprite->setNormalizedPosition(Vec2(0.3,0.3));
|
||||
|
||||
auto rotate = RotateBy::create(5, Vec3(0,360,0));
|
||||
auto repeat = RepeatForever::create(rotate);
|
||||
sprite->runAction(repeat);
|
||||
|
||||
// SPINE
|
||||
auto skeletonNode = spine::SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
|
||||
skeletonNode->setAnimation(0, "walk", true);
|
||||
skeletonNode->setSkin("goblin");
|
||||
|
||||
skeletonNode->setScale(0.25);
|
||||
skeletonNode->setNormalizedPosition(Vec2(0.6,0.3));
|
||||
this->addChild(skeletonNode);
|
||||
|
||||
_stateBlock.setDepthTest(false);
|
||||
_stateBlock.setDepthWrite(false);
|
||||
_stateBlock.setCullFace(true);
|
||||
_stateBlock.setCullFaceSide(RenderState::CULL_FACE_SIDE_FRONT);
|
||||
_stateBlock.setFrontFace(RenderState::FRONT_FACE_CW);
|
||||
_stateBlock.setBlend(false);
|
||||
}
|
||||
|
||||
std::string Material_renderState::subtitle() const
|
||||
{
|
||||
return "You should see a Spine animation on the right";
|
||||
}
|
||||
|
||||
void Material_renderState::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags)
|
||||
{
|
||||
_customCommand.init(_globalZOrder, transform, flags);
|
||||
_customCommand.func = [this]() {
|
||||
|
||||
this->_stateBlock.bind();
|
||||
|
||||
// should do something...
|
||||
// and after that, restore
|
||||
|
||||
this->_stateBlock.restore(0);
|
||||
};
|
||||
|
||||
renderer->addCommand(&_customCommand);
|
||||
}
|
||||
|
||||
// MARK: Helper functions
|
||||
|
||||
static void printProperties(Properties* properties, int indent)
|
||||
|
|
|
@ -124,4 +124,18 @@ public:
|
|||
cocos2d::CustomCommand _customCommand;
|
||||
};
|
||||
|
||||
class Material_renderState : public MaterialSystemBaseTest
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(Material_renderState);
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
|
||||
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
|
||||
|
||||
cocos2d::RenderState::StateBlock _stateBlock;
|
||||
cocos2d::CustomCommand _customCommand;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "HelloWorldScene.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
AppDelegate::AppDelegate() {
|
||||
|
||||
}
|
||||
|
||||
AppDelegate::~AppDelegate()
|
||||
{
|
||||
}
|
||||
|
||||
//if you want a different context,just modify the value of glContextAttrs
|
||||
//it will takes effect on all platforms
|
||||
void AppDelegate::initGLContextAttrs()
|
||||
{
|
||||
//set OpenGL context attributions,now can only set six attributions:
|
||||
//red,green,blue,alpha,depth,stencil
|
||||
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
||||
|
||||
GLView::setGLContextAttrs(glContextAttrs);
|
||||
}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching() {
|
||||
// initialize director
|
||||
auto director = Director::getInstance();
|
||||
auto glview = director->getOpenGLView();
|
||||
if(!glview) {
|
||||
glview = GLViewImpl::createWithRect("HelloCpp", Rect(0, 0, 960, 640));
|
||||
director->setOpenGLView(glview);
|
||||
}
|
||||
|
||||
director->getOpenGLView()->setDesignResolutionSize(960, 640, ResolutionPolicy::SHOW_ALL);
|
||||
|
||||
// turn on display FPS
|
||||
director->setDisplayStats(true);
|
||||
|
||||
// set FPS. the default value is 1.0/60 if you don't call this
|
||||
director->setAnimationInterval(1.0 / 60);
|
||||
|
||||
FileUtils::getInstance()->addSearchPath("res");
|
||||
|
||||
// create a scene. it's an autorelease object
|
||||
auto scene = HelloWorld::createScene();
|
||||
|
||||
// run
|
||||
director->runWithScene(scene);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
||||
void AppDelegate::applicationDidEnterBackground() {
|
||||
Director::getInstance()->stopAnimation();
|
||||
|
||||
// if you use SimpleAudioEngine, it must be pause
|
||||
// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
|
||||
}
|
||||
|
||||
// this function will be called when the app is active again
|
||||
void AppDelegate::applicationWillEnterForeground() {
|
||||
Director::getInstance()->startAnimation();
|
||||
|
||||
// if you use SimpleAudioEngine, it must resume here
|
||||
// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include "HelloWorldScene.h"
|
||||
#include "cocostudio/CocoStudio.h"
|
||||
#include "ui/CocosGUI.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
using namespace cocostudio::timeline;
|
||||
|
||||
Scene* HelloWorld::createScene()
|
||||
{
|
||||
// 'scene' is an autorelease object
|
||||
auto scene = Scene::create();
|
||||
|
||||
// 'layer' is an autorelease object
|
||||
auto layer = HelloWorld::create();
|
||||
|
||||
// add layer as a child to scene
|
||||
scene->addChild(layer);
|
||||
|
||||
// return the scene
|
||||
return scene;
|
||||
}
|
||||
|
||||
// on "init" you need to initialize your instance
|
||||
bool HelloWorld::init()
|
||||
{
|
||||
//////////////////////////////
|
||||
// 1. super init first
|
||||
if ( !Layer::init() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto rootNode = CSLoader::createNode("MainScene.csb");
|
||||
|
||||
addChild(rootNode);
|
||||
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef __HELLOWORLD_SCENE_H__
|
||||
#define __HELLOWORLD_SCENE_H__
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
class HelloWorld : public cocos2d::Layer
|
||||
{
|
||||
public:
|
||||
// there's no 'id' in cpp, so we recommend returning the class instance pointer
|
||||
static cocos2d::Scene* createScene();
|
||||
|
||||
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
|
||||
virtual bool init();
|
||||
|
||||
// implement the "static create()" method manually
|
||||
CREATE_FUNC(HelloWorld);
|
||||
};
|
||||
|
||||
#endif // __HELLOWORLD_SCENE_H__
|
|
@ -0,0 +1,110 @@
|
|||
{
|
||||
"do_default":{
|
||||
"exclude_from_template": [
|
||||
"res-landscape",
|
||||
"res-portrait"
|
||||
],
|
||||
"append_from_template": {
|
||||
"from": "res-landscape",
|
||||
"to": ""
|
||||
},
|
||||
"project_rename":{
|
||||
"src_project_name":"HelloCpp",
|
||||
"files":[
|
||||
"proj.win32/PROJECT_NAME.vcxproj",
