Merge pull request #778 from minggo/gles20

implement ActionsProgressTest and run ok on win32
This commit is contained in:
minggo 2012-03-19 03:56:11 -07:00
commit 910a937732
10 changed files with 547 additions and 256 deletions

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@ -119,6 +119,8 @@ protected:
bool m_bReverseDirection; bool m_bReverseDirection;
private:
CCProgressTimer();
}; };
} }

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@ -86,6 +86,7 @@ THE SOFTWARE.
#include "CCTouchDispatcher.h" #include "CCTouchDispatcher.h"
#include "CCDrawingPrimitives.h" #include "CCDrawingPrimitives.h"
#include "CCScheduler.h" #include "CCScheduler.h"
#include "CCProgressTimer.h"
// havn't implement on wophone // havn't implement on wophone
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WOPHONE) #if (CC_TARGET_PLATFORM != CC_PLATFORM_WOPHONE)

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@ -44,6 +44,18 @@ NS_CC_BEGIN
// kProgressTextureCoords holds points {0,1} {0,0} {1,0} {1,1} we can represent it as bits // kProgressTextureCoords holds points {0,1} {0,0} {1,0} {1,1} we can represent it as bits
const char kCCProgressTextureCoords = 0x4b; const char kCCProgressTextureCoords = 0x4b;
CCProgressTimer::CCProgressTimer()
:m_eType(kCCProgressTimerTypeRadial)
,m_fPercentage(0.0f)
,m_pSprite(NULL)
,m_nVertexDataCount(0)
,m_pVertexData(NULL)
,m_tMidpoint(0,0)
,m_tBarChangeRate(0,0)
,m_bReverseDirection(false)
{}
CCProgressTimer* CCProgressTimer::progressWithSprite(CCSprite* sp) CCProgressTimer* CCProgressTimer::progressWithSprite(CCSprite* sp)
{ {
CCProgressTimer *pProgressTimer = new CCProgressTimer(); CCProgressTimer *pProgressTimer = new CCProgressTimer();

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@ -851,6 +851,18 @@
Name="NodeTest" Name="NodeTest"
> >
</Filter> </Filter>
<Filter
Name="ActionsProgressTest"
>
<File
RelativePath="..\tests\ActionsProgressTest\ActionsProgressTest.cpp"
>
</File>
<File
RelativePath="..\tests\ActionsProgressTest\ActionsProgressTest.h"
>
</File>
</Filter>
</Filter> </Filter>
</Filter> </Filter>
</Files> </Files>

