Skip class Sprite3DMaterialCache in lua binding.

This commit is contained in:
boyu0 2014-07-09 12:59:01 +08:00
parent a25a54d162
commit 8f6e05bbf5
1 changed files with 2 additions and 1 deletions

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@ -129,7 +129,8 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
Mesh::[create],
Sprite3D::[getSkin],
Animation3D::[getBoneCurveByName],
Animation3DCache::[*]
Animation3DCache::[*],
Sprite3DMaterialCache::[*]
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
ProgressTimer::[setReverseProgress=setReverseDirection],