|
||||
"proj.win32/PROJECT_NAME.vcxproj.filters",
|
||||
"proj.win32/PROJECT_NAME.vcxproj.user",
|
||||
"proj.win32/PROJECT_NAME.sln",
|
||||
"proj.ios_mac/PROJECT_NAME.xcodeproj",
|
||||
"PROJECT_NAME.ccs",
|
||||
"PROJECT_NAME.cfg",
|
||||
"PROJECT_NAME.udf"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name":{
|
||||
"src_project_name":"HelloCpp",
|
||||
"files":[
|
||||
"Classes/AppDelegate.cpp",
|
||||
"proj.win32/PROJECT_NAME.vcxproj",
|
||||
"proj.win32/PROJECT_NAME.vcxproj.filters",
|
||||
"proj.win32/PROJECT_NAME.vcxproj.user",
|
||||
"proj.win32/PROJECT_NAME.sln",
|
||||
"PROJECT_NAME.ccs",
|
||||
"proj.win32/main.cpp",
|
||||
"proj.android/.project",
|
||||
"proj.android/.cproject",
|
||||
"proj.android/AndroidManifest.xml",
|
||||
"proj.android/build.xml",
|
||||
"proj.android/res/values/strings.xml",
|
||||
"proj.ios_mac/ios/main.m",
|
||||
"proj.ios_mac/ios/Prefix.pch",
|
||||
"proj.ios_mac/PROJECT_NAME.xcodeproj/project.pbxproj"
|
||||
]
|
||||
},
|
||||
"project_replace_package_name":{
|
||||
"src_package_name":"org.cocos2dx.hellocpp",
|
||||
"files":[
|
||||
"proj.android/AndroidManifest.xml"
|
||||
]
|
||||
},
|
||||
"project_replace_mac_bundleid": {
|
||||
"src_bundle_id": "org.cocos2dx.hellocpp",
|
||||
"files": [
|
||||
"proj.ios_mac/mac/Info.plist"
|
||||
]
|
||||
},
|
||||
"project_replace_ios_bundleid": {
|
||||
"src_bundle_id": "org.cocos2dx.hellocpp",
|
||||
"files": [
|
||||
"proj.ios_mac/ios/Info.plist"
|
||||
]
|
||||
}
|
||||
},
|
||||
"change_orientation": {
|
||||
"append_from_template": {
|
||||
"from": "res-portrait",
|
||||
"to": ""
|
||||
},
|
||||
"modify_files": [
|
||||
{
|
||||
"file_path": "Classes/AppDelegate.cpp",
|
||||
"pattern": "GLViewImpl::createWithRect\\((.*),\\s*Rect\\(\\s*(\\d+),\\s*(\\d+),\\s*(\\d+),\\s*(\\d+)\\)\\)",
|
||||
"replace_string": "GLViewImpl::createWithRect(\\1, Rect(\\2, \\3, \\5, \\4))"
|
||||
},
|
||||
{
|
||||
"file_path": "Classes/AppDelegate.cpp",
|
||||
"pattern": "setDesignResolutionSize\\(\\s*(\\d+),\\s*(\\d+),(.*)\\)",
|
||||
"replace_string": "setDesignResolutionSize(\\2, \\1,\\3)"
|
||||
},
|
||||
{
|
||||
"file_path": "proj.ios_mac/ios/Info.plist",
|
||||
"pattern": "UIInterfaceOrientationLandscapeRight",
|
||||
"replace_string": "UIInterfaceOrientationPortrait"
|
||||
},
|
||||
{
|
||||
"file_path": "proj.ios_mac/ios/Info.plist",
|
||||
"pattern": "UIInterfaceOrientationLandscapeLeft",
|
||||
"replace_string": "UIInterfaceOrientationPortraitUpsideDown"
|
||||
},
|
||||
{
|
||||
"file_path": "proj.android/AndroidManifest.xml",
|
||||
"pattern": "android:screenOrientation=\\\".*\\\"",
|
||||
"replace_string": "android:screenOrientation=\"portrait\""
|
||||
}
|
||||
],
|
||||
"project_rename":{
|
||||
"src_project_name":"HelloCpp",
|
||||
"files":[
|
||||
"PROJECT_NAME.ccs",
|
||||
"PROJECT_NAME.cfg",
|
||||
"PROJECT_NAME.udf"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name":{
|
||||
"src_project_name":"HelloCpp",
|
||||
"files":[
|
||||
"PROJECT_NAME.ccs"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := cocos2dcpp_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libcocos2dcpp
|
||||
|
||||
LOCAL_SRC_FILES := hellocpp/main.cpp \
|
||||
../../Classes/AppDelegate.cpp \
|
||||
../../Classes/HelloWorldScene.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cocos2dx_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,./prebuilt-mk)
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCpp", "HelloCpp.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,22 @@
|
|||
#include "main.h"
|
||||
#include "AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
#pragma comment(lib,"libcocos2d.lib")
|
||||
#pragma comment(lib,"libbox2d.lib")
|
||||
#pragma comment(lib,"libSpine.lib")
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
|
||||
// create the application instance
|
||||
AppDelegate app;
|
||||
return Application::getInstance()->run();
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
<Solution>
|
||||
<PropertyGroup Name="HelloCpp" Version="2.1.0.0" Type="CocosStudio" />
|
||||
<SolutionFolder>
|
||||
<Group ctype="ResourceGroup">
|
||||
<RootFolder Name=".">
|
||||
<Project Name="MainScene.csd" />
|
||||
<Image Name="HelloWorld.png" />
|
||||
</RootFolder>
|
||||
</Group>
|
||||
</SolutionFolder>
|
||||
</Solution>
|
|
@ -0,0 +1 @@
|
|||
<Properties PublishDirectory="Resources/res" SolutionSize="960 * 640" DefaultSerializer="Serializer_FlatBuffers" CustomSerializer="Serializer_FlatBuffers" />
|
|
@ -0,0 +1,6 @@
|
|||
<UserData>
|
||||
<OpenedDocuments>
|
||||
<FilePathData Path="MainScene.csd" />
|
||||
</OpenedDocuments>
|
||||
<ActiveDocument Path="MainScene.csd" />
|
||||
</UserData>
|
After Width: | Height: | Size: 208 KiB |
After Width: | Height: | Size: 208 KiB |
|
@ -0,0 +1,29 @@
|
|||
<GameProjectFile>
|
||||
<PropertyGroup Type="Scene" Name="MainScene" ID="a2ee0952-26b5-49ae-8bf9-4f1d6279b798" Version="2.1.0.0" />
|
||||
<Content ctype="GameProjectContent">
|
||||
<Content>
|
||||
<Animation Duration="0" Speed="1.0000" />
|
||||
<ObjectData Name="Scene" FrameEvent="" RightMargin="-960.0000" TopMargin="-640.0000" ctype="SingleNodeObjectData">
|
||||
<Position X="0.0000" Y="0.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="960.0000" Y="640.0000" />
|
||||
<PrePosition X="0.0000" Y="0.0000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<Children>
|
||||
<NodeObjectData Name="Default" ActionTag="953446860" FrameEvent="" Tag="5" ObjectIndex="2" ctype="SpriteObjectData">
|
||||
<Position X="480.0000" Y="320.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="960.0000" Y="640.0000" />
|
||||
<PrePosition X="0.5000" Y="0.5000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<FileData Type="Normal" Path="HelloWorld.png" />
|
||||
</NodeObjectData>
|
||||
</Children>
|
||||
</ObjectData>
|
||||
</Content>
|
||||
</Content>
|
||||
</GameProjectFile>
|
|
@ -0,0 +1,11 @@
|
|||
<Solution>
|
||||
<PropertyGroup Name="HelloCpp" Version="2.1.0.0" Type="CocosStudio" />
|
||||