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@ -0,0 +1,475 @@
#include "ActionsProgressTest.h"
#include "../testResource.h"
static int sceneIdx = -1;
#define MAX_LAYER 7
CCLayer* nextAction();
CCLayer* backAction();
CCLayer* restartAction();
CCLayer* createLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new SpriteProgressToRadial();
case 1: return new SpriteProgressToHorizontal();
case 2: return new SpriteProgressToVertical();
case 3: return new SpriteProgressToRadialMidpointChanged();
case 4: return new SpriteProgressBarVarious();
case 5: return new SpriteProgressBarTintAndFade();
case 6: return new SpriteProgressWithSpriteFrame();
}
return NULL;
}
CCLayer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartAction()
{
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
void ProgressActionsTestScene::runThisTest()
{
addChild(nextAction());
CCDirector::sharedDirector()->replaceScene(this);
}
//------------------------------------------------------------------
//
// SpriteDemo
//
//------------------------------------------------------------------
SpriteDemo::SpriteDemo(void)
{
}
SpriteDemo::~SpriteDemo(void)
{
}
std::string SpriteDemo::title()
{
return "ActionsProgressTest";
}
std::string SpriteDemo::subtitle()
{
return "";
}
void SpriteDemo::onEnter()
{
CCLayer::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* label = CCLabelTTF::labelWithString(title().c_str(), "Arial", 18);
addChild(label, 1);
label->setPosition( CCPointMake(s.width/2, s.height-50) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
CCLabelTTF* l = CCLabelTTF::labelWithString(strSubtitle.c_str(), "Thonburi", 22);
addChild(l, 1);
l->setPosition( CCPointMake(s.width/2, s.height-80) );
}
CCMenuItemImage *item1 = CCMenuItemImage::itemWithNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(SpriteDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::itemWithNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(SpriteDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::itemWithNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(SpriteDemo::nextCallback) );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
menu->setPosition( CCPointZero );
item1->setPosition( CCPointMake( s.width/2 - 100,30) );
item2->setPosition( CCPointMake( s.width/2, 30) );
item3->setPosition( CCPointMake( s.width/2 + 100,30) );
addChild(menu, 1);
CCLayerColor *background = CCLayerColor::layerWithColor(ccc4(255,0,0,255));
addChild(background, -10);
}
void SpriteDemo::restartCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild(restartAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void SpriteDemo::nextCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( nextAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void SpriteDemo::backCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( backAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
//------------------------------------------------------------------
//
// SpriteProgressToRadial
//
//------------------------------------------------------------------
void SpriteProgressToRadial::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister1));
left->setType( kCCProgressTimerTypeRadial );
addChild(left);
left->setPosition(CCPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathBlock));
right->setType(kCCProgressTimerTypeRadial);
// Makes the ridial CCW
right->setReverseProgress(true);
addChild(right);
right->setPosition(CCPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToRadial::subtitle()
{
return "ProgressTo Radial";
}
//------------------------------------------------------------------
//
// SpriteProgressToHorizontal
//
//------------------------------------------------------------------
void SpriteProgressToHorizontal::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the left since the midpoint is 0 for the x
left->setMidpoint(ccp(0,0));
// Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(CCPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the left since the midpoint is 1 for the x
right->setMidpoint(ccp(1, 0));
// Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
right->setBarChangeRate(ccp(1, 0));
addChild(right);
right->setPosition(CCPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToHorizontal::subtitle()
{
return "ProgressTo Horizontal";
}
//------------------------------------------------------------------
//
// SpriteProgressToVertical
//
//------------------------------------------------------------------
void SpriteProgressToVertical::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0,0));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(0, 1));
addChild(left);
left->setPosition(CCPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0, 1));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(CCPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToVertical::subtitle()
{
return "ProgressTo Vertical";
}
//------------------------------------------------------------------
//
