mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3742 from mlepage/develop
Clean up some API documentation
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commit
9211d8f503
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@ -59,7 +59,7 @@ class KeypadDispatcher;
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class Accelerometer;
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/**
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@brief Class that creates and handle the main Window and manages how
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@brief Class that creates and handles the main Window and manages how
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and when to execute the Scenes.
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The Director is also responsible for:
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@ -117,7 +117,7 @@ public:
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// attribute
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/** Get current running Scene. Director can only run one Scene at the time */
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/** Get current running Scene. Director can only run one Scene at a time */
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inline Scene* getRunningScene() { return _runningScene; }
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/** Get the FPS value */
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@ -178,7 +178,7 @@ public:
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Node* getNotificationNode();
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void setNotificationNode(Node *node);
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/** Director delegate. It shall implemente the DirectorDelegate protocol
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/** Director delegate. It shall implement the DirectorDelegate protocol
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@since v0.99.5
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* @js NA
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* @lua NA
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@ -240,20 +240,20 @@ public:
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*/
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void pushScene(Scene *scene);
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/** Pops out a scene from the queue.
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/** Pops out a scene from the stack.
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* This scene will replace the running one.
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* The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.
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* ONLY call it if there is a running scene.
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*/
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void popScene();
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/** Pops out all scenes from the queue until the root scene in the queue.
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/** Pops out all scenes from the stack until the root scene in the queue.
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* This scene will replace the running one.
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* Internally it will call `popToSceneStackLevel(1)`
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*/
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void popToRootScene();
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/** Pops out all scenes from the queue until it reaches `level`.
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/** Pops out all scenes from the stack until it reaches `level`.
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If level is 0, it will end the director.
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If level is 1, it will pop all scenes until it reaches to root scene.
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If level is <= than the current stack level, it won't do anything.
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@ -301,7 +301,7 @@ public:
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// Memory Helper
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/** Removes cached all cocos2d cached data.
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/** Removes all cocos2d cached data.
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It will purge the TextureCache, SpriteFrameCache, LabelBMFont cache
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@since v0.99.3
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*/
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@ -619,7 +619,7 @@ public:
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* node->setPosition(0,0);
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* }
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* @endcode
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* This sample code traverses all children nodes, and set theie position to (0,0)
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* This sample code traverses all children nodes, and set their position to (0,0)
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*
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* @return An array of children
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*/
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@ -223,7 +223,7 @@ class CC_DLL LabelProtocol
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{
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public:
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/**
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* Sets a new label using an string
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* Sets a new label using a string
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*
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* @param label A null terminated string
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* @js NA
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@ -39,7 +39,7 @@ NS_CC_BEGIN
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/** @brief Scene is a subclass of Node that is used only as an abstract concept.
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Scene and Node are almost identical with the difference that Scene has it's
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Scene and Node are almost identical with the difference that Scene has its
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anchor point (by default) at the center of the screen.
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For the moment Scene has no other logic than that, but in future releases it might have
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