<SolutionFolder>
|
||||
<Group ctype="ResourceGroup">
|
||||
<RootFolder Name=".">
|
||||
<Project Name="MainScene.csd" />
|
||||
<Image Name="HelloWorld.png" />
|
||||
</RootFolder>
|
||||
</Group>
|
||||
</SolutionFolder>
|
||||
</Solution>
|
|
@ -0,0 +1 @@
|
|||
<Properties publishHasCocos2dxCode="False" PublishDirectory="Resources/res" SolutionSize="640 * 960" DefaultSerializer="Serializer_FlatBuffers" CustomSerializer="Serializer_FlatBuffers" />
|
|
@ -0,0 +1,6 @@
|
|||
<UserData>
|
||||
<OpenedDocuments>
|
||||
<FilePathData Path="MainScene.csd" />
|
||||
</OpenedDocuments>
|
||||
<ActiveDocument Path="MainScene.csd" />
|
||||
</UserData>
|
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 80 KiB |
|
@ -0,0 +1,29 @@
|
|||
<GameProjectFile>
|
||||
<PropertyGroup Type="Scene" Name="MainScene" ID="a2ee0952-26b5-49ae-8bf9-4f1d6279b798" Version="2.1.0.0" />
|
||||
<Content ctype="GameProjectContent">
|
||||
<Content>
|
||||
<Animation Duration="0" Speed="1.0000" />
|
||||
<ObjectData Name="Scene" FrameEvent="" ctype="SingleNodeObjectData">
|
||||
<Position X="0.0000" Y="0.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="640.0000" Y="960.0000" />
|
||||
<PrePosition X="0.0000" Y="0.0000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<Children>
|
||||
<NodeObjectData Name="Default" ActionTag="-620272433" FrameEvent="" Tag="5" ObjectIndex="3" ctype="SpriteObjectData">
|
||||
<Position X="320.0000" Y="480.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="640.0000" Y="960.0000" />
|
||||
<PrePosition X="0.5000" Y="0.5000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<FileData Type="Normal" Path="HelloWorld.png" />
|
||||
</NodeObjectData>
|
||||
</Children>
|
||||
</ObjectData>
|
||||
</Content>
|
||||
</Content>
|
||||
</GameProjectFile>
|
After Width: | Height: | Size: 75 KiB |
After Width: | Height: | Size: 190 KiB |
After Width: | Height: | Size: 369 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 80 KiB |
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>HelloJavascript</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>org.ccdt.cocosproject</nature>
|
||||
<nature>org.ccdt.jsdt.core.jsNature</nature>
|
||||
</natures>
|
||||
<cocosprojecttemplate>
|
||||
<version>1.2</version>
|
||||
</cocosprojecttemplate>
|
||||
</projectDescription>
|
|
@ -0,0 +1,166 @@
|
|||
{
|
||||
"do_default":{
|
||||
"exclude_from_template":[
|
||||
"frameworks/runtime-src",
|
||||
"res-landscape",
|
||||
"res-portrait"
|
||||
],
|
||||
"append_from_template": {
|
||||
"from": "res-landscape",
|
||||
"to": ""
|
||||
},
|
||||
"project_rename": {
|
||||
"src_project_name": "HelloJavascript",
|
||||
"files": [
|
||||
"PROJECT_NAME.ccs",
|
||||
"PROJECT_NAME.cfg",
|
||||
"PROJECT_NAME.udf"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name":{
|
||||
"src_project_name":"HelloJavascript",
|
||||
"files":[
|
||||
"config.json",
|
||||
".project",
|
||||
"PROJECT_NAME.ccs"
|
||||
]
|
||||
},
|
||||
"append_dir":[
|
||||
{
|
||||
"from": "cocos/scripting/js-bindings/script",
|
||||
"to": "script",
|
||||
"include": [
|
||||
"*.js"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"do_add_native_support":{
|
||||
"append_from_template":{
|
||||
"from":"frameworks/runtime-src",
|
||||
"to":"frameworks/runtime-src",
|
||||
"exclude":[
|
||||
"proj.android/bin",
|
||||
"proj.android/assets",
|
||||
"proj.ios_mac/HelloJavascript.xcodeproj/project.xcworkspace",
|
||||
"proj.ios_mac/HelloJavascript.xcodeproj/xcuserdata",
|
||||
"proj.win32/Debug.win32",
|
||||
"proj.win32/Release.win32",
|
||||
"proj.win32/HelloJavascript.sdf"
|
||||
]
|
||||
},
|
||||
"append_dir":[
|
||||
{
|
||||
"from":"tools/bindings-generator",
|
||||
"to":"tools/bindings-generator",
|
||||
"exclude":[
|
||||
".git"
|
||||
]
|
||||
},
|
||||
{
|
||||
"from":"tools",
|
||||
"to":"tools",
|
||||
"include":[
|
||||
"tojs"
|
||||
]
|
||||
}
|
||||
],
|
||||
"project_rename":{
|
||||
"src_project_name":"HelloJavascript",
|
||||
"files":[
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.filters",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.user",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.sln",
|
||||
"frameworks/runtime-src/proj.ios_mac/PROJECT_NAME.xcodeproj"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name":{
|
||||
"src_project_name":"HelloJavascript",
|
||||
"files":[
|
||||
"config.json",
|
||||
".project",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.filters",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.user",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.sln",
|
||||
"frameworks/runtime-src/proj.win32/main.cpp",
|
||||
"frameworks/runtime-src/proj.android/.project",
|
||||
"frameworks/runtime-src/proj.android/AndroidManifest.xml",
|
||||
"frameworks/runtime-src/proj.android/build.xml",
|
||||
"frameworks/runtime-src/proj.android/res/values/strings.xml",
|
||||
"frameworks/runtime-src/proj.ios_mac/ios/main.m",
|
||||
"frameworks/runtime-src/proj.ios_mac/ios/Prefix.pch",
|
||||
"frameworks/runtime-src/proj.ios_mac/mac/SimulatorApp.mm",
|
||||
"frameworks/runtime-src/proj.ios_mac/PROJECT_NAME.xcodeproj/project.pbxproj",
|
||||
"frameworks/runtime-src/Classes/AppDelegate.cpp"
|
||||
]
|
||||
},
|
||||
"project_replace_package_name":{
|
||||
"src_package_name":"org.cocos2dx.hellojavascript",
|
||||
"files":[
|
||||
"frameworks/runtime-src/proj.android/AndroidManifest.xml"
|
||||
]
|
||||
},
|
||||
"project_replace_mac_bundleid":{
|
||||
"src_bundle_id":"org.cocos2dx.hellojavascript",
|
||||
"files":[
|
||||
"frameworks/runtime-src/proj.ios_mac/mac/Info.plist"
|
||||
]
|
||||
},
|
||||
"project_replace_ios_bundleid":{
|
||||
"src_bundle_id":"org.cocos2dx.hellojavascript",
|
||||
"files":[
|
||||
"frameworks/runtime-src/proj.ios_mac/ios/Info.plist"
|
||||
]
|
||||
}
|
||||
},
|
||||
"change_orientation": {
|
||||
"append_from_template": {
|
||||
"from": "res-portrait",
|
||||
"to": ""
|
||||
},
|
||||
"modify_files": [
|
||||
{
|
||||
"file_path": "config.json",
|
||||
"pattern": "\\\"isLandscape\\\"\\s*:.*,",
|
||||
"replace_string": "\"isLandscape\": false,"
|
||||
},
|
||||
{
|
||||
"file_path": "main.js",
|
||||
"pattern": "setDesignResolutionSize\\(\\s*(\\d+),\\s*(\\d+),(.*)\\)",
|
||||
"replace_string": "setDesignResolutionSize(\\2, \\1,\\3)"
|
||||
},
|
||||
{
|
||||
"file_path": "frameworks/runtime-src/proj.ios_mac/ios/Info.plist",
|
||||
"pattern": "UIInterfaceOrientationLandscapeRight",
|
||||
"replace_string": "UIInterfaceOrientationPortrait"
|
||||
},
|
||||
{
|
||||
"file_path": "frameworks/runtime-src/proj.ios_mac/ios/Info.plist",
|
||||
"pattern": "UIInterfaceOrientationLandscapeLeft",
|
||||
"replace_string": "UIInterfaceOrientationPortraitUpsideDown"
|
||||
},
|
||||
{
|
||||
"file_path": "frameworks/runtime-src/proj.android/AndroidManifest.xml",
|
||||
"pattern": "android:screenOrientation=\\\".*\\\"",
|
||||
"replace_string": "android:screenOrientation=\"portrait\""
|
||||
}
|
||||
],
|
||||
"project_rename":{
|
||||
"src_project_name":"HelloJavascript",
|
||||
"files":[
|
||||
"PROJECT_NAME.ccs",
|
||||
"PROJECT_NAME.cfg",
|
||||
"PROJECT_NAME.udf"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name":{
|
||||
"src_project_name":"HelloJavascript",
|
||||
"files":[
|
||||
"PROJECT_NAME.ccs"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
{
|
||||
"ndk_module_path" :[
|
||||
"../../cocos2d-x",
|
||||
"../../cocos2d-x/cocos",
|
||||
"../../cocos2d-x/external"
|
||||
],
|
||||
"copy_resources": [
|
||||
{
|
||||
"from": "../../../src",
|
||||
"to": "src"
|
||||
},
|
||||
{
|
||||
"from": "../../../res",
|
||||
"to": "res"
|
||||
},
|
||||
{
|
||||
"from": "../../../main.js",
|
||||
"to": ""
|
||||
}
|
||||
],
|
||||
"must_copy_resources": [
|
||||
{
|
||||
"from": "../../../config.json",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../../project.json",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../../script",
|
||||
"to": "script"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := cocos2djs_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libcocos2djs
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
../../Classes/AppDelegate.cpp \
|
||||
../../Classes/ide-support/SimpleConfigParser.cpp \
|
||||
../../Classes/ide-support/RuntimeJsImpl.cpp \
|
||||
hellojavascript/main.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cocos2d_js_static
|
||||
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
|
||||
$(call import-module,scripting/js-bindings/proj.android/prebuilt-mk)
|
||||
$(call import-module,tools/simulator/libsimulator/proj.android/prebuilt-mk)
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloJavascript", "HelloJavascript.vcxproj", "{3B0B58B1-2734-488E-A542-ECEC11EB2455}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3B0B58B1-2734-488E-A542-ECEC11EB2455}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3B0B58B1-2734-488E-A542-ECEC11EB2455}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3B0B58B1-2734-488E-A542-ECEC11EB2455}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3B0B58B1-2734-488E-A542-ECEC11EB2455}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"copy_resources": [
|
||||
{
|
||||
"from": "../../../src",
|
||||
"to": "src"
|
||||
},
|
||||
{
|
||||
"from": "../../../res",
|
||||
"to": "res"
|
||||
},
|
||||
{
|
||||
"from": "../../../main.js",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../../project.json",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../../config.json",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../Classes/ide-support/lang",
|
||||
"to": ""
|
||||
}
|
||||
],
|
||||
"must_copy_resources": [
|
||||
{
|
||||
"from": "../../../script",
|
||||
"to": "script"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#include "main.h"
|
||||
#include "SimulatorWin.h"
|
||||
#include <shellapi.h>
|
||||
|
||||
#pragma comment(lib,"libcocos2d.lib")
|
||||
#pragma comment(lib,"libjscocos2d.lib")
|
||||
#pragma comment(lib,"libbox2d.lib")
|
||||
#pragma comment(lib,"libSpine.lib")
|
||||
#pragma comment(lib,"libsimulator.lib")
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
auto simulator = SimulatorWin::getInstance();
|
||||
return simulator->run();
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// player.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
|
@ -0,0 +1,21 @@
|
|||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
|
||||
// C RunTime Header Files
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <memory.h>
|
||||
#include <tchar.h>
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
|
@ -0,0 +1,27 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Cocos2d-html5 Hello World test</title>
|
||||
<link rel="icon" type="image/GIF" href="res/favicon.ico"/>
|
||||
<meta name="apple-mobile-web-app-capable" content="yes"/>
|
||||
<meta name="full-screen" content="yes"/>
|
||||
<meta name="screen-orientation" content="portrait"/>
|
||||
<meta name="x5-fullscreen" content="true"/>
|
||||
<meta name="360-fullscreen" content="true"/>
|
||||
<style>
|
||||
body, canvas, div {
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body style="padding:0; margin: 0; background: #000;">
|
||||
<canvas id="gameCanvas" width="800" height="450"></canvas>
|
||||
<script src="frameworks/cocos2d-html5/CCBoot.js"></script>
|
||||
<script src="main.js"></script>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,59 @@
|
|||
/**
|
||||
* A brief explanation for "project.json":
|
||||
* Here is the content of project.json file, this is the global configuration for your game, you can modify it to customize some behavior.
|
||||
* The detail of each field is under it.
|
||||
{
|
||||
"project_type": "javascript",
|
||||
// "project_type" indicate the program language of your project, you can ignore this field
|
||||
|
||||
"debugMode" : 1,
|
||||
// "debugMode" possible values :
|
||||
// 0 - No message will be printed.
|
||||
// 1 - cc.error, cc.assert, cc.warn, cc.log will print in console.
|
||||
// 2 - cc.error, cc.assert, cc.warn will print in console.