// SpriteProgressToRadialMidpointChanged
//
//------------------------------------------------------------------
void SpriteProgressToRadialMidpointChanged::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *action = CCProgressTo::actionWithDuration(2, 100);
/**
* Our image on the left should be a radial progress indicator, clockwise
*/
CCProgressTimer *left = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathBlock));
left->setType(kCCProgressTimerTypeRadial);
addChild(left);
left->setMidpoint(ccp(0.25f, 0.75f));
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)action->copy()->autorelease()));
/**
* Our image on the left should be a radial progress indicator, counter clockwise
*/
CCProgressTimer *right = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathBlock));
right->setType(kCCProgressTimerTypeRadial);
right->setMidpoint(ccp(0.75f, 0.25f));
/**
* Note the reverse property (default=NO) is only added to the right image. That's how
* we get a counter clockwise progress.
*/
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)action->copy()->autorelease()));
}
std::string SpriteProgressToRadialMidpointChanged::subtitle()
{
return "Radial w/ Different Midpoints";
}
//------------------------------------------------------------------
//
// SpriteProgressBarVarious
//
//------------------------------------------------------------------
void SpriteProgressBarVarious::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *middle = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister2));
middle->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle->setBarChangeRate(ccp(1,1));
addChild(middle);
middle->setPosition(ccp(s.width/2, s.height/2));
middle->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *right = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
}
std::string SpriteProgressBarVarious::subtitle()
{
return "ProgressTo Bar Mid";
}
//------------------------------------------------------------------
//
// SpriteProgressBarTintAndFade
//
//------------------------------------------------------------------
void SpriteProgressBarTintAndFade::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to = CCProgressTo::actionWithDuration(6, 100);
CCAction *tint = CCSequence::actions(CCTintTo::actionWithDuration(1, 255, 0, 0),
CCTintTo::actionWithDuration(1, 0, 255, 0),
CCTintTo::actionWithDuration(1, 0, 0, 255),
NULL);
CCAction *fade = CCSequence::actions(CCFadeTo::actionWithDuration(1.0f, 0),
CCFadeTo::actionWithDuration(1.0f, 255),
NULL);
CCProgressTimer *left = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
left->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)tint->copy()->autorelease()));
left->addChild(CCLabelTTF::labelWithString("Tint", "Marker Felt", 20.0f));
CCProgressTimer *middle = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister2));
middle->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle->setBarChangeRate(ccp(1, 1));
addChild(middle);
middle->setPosition(ccp(s.width/2, s.height/2));
middle->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
middle->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)fade->copy()->autorelease()));
middle->addChild(CCLabelTTF::labelWithString("Fade", "Marker Felt", 20.0f));
CCProgressTimer *right = CCProgressTimer::progressWithSprite(CCSprite::spriteWithFile(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
right->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)tint->copy()->autorelease()));
right->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)fade->copy()->autorelease()));
right->addChild(CCLabelTTF::labelWithString("Tint and Fade", "Marker Felt", 20.0f));
}
std::string SpriteProgressBarTintAndFade::subtitle()
{
return "ProgressTo Bar Mid";
}
//------------------------------------------------------------------
//
// SpriteProgressWithSpriteFrame
//
//------------------------------------------------------------------
void SpriteProgressWithSpriteFrame::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to = CCProgressTo::actionWithDuration(6, 100);
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("zwoptex/grossini.plist");
CCProgressTimer *left = CCProgressTimer::progressWithSprite(CCSprite::spriteWithSpriteFrameName("grossini_dance_01.png"));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *middle = CCProgressTimer::progressWithSprite(CCSprite::spriteWithSpriteFrameName("grossini_dance_02.png"));
middle->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle->setBarChangeRate(ccp(1, 1));
addChild(middle);
middle->setPosition(ccp(s.width/2, s.height/2));
middle->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *right = CCProgressTimer::progressWithSprite(CCSprite::spriteWithSpriteFrameName("grossini_dance_03.png"));
right->setType(kCCProgressTimerTypeRadial);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::actionWithAction((CCActionInterval *)to->copy()->autorelease()));
}
std::string SpriteProgressWithSpriteFrame::subtitle()
{
return "Progress With Sprite Frame";
}

