mirror of https://github.com/axmolengine/axmol.git
Compiles on windows, sort of
This commit is contained in:
parent
63c7c6a05c
commit
8f71e65482
|
@ -235,6 +235,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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|||
<ClCompile Include="..\renderer\CCBatchCommand.cpp" />
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||||
<ClCompile Include="..\renderer\CCCustomCommand.cpp" />
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||||
<ClCompile Include="..\renderer\CCGLProgram.cpp" />
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||||
<ClCompile Include="..\renderer\CCGLProgramCache.cpp" />
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||||
<ClCompile Include="..\renderer\CCGLProgramState.cpp" />
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||||
<ClCompile Include="..\renderer\CCGLProgramStateCache.cpp" />
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||||
<ClCompile Include="..\renderer\ccGLStateCache.cpp" />
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||||
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@ -242,7 +243,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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|||
<ClCompile Include="..\renderer\CCQuadCommand.cpp" />
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||||
<ClCompile Include="..\renderer\CCRenderCommand.cpp" />
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||||
<ClCompile Include="..\renderer\CCRenderer.cpp" />
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||||
<ClCompile Include="..\renderer\CCShaderCache.cpp" />
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||||
<ClCompile Include="..\renderer\ccShaders.cpp" />
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||||
<ClCompile Include="CCAction.cpp" />
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||||
<ClCompile Include="CCActionCamera.cpp" />
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||||
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@ -413,6 +413,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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|||
<ClInclude Include="..\renderer\CCBatchCommand.h" />
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||||
<ClInclude Include="..\renderer\CCCustomCommand.h" />
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||||
<ClInclude Include="..\renderer\CCGLProgram.h" />
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||||
<ClInclude Include="..\renderer\CCGLProgramCache.h" />
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||||
<ClInclude Include="..\renderer\CCGLProgramState.h" />
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||||
<ClInclude Include="..\renderer\CCGLProgramStateCache.h" />
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||||
<ClInclude Include="..\renderer\ccGLStateCache.h" />
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||||
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@ -421,30 +422,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClInclude Include="..\renderer\CCRenderCommand.h" />
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||||
<ClInclude Include="..\renderer\CCRenderCommandPool.h" />
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||||
<ClInclude Include="..\renderer\CCRenderer.h" />
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||||
<ClInclude Include="..\renderer\CCShaderCache.h" />
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||||
<ClInclude Include="..\renderer\ccShaders.h" />
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||||
<ClInclude Include="..\renderer\ccShader_Label_frag_df.h" />
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||||
<ClInclude Include="..\renderer\ccShader_Label_frag_df_glow.h" />
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<ClInclude Include="..\renderer\ccShader_Label_frag_normal.h" />
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||||
<ClInclude Include="..\renderer\ccShader_Label_frag_outline.h" />
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<ClInclude Include="..\renderer\ccShader_Label_vert.h" />
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||||
<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_vert.h" />
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||||
<ClInclude Include="..\renderer\ccShader_PositionColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionColor_vert.h" />
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||||
<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColorAlphaTest_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_vert.h" />
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<ClInclude Include="..\renderer\ccShader_PositionTexture_vert.h" />
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<ClInclude Include="..\renderer\ccShader_Position_uColor_frag.h" />
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<ClInclude Include="..\renderer\ccShader_Position_uColor_vert.h" />
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<ClInclude Include="CCAction.h" />
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<ClInclude Include="CCActionCamera.h" />
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<ClInclude Include="CCActionCatmullRom.h" />
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@ -549,6 +527,25 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<None Include="..\math\Vector2.inl" />
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<None Include="..\math\Vector3.inl" />
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||||
<None Include="..\math\Vector4.inl" />
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||||
<None Include="..\renderer\ccShader_Label.vert" />
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<None Include="..\renderer\ccShader_Label_df.frag" />
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<None Include="..\renderer\ccShader_Label_df_glow.frag" />
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<None Include="..\renderer\ccShader_Label_normal.frag" />
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<None Include="..\renderer\ccShader_Label_outline.frag" />
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<None Include="..\renderer\ccShader_PositionColor.frag" />
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<None Include="..\renderer\ccShader_PositionColor.vert" />
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<None Include="..\renderer\ccShader_PositionColorLengthTexture.frag" />
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<None Include="..\renderer\ccShader_PositionColorLengthTexture.vert" />
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<None Include="..\renderer\ccShader_PositionTexture.frag" />
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<None Include="..\renderer\ccShader_PositionTexture.vert" />
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<None Include="..\renderer\ccShader_PositionTextureA8Color.frag" />
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<None Include="..\renderer\ccShader_PositionTextureA8Color.vert" />