|
||||
// 3 - cc.error, cc.assert will print in console.
|
||||
// 4 - cc.error, cc.assert, cc.warn, cc.log will print on canvas, available only on web.
|
||||
// 5 - cc.error, cc.assert, cc.warn will print on canvas, available only on web.
|
||||
// 6 - cc.error, cc.assert will print on canvas, available only on web.
|
||||
|
||||
"showFPS" : true,
|
||||
// Left bottom corner fps information will show when "showFPS" equals true, otherwise it will be hide.
|
||||
|
||||
"frameRate" : 60,
|
||||
// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
|
||||
|
||||
"id" : "gameCanvas",
|
||||
// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
|
||||
|
||||
"renderMode" : 0,
|
||||
// "renderMode" sets the renderer type, only useful on web :
|
||||
// 0 - Automatically chosen by engine
|
||||
// 1 - Forced to use canvas renderer
|
||||
// 2 - Forced to use WebGL renderer, but this will be ignored on mobile browsers
|
||||
|
||||
"engineDir" : "frameworks/cocos2d-html5/",
|
||||
// In debug mode, if you use the whole engine to develop your game, you should specify its relative path with "engineDir",
|
||||
// but if you are using a single engine file, you can ignore it.
|
||||
|
||||
"modules" : ["cocos2d"],
|
||||
// "modules" defines which modules you will need in your game, it's useful only on web,
|
||||
// using this can greatly reduce your game's resource size, and the cocos console tool can package your game with only the modules you set.
|
||||
// For details about modules definitions, you can refer to "../../frameworks/cocos2d-html5/modulesConfig.json".
|
||||
|
||||
"jsList" : [
|
||||
]
|
||||
// "jsList" sets the list of js files in your game.
|
||||
}
|
||||
*
|
||||
*/
|
||||
|
||||
cc.game.onStart = function(){
|
||||
cc.view.adjustViewPort(true);
|
||||
cc.view.setDesignResolutionSize(960, 640, cc.ResolutionPolicy.SHOW_ALL);
|
||||
cc.view.resizeWithBrowserSize(true);
|
||||
//load resources
|
||||
cc.LoaderScene.preload(g_resources, function () {
|
||||
cc.director.runScene(new HelloWorldScene());
|
||||
}, this);
|
||||
};
|
||||
cc.game.run();
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"project_type": "javascript",
|
||||
|
||||
"debugMode" : 1,
|
||||
"showFPS" : true,
|
||||
"frameRate" : 60,
|
||||
"id" : "gameCanvas",
|
||||
"renderMode" : 0,
|
||||
"engineDir":"frameworks/cocos2d-html5",
|
||||
|
||||
"modules" : ["cocos2d", "cocostudio"],
|
||||
|
||||
"jsList" : [
|
||||
"src/resource.js",
|
||||
"src/app.js"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
<Solution>
|
||||
<PropertyGroup Name="HelloJavascript" Version="2.1.0.0" Type="CocosStudio" />
|
||||
<SolutionFolder>
|
||||
<Group ctype="ResourceGroup">
|
||||
<RootFolder Name=".">
|
||||
<Project Name="MainScene.csd" />
|
||||
<Image Name="HelloWorld.png" />
|
||||
</RootFolder>
|
||||
</Group>
|
||||
</SolutionFolder>
|
||||
</Solution>
|
|
@ -0,0 +1 @@
|
|||
<Properties PublishDirectory="res" SolutionSize="960 * 640" DefaultSerializer="Serializer_FlatBuffers" CustomSerializer="Serializer_FlatBuffers" />
|
|
@ -0,0 +1,6 @@
|
|||
<UserData>
|
||||
<OpenedDocuments>
|
||||
<FilePathData Path="MainScene.csd" />
|
||||
</OpenedDocuments>
|
||||
<ActiveDocument Path="MainScene.csd" />
|
||||
</UserData>
|
After Width: | Height: | Size: 208 KiB |
|
@ -0,0 +1,29 @@
|
|||
<GameProjectFile>
|
||||
<PropertyGroup Type="Scene" Name="MainScene" ID="a2ee0952-26b5-49ae-8bf9-4f1d6279b798" Version="2.1.0.0" />
|
||||
<Content ctype="GameProjectContent">
|
||||
<Content>
|
||||
<Animation Duration="0" Speed="1.0000" />
|
||||
<ObjectData Name="Scene" FrameEvent="" RightMargin="-960.0000" TopMargin="-640.0000" ctype="SingleNodeObjectData">
|
||||
<Position X="0.0000" Y="0.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="960.0000" Y="640.0000" />
|
||||
<PrePosition X="0.0000" Y="0.0000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<Children>
|
||||
<NodeObjectData Name="Default" ActionTag="953446860" FrameEvent="" Tag="5" ObjectIndex="2" ctype="SpriteObjectData">
|
||||
<Position X="480.0000" Y="320.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="960.0000" Y="640.0000" />
|
||||
<PrePosition X="0.5000" Y="0.5000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<FileData Type="Normal" Path="HelloWorld.png" />
|
||||
</NodeObjectData>
|
||||
</Children>
|
||||
</ObjectData>
|
||||
</Content>
|
||||
</Content>
|
||||
</GameProjectFile>
|
After Width: | Height: | Size: 208 KiB |
|
@ -0,0 +1,85 @@
|
|||
{
|
||||
"ID": "a2ee0952-26b5-49ae-8bf9-4f1d6279b798",
|
||||
"Version": "2.1.0.0",
|
||||
"Type": "Scene",
|
||||
"Name": "MainScene",
|
||||
"Content": {
|
||||
"Content": {
|
||||
"Animation": {
|
||||
"Duration": 0,
|
||||
"Speed": 1.0,
|
||||
"Timelines": [],
|
||||
"ctype": "TimelineActionData"
|
||||
},
|
||||
"AnimationList": [],
|
||||
"ObjectData": {
|
||||
"PrePosition": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"PreSize": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"RightMargin": -960.0,
|
||||
"TopMargin": -640.0,
|
||||
"Children": [
|
||||
{
|
||||
"FileData": {
|
||||
