mirror of https://github.com/axmolengine/axmol.git
Skip class Sprite3DMaterialCache in lua binding.
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@ -129,7 +129,8 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
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Mesh::[create],
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Sprite3D::[getSkin],
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Animation3D::[getBoneCurveByName],
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Animation3DCache::[*]
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Animation3DCache::[*],
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Sprite3DMaterialCache::[*]
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rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
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ProgressTimer::[setReverseProgress=setReverseDirection],
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