mirror of https://github.com/axmolengine/axmol.git
deprecate Point, using Vector2 instead
This commit is contained in:
parent
5303f50904
commit
917ae6e88b
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@ -30,280 +30,280 @@ THE SOFTWARE.
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// implementation of Point
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NS_CC_BEGIN
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Point::Point(void) : x(0), y(0)
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{
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}
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// Point::Point(void) : x(0), y(0)
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// {
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// }
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Point::Point(float xx, float yy) : x(xx), y(yy)
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{
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}
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// Point::Point(float xx, float yy) : x(xx), y(yy)
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// {
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// }
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Point::Point(const Point& other) : x(other.x), y(other.y)
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{
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}
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// Point::Point(const Point& other) : x(other.x), y(other.y)
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// {
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// }
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Point::Point(const Size& size) : x(size.width), y(size.height)
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{
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}
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// Point::Point(const Size& size) : x(size.width), y(size.height)
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// {
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// }
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Point& Point::operator= (const Point& other)
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{
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setPoint(other.x, other.y);
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return *this;
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}
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// Point& Point::operator= (const Point& other)
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// {
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// setPoint(other.x, other.y);
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// return *this;
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// }
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Point& Point::operator= (const Size& size)
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{
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setPoint(size.width, size.height);
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return *this;
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}
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// Point& Point::operator= (const Size& size)
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// {
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// setPoint(size.width, size.height);
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// return *this;
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// }
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Point Point::operator+(const Point& right) const
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{
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return Point(this->x + right.x, this->y + right.y);
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}
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// Point Point::operator+(const Point& right) const
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// {
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// return Point(this->x + right.x, this->y + right.y);
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// }
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Point& Point::operator+=(const Point& right)
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{
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this->x += right.x;
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this->y += right.y;
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return *this;
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}
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// Point& Point::operator+=(const Point& right)
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// {
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// this->x += right.x;
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// this->y += right.y;
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// return *this;
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// }
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Point Point::operator-(const Point& right) const
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{
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return Point(this->x - right.x, this->y - right.y);
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}
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// Point Point::operator-(const Point& right) const
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// {
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// return Point(this->x - right.x, this->y - right.y);
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// }
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Point& Point::operator-=(const Point& right)
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{
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this->x -= right.x;
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this->y -= right.y;
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return *this;
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}
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// Point& Point::operator-=(const Point& right)
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// {
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// this->x -= right.x;
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// this->y -= right.y;
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// return *this;
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// }
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Point Point::operator-() const
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{
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return Point(-x, -y);
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}
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// Point Point::operator-() const
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// {
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// return Point(-x, -y);
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// }
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bool Point::operator==(const Point& right)
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{
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return this->x == right.x && this->y == right.y;
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}
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// bool Point::operator==(const Point& right)
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// {
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// return this->x == right.x && this->y == right.y;
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// }
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bool Point::operator!=(const Point& right)
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{
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return this->x != right.x || this->y != right.y;
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}
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// bool Point::operator!=(const Point& right)
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// {
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// return this->x != right.x || this->y != right.y;
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// }
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bool Point::operator==(const Point& right) const
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{
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return this->x == right.x && this->y == right.y;
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}
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// bool Point::operator==(const Point& right) const
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// {
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// return this->x == right.x && this->y == right.y;
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// }
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bool Point::operator!=(const Point& right) const
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{
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return this->x != right.x || this->y != right.y;
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}
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// bool Point::operator!=(const Point& right) const
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// {
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// return this->x != right.x || this->y != right.y;
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// }
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Point Point::operator*(float a) const
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{
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return Point(this->x * a, this->y * a);
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}
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// Point Point::operator*(float a) const
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// {
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// return Point(this->x * a, this->y * a);
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// }
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Point Point::operator/(float a) const
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{
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CCASSERT(a!=0, "CCPoint division by 0.");
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return Point(this->x / a, this->y / a);
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}
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// Point Point::operator/(float a) const
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// {
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// CCASSERT(a!=0, "CCPoint division by 0.");
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// return Point(this->x / a, this->y / a);
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// }
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void Point::setPoint(float xx, float yy)
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{
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this->x = xx;
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this->y = yy;
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}
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// void Point::setPoint(float xx, float yy)
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// {
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// this->x = xx;
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// this->y = yy;
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// }
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bool Point::equals(const Point& target) const
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{
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return (fabs(this->x - target.x) < FLT_EPSILON)
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&& (fabs(this->y - target.y) < FLT_EPSILON);
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}
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// bool Point::equals(const Point& target) const
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// {
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// return (fabs(this->x - target.x) < FLT_EPSILON)
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// && (fabs(this->y - target.y) < FLT_EPSILON);
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// }
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bool Point::fuzzyEquals(const Point& b, float var) const
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{
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if(x - var <= b.x && b.x <= x + var)
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if(y - var <= b.y && b.y <= y + var)
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return true;
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return false;
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}
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// bool Point::fuzzyEquals(const Point& b, float var) const
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// {
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// if(x - var <= b.x && b.x <= x + var)
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// if(y - var <= b.y && b.y <= y + var)
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// return true;
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// return false;
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// }
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float Point::getAngle(const Point& other) const
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{
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Point a2 = normalize();
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Point b2 = other.normalize();
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float angle = atan2f(a2.cross(b2), a2.dot(b2));
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if( fabs(angle) < FLT_EPSILON ) return 0.f;
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return angle;
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}
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// float Point::getAngle(const Point& other) const
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// {
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// Point a2 = normalize();
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// Point b2 = other.normalize();
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// float angle = atan2f(a2.cross(b2), a2.dot(b2));
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// if( fabs(angle) < FLT_EPSILON ) return 0.f;
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// return angle;
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// }
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Point Point::rotateByAngle(const Point& pivot, float angle) const
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{
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return pivot + (*this - pivot).rotate(Point::forAngle(angle));
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}
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// Point Point::rotateByAngle(const Point& pivot, float angle) const
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// {
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// return pivot + (*this - pivot).rotate(Point::forAngle(angle));
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// }
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bool Point::isOneDimensionSegmentOverlap(float A, float B, float C, float D, float *S, float *E)
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{
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float ABmin = MIN(A, B);
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float ABmax = MAX(A, B);
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float CDmin = MIN(C, D);
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float CDmax = MAX(C, D);
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// bool Point::isOneDimensionSegmentOverlap(float A, float B, float C, float D, float *S, float *E)
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// {
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// float ABmin = MIN(A, B);
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// float ABmax = MAX(A, B);
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// float CDmin = MIN(C, D);
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// float CDmax = MAX(C, D);
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if (ABmax < CDmin || CDmax < ABmin)
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{
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// ABmin->ABmax->CDmin->CDmax or CDmin->CDmax->ABmin->ABmax
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return false;
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}
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else
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{
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if (ABmin >= CDmin && ABmin <= CDmax)
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{
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// CDmin->ABmin->CDmax->ABmax or CDmin->ABmin->ABmax->CDmax
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if (S != nullptr) *S = ABmin;
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if (E != nullptr) *E = CDmax < ABmax ? CDmax : ABmax;
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}
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else if (ABmax >= CDmin && ABmax <= CDmax)
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{
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// ABmin->CDmin->ABmax->CDmax
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if (S != nullptr) *S = CDmin;
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if (E != nullptr) *E = ABmax;
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}
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else
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{
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// ABmin->CDmin->CDmax->ABmax
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if (S != nullptr) *S = CDmin;
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if (E != nullptr) *E = CDmax;
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}
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return true;
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}
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}
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// if (ABmax < CDmin || CDmax < ABmin)
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// {
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// // ABmin->ABmax->CDmin->CDmax or CDmin->CDmax->ABmin->ABmax