"Type": "Normal",
|
||||
"Path": "HelloWorld.png"
|
||||
},
|
||||
"Tag": 5,
|
||||
"PrePosition": {
|
||||
"X": 0.5,
|
||||
"Y": 0.5
|
||||
},
|
||||
"PreSize": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"ActionTag": 953446860,
|
||||
"Position": {
|
||||
"X": 480.0,
|
||||
"Y": 320.0
|
||||
},
|
||||
"Scale": {
|
||||
"ScaleX": 1.0,
|
||||
"ScaleY": 1.0
|
||||
},
|
||||
"AnchorPoint": {
|
||||
"ScaleX": 0.5,
|
||||
"ScaleY": 0.5
|
||||
},
|
||||
"CColor": {},
|
||||
"Size": {
|
||||
"X": 960.0,
|
||||
"Y": 640.0
|
||||
},
|
||||
"FrameEvent": "",
|
||||
"Name": "Default",
|
||||
"ctype": "SpriteObjectData"
|
||||
}
|
||||
],
|
||||
"Position": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"Scale": {
|
||||
"ScaleX": 1.0,
|
||||
"ScaleY": 1.0
|
||||
},
|
||||
"AnchorPoint": {},
|
||||
"CColor": {},
|
||||
"Size": {
|
||||
"X": 960.0,
|
||||
"Y": 640.0
|
||||
},
|
||||
"FrameEvent": "",
|
||||
"Name": "Scene",
|
||||
"ctype": "SingleNodeObjectData"
|
||||
},
|
||||
"ctype": "GameProjectData"
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
<Solution>
|
||||
<PropertyGroup Name="HelloJavascript" Version="2.1.0.0" Type="CocosStudio" />
|
||||
<SolutionFolder>
|
||||
<Group ctype="ResourceGroup">
|
||||
<RootFolder Name=".">
|
||||
<Project Name="MainScene.csd" />
|
||||
<Image Name="HelloWorld.png" />
|
||||
</RootFolder>
|
||||
</Group>
|
||||
</SolutionFolder>
|
||||
</Solution>
|
|
@ -0,0 +1 @@
|
|||
<Properties publishHasCocos2dxCode="False" PublishDirectory="res" SolutionSize="640 * 960" DefaultSerializer="Serializer_FlatBuffers" CustomSerializer="Serializer_FlatBuffers" />
|
|
@ -0,0 +1,6 @@
|
|||
<UserData>
|
||||
<OpenedDocuments>
|
||||
<FilePathData Path="MainScene.csd" />
|
||||
</OpenedDocuments>
|
||||
<ActiveDocument Path="MainScene.csd" />
|
||||
</UserData>
|
After Width: | Height: | Size: 80 KiB |
|
@ -0,0 +1,29 @@
|
|||
<GameProjectFile>
|
||||
<PropertyGroup Type="Scene" Name="MainScene" ID="a2ee0952-26b5-49ae-8bf9-4f1d6279b798" Version="2.1.0.0" />
|
||||
<Content ctype="GameProjectContent">
|
||||
<Content>
|
||||
<Animation Duration="0" Speed="1.0000" />
|
||||
<ObjectData Name="Scene" FrameEvent="" ctype="SingleNodeObjectData">
|
||||
<Position X="0.0000" Y="0.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="640.0000" Y="960.0000" />
|
||||
<PrePosition X="0.0000" Y="0.0000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<Children>
|
||||
<NodeObjectData Name="Default" ActionTag="-620272433" FrameEvent="" Tag="5" ObjectIndex="3" ctype="SpriteObjectData">
|
||||
<Position X="320.0000" Y="480.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="640.0000" Y="960.0000" />
|
||||
<PrePosition X="0.5000" Y="0.5000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<FileData Type="Normal" Path="HelloWorld.png" />
|
||||
</NodeObjectData>
|
||||
</Children>
|
||||
</ObjectData>
|
||||
</Content>
|
||||
</Content>
|
||||
</GameProjectFile>
|
After Width: | Height: | Size: 75 KiB |
After Width: | Height: | Size: 190 KiB |
After Width: | Height: | Size: 369 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 80 KiB |
|
@ -0,0 +1,83 @@
|
|||
{
|
||||
"ID": "a2ee0952-26b5-49ae-8bf9-4f1d6279b798",
|
||||
"Version": "2.1.0.0",
|
||||
"Type": "Scene",
|
||||
"Name": "MainScene",
|
||||
"Content": {
|
||||
"Content": {
|
||||
"Animation": {
|
||||
"Duration": 0,
|
||||
"Speed": 1.0,
|
||||
"Timelines": [],
|
||||
"ctype": "TimelineActionData"
|
||||
},
|
||||
"AnimationList": [],
|
||||
"ObjectData": {
|
||||
"PrePosition": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"PreSize": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"Children": [
|
||||
{
|
||||
"FileData": {
|
||||
"Type": "Normal",
|
||||
"Path": "HelloWorld.png"
|
||||
},
|
||||
"Tag": 5,
|
||||
"PrePosition": {
|
||||
"X": 0.5,
|
||||
"Y": 0.5
|
||||
},
|
||||
"PreSize": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"ActionTag": -620272433,
|
||||
"Position": {
|
||||
"X": 320.0,
|
||||
"Y": 480.0
|
||||
},
|
||||
"Scale": {
|
||||
"ScaleX": 1.0,
|
||||
"ScaleY": 1.0
|
||||
},
|
||||
"AnchorPoint": {
|
||||
"ScaleX": 0.5,
|
||||
"ScaleY": 0.5
|
||||
},
|
||||
"CColor": {},
|
||||
"Size": {
|
||||
"X": 640.0,
|
||||
"Y": 960.0
|
||||
},
|
||||
"FrameEvent": "",
|
||||
"Name": "Default",
|
||||
"ctype": "SpriteObjectData"
|
||||
}
|
||||
],
|
||||
"Position": {
|
||||
"X": 0.0,
|
||||
"Y": 0.0
|
||||
},
|
||||
"Scale": {
|
||||
"ScaleX": 1.0,
|
||||
"ScaleY": 1.0
|
||||
},
|
||||
"AnchorPoint": {},
|
||||
"CColor": {},
|
||||
"Size": {
|
||||
"X": 640.0,
|
||||
"Y": 960.0
|
||||
},
|
||||
"FrameEvent": "",
|
||||
"Name": "Scene",
|
||||
"ctype": "SingleNodeObjectData"
|
||||
},
|
||||
"ctype": "GameProjectData"
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
var HelloWorldLayer = cc.Layer.extend({
|
||||
sprite:null,
|
||||
ctor:function () {
|
||||
//////////////////////////////
|
||||
// 1. super init first
|
||||
this._super();
|
||||
|
||||
/////////////////////////////
|
||||
// 2. add a menu item with "X" image, which is clicked to quit the program
|
||||
// you may modify it.
