mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
This commit is contained in:
commit
90907f451e
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@ -19,6 +19,7 @@ cocos2d-x-3.2 ???
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[FIX] Lua-binding: Add xxtea encrypt support
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[FIX] Lua-binding: Add xxtea encrypt support
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[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
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[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
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[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
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[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
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[FIX] Node: _orderOfArrival is set to 0 after visit
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[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
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[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
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[FIX] Repeat: will run one more over in rare situations
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[FIX] Repeat: will run one more over in rare situations
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[FIX] Scale9Sprite: support culling
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[FIX] Scale9Sprite: support culling
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@ -69,6 +69,13 @@ SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect,
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return spriteFrame;
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return spriteFrame;
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}
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}
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SpriteFrame::SpriteFrame(void)
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: _rotated(false)
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, _texture(nullptr)
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{
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}
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bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect)
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bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect)
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{
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{
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Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);
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Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);
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@ -75,34 +75,6 @@ public:
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The originalSize is the size in points of the frame before being trimmed.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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*/
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static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
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static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~SpriteFrame(void);
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/** Initializes a SpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
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/** Initializes a SpriteFrame with a texture filename, rect in points;
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTextureFilename(const std::string& filename, const Rect& rect);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in pixels of the frame before being trimmed.
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@since v1.1
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*/
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bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
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// attributes
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// attributes
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inline const Rect& getRectInPixels() const { return _rectInPixels; }
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inline const Rect& getRectInPixels() const { return _rectInPixels; }
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@ -142,6 +114,39 @@ public:
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// Overrides
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// Overrides
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virtual SpriteFrame *clone() const override;
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virtual SpriteFrame *clone() const override;
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @lua NA
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*/
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SpriteFrame(void);
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/**
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* @lua NA
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*/
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virtual ~SpriteFrame(void);
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/** Initializes a SpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
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/** Initializes a SpriteFrame with a texture filename, rect in points;
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTextureFilename(const std::string& filename, const Rect& rect);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in pixels of the frame before being trimmed.
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@since v1.1
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*/
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bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
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protected:
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protected:
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Vec2 _offset;
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Vec2 _offset;
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Size _originalSize;
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Size _originalSize;
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@ -132,13 +132,12 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
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ow = abs(ow);
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ow = abs(ow);
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oh = abs(oh);
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oh = abs(oh);
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// create frame
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// create frame
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spriteFrame = new SpriteFrame();
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spriteFrame = SpriteFrame::createWithTexture(texture,
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spriteFrame->initWithTexture(texture,
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Rect(x, y, w, h),
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Rect(x, y, w, h),
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false,
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false,
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Vec2(ox, oy),
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Vec2(ox, oy),
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Size((float)ow, (float)oh)
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Size((float)ow, (float)oh)
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);
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);
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}
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}
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else if(format == 1 || format == 2)
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else if(format == 1 || format == 2)
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{
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{
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@ -155,13 +154,12 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
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Size sourceSize = SizeFromString(frameDict["sourceSize"].asString());
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Size sourceSize = SizeFromString(frameDict["sourceSize"].asString());
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// create frame
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// create frame
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spriteFrame = new SpriteFrame();
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spriteFrame = SpriteFrame::createWithTexture(texture,
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spriteFrame->initWithTexture(texture,
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frame,
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frame,
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rotated,
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rotated,
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offset,
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offset,
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sourceSize
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sourceSize
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);
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);
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}
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}
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else if (format == 3)
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else if (format == 3)
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{
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{
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@ -186,17 +184,15 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
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}
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}
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// create frame
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// create frame
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spriteFrame = new SpriteFrame();
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spriteFrame = SpriteFrame::createWithTexture(texture,
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spriteFrame->initWithTexture(texture,
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Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
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Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
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textureRotated,
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textureRotated,
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spriteOffset,
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spriteOffset,
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spriteSourceSize);
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spriteSourceSize);
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}
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}
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// add sprite frame
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// add sprite frame
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_spriteFrames.insert(spriteFrameName, spriteFrame);
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_spriteFrames.insert(spriteFrameName, spriteFrame);
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spriteFrame->release();
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}
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}
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}
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}
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