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@ -1,5 +1,5 @@
#ifndef _PROGRESS_ACTIONS_TEST_H_ #ifndef _ACTIONS__PROGRESS_TEST_H_
#define _PROGRESS_ACTIONS_TEST_H_ #define _ACTIONS_PROGRESS_TEST_H_
#include "../testBasic.h" #include "../testBasic.h"
@ -39,6 +39,34 @@ public:
virtual std::string subtitle(); virtual std::string subtitle();
}; };
class SpriteProgressToRadialMidpointChanged : public SpriteDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class SpriteProgressBarVarious : public SpriteDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class SpriteProgressBarTintAndFade : public SpriteDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class SpriteProgressWithSpriteFrame : public SpriteDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ProgressActionsTestScene : public TestScene class ProgressActionsTestScene : public TestScene
{ {
public: public:

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@ -1,239 +0,0 @@
#include "ProgressActionsTest.h"
#include "../testResource.h"
static int sceneIdx = -1;
#define MAX_LAYER 3
CCLayer* nextAction();
CCLayer* backAction();
CCLayer* restartAction();
CCLayer* createLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new SpriteProgressToRadial();
case 1: return new SpriteProgressToHorizontal();
case 2: return new SpriteProgressToVertical();
}
return NULL;
}
CCLayer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartAction()
{
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
void ProgressActionsTestScene::runThisTest()
{
addChild(nextAction());
CCDirector::sharedDirector()->replaceScene(this);
}
//------------------------------------------------------------------
//
// SpriteDemo
//
//------------------------------------------------------------------
SpriteDemo::SpriteDemo(void)
{
}
SpriteDemo::~SpriteDemo(void)
{
}
std::string SpriteDemo::title()
{
return "ProgressActionsTest";
}
std::string SpriteDemo::subtitle()
{
return "";
}
void SpriteDemo::onEnter()
{
CCLayer::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* label = CCLabelTTF::labelWithString(title().c_str(), "Arial", 18);
addChild(label, 1);
label->setPosition( CCPointMake(s.width/2, s.height-50) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
CCLabelTTF* l = CCLabelTTF::labelWithString(strSubtitle.c_str(), "Thonburi", 22);
addChild(l, 1);
l->setPosition( CCPointMake(s.width/2, s.height-80) );
}
CCMenuItemImage *item1 = CCMenuItemImage::itemWithNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(SpriteDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::itemWithNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(SpriteDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::itemWithNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(SpriteDemo::nextCallback) );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
menu->setPosition( CCPointZero );
item1->setPosition( CCPointMake( s.width/2 - 100,30) );
item2->setPosition( CCPointMake( s.width/2, 30) );
item3->setPosition( CCPointMake( s.width/2 + 100,30) );
addChild(menu, 1);
}
void SpriteDemo::restartCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild(restartAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void SpriteDemo::nextCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( nextAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void SpriteDemo::backCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( backAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
//------------------------------------------------------------------
//
// SpriteProgressToRadial
//
//------------------------------------------------------------------
void SpriteProgressToRadial::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
left->setType( kCCProgressTimerTypeRadialCW );
addChild(left);
left->setPosition(CCPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathBlock);
right->setType( kCCProgressTimerTypeRadialCCW );
addChild(right);
right->setPosition(CCPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToRadial::subtitle()
{
return "ProgressTo Radial";
}
//------------------------------------------------------------------
//
// SpriteProgressToHorizontal
//
//------------------------------------------------------------------
void SpriteProgressToHorizontal::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
left->setType( kCCProgressTimerTypeHorizontalBarLR );
addChild(left);
left->setPosition(CCPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathSister2);
right->setType( kCCProgressTimerTypeHorizontalBarRL );
addChild(right);
right->setPosition(CCPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToHorizontal::subtitle()
{
return "ProgressTo Horizontal";
}
//------------------------------------------------------------------
//
// SpriteProgressToVertical
//
//------------------------------------------------------------------
void SpriteProgressToVertical::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
left->setType( kCCProgressTimerTypeVerticalBarBT );
addChild(left);
left->setPosition(CCPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathSister2);
right->setType( kCCProgressTimerTypeVerticalBarTB );
addChild(right);
right->setPosition(CCPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToVertical::subtitle()
{
return "ProgressTo Vertical";
}

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@ -213,7 +213,7 @@ void RenderTextureTest::ccTouchesEnded(CCSet* touches, CCEvent* event)
if(!touch) if(!touch)
break; break;
CCPoint location = touch->locationInView(touch->view()); CCPoint location = touch->locationInView();
location = CCDirector::sharedDirector()->convertToGL(location); location = CCDirector::sharedDirector()->convertToGL(location);

View File

@ -18,8 +18,8 @@ static TestScene* CreateTestScene(int nIdx)
pScene = new ActionsTestScene(); break; pScene = new ActionsTestScene(); break;
case TEST_TRANSITIONS: case TEST_TRANSITIONS:
pScene = new TransitionsTestScene(); break; pScene = new TransitionsTestScene(); break;
//TODO: case TEST_PROGRESS_ACTIONS: case TEST_PROGRESS_ACTIONS:
// pScene = new ProgressActionsTestScene(); break; pScene = new ProgressActionsTestScene(); break;
case TEST_EFFECTS: case TEST_EFFECTS:
pScene = new EffectTestScene(); break; pScene = new EffectTestScene(); break;
case TEST_CLICK_AND_MOVE: case TEST_CLICK_AND_MOVE:

View File

@ -3,7 +3,7 @@
#include "ActionsTest/ActionsTest.h" #include "ActionsTest/ActionsTest.h"
#include "TransitionsTest/TransitionsTest.h" #include "TransitionsTest/TransitionsTest.h"
#include "ProgressActionsTest/ProgressActionsTest.h" #include "ActionsProgressTest/ActionsProgressTest.h"
#include "EffectsTest/EffectsTest.h" #include "EffectsTest/EffectsTest.h"
#include "ClickAndMoveTest/ClickAndMoveTest.h" #include "ClickAndMoveTest/ClickAndMoveTest.h"
#include "RotateWorldTest/RotateWorldTest.h" #include "RotateWorldTest/RotateWorldTest.h"
@ -109,7 +109,7 @@ enum
const std::string g_aTestNames[TESTS_COUNT] = { const std::string g_aTestNames[TESTS_COUNT] = {
"ActionsTest", "ActionsTest",
"TransitionsTest", "TransitionsTest",
"ProgressActionsTest", "ActionsProgressTest",
"EffectsTest", "EffectsTest",
"ClickAndMoveTest", "ClickAndMoveTest",
"RotateWorldTest", "RotateWorldTest",