|
||||
// ask the window size
|
||||
var size = cc.winSize;
|
||||
|
||||
var mainscene = ccs.load(res.MainScene_json);
|
||||
this.addChild(mainscene.node);
|
||||
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
var HelloWorldScene = cc.Scene.extend({
|
||||
onEnter:function () {
|
||||
this._super();
|
||||
var layer = new HelloWorldLayer();
|
||||
this.addChild(layer);
|
||||
}
|
||||
});
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
var res = {
|
||||
HelloWorld_png : "res/HelloWorld.png",
|
||||
MainScene_json : "res/MainScene.json"
|
||||
};
|
||||
|
||||
var g_resources = [];
|
||||
for (var i in res) {
|
||||
g_resources.push(res[i]);
|
||||
}
|
|
@ -0,0 +1,152 @@
|
|||
{
|
||||
"do_default": {
|
||||
"exclude_from_template": [
|
||||
"frameworks/runtime-src",
|
||||
"res-landscape",
|
||||
"res-portrait"
|
||||
],
|
||||
"append_from_template": {
|
||||
"from": "res-landscape",
|
||||
"to": ""
|
||||
},
|
||||
"project_rename": {
|
||||
"src_project_name": "HelloLua",
|
||||
"files": [
|
||||
"PROJECT_NAME.ccs",
|
||||
"PROJECT_NAME.cfg",
|
||||
"PROJECT_NAME.udf"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name": {
|
||||
"src_project_name": "HelloLua",
|
||||
"files": [
|
||||
"config.json",
|
||||
".project",
|
||||
"PROJECT_NAME.ccs"
|
||||
]
|
||||
},
|
||||
"append_dir": [
|
||||
{
|
||||
"from": "cocos/scripting/lua-bindings/script",
|
||||
"to": "src/cocos",
|
||||
"exclude": []
|
||||
}
|
||||
]
|
||||
},
|
||||
"do_add_native_support": {
|
||||
"append_from_template": {
|
||||
"from": "frameworks/runtime-src",
|
||||
"to": "frameworks/runtime-src",
|
||||
"exclude": [
|
||||
"proj.android/bin",
|
||||
"proj.android/assets",
|
||||
"proj.ios_mac/HelloLua.xcodeproj/project.xcworkspace",
|
||||
"proj.ios_mac/HelloLua.xcodeproj/xcuserdata",
|
||||
"proj.win32/Debug.win32",
|
||||
"proj.win32/Release.win32",
|
||||
"proj.win32/HelloLua.sdf"
|
||||
]
|
||||
},
|
||||
"project_rename": {
|
||||
"src_project_name": "HelloLua",
|
||||
"files": [
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.filters",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.user",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.sln",
|
||||
"frameworks/runtime-src/proj.ios_mac/PROJECT_NAME.xcodeproj"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name": {
|
||||
"src_project_name": "HelloLua",
|
||||
"files": [
|
||||
"config.json",
|
||||
".project",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.filters",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.vcxproj.user",
|
||||
"frameworks/runtime-src/proj.win32/PROJECT_NAME.sln",
|
||||
"frameworks/runtime-src/proj.win32/main.cpp",
|
||||
"frameworks/runtime-src/proj.android/.project",
|
||||
"frameworks/runtime-src/proj.android/AndroidManifest.xml",
|
||||
"frameworks/runtime-src/proj.android/build.xml",
|
||||
"frameworks/runtime-src/proj.android/res/values/strings.xml",
|
||||
"frameworks/runtime-src/proj.ios_mac/ios/main.m",
|
||||
"frameworks/runtime-src/proj.ios_mac/ios/Prefix.pch",
|
||||
"frameworks/runtime-src/proj.ios_mac/mac/SimulatorApp.mm",
|
||||
"frameworks/runtime-src/proj.ios_mac/PROJECT_NAME.xcodeproj/project.pbxproj",
|
||||
"frameworks/runtime-src/Classes/AppDelegate.cpp"
|
||||
]
|
||||
},
|
||||
"project_replace_package_name": {
|
||||
"src_package_name": "org.cocos2dx.hellolua",
|
||||
"files": [
|
||||
"frameworks/runtime-src/proj.android/AndroidManifest.xml"
|
||||
]
|
||||
},
|
||||
"project_replace_mac_bundleid": {
|
||||
"src_bundle_id": "org.cocos2dx.hellolua",
|
||||
"files": [
|
||||
"frameworks/runtime-src/proj.ios_mac/mac/Info.plist"
|
||||
]
|
||||
},
|
||||
"project_replace_ios_bundleid": {
|
||||
"src_bundle_id": "org.cocos2dx.hellolua",
|
||||
"files": [
|
||||
"frameworks/runtime-src/proj.ios_mac/ios/Info.plist"
|
||||
]
|
||||
}
|
||||
},
|
||||
"change_orientation": {
|
||||
"append_from_template": {
|
||||
"from": "res-portrait",
|
||||
"to": ""
|
||||
},
|
||||
"modify_files": [
|
||||
{
|
||||
"file_path": "config.json",
|
||||
"pattern": "\\\"isLandscape\\\"\\s*:.*,",
|
||||
"replace_string": "\"isLandscape\": false,"
|
||||
},
|
||||
{
|
||||
"file_path": "src/config.lua",
|
||||
"pattern": "width\\s*=.*,",
|
||||
"replace_string": "width = 640,"
|
||||
},
|
||||
{
|
||||
"file_path": "src/config.lua",
|
||||
"pattern": "height\\s*=.*,",
|
||||
"replace_string": "height = 960,"
|
||||
},
|
||||
{
|
||||
"file_path": "frameworks/runtime-src/proj.ios_mac/ios/Info.plist",
|
||||
"pattern": "UIInterfaceOrientationLandscapeRight",
|
||||
"replace_string": "UIInterfaceOrientationPortrait"
|
||||
},
|
||||
{
|
||||
"file_path": "frameworks/runtime-src/proj.ios_mac/ios/Info.plist",
|
||||
"pattern": "UIInterfaceOrientationLandscapeLeft",
|
||||
"replace_string": "UIInterfaceOrientationPortraitUpsideDown"
|
||||
},
|
||||
{
|
||||
"file_path": "frameworks/runtime-src/proj.android/AndroidManifest.xml",
|
||||
"pattern": "android:screenOrientation=\\\".*\\\"",
|
||||
"replace_string": "android:screenOrientation=\"portrait\""
|
||||
}
|
||||
],
|
||||
"project_rename":{
|
||||
"src_project_name":"HelloLua",
|
||||
"files":[
|
||||
"PROJECT_NAME.ccs",
|
||||
"PROJECT_NAME.cfg",
|
||||
"PROJECT_NAME.udf"
|
||||
]
|
||||
},
|
||||
"project_replace_project_name":{
|
||||
"src_project_name":"HelloLua",
|
||||
"files":[
|
||||
"PROJECT_NAME.ccs"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := cocos2dlua_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libcocos2dlua
|
||||
|
||||
FILE_LIST := hellolua/main.cpp
|
||||
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
|
||||
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.cpp)
|
||||
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.c)
|
||||
|
||||
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
|
||||
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,scripting/lua-bindings/proj.android/prebuilt-mk)
|
||||
$(call import-module,tools/simulator/libsimulator/proj.android/prebuilt-mk)