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<None Include="..\renderer\ccShader_PositionTextureColor.frag" />
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<None Include="..\renderer\ccShader_PositionTextureColor.vert" />
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<None Include="..\renderer\ccShader_PositionTexture_uColor.frag" />
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<None Include="..\renderer\ccShader_PositionTexture_uColor.vert" />
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<None Include="..\renderer\ccShader_Position_uColor.frag" />
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<None Include="..\renderer\ccShader_Position_uColor.vert" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -100,8 +100,8 @@
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<Filter Include="math">
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||||
<UniqueIdentifier>{02a21a86-8f65-441b-ae13-11dec1c45ee5}</UniqueIdentifier>
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||||
</Filter>
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||||
<Filter Include="renderer\Shaders">
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||||
<UniqueIdentifier>{406577df-e0cd-4148-8e00-9bc159e0a799}</UniqueIdentifier>
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||||
<Filter Include="renderer\shaders">
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||||
<UniqueIdentifier>{438e71df-3684-4619-9659-10e07ed6cd62}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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@ -576,10 +576,10 @@
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<ClCompile Include="..\renderer\ccGLStateCache.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="..\renderer\CCShaderCache.cpp">
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<ClCompile Include="..\renderer\ccShaders.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="..\renderer\ccShaders.cpp">
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<ClCompile Include="..\renderer\CCGLProgramCache.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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</ItemGroup>
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@ -1115,72 +1115,6 @@
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<ClInclude Include="..\renderer\CCGLProgramStateCache.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_df.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_df_glow.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_normal.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_frag_outline.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Label_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Position_uColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_Position_uColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionColorLengthTexture_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTexture_frag.h">
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<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTexture_uColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTexture_vert.h">
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<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_frag.h">
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||||
<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureA8Color_vert.h">
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<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_frag.h">
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<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_frag.h">
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<Filter>renderer\Shaders</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_noMVP_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColor_vert.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\ccShader_PositionTextureColorAlphaTest_frag.h">
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<Filter>renderer\Shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\CCGLProgram.h">
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<Filter>renderer</Filter>
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</ClInclude>
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@ -1190,10 +1124,10 @@
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<ClInclude Include="..\renderer\ccGLStateCache.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\renderer\CCShaderCache.h">
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<ClInclude Include="..\renderer\ccShaders.h">
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<Filter>renderer</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\renderer\ccShaders.h">
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<ClInclude Include="..\renderer\CCGLProgramCache.h">
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<Filter>renderer</Filter>
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</ClInclude>
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||||
</ItemGroup>
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@ -1224,5 +1158,62 @@
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<None Include="..\math\Vector4.inl">
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<Filter>math</Filter>
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</None>
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||||
<None Include="..\renderer\ccShader_PositionTextureA8Color.frag">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionTextureA8Color.vert">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionTextureColor.frag">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionTextureColor.vert">
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<Filter>renderer\shaders</Filter>
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||||
</None>
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<None Include="..\renderer\ccShader_Label.vert">
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<Filter>renderer\shaders</Filter>
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||||
</None>
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<None Include="..\renderer\ccShader_Label_df.frag">
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<Filter>renderer\shaders</Filter>
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||||
</None>
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||||
<None Include="..\renderer\ccShader_Label_df_glow.frag">
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<Filter>renderer\shaders</Filter>
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||||
</None>
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||||
<None Include="..\renderer\ccShader_Label_normal.frag">
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||||
<Filter>renderer\shaders</Filter>
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||||
</None>
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||||
<None Include="..\renderer\ccShader_Label_outline.frag">
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||||
<Filter>renderer\shaders</Filter>