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// return false;
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// }
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// else
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// {
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// if (ABmin >= CDmin && ABmin <= CDmax)
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// {
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// // CDmin->ABmin->CDmax->ABmax or CDmin->ABmin->ABmax->CDmax
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// if (S != nullptr) *S = ABmin;
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// if (E != nullptr) *E = CDmax < ABmax ? CDmax : ABmax;
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// }
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// else if (ABmax >= CDmin && ABmax <= CDmax)
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// {
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// // ABmin->CDmin->ABmax->CDmax
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// if (S != nullptr) *S = CDmin;
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// if (E != nullptr) *E = ABmax;
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// }
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// else
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// {
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// // ABmin->CDmin->CDmax->ABmax
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// if (S != nullptr) *S = CDmin;
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// if (E != nullptr) *E = CDmax;
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// }
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// return true;
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// }
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// }
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bool Point::isLineIntersect(const Point& A, const Point& B,
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const Point& C, const Point& D,
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float *S, float *T)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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// bool Point::isLineIntersect(const Point& A, const Point& B,
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// const Point& C, const Point& D,
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// float *S, float *T)
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// {
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// // FAIL: Line undefined
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// if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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// {
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// return false;
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// }
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const float denom = crossProduct2Vector(A, B, C, D);
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// const float denom = crossProduct2Vector(A, B, C, D);
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if (denom == 0)
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{
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// Lines parallel or overlap
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return false;
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}
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// if (denom == 0)
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// {
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// // Lines parallel or overlap
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// return false;
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// }
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if (S != nullptr) *S = crossProduct2Vector(C, D, C, A) / denom;
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if (T != nullptr) *T = crossProduct2Vector(A, B, C, A) / denom;
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// if (S != nullptr) *S = crossProduct2Vector(C, D, C, A) / denom;
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// if (T != nullptr) *T = crossProduct2Vector(A, B, C, A) / denom;
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return true;
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}
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// return true;
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// }
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bool Point::isLineParallel(const Point& A, const Point& B,
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const Point& C, const Point& D)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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// bool Point::isLineParallel(const Point& A, const Point& B,
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// const Point& C, const Point& D)
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// {
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// // FAIL: Line undefined
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// if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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// {
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// return false;
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// }
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if (crossProduct2Vector(A, B, C, D) == 0)
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{
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// line overlap
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if (crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0)
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{
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return false;
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}
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// if (crossProduct2Vector(A, B, C, D) == 0)
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// {
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// // line overlap
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// if (crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0)
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// {
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// return false;
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// }
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return true;
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}
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// return true;
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// }
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return false;
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}
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// return false;
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// }
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bool Point::isLineOverlap(const Point& A, const Point& B,
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const Point& C, const Point& D)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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// bool Point::isLineOverlap(const Point& A, const Point& B,
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// const Point& C, const Point& D)
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// {
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// // FAIL: Line undefined
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// if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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// {
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// return false;
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// }
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if (crossProduct2Vector(A, B, C, D) == 0 &&
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(crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0))
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{
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return true;
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}
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// if (crossProduct2Vector(A, B, C, D) == 0 &&
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// (crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0))
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// {
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// return true;
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// }
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return false;
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}
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// return false;
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// }
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bool Point::isSegmentOverlap(const Point& A, const Point& B, const Point& C, const Point& D, Point* S, Point* E)
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{
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// bool Point::isSegmentOverlap(const Point& A, const Point& B, const Point& C, const Point& D, Point* S, Point* E)
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// {
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if (isLineOverlap(A, B, C, D))
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{
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return isOneDimensionSegmentOverlap(A.x, B.x, C.x, D.x, &S->x, &E->x) &&
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isOneDimensionSegmentOverlap(A.y, B.y, C.y, D.y, &S->y, &E->y);
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}
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// if (isLineOverlap(A, B, C, D))
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// {
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// return isOneDimensionSegmentOverlap(A.x, B.x, C.x, D.x, &S->x, &E->x) &&
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// isOneDimensionSegmentOverlap(A.y, B.y, C.y, D.y, &S->y, &E->y);
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// }
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return false;
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}
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// return false;
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// }
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bool Point::isSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D)
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{
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float S, T;
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// bool Point::isSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D)
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// {
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// float S, T;
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if (isLineIntersect(A, B, C, D, &S, &T )&&
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(S >= 0.0f && S <= 1.0f && T >= 0.0f && T <= 1.0f))
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{
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return true;
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}
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// if (isLineIntersect(A, B, C, D, &S, &T )&&
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// (S >= 0.0f && S <= 1.0f && T >= 0.0f && T <= 1.0f))
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// {
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// return true;
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// }
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return false;
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}
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// return false;
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// }
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Point Point::getIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D)
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{
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float S, T;
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// Point Point::getIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D)
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// {
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// float S, T;
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if (isLineIntersect(A, B, C, D, &S, &T))
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{
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// Point of intersection
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Point P;
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P.x = A.x + S * (B.x - A.x);
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P.y = A.y + S * (B.y - A.y);
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return P;
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}
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// if (isLineIntersect(A, B, C, D, &S, &T))
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// {
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// // Point of intersection
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// Point P;
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// P.x = A.x + S * (B.x - A.x);
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// P.y = A.y + S * (B.y - A.y);
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// return P;
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// }
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return Point::ZERO;
|
||||
}
|
||||
// return Point::ZERO;
|
||||
// }
|
||||
|
||||
const Point Point::ZERO = Point(0.0f, 0.0f);
|
||||
const Point Point::ANCHOR_MIDDLE = Point(0.5f, 0.5f);
|
||||
const Point Point::ANCHOR_BOTTOM_LEFT = Point(0.0f, 0.0f);
|
||||
const Point Point::ANCHOR_TOP_LEFT = Point(0.0f, 1.0f);
|
||||
const Point Point::ANCHOR_BOTTOM_RIGHT = Point(1.0f, 0.0f);
|
||||
const Point Point::ANCHOR_TOP_RIGHT = Point(1.0f, 1.0f);
|
||||
const Point Point::ANCHOR_MIDDLE_RIGHT = Point(1.0f, 0.5f);
|
||||
const Point Point::ANCHOR_MIDDLE_LEFT = Point(0.0f, 0.5f);
|
||||
const Point Point::ANCHOR_MIDDLE_TOP = Point(0.5f, 1.0f);
|
||||
const Point Point::ANCHOR_MIDDLE_BOTTOM = Point(0.5f, 0.0f);
|
||||
// const Point Point::ZERO = Point(0.0f, 0.0f);
|
||||
// const Point Point::ANCHOR_MIDDLE = Point(0.5f, 0.5f);
|
||||
// const Point Point::ANCHOR_BOTTOM_LEFT = Point(0.0f, 0.0f);
|
||||
// const Point Point::ANCHOR_TOP_LEFT = Point(0.0f, 1.0f);
|
||||
// const Point Point::ANCHOR_BOTTOM_RIGHT = Point(1.0f, 0.0f);
|
||||
// const Point Point::ANCHOR_TOP_RIGHT = Point(1.0f, 1.0f);
|
||||
// const Point Point::ANCHOR_MIDDLE_RIGHT = Point(1.0f, 0.5f);
|
||||
// const Point Point::ANCHOR_MIDDLE_LEFT = Point(0.0f, 0.5f);
|
||||
// const Point Point::ANCHOR_MIDDLE_TOP = Point(0.5f, 1.0f);
|
||||
// const Point Point::ANCHOR_MIDDLE_BOTTOM = Point(0.5f, 0.0f);
|
||||
|
||||
// implementation of Size
|
||||
|
||||
|
|
|
@ -45,424 +45,430 @@ USING_NS_CC_MATH;
|
|||
// for Point assignement operator and copy constructor
|
||||
class CC_DLL Size;
|
||||
|
||||
class CC_DLL Point
|
||||
{
|
||||
public:
|
||||
float x;
|
||||
float y;
|
||||
// class CC_DLL Point
|
||||
// {
|
||||
// public:
|
||||
// float x;
|
||||
// float y;
|
||||
|
||||
//conversion to and from Vector2
|
||||
public:
|
||||
operator Vector2() const { return Vector2(x, y); }
|
||||
Point(const Vector2& v):x(v.x), y(v.y) {}
|
||||
public:
|
||||
/**
|
||||
* @js NA
|
||||
*/
|
||||
Point();
|
||||
/**
|
||||
* @js NA
|
||||
*/
|
||||
Point(float x, float y);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point(const Point& other);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
explicit Point(const Size& size);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point& operator= (const Point& other);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point& operator= (const Size& size);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point operator+(const Point& right) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point& operator+=(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point operator-(const Point& right) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point& operator-=(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point operator-() const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool operator==(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool operator!=(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool operator==(const Point& right) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool operator!=(const Point& right) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point operator*(float a) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point operator/(float a) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
void setPoint(float x, float y);
|
||||
/**
|
||||
* @js NA
|
||||
*/
|
||||
bool equals(const Point& target) const;
|
||||
// //conversion to and from Vector2
|
||||
// public:
|
||||
// operator Vector2() const { return Vector2(x, y); }
|
||||
// Point(const Vector2& v):x(v.x), y(v.y) {}
|
||||
// public:
|
||||
// /**
|
||||
// * @js NA
|
||||
// */
|
||||
// Point();
|
||||
// /**
|
||||
// * @js NA
|
||||
// */
|
||||
// Point(float x, float y);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point(const Point& other);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// explicit Point(const Size& size);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point& operator= (const Point& other);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point& operator= (const Size& size);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point operator+(const Point& right) const;
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point& operator+=(const Point& right);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point operator-(const Point& right) const;
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point& operator-=(const Point& right);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point operator-() const;
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// bool operator==(const Point& right);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// bool operator!=(const Point& right);
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// bool operator==(const Point& right) const;
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// bool operator!=(const Point& right) const;
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point operator*(float a) const;
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point operator/(float a) const;
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// void setPoint(float x, float y);
|
||||
// /**
|
||||
// * @js NA
|
||||
// */
|
||||
// bool equals(const Point& target) const;
|
||||
|
||||
/** @returns if points have fuzzy equality which means equal with some degree of variance.
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool fuzzyEquals(const Point& target, float variance) const;
|
||||
// /** @returns if points have fuzzy equality which means equal with some degree of variance.
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// bool fuzzyEquals(const Point& target, float variance) const;
|
||||
|
||||
/** Calculates distance between point an origin
|
||||
@return float
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline float getLength() const {
|
||||
return sqrtf(x*x + y*y);
|
||||
};
|
||||
// /** Calculates distance between point an origin
|
||||
// @return float
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline float getLength() const {
|
||||
// return sqrtf(x*x + y*y);
|
||||
// };
|
||||
|
||||
/** Calculates the square length of a Point (not calling sqrt() )
|
||||
@return float
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline float getLengthSq() const {
|
||||
return dot(*this); //x*x + y*y;
|
||||
};
|
||||
// /** Calculates the square length of a Point (not calling sqrt() )
|
||||
// @return float
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline float getLengthSq() const {
|
||||
// return dot(*this); //x*x + y*y;
|
||||
// };
|
||||
|
||||
/** Calculates the square distance between two points (not calling sqrt() )
|
||||
@return float
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline float getDistanceSq(const Point& other) const {
|
||||
return (*this - other).getLengthSq();
|
||||
};
|
||||
// /** Calculates the square distance between two points (not calling sqrt() )
|
||||
// @return float
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline float getDistanceSq(const Point& other) const {
|
||||
// return (*this - other).getLengthSq();
|
||||
// };
|
||||
|
||||
/** Calculates the distance between two points
|
||||
@return float
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline float getDistance(const Point& other) const {
|
||||
return (*this - other).getLength();
|
||||
};
|
||||
// /** Calculates the distance between two points
|
||||
// @return float
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline float getDistance(const Point& other) const {
|
||||
// return (*this - other).getLength();
|
||||
// };
|
||||
|
||||
/** @returns the angle in radians between this vector and the x axis
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline float getAngle() const {
|
||||
return atan2f(y, x);
|
||||
};
|
||||
// /** @returns the angle in radians between this vector and the x axis
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline float getAngle() const {
|
||||
// return atan2f(y, x);
|
||||
// };
|
||||
|
||||
/** @returns the angle in radians between two vector directions
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
float getAngle(const Point& other) const;
|
||||
// /** @returns the angle in radians between two vector directions
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// float getAngle(const Point& other) const;
|
||||
|
||||
/** Calculates dot product of two points.
|
||||
@return float
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline float dot(const Point& other) const {
|
||||
return x*other.x + y*other.y;
|
||||
};
|
||||
// /** Calculates dot product of two points.
|
||||
// @return float
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline float dot(const Point& other) const {
|
||||
// return x*other.x + y*other.y;
|
||||
// };
|
||||
|
||||
/** Calculates cross product of two points.
|
||||
@return float
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline float cross(const Point& other) const {
|
||||
return x*other.y - y*other.x;
|
||||
};
|
||||
// /** Calculates cross product of two points.
|
||||
// @return float
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline float cross(const Point& other) const {
|
||||
// return x*other.y - y*other.x;
|
||||
// };
|
||||
|
||||
/** Calculates perpendicular of v, rotated 90 degrees counter-clockwise -- cross(v, perp(v)) >= 0
|
||||
@return Point
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point getPerp() const {
|
||||
return Point(-y, x);
|
||||
};
|
||||
// /** Calculates perpendicular of v, rotated 90 degrees counter-clockwise -- cross(v, perp(v)) >= 0
|
||||
// @return Point
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point getPerp() const {
|
||||
// return Point(-y, x);
|
||||
// };
|
||||
|
||||
/** Calculates midpoint between two points.
|
||||
@return Point
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point getMidpoint(const Point& other) const
|
||||
{
|
||||
return Point((x + other.x) / 2.0f, (y + other.y) / 2.0f);
|
||||
}
|
||||
// /** Calculates midpoint between two points.
|
||||
// @return Point
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point getMidpoint(const Point& other) const
|
||||
// {
|
||||
// return Point((x + other.x) / 2.0f, (y + other.y) / 2.0f);
|
||||
// }
|
||||
|
||||
/** Clamp a point between from and to.
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point getClampPoint(const Point& min_inclusive, const Point& max_inclusive) const
|
||||
{
|
||||
return Point(clampf(x,min_inclusive.x,max_inclusive.x), clampf(y, min_inclusive.y, max_inclusive.y));
|
||||
}
|
||||
// /** Clamp a point between from and to.
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point getClampPoint(const Point& min_inclusive, const Point& max_inclusive) const
|
||||
// {
|
||||
// return Point(clampf(x,min_inclusive.x,max_inclusive.x), clampf(y, min_inclusive.y, max_inclusive.y));
|
||||
// }
|
||||
|
||||
/** Run a math operation function on each point component
|
||||
* absf, fllorf, ceilf, roundf
|
||||
* any function that has the signature: float func(float);
|
||||
* For example: let's try to take the floor of x,y
|
||||
* p.compOp(floorf);
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point compOp(std::function<float(float)> function) const
|
||||
{
|
||||
return Point(function(x), function(y));
|
||||
}
|
||||
// /** Run a math operation function on each point component
|
||||
// * absf, fllorf, ceilf, roundf
|
||||
// * any function that has the signature: float func(float);
|
||||
// * For example: let's try to take the floor of x,y
|
||||
// * p.compOp(floorf);
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point compOp(std::function<float(float)> function) const
|
||||
// {
|
||||
// return Point(function(x), function(y));
|
||||
// }
|
||||
|
||||
/** Calculates perpendicular of v, rotated 90 degrees clockwise -- cross(v, rperp(v)) <= 0
|
||||
@return Point
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point getRPerp() const {
|
||||
return Point(y, -x);
|
||||
};
|
||||
// /** Calculates perpendicular of v, rotated 90 degrees clockwise -- cross(v, rperp(v)) <= 0
|
||||
// @return Point
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point getRPerp() const {
|
||||
// return Point(y, -x);
|
||||
// };
|
||||
|
||||
/** Calculates the projection of this over other.
|
||||
@return Point
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point project(const Point& other) const {
|
||||
return other * (dot(other)/other.dot(other));
|
||||
};
|
||||
// /** Calculates the projection of this over other.
|
||||
// @return Point
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point project(const Point& other) const {
|
||||
// return other * (dot(other)/other.dot(other));
|
||||
// };
|
||||
|
||||
/** Complex multiplication of two points ("rotates" two points).
|
||||
@return Point vector with an angle of this.getAngle() + other.getAngle(),
|
||||
and a length of this.getLength() * other.getLength().
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point rotate(const Point& other) const {
|
||||
return Point(x*other.x - y*other.y, x*other.y + y*other.x);
|
||||
};
|
||||
// /** Complex multiplication of two points ("rotates" two points).
|
||||
// @return Point vector with an angle of this.getAngle() + other.getAngle(),
|
||||
// and a length of this.getLength() * other.getLength().
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point rotate(const Point& other) const {
|
||||
// return Point(x*other.x - y*other.y, x*other.y + y*other.x);
|
||||
// };
|
||||
|
||||
/** Unrotates two points.
|
||||
@return Point vector with an angle of this.getAngle() - other.getAngle(),
|
||||
and a length of this.getLength() * other.getLength().
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point unrotate(const Point& other) const {
|
||||
return Point(x*other.x + y*other.y, y*other.x - x*other.y);
|
||||
};
|
||||
// /** Unrotates two points.
|
||||
// @return Point vector with an angle of this.getAngle() - other.getAngle(),
|
||||
// and a length of this.getLength() * other.getLength().
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point unrotate(const Point& other) const {
|
||||
// return Point(x*other.x + y*other.y, y*other.x - x*other.y);
|
||||
// };
|
||||
|
||||
/** Returns point multiplied to a length of 1.
|
||||
* If the point is 0, it returns (1, 0)
|
||||
@return Point
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point normalize() const {
|
||||
float length = getLength();
|
||||
if(length == 0.) return Point(1.f, 0);
|
||||
return *this / getLength();
|
||||
};
|
||||
// /** Returns point multiplied to a length of 1.
|
||||
// * If the point is 0, it returns (1, 0)
|
||||
// @return Point
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point normalize() const {
|
||||
// float length = getLength();
|
||||
// if(length == 0.) return Point(1.f, 0);
|
||||
// return *this / getLength();
|
||||
// };
|
||||
|
||||
/** Linear Interpolation between two points a and b
|
||||
@returns
|
||||
alpha == 0 ? a
|
||||
alpha == 1 ? b
|
||||
otherwise a value between a..b
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Point lerp(const Point& other, float alpha) const {
|
||||
return *this * (1.f - alpha) + other * alpha;
|
||||
};
|
||||
// /** Linear Interpolation between two points a and b
|
||||
// @returns
|
||||
// alpha == 0 ? a
|
||||
// alpha == 1 ? b
|
||||
// otherwise a value between a..b
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// inline Point lerp(const Point& other, float alpha) const {
|
||||
// return *this * (1.f - alpha) + other * alpha;
|
||||
// };
|
||||
|
||||
/** Rotates a point counter clockwise by the angle around a pivot
|
||||
@param pivot is the pivot, naturally
|
||||
@param angle is the angle of rotation ccw in radians
|
||||
@returns the rotated point
|
||||
@since v2.1.4
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point rotateByAngle(const Point& pivot, float angle) const;
|
||||
// /** Rotates a point counter clockwise by the angle around a pivot
|
||||
// @param pivot is the pivot, naturally
|
||||
// @param angle is the angle of rotation ccw in radians
|
||||
// @returns the rotated point
|
||||
// @since v2.1.4
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// Point rotateByAngle(const Point& pivot, float angle) const;
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static inline Point forAngle(const float a)
|
||||
{
|
||||
return Point(cosf(a), sinf(a));
|
||||
}
|
||||
// /**
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// static inline Point forAngle(const float a)
|
||||
// {
|
||||
// return Point(cosf(a), sinf(a));
|
||||
// }
|
||||
|
||||
/** A general line-line intersection test
|
||||
@param A the startpoint for the first line L1 = (A - B)
|
||||
@param B the endpoint for the first line L1 = (A - B)
|
||||
@param C the startpoint for the second line L2 = (C - D)
|
||||
@param D the endpoint for the second line L2 = (C - D)
|
||||
@param S the range for a hitpoint in L1 (p = A + S*(B - A))
|
||||
@param T the range for a hitpoint in L2 (p = C + T*(D - C))
|
||||
@returns whether these two lines interects.
|
||||
// /** A general line-line intersection test
|
||||
// @param A the startpoint for the first line L1 = (A - B)
|
||||
// @param B the endpoint for the first line L1 = (A - B)
|
||||
// @param C the startpoint for the second line L2 = (C - D)
|
||||
// @param D the endpoint for the second line L2 = (C - D)
|
||||
// @param S the range for a hitpoint in L1 (p = A + S*(B - A))
|
||||
// @param T the range for a hitpoint in L2 (p = C + T*(D - C))
|
||||
// @returns whether these two lines interects.
|
||||
|
||||
Note that to truly test intersection for segments we have to make
|
||||
sure that S & T lie within [0..1] and for rays, make sure S & T > 0
|
||||
the hit point is C + T * (D - C);
|
||||
the hit point also is A + S * (B - A);
|
||||
@since 3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static bool isLineIntersect(const Point& A, const Point& B,
|
||||
const Point& C, const Point& D,
|
||||
float *S = nullptr, float *T = nullptr);
|
||||
// Note that to truly test intersection for segments we have to make
|
||||
// sure that S & T lie within [0..1] and for rays, make sure S & T > 0
|
||||
// the hit point is C + T * (D - C);
|
||||
// the hit point also is A + S * (B - A);
|
||||
// @since 3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// static bool isLineIntersect(const Point& A, const Point& B,
|
||||
// const Point& C, const Point& D,
|
||||
// float *S = nullptr, float *T = nullptr);
|
||||
|
||||
/**
|
||||
returns true if Line A-B overlap with segment C-D
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static bool isLineOverlap(const Point& A, const Point& B,
|
||||
const Point& C, const Point& D);
|
||||
// /**
|
||||
// returns true if Line A-B overlap with segment C-D
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// static bool isLineOverlap(const Point& A, const Point& B,
|
||||
// const Point& C, const Point& D);
|
||||
|
||||
/**
|
||||
returns true if Line A-B parallel with segment C-D
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static bool isLineParallel(const Point& A, const Point& B,
|
||||
const Point& C, const Point& D);
|
||||
// /**
|
||||
// returns true if Line A-B parallel with segment C-D
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// static bool isLineParallel(const Point& A, const Point& B,
|
||||
// const Point& C, const Point& D);
|
||||
|
||||
/**
|
||||
returns true if Segment A-B overlap with segment C-D
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static bool isSegmentOverlap(const Point& A, const Point& B,
|
||||
const Point& C, const Point& D,
|
||||
Point* S = nullptr, Point* E = nullptr);
|
||||
// /**
|
||||
// returns true if Segment A-B overlap with segment C-D
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// static bool isSegmentOverlap(const Point& A, const Point& B,
|
||||
// const Point& C, const Point& D,
|
||||
// Point* S = nullptr, Point* E = nullptr);
|
||||
|
||||
/**
|
||||
returns true if Segment A-B intersects with segment C-D
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static bool isSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D);
|
||||
// /**
|
||||
// returns true if Segment A-B intersects with segment C-D
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// static bool isSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D);
|
||||
|
||||
/**
|
||||
returns the intersection point of line A-B, C-D
|
||||
@since v3.0
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static Point getIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D);
|
||||
// /**
|
||||
// returns the intersection point of line A-B, C-D
|
||||
// @since v3.0
|
||||
// * @js NA
|
||||
// * @lua NA
|
||||
// */
|
||||
// static Point getIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D);
|
||||
|
||||
/** equals to Point(0,0) */
|
||||
static const Point ZERO;
|
||||
/** equals to Point(0.5, 0.5) */
|
||||
static const Point ANCHOR_MIDDLE;
|
||||
/** equals to Point(0, 0) */
|
||||
static const Point ANCHOR_BOTTOM_LEFT;
|
||||
/** equals to Point(0, 1) */
|
||||
static const Point ANCHOR_TOP_LEFT;
|
||||
/** equals to Point(1, 0) */
|
||||
static const Point ANCHOR_BOTTOM_RIGHT;
|
||||
/** equals to Point(1, 1) */
|
||||
static const Point ANCHOR_TOP_RIGHT;
|
||||
/** equals to Point(1, 0.5) */
|
||||
static const Point ANCHOR_MIDDLE_RIGHT;
|
||||
/** equals to Point(0, 0.5) */
|
||||
static const Point ANCHOR_MIDDLE_LEFT;
|
||||
/** equals to Point(0.5, 1) */
|
||||
static const Point ANCHOR_MIDDLE_TOP;
|
||||
/** equals to Point(0.5, 0) */
|
||||
static const Point ANCHOR_MIDDLE_BOTTOM;
|
||||
// /** equals to Point(0,0) */
|
||||
// static const Point ZERO;
|
||||
// /** equals to Point(0.5, 0.5) */
|
||||
// static const Point ANCHOR_MIDDLE;
|
||||
// /** equals to Point(0, 0) */
|
||||
// static const Point ANCHOR_BOTTOM_LEFT;
|
||||
// /** equals to Point(0, 1) */
|
||||
// static const Point ANCHOR_TOP_LEFT;
|
||||
// /** equals to Point(1, 0) */
|
||||
// static const Point ANCHOR_BOTTOM_RIGHT;
|
||||
// /** equals to Point(1, 1) */
|
||||
// static const Point ANCHOR_TOP_RIGHT;
|
||||
// /** equals to Point(1, 0.5) */
|
||||
// static const Point ANCHOR_MIDDLE_RIGHT;
|
||||
// /** equals to Point(0, 0.5) */
|
||||
// static const Point ANCHOR_MIDDLE_LEFT;
|
||||
// /** equals to Point(0.5, 1) */
|
||||
// static const Point ANCHOR_MIDDLE_TOP;
|
||||
// /** equals to Point(0.5, 0) */
|
||||
// static const Point ANCHOR_MIDDLE_BOTTOM;
|
||||
|
||||
private:
|
||||
// returns true if segment A-B intersects with segment C-D. S->E is the ovderlap part
|
||||
static bool isOneDimensionSegmentOverlap(float A, float B, float C, float D, float *S, float * E);
|
||||
// private:
|
||||
// // returns true if segment A-B intersects with segment C-D. S->E is the ovderlap part
|
||||
// static bool isOneDimensionSegmentOverlap(float A, float B, float C, float D, float *S, float * E);
|
||||
|
||||
// cross procuct of 2 vector. A->B X C->D
|
||||
static float crossProduct2Vector(const Point& A, const Point& B, const Point& C, const Point& D) { return (D.y - C.y) * (B.x - A.x) - (D.x - C.x) * (B.y - A.y); }
|
||||
};
|
||||
// // cross procuct of 2 vector. A->B X C->D
|
||||
// static float crossProduct2Vector(const Point& A, const Point& B, const Point& C, const Point& D) { return (D.y - C.y) * (B.x - A.x) - (D.x - C.x) * (B.y - A.y); }
|
||||
// };
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Vector2 Point;
|
||||
|
||||
class CC_DLL Size
|
||||
{
|
||||
public:
|
||||
float width;
|
||||
float height;
|
||||
public:
|
||||
operator Vector2() const
|
||||
{
|
||||
return Vector2(width, height);
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue