mirror of https://github.com/axmolengine/axmol.git
Remove test/lua-tests/project/Classes/lua_module_register.h, use the one in libluacocos2d instead.
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@ -1,40 +0,0 @@
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#ifndef __TEST_LUA_TESTS_PROJECT_CLASSES_LUA_MODULE_REGISTER_H__
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#define __TEST_LUA_TESTS_PROJECT_CLASSES_LUA_MODULE_REGISTER_H__
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#include "extension/lua_cocos2dx_extension_manual.h"
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#include "cocosbuilder/lua_cocos2dx_cocosbuilder_manual.h"
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#include "cocostudio/lua_cocos2dx_coco_studio_manual.hpp"
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#include "ui/lua_cocos2dx_ui_manual.hpp"
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#include "spine/lua_cocos2dx_spine_manual.hpp"
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#include "network/lua_cocos2dx_network_manual.h"
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#include "cocosdenshion/lua_cocos2dx_cocosdenshion_manual.h"
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#include "3d/lua_cocos2dx_3d_manual.h"
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#include "audioengine/lua_cocos2dx_audioengine_manual.h"
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#include "physics3d/lua_cocos2dx_physics3d_manual.h"
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#include "navmesh/lua_cocos2dx_navmesh_manual.h"
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int lua_module_register(lua_State* L)
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{
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register_ui_moudle(L);
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//extension module must be registed after ui module
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register_extension_module(L);
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register_cocostudio_module(L);
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register_cocosbuilder_module(L);
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register_spine_module(L);
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register_network_module(L);
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register_cocosdenshion_module(L);
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register_cocos3d_module(L);
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register_audioengine_module(L);
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#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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register_physics3d_module(L);
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#endif
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#if CC_USE_NAVMESH
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register_navmesh_module(L);
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#endif
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return 1;
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}
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#endif // __TEST_LUA_TESTS_PROJECT_CLASSES_LUA_MODULE_REGISTER_H__
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@ -77,7 +77,7 @@
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USRLUASTATIC;WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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@ -130,7 +130,7 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
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<ExceptionHandling>
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</ExceptionHandling>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USRLUASTATIC;WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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@ -184,7 +184,6 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="..\Classes\lua_assetsmanager_test_sample.h" />
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<ClInclude Include="..\Classes\lua_test_bindings.h" />
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<ClInclude Include="..\Classes\lua_module_register.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<ItemGroup>
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@ -201,4 +200,4 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -15,9 +15,6 @@
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<ClInclude Include="main.h">
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<Filter>win32</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\lua_module_register.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\lua_test_bindings.h">
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<Filter>Classes</Filter>
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</ClInclude>
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