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,21 @@
|
|||
#include "main.h"
|
||||
#include "SimulatorWin.h"
|
||||
#include <shellapi.h>
|
||||
|
||||
#pragma comment(lib,"libcocos2d.lib")
|
||||
#pragma comment(lib,"libluacocos2d.lib")
|
||||
#pragma comment(lib,"libbox2d.lib")
|
||||
#pragma comment(lib,"libSpine.lib")
|
||||
#pragma comment(lib,"libsimulator.lib")
|
||||
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
auto simulator = SimulatorWin::getInstance();
|
||||
return simulator->run();
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
<Solution>
|
||||
<PropertyGroup Name="HelloLua" Version="2.1.0.0" Type="CocosStudio" />
|
||||
<SolutionFolder>
|
||||
<Group ctype="ResourceGroup">
|
||||
<RootFolder Name=".">
|
||||
<Project Name="MainScene.csd" />
|
||||
<Image Name="HelloWorld.png" />
|
||||
</RootFolder>
|
||||
</Group>
|
||||
</SolutionFolder>
|
||||
</Solution>
|
|
@ -0,0 +1 @@
|
|||
<Properties PublishDirectory="res" SolutionSize="960 * 640" DefaultSerializer="Serializer_FlatBuffers" CustomSerializer="Serializer_FlatBuffers" />
|
|
@ -0,0 +1,6 @@
|
|||
<UserData>
|
||||
<OpenedDocuments>
|
||||
<FilePathData Path="MainScene.csd" />
|
||||
</OpenedDocuments>
|
||||
<ActiveDocument Path="MainScene.csd" />
|
||||
</UserData>
|
After Width: | Height: | Size: 208 KiB |
|
@ -0,0 +1,29 @@
|
|||
<GameProjectFile>
|
||||
<PropertyGroup Type="Scene" Name="MainScene" ID="a2ee0952-26b5-49ae-8bf9-4f1d6279b798" Version="2.1.0.0" />
|
||||
<Content ctype="GameProjectContent">
|
||||
<Content>
|
||||
<Animation Duration="0" Speed="1.0000" />
|
||||
<ObjectData Name="Scene" FrameEvent="" RightMargin="-960.0000" TopMargin="-640.0000" ctype="SingleNodeObjectData">
|
||||
<Position X="0.0000" Y="0.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="960.0000" Y="640.0000" />
|
||||
<PrePosition X="0.0000" Y="0.0000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<Children>
|
||||
<NodeObjectData Name="Default" ActionTag="953446860" FrameEvent="" Tag="5" ObjectIndex="2" ctype="SpriteObjectData">
|
||||
<Position X="480.0000" Y="320.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="960.0000" Y="640.0000" />
|
||||
<PrePosition X="0.5000" Y="0.5000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<FileData Type="Normal" Path="HelloWorld.png" />
|
||||
</NodeObjectData>
|
||||
</Children>
|
||||
</ObjectData>
|
||||
</Content>
|
||||
</Content>
|
||||
</GameProjectFile>
|
After Width: | Height: | Size: 208 KiB |
|
@ -0,0 +1,11 @@
|
|||
<Solution>
|
||||
<PropertyGroup Name="HelloLua" Version="2.1.0.0" Type="CocosStudio" />
|
||||
<SolutionFolder>
|
||||
<Group ctype="ResourceGroup">
|
||||
<RootFolder Name=".">
|
||||
<Project Name="MainScene.csd" />
|
||||
<Image Name="HelloWorld.png" />
|
||||
</RootFolder>
|
||||
</Group>
|
||||
</SolutionFolder>
|
||||
</Solution>
|
|
@ -0,0 +1 @@
|
|||
<Properties publishHasCocos2dxCode="False" PublishDirectory="res" SolutionSize="640 * 960" DefaultSerializer="Serializer_FlatBuffers" CustomSerializer="Serializer_FlatBuffers" />
|
|
@ -0,0 +1,6 @@
|
|||
<UserData>
|
||||
<OpenedDocuments>
|
||||
<FilePathData Path="MainScene.csd" />
|
||||
</OpenedDocuments>
|
||||
<ActiveDocument Path="MainScene.csd" />
|
||||
</UserData>
|
After Width: | Height: | Size: 80 KiB |
|
@ -0,0 +1,29 @@
|
|||
<GameProjectFile>
|
||||
<PropertyGroup Type="Scene" Name="MainScene" ID="a2ee0952-26b5-49ae-8bf9-4f1d6279b798" Version="2.1.0.0" />
|
||||
<Content ctype="GameProjectContent">
|
||||
<Content>
|
||||
<Animation Duration="0" Speed="1.0000" />
|
||||
<ObjectData Name="Scene" FrameEvent="" ctype="SingleNodeObjectData">
|
||||
<Position X="0.0000" Y="0.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="640.0000" Y="960.0000" />
|
||||
<PrePosition X="0.0000" Y="0.0000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<Children>
|
||||
<NodeObjectData Name="Default" ActionTag="-620272433" FrameEvent="" Tag="5" ObjectIndex="3" ctype="SpriteObjectData">
|
||||
<Position X="320.0000" Y="480.0000" />
|
||||
<Scale ScaleX="1.0000" ScaleY="1.0000" />
|
||||
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
|
||||
<CColor A="255" R="255" G="255" B="255" />
|
||||
<Size X="640.0000" Y="960.0000" />
|
||||
<PrePosition X="0.5000" Y="0.5000" />
|
||||
<PreSize X="0.0000" Y="0.0000" />
|
||||
<FileData Type="Normal" Path="HelloWorld.png" />
|
||||
</NodeObjectData>
|
||||
</Children>
|
||||
</ObjectData>
|
||||
</Content>
|
||||
</Content>
|
||||
</GameProjectFile>
|
After Width: | Height: | Size: 75 KiB |
After Width: | Height: | Size: 190 KiB |
After Width: | Height: | Size: 369 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 80 KiB |
|
@ -0,0 +1,8 @@
|
|||
|
||||
local MyApp = class("MyApp", cc.load("mvc").AppBase)
|
||||
|
||||
function MyApp:onCreate()
|
||||
math.randomseed(os.time())
|
||||
end
|
||||
|
||||
return MyApp
|
|
@ -0,0 +1,10 @@
|
|||
|
||||
local MainScene = class("MainScene", cc.load("mvc").ViewBase)
|
||||
|
||||
MainScene.RESOURCE_FILENAME = "MainScene.csb"
|
||||
|
||||
function MainScene:onCreate()
|
||||
printf("resource node = %s", tostring(self:getResourceNode()))
|
||||
end
|
||||
|
||||
return MainScene
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
-- 0 - disable debug info, 1 - less debug info, 2 - verbose debug info
|
||||
DEBUG = 2
|
||||
|
||||
-- use framework, will disable all deprecated API, false - use legacy API
|
||||
CC_USE_FRAMEWORK = true
|
||||
|
||||
-- show FPS on screen
|
||||
CC_SHOW_FPS = true
|
||||
|
||||
-- disable create unexpected global variable
|
||||
CC_DISABLE_GLOBAL = true
|
||||
|
||||
-- for module display
|
||||
CC_DESIGN_RESOLUTION = {
|
||||
width = 960,
|
||||
height = 640,
|
||||
autoscale = "SHOW_ALL",
|
||||
callback = function(framesize)
|
||||
local ratio = framesize.width / framesize.height
|
||||
if ratio <= 1.34 then
|
||||
-- iPad 768*1024(1536*2048) is 4:3 screen
|
||||
return {autoscale = "SHOW_ALL"}
|
||||
end
|
||||
end
|
||||
}
|