diff --git a/cocos2dx/include/CCParticleSystemPoint.h b/cocos2dx/include/CCParticleSystemPoint.h
index a635547775..1dcaa67762 100755
--- a/cocos2dx/include/CCParticleSystemPoint.h
+++ b/cocos2dx/include/CCParticleSystemPoint.h
@@ -27,7 +27,10 @@ THE SOFTWARE.
#define __CC_PARTICLE_SYSTEM_POINT_MOBILE_H__
/*#include "Availability.h"*/
-#include "CCParticleSystem.h"
+#include "CCParticleSystem.h"
+#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
+#include "CCParticleSystemQuad.h"
+#endif
namespace cocos2d {
@@ -44,7 +47,12 @@ Features:
Limitations:
* On 3rd gen iPhone devices and iPads, this node performs MUCH slower than CCParticleSystemQuad.
-*/
+*/
+#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
+class CC_DLL CCParticleSystemPoint : public CCParticleSystemQuad{
+ //nothing to do
+};
+#else
class CC_DLL CCParticleSystemPoint : public CCParticleSystem
{
public:
@@ -76,7 +84,8 @@ protected:
# if CC_USES_VBO
GLuint m_uVerticesID;
#endif
-};
+};
+#endif
}// namespace cocos2d
diff --git a/tests/test.linux/.cproject b/tests/test.linux/.cproject
index 2f3ed751e4..8c1c262115 100644
--- a/tests/test.linux/.cproject
+++ b/tests/test.linux/.cproject
@@ -85,7 +85,7 @@
-
+
@@ -173,7 +173,7 @@
-
+
diff --git a/tests/tests/controller.cpp b/tests/tests/controller.cpp
index db3a831da3..eac8212fec 100644
--- a/tests/tests/controller.cpp
+++ b/tests/tests/controller.cpp
@@ -27,7 +27,7 @@ static TestScene* CreateTestScene(int nIdx)
case TEST_ROTATE_WORLD:
pScene = new RotateWorldTestScene(); break;
case TEST_PARTICLE:
-// pScene = new ParticleTestScene(); break;
+ pScene = new ParticleTestScene(); break;
case TEST_EASE_ACTIONS:
pScene = new EaseActionsTestScene(); break;
case TEST_MOTION_STREAK:
@@ -93,7 +93,7 @@ static TestScene* CreateTestScene(int nIdx)
case TEST_COCOSDENSHION:
pScene = new CocosDenshionTestScene(); break;
case TEST_PERFORMANCE:
-// pScene = new PerformanceTestScene(); break;
+ pScene = new PerformanceTestScene(); break;
case TEST_ZWOPTEX:
pScene = new ZwoptexTestScene(); break;
#if (CC_TARGET_PLATFORM != CC_PLATFORM_AIRPLAY)