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||||
</None>
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<None Include="..\renderer\ccShader_Position_uColor.frag">
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<Filter>renderer\shaders</Filter>
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||||
</None>
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<None Include="..\renderer\ccShader_Position_uColor.vert">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionColor.frag">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionColor.vert">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionColorLengthTexture.frag">
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<Filter>renderer\shaders</Filter>
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</None>
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||||
<None Include="..\renderer\ccShader_PositionColorLengthTexture.vert">
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<Filter>renderer\shaders</Filter>
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||||
</None>
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<None Include="..\renderer\ccShader_PositionTexture.frag">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionTexture.vert">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionTexture_uColor.frag">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\renderer\ccShader_PositionTexture_uColor.vert">
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<Filter>renderer\shaders</Filter>
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||||
</None>
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||||
</ItemGroup>
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||||
</Project>
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@ -29,13 +29,13 @@ attribute vec4 a_position;
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attribute vec2 a_texCoord;
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attribute vec4 a_color;
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#ifdef GL_ES
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#ifdef GL_ES\n
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varying lowp vec4 v_fragmentColor;
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varying mediump vec2 v_texCoord;
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#else
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#else\n
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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#endif
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#endif\n
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void main()
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{
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@ -1,8 +1,8 @@
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const char* ccLabelDistanceFieldNormal_frag = STRINGIFY(
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#ifdef GL_ES
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#ifdef GL_ES\n
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precision lowp float;
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#endif
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#endif\n
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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@ -1,8 +1,8 @@
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const char* ccLabelDistanceFieldGlow_frag = STRINGIFY(
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#ifdef GL_ES
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#ifdef GL_ES\n
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precision lowp float;
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#endif
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#endif\n
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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@ -24,9 +24,9 @@
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*/
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const char* ccLabelNormal_frag = STRINGIFY(
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#ifdef GL_ES
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#ifdef GL_ES\n
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precision lowp float;
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#endif
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#endif\n
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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@ -1,7 +1,7 @@
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const char* ccLabelOutline_frag = STRINGIFY(
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#ifdef GL_ES
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#ifdef GL_ES\n
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precision lowp float;
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#endif
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#endif\n
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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@ -25,9 +25,9 @@
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const char* ccPositionColor_frag = STRINGIFY(
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#ifdef GL_ES
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#ifdef GL_ES\n
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precision lowp float;
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#endif
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#endif\n
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varying vec4 v_fragmentColor;
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@ -28,11 +28,11 @@ const char* ccPositionColor_vert = STRINGIFY(
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attribute vec4 a_position;
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attribute vec4 a_color;
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#ifdef GL_ES
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#ifdef GL_ES\n
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varying lowp vec4 v_fragmentColor;
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#else
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#else\n
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varying vec4 v_fragmentColor;
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#endif
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||||
#endif\n
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||||
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||||
void main()
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||||
{
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@ -21,22 +21,22 @@
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const char* ccPositionColorLengthTexture_frag = STRINGIFY(
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#ifdef GL_ES
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||||
#ifdef GL_ES\n
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||||
// #extension GL_OES_standard_derivatives : enable
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\n
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varying mediump vec4 v_color;
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varying mediump vec2 v_texcoord;
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||||
#else
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||||
#else\n
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||||
varying vec4 v_color;
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||||
varying vec2 v_texcoord;
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||||
#endif
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||||
#endif\n
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||||
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||||
void main()
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{
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// #if defined GL_OES_standard_derivatives
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// gl_FragColor = v_color*smoothstep(0.0, length(fwidth(v_texcoord)), 1.0 - length(v_texcoord));
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// #else
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// #else\n
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gl_FragColor = v_color*step(0.0, 1.0 - length(v_texcoord));
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// #endif
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// #endif\n
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}
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);
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@ -21,7 +21,7 @@
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||||
const char* ccPositionColorLengthTexture_vert = STRINGIFY(
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||||
#ifdef GL_ES
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||||
#ifdef GL_ES\n
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||||
attribute mediump vec4 a_position;
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||||
attribute mediump vec2 a_texcoord;
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||||
attribute mediump vec4 a_color;
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||||
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@ -29,7 +29,7 @@ attribute mediump vec4 a_color;
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varying mediump vec4 v_color;
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||||
varying mediump vec2 v_texcoord;
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||||
|
||||
#else
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||||
#else\n
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||||
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||||
attribute vec4 a_position;
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||||
attribute vec2 a_texcoord;
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||||
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@ -37,7 +37,7 @@ attribute vec4 a_color;
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|||
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||||
varying vec4 v_color;
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varying vec2 v_texcoord;
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||||
#endif
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||||
#endif\n
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||||
|
||||
void main()
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||||
{
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||||
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@ -25,9 +25,9 @@
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|||
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||||
const char* ccPositionTexture_frag = STRINGIFY(
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||||
|
||||
#ifdef GL_ES
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||||
#ifdef GL_ES\n
|
||||
precision lowp float;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
varying vec2 v_texCoord;
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||||
uniform sampler2D CC_Texture0;
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||||
|
|
|
@ -28,11 +28,11 @@ const char* ccPositionTexture_vert = STRINGIFY(
|
|||
attribute vec4 a_position;
|
||||
attribute vec2 a_texCoord;
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_ES\n
|
||||
varying mediump vec2 v_texCoord;
|
||||
#else
|
||||
#else\n
|
||||
varying vec2 v_texCoord;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
|
@ -25,9 +25,9 @@
|
|||
|
||||
const char* ccPositionTextureA8Color_frag = STRINGIFY(
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_ES\n
|
||||
precision lowp float;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
varying vec4 v_fragmentColor;
|
||||
varying vec2 v_texCoord;
|
||||
|
|
|
@ -29,13 +29,13 @@ attribute vec4 a_position;
|
|||
attribute vec2 a_texCoord;
|
||||
attribute vec4 a_color;
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_ES\n
|
||||
varying lowp vec4 v_fragmentColor;
|
||||
varying mediump vec2 v_texCoord;
|
||||
#else
|
||||
#else\n
|
||||
varying vec4 v_fragmentColor;
|
||||
varying vec2 v_texCoord;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
|
@ -24,9 +24,9 @@
|
|||
*/
|
||||
|
||||
const char* ccPositionTextureColor_frag = STRINGIFY(
|
||||
#ifdef GL_ES
|
||||
\n#ifdef GL_ES\n
|
||||
precision lowp float;
|
||||
#endif
|
||||
\n#endif\n
|
||||
|
||||
varying vec4 v_fragmentColor;
|
||||
varying vec2 v_texCoord;
|
||||
|
|
|
@ -28,13 +28,13 @@ attribute vec4 a_position;
|
|||
attribute vec2 a_texCoord;
|
||||
attribute vec4 a_color;
|
||||
|
||||
#ifdef GL_ES
|
||||
\n#ifdef GL_ES\n
|
||||
varying lowp vec4 v_fragmentColor;
|
||||
varying mediump vec2 v_texCoord;
|
||||
#else
|
||||
\n#else\n
|
||||
varying vec4 v_fragmentColor;
|
||||
varying vec2 v_texCoord;
|
||||
#endif
|
||||
\n#endif\n
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
|
@ -25,9 +25,9 @@
|
|||
|
||||
const char* ccPositionTexture_uColor_frag = STRINGIFY(
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_ES\n
|
||||
precision lowp float;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
uniform vec4 u_color;
|
||||
|
||||
|
|
|
@ -28,11 +28,11 @@ const char* ccPositionTexture_uColor_vert = STRINGIFY(
|
|||
attribute vec4 a_position;
|
||||
attribute vec2 a_texCoord;
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_ES\n
|
||||
varying mediump vec2 v_texCoord;
|
||||
#else
|
||||
#else\n
|
||||
varying vec2 v_texCoord;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
|
@ -25,9 +25,9 @@
|
|||
|
||||
const char* ccPosition_uColor_frag = STRINGIFY(
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_ES\n
|
||||
precision lowp float;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
varying vec4 v_fragmentColor;
|
||||
|
||||
|
|
|
@ -29,11 +29,11 @@ attribute vec4 a_position;
|
|||
uniform vec4 u_color;
|
||||
uniform float u_pointSize;
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_ES\n
|
||||
varying lowp vec4 v_fragmentColor;
|
||||
#else
|
||||
#else\n
|
||||
varying vec4 v_fragmentColor;
|
||||
#endif
|
||||
#endif\n
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue