Merge pull request #1 from cocos2d/v3

Cocos2d-x Merge
This commit is contained in:
appgenmiguelferreira 2014-10-28 11:58:36 +00:00
commit 928c898bda
942 changed files with 119365 additions and 30144 deletions

7
.gitignore vendored
View File

@ -34,6 +34,9 @@ _ReSharper*/
[Tt]est[Rr]esult*
ipch/
*.opensdf
SubmissionInfo
Generated Files
AppPackages
# Ignore files build by ndk and eclipse
libs/
@ -103,6 +106,7 @@ CMakeCache.txt
CMakeFiles
Makefile
cmake_install.cmake
CMakeLists.txt.user
# Ignore files generated by console
build/build/
@ -132,7 +136,9 @@ project.properties
/external/websockets/
/external/win32-specific/
/external/winrt-specific/
/external/winrt_8.1-specific/
/external/wp8-specific/
/external/wp_8.1-specific/
/external/version.json
/templates/lua-template-runtime/runtime
/v*-deps-*.zip
@ -144,3 +150,4 @@ tests/cpp-tests/Resources/audio
/external/ConvertUTF/
/external/audio/
/external/xxtea/
/external/protobuf-lite/

24
AUTHORS
View File

@ -662,6 +662,7 @@ Developers:
Added HttpClient::sendImmediate()
Added operator == != for Value
Replace dynamic_cast to std::is_base_of in object_to_luaval
Added support normalize path on android
superrad
Clear NoSuchMethodError Exception when JniHelper fails to find methodID
@ -812,6 +813,7 @@ Developers:
Added getAllTouches() in GLViewProtocol
Precompiled headers improvements
Added Application::openUrl for all supported platforms ecept WP8 and WinRT
Scale9Sprite capInsets set fix
youknowone
Adds iOS-like elastic bounceback support for cocos2d::extension::ScrollView
@ -853,6 +855,7 @@ Developers:
Fixed memory leak in 'Image'
Fixed loosing precision when using 'recv' in 'Console'
Fixed link error with Xcode 6 when building with 32-bit architecture
Fixed CMake for Mac OS X
ololomax
Fixed a potential crash in SceneReader::createNodeWithSceneFile
@ -935,6 +938,7 @@ Developers:
Fixed compiling error on WP8.
Added method for custom precompiled shader program loading on WP8
Enable screen orientation change handling on WP8
Enabled GLProgramState restoring on render recreated on WP8
chareice
Make `setup.py` work on zsh
@ -1010,6 +1014,7 @@ Developers:
zhongfq
Optimize decompress jpg data
Fixed memory leak of TextureCache::reloadTexture()
wohaaitinciu
WebView support on windows
@ -1026,6 +1031,22 @@ Developers:
yestein
Add Cocostudio Armature getOffsetPoints API for Lua
coldfog
Fix bug that ActionManagerEx::initWithBinary can only load one UI animation
timur-losev
Fix a bug that GLProgramCache::addGLProgram() can not replace existing program
TimothyZhang
Fixed a potential memory leak in GLProgram::setGLProgram()
ahlwong
Fix Label Kerning on Single Characters
Svenito
Add greater than operator to Vec2
Retired Core Developers:
WenSheng Yang
Author of windows port, CCTextField,
@ -1038,9 +1059,6 @@ Retired Core Developers:
RongHong Huang (flyingpaper)
Author of cocos2d-xna and spent all his time on wp7.
timur-losev
Fix a bug that GLProgramCache::addGLProgram() can not replace existing program
Cocos2d-x can not grow so fast without the active community.
Thanks to all developers who report & trace bugs, discuss the engine usage in forum & QQ groups!
Special thanks to Ricardo Quesada for giving us lots of guidances & suggestions.

1205
CHANGELOG

File diff suppressed because it is too large Load Diff

View File

@ -87,7 +87,7 @@ if(WINDOWS)
ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
set(PLATFORM_FOLDER win32)
elseif(MACOSX)
elseif(MACOSX OR APPLE)
ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
ADD_DEFINITIONS (-DUSE_FILE32API)
set(PLATFORM_FOLDER mac)
@ -122,12 +122,12 @@ else()
message( FATAL_ERROR "Unsupported architecture, CMake will exit" )
endif()
include_directories(
${PLATFORM_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/cocos
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/deprecated
${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform
${CMAKE_CURRENT_SOURCE_DIR}/extensions
${CMAKE_CURRENT_SOURCE_DIR}/external
)
@ -164,6 +164,14 @@ include_directories(
)
if(LINUX OR APPLE)
find_package(GLFW3 REQUIRED)
message( STATUS "GLFW3 dirs: ${GLFW3_INCLUDE_DIRS}")
include_directories(${GLFW3_INCLUDE_DIRS})
endif(LINUX OR APPLE)
if(NOT MINGW)
@ -180,8 +188,7 @@ if(NOT MINGW)
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/protobuf-lite/src
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}/freetype2
)
@ -189,7 +196,7 @@ if(NOT MINGW)
#i.e we should not need to include an extra dir of /freetype2
link_directories(
${PLATFORM_LINK_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER_ARCH}
@ -206,6 +213,14 @@ if(NOT MINGW)
endif()
# build for 3rd party libraries
if(LINUX OR APPLE)
add_subdirectory(external/Box2D)
add_subdirectory(external/unzip)
add_subdirectory(external/xxhash)
add_subdirectory(external/tinyxml2)
add_subdirectory(external/protobuf-lite)
endif()
# libcocos2d.a
add_subdirectory(cocos)

View File

@ -123,6 +123,7 @@ Build Requirements
* or Ubuntu 12.10+, CMake 2.6+
* or Windows 7+, VS 2012+
* Python 2.7.5
* NDK r9d is required to build Android games
Runtime Requirements

View File

@ -157,22 +157,12 @@ def copy_resources(target, app_android_root):
os.mkdir(assets_src_dir)
copy_files(src_dir, assets_src_dir)
common_script_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua-bindings/script")
if target == "lua-tests":
copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocosbuilder"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocosdenshion"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocostudio"), assets_dir)
copy_files(os.path.join(common_script_dir, "extension"), assets_dir)
copy_files(os.path.join(common_script_dir, "network"), assets_dir)
copy_files(os.path.join(common_script_dir, "ui"), assets_dir)
elif target == "lua-empty-test":
copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocosdenshion"), assets_dir)
copy_files(os.path.join(common_script_dir, "network"), assets_dir)
elif target == "lua-game-controller-test":
copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
copy_files(os.path.join(common_script_dir, "controller"), assets_dir)
common_script_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua-bindings/script/")
cocos_src_dir = os.path.join(assets_src_dir,"cocos")
if os.path.exists(cocos_src_dir):
shutil.rmtree(cocos_src_dir)
os.mkdir(cocos_src_dir)
copy_files(common_script_dir, cocos_src_dir)
luasocket_script_dir = os.path.join(app_android_root, "../../../../external/lua/luasocket")
for root, dirs, files in os.walk(luasocket_script_dir):

View File

@ -1,4 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
@ -15,12 +15,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\l
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "External", "External", "{92D54E36-7916-48EF-A951-224DD3B25442}"
EndProject
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EndProject
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Global
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Debug|ARM = Debug|ARM
@ -65,25 +65,25 @@ Global
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{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32
{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.Build.0 = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|ARM.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|ARM.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|ARM.ActiveCfg = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.ActiveCfg = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.Build.0 = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|ARM.ActiveCfg = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.ActiveCfg = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.Build.0 = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|ARM.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|ARM.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{929480E7-23C0-4DF6-8456-096D71547116} = {92D54E36-7916-48EF-A951-224DD3B25442}
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE} = {92D54E36-7916-48EF-A951-224DD3B25442}
{929480E7-23C0-4DF6-8456-096D71547116} = {92D54E36-7916-48EF-A951-224DD3B25442}
EndGlobalSection
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}

View File

@ -0,0 +1,228 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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MinimumVisualStudioVersion = 10.0.40219.1
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@ -1,41 +1,11 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d_wp8.vcxproj", "{B5AF91B3-64EA-44E1-84B0-D759E93758FB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor-support\spine\proj.wp8\libSpine.vcxproj", "{7D4FC6EB-9497-4804-98F3-3EAEDC896154}"
ProjectSection(ProjectDependencies) = postProject
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EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosStudio", "..\cocos\editor-support\cocostudio\proj.wp8\libCocosStudio.vcxproj", "{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosBuilder", "..\cocos\editor-support\cocosbuilder\proj.wp8\libCocosBuilder.vcxproj", "{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
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EndProjectSection
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ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDenshion", "..\cocos\audio\proj.wp8\CocosDenshion.vcxproj", "{DF125891-EEE9-4466-B903-F828FD272158}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cpp-tests", "cpp-tests", "{671E147E-1DBD-41FC-99B3-2119CA828C8A}"
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@ -45,11 +15,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-tests", "..\tests\cpp-t
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-testsComponent", "..\tests\cpp-tests\proj.wp8-xaml\cpp-testsComponent\cpp-testsComponent.vcxproj", "{86B2C23C-3A6C-4C4E-AB0E-16A8CC1523E9}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNetwork", "..\cocos\network\proj.wp8\libNetwork.vcxproj", "{7DAA99E7-8E07-4FEF-8374-8EC04E395D2E}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cpp-empty-test", "cpp-empty-test", "{2C306303-EB4F-4058-8CA0-1F28A4FECE39}"
EndProject
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@ -59,11 +24,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-empty-test", "..\tests\
EndProject
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EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGUI", "..\cocos\ui\proj.wp8\libGUI.vcxproj", "{08FB23E4-1517-4EDC-B682-DA238CDAA83D}"
ProjectSection(ProjectDependencies) = postProject
{B5AF91B3-64EA-44E1-84B0-D759E93758FB} = {B5AF91B3-64EA-44E1-84B0-D759E93758FB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CopyTemplateFiles", "..\cocos\platform\wp8-xaml\CopyTemplateFiles.vcxproj", "{271FEE84-9198-4C26-8567-4247C563B0B1}"
ProjectSection(ProjectDependencies) = postProject
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@ -72,6 +32,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CopyTemplateFiles", "..\coc
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EndProjectSection
EndProject
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -88,26 +50,6 @@ Global
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EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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@ -208,46 +90,6 @@ Global
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@ -300,26 +142,6 @@ Global
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@ -372,26 +194,6 @@ Global
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@ -412,6 +214,26 @@ Global
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<ClCompile Include="..\..\..\cocos\renderer\CCPrimitive.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCPrimitiveCommand.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCQuadCommand.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCRenderCommand.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCRenderer.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\ccShaders.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCTexture2D.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCTextureAtlas.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCTextureCache.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCTrianglesCommand.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCVertexIndexBuffer.cpp" />
<ClCompile Include="..\..\..\cocos\renderer\CCVertexIndexData.cpp" />
<ClCompile Include="..\..\..\external\ConvertUTF\ConvertUTF.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
<ClCompile Include="..\..\..\external\edtaa3func\edtaa3func.cpp" />
<ClCompile Include="..\..\..\external\tinyxml2\tinyxml2.cpp" />
<ClCompile Include="..\..\..\external\unzip\ioapi.cpp" />
<ClCompile Include="..\..\..\external\unzip\ioapi_mem.cpp" />
<ClCompile Include="..\..\..\external\unzip\unzip.cpp" />
<ClCompile Include="..\..\..\external\xxhash\xxhash.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="App.xaml.cpp">
<DependentUpon>App.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="DirectXPage.xaml.cpp">
<DependentUpon>DirectXPage.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="ShaderCompiler.cpp" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="..\..\..\cocos\math\MathUtil.inl" />
<None Include="Cocos2dShaderCompiler_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="DirectXPage.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
</ImportGroup>
</Project>

File diff suppressed because it is too large Load Diff

View File

@ -28,7 +28,6 @@ THE SOFTWARE.
#include "CCPrecompiledShaders.h"
using namespace Concurrency;
using namespace DirectX;
using namespace Microsoft::WRL;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
@ -51,21 +50,6 @@ ShaderCompiler::~ShaderCompiler()
}
bool ShaderCompiler::applicationDidFinishLaunching()
{
return true;
}
void ShaderCompiler::applicationDidEnterBackground()
{
}
void ShaderCompiler::applicationWillEnterForeground()
{
}
bool ShaderCompiler::Compile(Windows::UI::Xaml::Controls::TextBlock^ resultText)
@ -79,7 +63,9 @@ bool ShaderCompiler::Compile(Windows::UI::Xaml::Controls::TextBlock^ resultText)
return false;
}
Director::getInstance()->setAnimationInterval(1.0 / 60.0);
auto director = cocos2d::Director::getInstance();
//Director::getInstance()->setAnimationInterval(1.0 / 60.0);
CCShaderCache::getInstance()->loadDefaultShaders();
CCPrecompiledShaders::getInstance()->savePrecompiledShaders();
resultText->Text = "Complete";

View File

@ -24,11 +24,10 @@ THE SOFTWARE.
****************************************************************************/
#pragma once
#include "cocos2d.h"
#include "CCGL.h"
class ShaderCompiler : private cocos2d::Application
class ShaderCompiler
{
public:
@ -40,9 +39,6 @@ private:
Windows::UI::Xaml::Controls::TextBlock^ m_resultText;
virtual bool applicationDidFinishLaunching();
virtual void applicationDidEnterBackground();
virtual void applicationWillEnterForeground();
void InitializeCocos2d();

View File

@ -0,0 +1,8 @@
How to compile precompiled shaders for Windows Phone 8.0 (WP8)
You need to use VS2013 with update 3.
1. Open the VS project Cocos2dShaderCompiler\Cocos2dShaderCompiler.sln
2. Build and run the project
3. Click the Compile button
4. Select the file cocos\platform\wp8\shaders\precompiledshaders.h in the file dialog box
5. Program will precompile all of the cached cocos2d-x shaders.

View File

@ -44,6 +44,7 @@ elseif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SYSTEM_STRING "IOS")
else()
set(MACOSX TRUE)
set(APPLE TRUE)
set(SYSTEM_STRING "Mac OSX")
endif()
endif()

View File

@ -2,7 +2,7 @@
# FindChipmunk
# ------------
#
# Locate FindChipmunk library
# Locate Chipmunk library
#
# This module defines
#

View File

@ -0,0 +1,69 @@
#.rst:
# FindGLFW3
# ------------
#
# Locate glfw3 library
#
# This module defines
#
# ::
#
# GLFW3_LIBRARIES, the library to link against
# GLFW3_FOUND, if false, do not try to link to FREETYPE
# GLFW3_INCLUDE_DIRS, where to find headers.
# This is the concatenation of the paths:
# GLFW3_INCLUDE_DIR
#
#=============================================================================
# Copyright 2014-2014 Martell Malone
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(GLFW3_INCLUDE_DIR glfw3.h
HINTS
ENV GLFW3_DIR
PATH_SUFFIXES include/GLFW include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
FIND_LIBRARY(GLFW3_LIBRARY
NAMES glfw3 libglfw3 glfw
HINTS
ENV GLFW3_DIR
PATH_SUFFIXES lib
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt
)
set(GLFW3_INCLUDE_DIRS "${GLFW3_INCLUDE_DIR}")
set(GLFW3_LIBRARIES "${GLFW3_LIBRARY}")
INCLUDE(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
# handle the QUIETLY and REQUIRED arguments and set GLFW3_FOUND to TRUE if
# all listed variables are TRUE
FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLFW3 DEFAULT_MSG GLFW3_LIBRARIES GLFW3_INCLUDE_DIR)
MARK_AS_ADVANCED(GLFW3_INCLUDE_DIR GLFW3_LIBRARIES GLFW3_LIBRARY)

View File

@ -2,7 +2,7 @@
# FindWebP
# ------------
#
# Locate FindChipmunk library
# Locate webp library
#
# This module defines
#

View File

@ -216,7 +216,15 @@ void AtlasNode::setBlendFunc(const BlendFunc &blendFunc)
void AtlasNode::updateBlendFunc()
{
if( ! _textureAtlas->getTexture()->hasPremultipliedAlpha() )
{
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
setOpacityModifyRGB(false);
}
else
{
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setOpacityModifyRGB(true);
}
}
void AtlasNode::setTexture(Texture2D *texture)

View File

@ -21,7 +21,7 @@
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "base/CCCamera.h"
#include "2d/CCCamera.h"
#include "base/CCDirector.h"
#include "platform/CCGLView.h"
#include "2d/CCScene.h"

View File

@ -0,0 +1,84 @@
#include "CCClippingRectangleNode.h"
#include "base/CCDirector.h"
#include "renderer/CCRenderer.h"
#include "math/Vec2.h"
#include "CCGLView.h"
NS_CC_BEGIN
ClippingRectangleNode* ClippingRectangleNode::create(const Rect& clippingRegion)
{
ClippingRectangleNode* node = new ClippingRectangleNode();
if (node && node->init()) {
node->setClippingRegion(clippingRegion);
node->autorelease();
} else {
CC_SAFE_DELETE(node);
}
return node;
}
ClippingRectangleNode* ClippingRectangleNode::create()
{
ClippingRectangleNode* node = new ClippingRectangleNode();
if (node && node->init()) {
node->autorelease();
} else {
CC_SAFE_DELETE(node);
}
return node;
}
void ClippingRectangleNode::setClippingRegion(const Rect &clippingRegion)
{
_clippingRegion = clippingRegion;
}
void ClippingRectangleNode::onBeforeVisitScissor()
{
if (_clippingEnabled) {
glEnable(GL_SCISSOR_TEST);
float scaleX = _scaleX;
float scaleY = _scaleY;
Node *parent = this->getParent();
while (parent) {
scaleX *= parent->getScaleX();
scaleY *= parent->getScaleY();
parent = parent->getParent();
}
const Point pos = convertToWorldSpace(Point(_clippingRegion.origin.x, _clippingRegion.origin.y));
GLView* glView = Director::getInstance()->getOpenGLView();
glView->setScissorInPoints(pos.x * scaleX,
pos.y * scaleY,
_clippingRegion.size.width * scaleX,
_clippingRegion.size.height * scaleY);
}
}
void ClippingRectangleNode::onAfterVisitScissor()
{
if (_clippingEnabled)
{
glDisable(GL_SCISSOR_TEST);
}
}
void ClippingRectangleNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{
_beforeVisitCmdScissor.init(_globalZOrder);
_beforeVisitCmdScissor.func = CC_CALLBACK_0(ClippingRectangleNode::onBeforeVisitScissor, this);
renderer->addCommand(&_beforeVisitCmdScissor);
Node::visit(renderer, parentTransform, parentFlags);
_afterVisitCmdScissor.init(_globalZOrder);
_afterVisitCmdScissor.func = CC_CALLBACK_0(ClippingRectangleNode::onAfterVisitScissor, this);
renderer->addCommand(&_afterVisitCmdScissor);
}
NS_CC_END

View File

@ -0,0 +1,77 @@
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
* cocos2d-x: http://www.cocos2d-x.org
*
* Copyright (c) 2012 Pierre-David Bélanger
* Copyright (c) 2012 cocos2d-x.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __MISCNODE_CCCLIPPING_RECTANGLE_NODE_H__
#define __MISCNODE_CCCLIPPING_RECTANGLE_NODE_H__
#include "2d/CCNode.h"
#include "renderer/CCCustomCommand.h"
#include "platform/CCGL.h"
NS_CC_BEGIN
class CC_DLL ClippingRectangleNode : public Node
{
public:
static ClippingRectangleNode* create(const Rect& clippingRegion);
static ClippingRectangleNode* create();
const Rect& getClippingRegion() const {
return _clippingRegion;
}
void setClippingRegion(const Rect& clippingRegion);
const bool isClippingEnabled() const {
return _clippingEnabled;
}
void setClippingEnabled(bool enabled) {
_clippingEnabled = enabled;
}
//virtual void draw(Renderer* renderer, const Mat4 &transform, uint32_t flags) override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
protected:
ClippingRectangleNode()
: _clippingEnabled(true)
{
}
void onBeforeVisitScissor();
void onAfterVisitScissor();
Rect _clippingRegion;
bool _clippingEnabled;
CustomCommand _beforeVisitCmdScissor;
CustomCommand _afterVisitCmdScissor;
};
NS_CC_END
#endif

View File

@ -147,6 +147,8 @@ DrawNode::~DrawNode()
if (Configuration::getInstance()->supportsShareableVAO())
{
glDeleteVertexArrays(1, &_vao);
glDeleteVertexArrays(1, &_vaoGLLine);
glDeleteVertexArrays(1, &_vaoGLPoint);
GL::bindVAO(0);
_vao = 0;
}
@ -344,9 +346,8 @@ void DrawNode::onDraw(const Mat4 &transform, uint32_t flags)
// texcood
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
}
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glDrawArrays(GL_TRIANGLES, 0, _bufferCount);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _bufferCount);
CHECK_GL_ERROR_DEBUG();
@ -380,9 +381,7 @@ void DrawNode::onDrawGLLine(const Mat4 &transform, uint32_t flags)
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
}
glLineWidth(2);
glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine);
glDrawArrays(GL_LINES, 0, _bufferCountGLLine);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLLine);
CHECK_GL_ERROR_DEBUG();
@ -397,15 +396,28 @@ void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t flags)
glProgram->setUniformLocationWith4fv(glProgram->getUniformLocation("u_color"), (GLfloat*) &_pointColor.r, 1);
glProgram->setUniformLocationWith1f(glProgram->getUniformLocation("u_pointSize"), _pointSize);
if (_dirtyGLPoint)
{
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW);
_dirtyGLPoint = false;
}
if (Configuration::getInstance()->supportsShareableVAO())
{
GL::bindVAO(_vaoGLPoint);
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_COLOR);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
}
glDrawArrays(GL_POINTS, 0, _bufferCountGLPoint);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLPoint);
CHECK_GL_ERROR_DEBUG();
@ -413,6 +425,8 @@ void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t flags)
void DrawNode::drawPoint(const Vec2& position, const float pointSize, const Color4F &color)
{
ensureCapacityGLPoint(1);
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLPoint + _bufferCountGLPoint);
V2F_C4B_T2F a = {position, Color4B(color), Tex2F(0.0, 0.0) };
*point = a;
@ -421,6 +435,7 @@ void DrawNode::drawPoint(const Vec2& position, const float pointSize, const Colo
_pointColor = color;
_bufferCountGLPoint += 1;
_dirtyGLPoint = true;
}
void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color)
@ -429,7 +444,7 @@ void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, con
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLPoint + _bufferCountGLPoint);
for(int i=0; i<numberOfPoints; i++,point++)
for(unsigned int i=0; i < numberOfPoints; i++,point++)
{
V2F_C4B_T2F a = {position[i], Color4B(color), Tex2F(0.0, 0.0) };
*point = a;
@ -438,6 +453,7 @@ void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, con
_pointColor = color;
_bufferCountGLPoint += numberOfPoints;
_dirtyGLPoint = true;
}
void DrawNode::drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
@ -480,8 +496,8 @@ void DrawNode::drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool clos
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLLine + _bufferCountGLLine);
int i;
for(i=0; i<numberOfPoints-1; i++)
unsigned int i = 0;
for(; i<numberOfPoints-1; i++)
{
V2F_C4B_T2F a = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
V2F_C4B_T2F b = {poli[i+1], Color4B(color), Tex2F(0.0, 0.0)};

View File

@ -49,6 +49,14 @@ THE SOFTWARE.
#include "platform/CCGL.h"
NS_CC_BEGIN
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (push)
#pragma warning (disable: 4996)
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
@ -582,4 +590,10 @@ void setDrawColor4B( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
} // DrawPrimitives namespace
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic warning "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (pop)
#endif
NS_CC_END

View File

@ -67,7 +67,7 @@ FontAtlas::FontAtlas(Font &theFont)
auto outlineSize = fontTTf->getOutlineSize();
if(outlineSize > 0)
{
_commonLineHeight += 2 * outlineSize * CC_CONTENT_SCALE_FACTOR();
_commonLineHeight += 2 * outlineSize;
_currentPageDataSize *= 2;
}

View File

@ -95,12 +95,12 @@ FT_Library FontFreeType::getFTLibrary()
FontFreeType::FontFreeType(bool distanceFieldEnabled /* = false */,int outline /* = 0 */)
: _fontRef(nullptr)
,_distanceFieldEnabled(distanceFieldEnabled)
,_outlineSize(outline)
,_outlineSize(0.0f)
,_stroker(nullptr)
{
if (_outlineSize > 0)
if (outline > 0)
{
_outlineSize *= CC_CONTENT_SCALE_FACTOR();
_outlineSize = outline * CC_CONTENT_SCALE_FACTOR();
FT_Stroker_New(FontFreeType::getFTLibrary(), &_stroker);
FT_Stroker_Set(_stroker,
(int)(_outlineSize * 64),
@ -328,8 +328,6 @@ unsigned char* FontFreeType::getGlyphBitmap(unsigned short theChar, long &outWid
}
}
outRect.origin.x = bbox.xMin >> 6;
outRect.origin.y = - (bbox.yMax >> 6);
xAdvance += 2 * _outlineSize;
outRect.size.width = blendWidth;
outRect.size.height = blendHeight;

View File

@ -1247,14 +1247,12 @@ bool Label::isOpacityModifyRGB() const
}
void Label::setOpacityModifyRGB(bool isOpacityModifyRGB)
{
if (isOpacityModifyRGB != _isOpacityModifyRGB)
{
_isOpacityModifyRGB = isOpacityModifyRGB;
for(const auto& child: _children) {
child->setOpacityModifyRGB(_isOpacityModifyRGB);
updateColor();
}
_reusedLetter->setOpacityModifyRGB(true);
}
void Label::updateDisplayedColor(const Color3B& parentColor)

View File

@ -131,6 +131,7 @@ public:
virtual void setSystemFontSize(float fontSize);
virtual float getSystemFontSize() const { return _systemFontSize;}
virtual void requestSystemFontRefresh() { _systemFontDirty = true;}
/** changes the string to render
* @warning It is as expensive as changing the string if you haven't set up TTF/BMFont/CharMap for the label.
*/

View File

@ -233,6 +233,12 @@ void LabelAtlas::updateColor()
if (_textureAtlas)
{
Color4B color4( _displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity );
if (_isOpacityModifyRGB)
{
color4.r *= _displayedOpacity/255.0f;
color4.g *= _displayedOpacity/255.0f;
color4.b *= _displayedOpacity/255.0f;
}
auto quads = _textureAtlas->getQuads();
ssize_t length = _string.length();
for (int index = 0; index < length; index++)

View File

@ -41,6 +41,12 @@ Use any of these editors to generate BMFonts:
NS_CC_BEGIN
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (push)
#pragma warning (disable: 4996)
#endif
/** @brief LabelBMFont is a subclass of SpriteBatchNode.
Features:
@ -142,7 +148,11 @@ private:
// end of GUI group
/// @}
/// @}
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic warning "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (pop)
#endif
NS_CC_END
#endif //__CCBITMAP_FONT_ATLAS_H__

View File

@ -30,6 +30,13 @@ THE SOFTWARE.
NS_CC_BEGIN
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (push)
#pragma warning (disable: 4996)
#endif
class Label;
/**
@ -161,7 +168,11 @@ protected:
// end of GUI group
/// @}
/// @}
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic warning "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (pop)
#endif
NS_CC_END
#endif //__CCLABEL_H__

View File

@ -151,16 +151,20 @@ bool LabelTextFormatter::multilineText(Label *theLabel)
else
{
StringUtils::trimUTF16Vector(last_word);
//issue #8492:endless loop if not using system font, and constrained length is less than one character width
if (isStartOfLine && last_word.size() == 0)
last_word.push_back(character);
else
--j;
last_word.push_back('\n');
multiline_string.insert(multiline_string.end(), last_word.begin(), last_word.end());
last_word.clear();
isStartOfWord = false;
isStartOfLine = false;
startOfWord = -1;
startOfLine = -1;
--j;
}
}
else
@ -384,12 +388,15 @@ bool LabelTextFormatter::createStringSprites(Label *theLabel)
continue;
}
nextFontPositionX += charAdvance + kernings[i] + theLabel->_additionalKerning;
nextFontPositionX += charAdvance + kernings[i];
if (longestLine < nextFontPositionX)
{
longestLine = nextFontPositionX;
}
// check longest line before adding additional kerning
nextFontPositionX += theLabel->_additionalKerning;
}
float lastCharWidth = tempDefinition.width * contentScaleFactor;

View File

@ -1,4 +1,4 @@
#include "base/CCLight.h"
#include "2d/CCLight.h"
#include "2d/CCScene.h"
NS_CC_BEGIN
@ -69,19 +69,15 @@ void DirectionLight::setDirection(const Vec3 &dir)
{
setRotationFromDirection(dir);
}
const Vec3& DirectionLight::getDirection() const
Vec3 DirectionLight::getDirection() const
{
static Vec3 dir;
Mat4 mat = getNodeToParentTransform();
dir.set(-mat.m[8], -mat.m[9], -mat.m[10]);
return dir;
return Vec3(-mat.m[8], -mat.m[9], -mat.m[10]);
}
const Vec3& DirectionLight::getDirectionInWorld() const
Vec3 DirectionLight::getDirectionInWorld() const
{
static Vec3 dir;
Mat4 mat = getNodeToWorldTransform();
dir.set(-mat.m[8], -mat.m[9], -mat.m[10]);
return dir;
return Vec3(-mat.m[8], -mat.m[9], -mat.m[10]);
}
DirectionLight::DirectionLight()
{
@ -131,20 +127,16 @@ void SpotLight::setDirection(const Vec3 &dir)
setRotationFromDirection(dir);
}
const Vec3& SpotLight::getDirection() const
Vec3 SpotLight::getDirection() const
{
static Vec3 dir;
Mat4 mat = getNodeToParentTransform();
dir.set(-mat.m[8], -mat.m[9], -mat.m[10]);
return dir;
return Vec3(-mat.m[8], -mat.m[9], -mat.m[10]);
}
const Vec3& SpotLight::getDirectionInWorld() const
Vec3 SpotLight::getDirectionInWorld() const
{
static Vec3 dir;
Mat4 mat = getNodeToWorldTransform();
dir.set(-mat.m[8], -mat.m[9], -mat.m[10]);
return dir;
return Vec3(-mat.m[8], -mat.m[9], -mat.m[10]);
}
void SpotLight::setInnerAngle(float angle)
@ -156,7 +148,7 @@ void SpotLight::setInnerAngle(float angle)
void SpotLight::setOuterAngle(float angle)
{
_outerAngle = angle;
_cosInnerAngle = cosf(angle);
_cosOuterAngle = cosf(angle);
}
SpotLight::SpotLight()

View File

@ -120,12 +120,12 @@ public:
/**
* Returns the Direction in parent.
*/
const Vec3& getDirection() const;
Vec3 getDirection() const;
/**
* Returns direction in world.
*/
const Vec3& getDirectionInWorld() const;
Vec3 getDirectionInWorld() const;
CC_CONSTRUCTOR_ACCESS:
DirectionLight();
@ -190,12 +190,12 @@ public:
/**
* Returns the Direction in parent.
*/
const Vec3& getDirection() const;
Vec3 getDirection() const;
/**
* Returns direction in world.
*/
const Vec3& getDirectionInWorld() const;
Vec3 getDirectionInWorld() const;
/**
* Sets the range of point or spot light.
@ -238,7 +238,7 @@ public:
float getOuterAngle() const { return _outerAngle; }
/** get cos outAngle */
float getCosOuterAngle() const { return _cosInnerAngle; }
float getCosOuterAngle() const { return _cosOuterAngle; }
CC_CONSTRUCTOR_ACCESS:
SpotLight();

View File

@ -32,7 +32,6 @@ THE SOFTWARE.
#include "deprecated/CCString.h"
#include <vector>
#include <stdarg.h>
using namespace std;

View File

@ -37,7 +37,7 @@ THE SOFTWARE.
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
#include "base/CCEventDispatcher.h"
#include "base/CCCamera.h"
#include "2d/CCCamera.h"
#include "2d/CCActionManager.h"
#include "2d/CCScene.h"
#include "2d/CCComponent.h"
@ -1100,6 +1100,21 @@ void Node::removeAllChildren()
this->removeAllChildrenWithCleanup(true);
}
#if CC_USE_PHYSICS
void Node::removeFromPhysicsWorld()
{
if (_physicsBody != nullptr)
{
_physicsBody->removeFromWorld();
}
for (auto child : _children)
{
child->removeFromPhysicsWorld();
}
}
#endif
void Node::removeAllChildrenWithCleanup(bool cleanup)
{
// not using detachChild improves speed here
@ -1115,10 +1130,7 @@ void Node::removeAllChildrenWithCleanup(bool cleanup)
}
#if CC_USE_PHYSICS
if (child->_physicsBody != nullptr)
{
child->_physicsBody->removeFromWorld();
}
child->removeFromPhysicsWorld();
#endif
if (cleanup)
@ -1144,11 +1156,7 @@ void Node::detachChild(Node *child, ssize_t childIndex, bool doCleanup)
}
#if CC_USE_PHYSICS
if (child->_physicsBody != nullptr)
{
child->_physicsBody->removeFromWorld();
}
child->removeFromPhysicsWorld();
#endif
// If you don't do cleanup, the child's actions will not get removed and the

View File

@ -1523,6 +1523,11 @@ public:
*/
PhysicsBody* getPhysicsBody() const;
/**
* remove this node from physics world. it will remove all the physics bodies in it's children too.
*/
void removeFromPhysicsWorld();
#endif
// overrides

View File

@ -271,7 +271,7 @@ void ProtectedNode::reorderProtectedChild(cocos2d::Node *child, int localZOrder)
void ProtectedNode::visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{
// quick return if not visible. children won't be drawn.
if (!_visible)
if (!_visible || !isVisitableByVisitingCamera())
{
return;
}

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#include "2d/CCScene.h"
#include "base/CCDirector.h"
#include "base/CCCamera.h"
#include "2d/CCCamera.h"
#include "base/CCEventDispatcher.h"
#include "base/CCEventListenerCustom.h"
#include "renderer/CCRenderer.h"

View File

@ -577,7 +577,15 @@ void SpriteBatchNode::removeSpriteFromAtlas(Sprite *sprite)
void SpriteBatchNode::updateBlendFunc(void)
{
if (! _textureAtlas->getTexture()->hasPremultipliedAlpha())
{
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
setOpacityModifyRGB(false);
}
else
{
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setOpacityModifyRGB(true);
}
}
// CocosNodeTexture protocol

View File

@ -618,6 +618,17 @@ Vec2 TMXLayer::calculateLayerOffset(const Vec2& pos)
case TMXOrientationHex:
CCASSERT(pos.equals(Vec2::ZERO), "offset for hexagonal map not implemented yet");
break;
case TMXOrientationStaggered:
{
float diffX = 0;
if ((int)abs(pos.y) % 2 == 1)
{
diffX = _mapTileSize.width/2;
}
ret = Vec2(pos.x * _mapTileSize.width + diffX,
(-pos.y) * _mapTileSize.height/2);
}
break;
}
return ret;
}
@ -636,6 +647,9 @@ Vec2 TMXLayer::getPositionAt(const Vec2& pos)
case TMXOrientationHex:
ret = getPositionForHexAt(pos);
break;
case TMXOrientationStaggered:
ret = getPositionForStaggeredAt(pos);
break;
}
ret = CC_POINT_PIXELS_TO_POINTS( ret );
return ret;
@ -666,6 +680,17 @@ Vec2 TMXLayer::getPositionForHexAt(const Vec2& pos)
return xy;
}
Vec2 TMXLayer::getPositionForStaggeredAt(const Vec2 &pos)
{
float diffX = 0;
if ((int)pos.y % 2 == 1)
{
diffX = _mapTileSize.width/2;
}
return Vec2(pos.x * _mapTileSize.width + diffX,
(_layerSize.height - pos.y - 1) * _mapTileSize.height/2);
}
int TMXLayer::getVertexZForPos(const Vec2& pos)
{
int ret = 0;
@ -681,6 +706,9 @@ int TMXLayer::getVertexZForPos(const Vec2& pos)
case TMXOrientationOrtho:
ret = static_cast<int>(-(_layerSize.height-pos.y));
break;
case TMXOrientationStaggered:
ret = static_cast<int>(-(_layerSize.height-pos.y));
break;
case TMXOrientationHex:
CCASSERT(0, "TMX Hexa zOrder not supported");
break;

View File

@ -194,7 +194,7 @@ private:
Vec2 getPositionForIsoAt(const Vec2& pos);
Vec2 getPositionForOrthoAt(const Vec2& pos);
Vec2 getPositionForHexAt(const Vec2& pos);
Vec2 getPositionForStaggeredAt(const Vec2& pos);
Vec2 calculateLayerOffset(const Vec2& offset);
/* optimization methods */

View File

@ -54,6 +54,9 @@ enum
/** Isometric orientation */
TMXOrientationIso,
/** Isometric staggered orientation*/
TMXOrientationStaggered,
};
/** @brief TMXTiledMap knows how to parse and render a TMX map.

View File

@ -233,6 +233,8 @@ void TMXMapInfo::startElement(void *ctx, const char *name, const char **atts)
tmxMapInfo->setOrientation(TMXOrientationIso);
else if(orientationStr == "hexagonal")
tmxMapInfo->setOrientation(TMXOrientationHex);
else if(orientationStr == "staggered")
tmxMapInfo->setOrientation(TMXOrientationStaggered);
else
CCLOG("cocos2d: TMXFomat: Unsupported orientation: %d", tmxMapInfo->getOrientation());

View File

@ -195,7 +195,6 @@ void TextFieldTTF::insertText(const char * text, size_t len)
if (len > 0)
{
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8 && CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
if (_delegate && _delegate->onTextFieldInsertText(this, insert.c_str(), len))
{
// delegate doesn't want to insert text
@ -206,15 +205,6 @@ void TextFieldTTF::insertText(const char * text, size_t len)
std::string sText(_inputText);
sText.append(insert);
setString(sText);
#else
size_t existlen = _inputText.length();
if (_delegate && _delegate->onTextFieldInsertText(this, insert.c_str() + existlen, len - existlen))
{
// delegate doesn't want to insert text
return;
}
setString(insert);
#endif
}
if ((int)insert.npos == pos) {

View File

@ -1,5 +1,5 @@
include_directories(
../external/ConvertUTF
../external/ConvertUTF, .
)
set(COCOS_2D_SRC
@ -20,7 +20,9 @@ set(COCOS_2D_SRC
2d/CCAnimationCache.cpp
2d/CCAnimation.cpp
2d/CCAtlasNode.cpp
2d/CCCamera.cpp
2d/CCClippingNode.cpp
2d/CCClippingRectangleNode.cpp
2d/CCComponentContainer.cpp
2d/CCComponent.cpp
2d/CCDrawingPrimitives.cpp
@ -42,6 +44,7 @@ set(COCOS_2D_SRC
2d/CCLabelTextFormatter.cpp
2d/CCLabelTTF.cpp
2d/CCLayer.cpp
2d/CCLight.cpp
2d/CCMenu.cpp
2d/CCMenuItem.cpp
2d/CCMotionStreak.cpp

View File

@ -7,7 +7,7 @@
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<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\platform;$(EngineRoot)cocos\platform\desktop;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos;$(EngineRoot)cocos\platform;$(EngineRoot)cocos\platform\desktop;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>

View File

@ -1,27 +0,0 @@
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<CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4056;4996;4244;</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

View File

@ -1,757 +0,0 @@
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<PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4056;4996;</DisableSpecificWarnings>
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<Link>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
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</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

View File

@ -77,8 +77,8 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\box2d;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_USRDLL;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\box2d;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_USRDLL;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;PROTOBUF_USE_DLLS;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -132,8 +132,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\debug-lib\*.*"
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2d;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32\;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2d;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32\;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;PROTOBUF_USE_DLLS;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
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@ -161,6 +161,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OpenalSoft\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\MP3Decoder\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OggDecoder\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*" "$(OutDir)"
</Command>
</PreLinkEvent>
@ -184,6 +185,11 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\extensions\assets-manager\AssetsManager.cpp" />
<ClCompile Include="..\..\extensions\assets-manager\AssetsManagerEx.cpp" />
<ClCompile Include="..\..\extensions\assets-manager\CCEventAssetsManagerEx.cpp" />
<ClCompile Include="..\..\extensions\assets-manager\CCEventListenerAssetsManagerEx.cpp" />
<ClCompile Include="..\..\extensions\assets-manager\Downloader.cpp" />
<ClCompile Include="..\..\extensions\assets-manager\Manifest.cpp" />
<ClCompile Include="..\..\extensions\GUI\CCControlExtension\CCControl.cpp" />
<ClCompile Include="..\..\extensions\GUI\CCControlExtension\CCControlButton.cpp" />
<ClCompile Include="..\..\extensions\GUI\CCControlExtension\CCControlColourPicker.cpp" />
@ -203,7 +209,22 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c" />
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\extension_set.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\generated_message_util.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\io\coded_stream.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\io\zero_copy_stream.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\io\zero_copy_stream_impl.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\io\zero_copy_stream_impl_lite.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\message_lite.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\repeated_field.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\atomicops_internals_x86_gcc.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\atomicops_internals_x86_msvc.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\common.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\once.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\stringprintf.cc" />
<ClCompile Include="..\..\external\protobuf-lite\src\google\protobuf\wire_format_lite.cc" />
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
<ClCompile Include="..\..\external\unzip\ioapi_mem.cpp" />
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
<ClCompile Include="..\..\external\unzip\unzip.cpp" />
<ClCompile Include="..\..\external\xxhash\xxhash.c" />
@ -232,7 +253,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\base\atitc.cpp" />
<ClCompile Include="..\base\base64.cpp" />
<ClCompile Include="..\base\CCAutoreleasePool.cpp" />
<ClCompile Include="..\base\CCCamera.cpp" />
<ClCompile Include="..\base\ccCArray.cpp" />
<ClCompile Include="..\base\CCConfiguration.cpp" />
<ClCompile Include="..\base\CCConsole.cpp" />
@ -256,7 +276,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\base\CCEventTouch.cpp" />
<ClCompile Include="..\base\ccFPSImages.c" />
<ClCompile Include="..\base\CCIMEDispatcher.cpp" />
<ClCompile Include="..\base\CCLight.cpp" />
<ClCompile Include="..\base\CCNS.cpp" />
<ClCompile Include="..\base\CCProfiling.cpp" />
<ClCompile Include="..\base\ccRandom.cpp" />
@ -309,6 +328,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
<ClCompile Include="..\editor-support\cocostudio\CCActionFrame.cpp" />
<ClCompile Include="..\editor-support\cocostudio\CCActionFrameEasing.cpp" />
<ClCompile Include="..\editor-support\cocostudio\CCActionManagerEx.cpp" />
@ -340,6 +360,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\editor-support\cocostudio\CCTween.cpp" />
<ClCompile Include="..\editor-support\cocostudio\CCUtilMath.cpp" />
<ClCompile Include="..\editor-support\cocostudio\CocoLoader.cpp" />
<ClCompile Include="..\editor-support\cocostudio\CSParseBinary.pb.cc" />
<ClCompile Include="..\editor-support\cocostudio\DictionaryHelper.cpp" />
<ClCompile Include="..\editor-support\cocostudio\TriggerBase.cpp" />
<ClCompile Include="..\editor-support\cocostudio\TriggerMng.cpp" />
@ -424,6 +445,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\ui\UIHelper.cpp" />
<ClCompile Include="..\ui\UIImageView.cpp" />
<ClCompile Include="..\ui\UILayout.cpp" />
<ClCompile Include="..\ui\UILayoutComponent.cpp" />
<ClCompile Include="..\ui\UILayoutManager.cpp" />
<ClCompile Include="..\ui\UILayoutParameter.cpp" />
<ClCompile Include="..\ui\UIListView.cpp" />
@ -440,7 +462,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\ui\UITextField.cpp" />
<ClCompile Include="..\ui\UIVBox.cpp" />
<ClCompile Include="..\ui\UIWebView.cpp" />
<ClCompile Include="..\ui\UIWebViewImpl-win32.cpp" />
<ClCompile Include="..\ui\UIWidget.cpp" />
<ClCompile Include="CCAction.cpp" />
<ClCompile Include="CCActionCamera.cpp" />
@ -458,7 +479,9 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="CCAnimation.cpp" />
<ClCompile Include="CCAnimationCache.cpp" />
<ClCompile Include="CCAtlasNode.cpp" />
<ClCompile Include="CCCamera.cpp" />
<ClCompile Include="CCClippingNode.cpp" />
<ClCompile Include="CCClippingRectangleNode.cpp" />
<ClCompile Include="CCComponent.cpp" />
<ClCompile Include="CCComponentContainer.cpp" />
<ClCompile Include="CCDrawingPrimitives.cpp" />
@ -480,6 +503,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="CCLabelTextFormatter.cpp" />
<ClCompile Include="CCLabelTTF.cpp" />
<ClCompile Include="CCLayer.cpp" />
<ClCompile Include="CCLight.cpp" />
<ClCompile Include="CCMenu.cpp" />
<ClCompile Include="CCMenuItem.cpp" />
<ClCompile Include="CCMotionStreak.cpp" />
@ -511,6 +535,11 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\extensions\assets-manager\AssetsManager.h" />
<ClInclude Include="..\..\extensions\assets-manager\AssetsManagerEx.h" />
<ClInclude Include="..\..\extensions\assets-manager\CCEventAssetsManagerEx.h" />
<ClInclude Include="..\..\extensions\assets-manager\CCEventListenerAssetsManagerEx.h" />
<ClInclude Include="..\..\extensions\assets-manager\Downloader.h" />
<ClInclude Include="..\..\extensions\assets-manager\Manifest.h" />
<ClInclude Include="..\..\extensions\cocos-ext.h" />
<ClInclude Include="..\..\extensions\ExtensionExport.h" />
<ClInclude Include="..\..\extensions\ExtensionMacros.h" />
@ -543,7 +572,38 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\..\external\json\reader.h" />
<ClInclude Include="..\..\external\json\stringbuffer.h" />
<ClInclude Include="..\..\external\json\writer.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\extension_set.h" />
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<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\io\coded_stream.h" />
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<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\io\zero_copy_stream_impl_lite.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\message_lite.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\repeated_field.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\atomicops.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\atomicops_internals_arm_gcc.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\atomicops_internals_arm_qnx.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\atomicops_internals_atomicword_compat.h" />
<ClInclude Include="..\..\external\protobuf-lite\src\google\protobuf\stubs\atomicops_internals_macosx.h" />
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@ -577,7 +637,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\base\atitc.h" />
<ClInclude Include="..\base\base64.h" />
<ClInclude Include="..\base\CCAutoreleasePool.h" />
<ClInclude Include="..\base\CCCamera.h" />
<ClInclude Include="..\base\ccCArray.h" />
<ClInclude Include="..\base\ccConfig.h" />
<ClInclude Include="..\base\CCConfiguration.h" />
@ -604,7 +663,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\base\ccFPSImages.h" />
<ClInclude Include="..\base\CCIMEDelegate.h" />
<ClInclude Include="..\base\CCIMEDispatcher.h" />
<ClInclude Include="..\base\CCLight.h" />
<ClInclude Include="..\base\ccMacros.h" />
<ClInclude Include="..\base\CCMap.h" />
<ClInclude Include="..\base\CCNS.h" />
@ -677,6 +735,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
<ClInclude Include="..\editor-support\cocostudio\CCActionFrame.h" />
<ClInclude Include="..\editor-support\cocostudio\CCActionFrameEasing.h" />
<ClInclude Include="..\editor-support\cocostudio\CCActionManagerEx.h" />
@ -711,6 +770,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\editor-support\cocostudio\CocoLoader.h" />
<ClInclude Include="..\editor-support\cocostudio\CocosStudioExport.h" />
<ClInclude Include="..\editor-support\cocostudio\CocoStudio.h" />
<ClInclude Include="..\editor-support\cocostudio\CSParseBinary.pb.h" />
<ClInclude Include="..\editor-support\cocostudio\DictionaryHelper.h" />
<ClInclude Include="..\editor-support\cocostudio\TriggerBase.h" />
<ClInclude Include="..\editor-support\cocostudio\TriggerMng.h" />
@ -808,6 +868,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\ui\UIHelper.h" />
<ClInclude Include="..\ui\UIImageView.h" />
<ClInclude Include="..\ui\UILayout.h" />
<ClInclude Include="..\ui\UILayoutComponent.h" />
<ClInclude Include="..\ui\UILayoutManager.h" />
<ClInclude Include="..\ui\UILayoutParameter.h" />
<ClInclude Include="..\ui\UIListView.h" />
@ -825,7 +886,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\ui\UIVBox.h" />
<ClInclude Include="..\ui\UIWebView-inl.h" />
<ClInclude Include="..\ui\UIWebView.h" />
<ClInclude Include="..\ui\UIWebViewImpl-win32.h" />
<ClInclude Include="..\ui\UIWidget.h" />
<ClInclude Include="CCAction.h" />
<ClInclude Include="CCActionCamera.h" />
@ -843,7 +903,9 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="CCAnimation.h" />
<ClInclude Include="CCAnimationCache.h" />
<ClInclude Include="CCAtlasNode.h" />
<ClInclude Include="CCCamera.h" />
<ClInclude Include="CCClippingNode.h" />
<ClInclude Include="CCClippingRectangleNode.h" />
<ClInclude Include="CCComponent.h" />
<ClInclude Include="CCComponentContainer.h" />
<ClInclude Include="CCDrawingPrimitives.h" />
@ -865,6 +927,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="CCLabelTextFormatter.h" />
<ClInclude Include="CCLabelTTF.h" />
<ClInclude Include="CCLayer.h" />
<ClInclude Include="CCLight.h" />
<ClInclude Include="CCMenu.h" />
<ClInclude Include="CCMenuItem.h" />
<ClInclude Include="CCMotionStreak.h" />

View File

@ -112,9 +112,6 @@
<Filter Include="ui\UIWidgets\ScrollWidget">
<UniqueIdentifier>{6ac0e3c8-d5b1-44d9-8c41-21662a767cc6}</UniqueIdentifier>
</Filter>
<Filter Include="cocostudio\trigger">
<UniqueIdentifier>{0554a5b1-03a1-4d38-87a5-976dbe9a39d9}</UniqueIdentifier>
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<Filter Include="cocostudio\TimelineAction">
<UniqueIdentifier>{c75d4c37-d555-4a5b-a0ba-4bc9a3d846e1}</UniqueIdentifier>
</Filter>
@ -214,6 +211,18 @@
<Filter Include="audioengine">
<UniqueIdentifier>{e916e2b4-0a6e-4d25-8b36-66fa03719f48}</UniqueIdentifier>
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<Filter Include="cocostudio\json\protobuf-lite">
<UniqueIdentifier>{cca5b284-43d5-4f19-8a3f-41011ca8fb78}</UniqueIdentifier>
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<Filter Include="cocostudio\json\protobuf-lite\stubs">
<UniqueIdentifier>{65b452e4-00df-4ab1-803a-af3fb369edc4}</UniqueIdentifier>
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<AdditionalDependencies>libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;libcurl.lib;libchipmunk.lib;zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype250.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\png\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\tiff\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\jpeg\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="APP_DLLS">
<AngleBinPath Condition=" '$(AngleBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform)\</AngleBinPath>
<CurlBinPath Condition=" '$(CurlBinPath)' == '' ">$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</CurlBinPath>
<WebsocketsBinPath Condition=" '$(WebsocketsBinPath)' == '' ">$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</WebsocketsBinPath>
<SQLiteBinPath Condition=" '$(SQLiteBinPath)' == '' ">$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform)\</SQLiteBinPath>
</PropertyGroup>
<ItemGroup Label="ANGLE">
<None Include="$(AngleBinPath)libEGL.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(AngleBinPath)libGLESv2.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(WebsocketsBinPath)libwebsockets.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(SQLiteBinPath)sqlite3.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(CurlBinPath)libcurl.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(CurlBinPath)libeay32.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(CurlBinPath)ssleay32.dll">
<DeploymentContent>true</DeploymentContent>
</None>
</ItemGroup>
</Project>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="COCOS2">
<COCOS2D_PLATFORM Condition=" '$(COCOS2_PLATFORM)' == '' ">winrt_8.1</COCOS2D_PLATFORM>
</PropertyGroup>
</Project>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<EngineRoot>$(MSBuildThisFileDirectory)..\..\..\</EngineRoot>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt-specific\angle\include;$(EngineRoot)external\freetype2\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\curl\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\websockets\include\$(COCOS2D_PLATFORM);$(EngineRoot)cocos\platform\winrt;$(EngineRoot)cocos\platform;$(EngineRoot)cocos\editor-support;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\sqlite3\include;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot);$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<PreprocessorDefinitions>WINRT;_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4056;4996;4244;4251;</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;libcurl.lib;libchipmunk.lib;zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype250.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\winrt-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\png\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\tiff\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\jpeg\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="APP_DLLS">
<AngleBinPath Condition=" '$(AngleBinPath)' == '' ">$(EngineRoot)external\winrt-specific\angle\prebuilt\$(Platform)\</AngleBinPath>
</PropertyGroup>
<ItemGroup Label="ANGLE">
<None Include="$(AngleBinPath)libEGL.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(AngleBinPath)libGLESv2.dll">
<DeploymentContent>true</DeploymentContent>
</None>
</ItemGroup>
</Project>

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="COCOS2">
<COCOS2D_PLATFORM Condition=" '$(COCOS2_PLATFORM)' == '' ">winrt_8.1</COCOS2D_PLATFORM>
</PropertyGroup>
</Project>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="COCOS2">
<COCOS2D_PLATFORM Condition=" '$(COCOS2_PLATFORM)' == '' ">wp8</COCOS2D_PLATFORM>
</PropertyGroup>
<PropertyGroup Label="UserMacros">
<EngineRoot>$(MSBuildThisFileDirectory)..\..\..\</EngineRoot>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\include;$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\include;$(EngineRoot)external\freetype2\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\curl\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\websockets\include\$(COCOS2D_PLATFORM);$(EngineRoot)cocos\platform\wp8;$(EngineRoot)cocos\platform\winrt;$(EngineRoot)cocos\platform;$(EngineRoot)cocos\editor-support;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\sqlite3\include;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot);$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<PreprocessorDefinitions>WP8;_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4056;4996;4244;4251;</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libGLESv2_phone.lib;libEGL_phone.lib;ws2_32.lib;libwebsockets.lib;libcurl.lib;libchipmunk.lib;zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;sqlite3.lib;d3d11.lib;dxgi.lib;dxguid.lib;xaudio2.lib;mfplat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)cocos\platform\wp8;$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\png\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\tiff\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\jpeg\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="APP_DLLS">
<AngleBinPath Condition=" '$(AngleBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform)\</AngleBinPath>
<CurlBinPath Condition=" '$(CurlBinPath)' == '' ">$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</CurlBinPath>
<WebsocketsBinPath Condition=" '$(WebsocketsBinPath)' == '' ">$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</WebsocketsBinPath>
<SQLiteBinPath Condition=" '$(SQLiteBinPath)' == '' ">$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform)\</SQLiteBinPath>
<CurlBinPath Condition=" '$(CurlBinPath)' == '' ">$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</CurlBinPath>
</PropertyGroup>
<ItemGroup Label="ANGLE">
<None Include="$(AngleBinPath)libEGL_phone.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(AngleBinPath)libGLESv2_phone.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(WebsocketsBinPath)libwebsockets.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(SQLiteBinPath)sqlite3.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(CurlBinPath)libcurl.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(CurlBinPath)libeay32.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(CurlBinPath)ssleay32.dll">
<DeploymentContent>true</DeploymentContent>
</None>
</ItemGroup>
</Project>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
</Project>

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="COCOS2">
<COCOS2D_PLATFORM Condition=" '$(COCOS2_PLATFORM)' == '' ">wp_8.1</COCOS2D_PLATFORM>
</PropertyGroup>
</Project>

View File

@ -1,31 +0,0 @@
#ifndef __COCOS_3D_3DEXPORT_H__
#define __COCOS_3D_3DEXPORT_H__
#if defined(WIN32) && defined(_WINDOWS)
#ifdef __MINGW32__
#include <string.h>
#endif
#if defined(CC_STATIC)
#define CC_3D_DLL
#else
#if defined(_USE3DDLL)
#define CC_3D_DLL __declspec(dllexport)
#else /* use a DLL library */
#define CC_3D_DLL __declspec(dllimport)
#endif
#endif
/* Define NULL pointer value */
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif
#else
#define CC_3D_DLL
#endif
#endif // __COCOS_3D_3DEXPORT_H__

View File

@ -25,9 +25,7 @@ CCSprite3D.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../../external \
$(LOCAL_PATH)/../platform/android
LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static

View File

@ -27,11 +27,10 @@
#include "base/ccMacros.h"
#include "math/CCMath.h"
#include "3d/3dExport.h"
NS_CC_BEGIN
class CC_3D_DLL AABB
class CC_DLL AABB
{
public:

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