mirror of https://github.com/axmolengine/axmol.git
Merge pull request #5143 from pandamicro/develop
closed #3806: SAXParser was supported with manual binding in JSB
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commit
9292d92f63
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@ -1 +1 @@
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46ff200bdf412bcf4cfe2d6ceebadf60657fc4eb
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78c55aef49f55476255cc9ee58d5c1e860933b0f
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@ -3,6 +3,7 @@
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#include "jsapi.h"
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#include "ScriptingCore.h"
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#include "platform/CCSAXParser.h"
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class JSScheduleWrapper;
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@ -200,5 +201,44 @@ private:
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};
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class CC_DLL __JSSAXDelegator: public cocos2d::SAXDelegator
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{
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public:
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static __JSSAXDelegator* getInstance() {
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static __JSSAXDelegator* pInstance = NULL;
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if (pInstance == NULL) {
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pInstance = new __JSSAXDelegator();
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}
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return pInstance;
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};
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~__JSSAXDelegator();
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cocos2d::SAXParser* getParser();
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std::string parse(const std::string& path);
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bool preloadPlist(const std::string& path) {
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return true;
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}
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std::string getList(const std::string& path) {
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return path;
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}
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// implement pure virtual methods of SAXDelegator
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void startElement(void *ctx, const char *name, const char **atts);
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void endElement(void *ctx, const char *name);
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void textHandler(void *ctx, const char *ch, int len);
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private:
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cocos2d::SAXParser _parser;
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JSObject* _obj;
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std::string _result;
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bool _isStoringCharacters;
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std::string _currentValue;
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};
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#endif
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@ -1 +1 @@
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Subproject commit 301c8e9f6ba2f9d9d6012f6581cb40eddcc3840a
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Subproject commit 85f476b018cebcb6632b9de1b3a339fb885e8c0f
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@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/Simpl
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak TextFieldTTF EGLViewProtocol EGLView Component __NodeRGBA __LayerRGBA
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classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak TextFieldTTF EGLViewProtocol EGLView Component __NodeRGBA __LayerRGBA SAXParser
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classes_need_extend = Node Layer.* Sprite MenuItemFont Scene DrawNode
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@ -60,11 +60,11 @@ skip = Node::[^setPosition$ setGLServerState description getUserObject .*UserDat
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Texture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData getPixelFormatInfoMap],
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Set::[begin end acceptVisitor],
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IMEDispatcher::[*],
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SAXParser::[*],
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Thread::[*],
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Profiler::[*],
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ProfilingTimer::[*],
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CallFunc::[create initWithFunction],
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SAXParser::[(?!(init))],
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SAXDelegator::[*],
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Color3bObject::[*],
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TouchDispatcher::[*],
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@ -105,14 +105,13 @@ skip = Node::[^setPosition$ setGLServerState description getUserObject .*UserDat
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TextureCache::[addPVRTCImage addImageAsync],
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Timer::[getSelector createWithScriptHandler],
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*::[copyWith.* onEnter.* onExit.* ^description$ getObjectType onTouch.* onAcc.* onKey.* onRegisterTouchListener],
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FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData getDataFromFile getFullPathCache],
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FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData getDataFromFile getWritablePath setPopupNotify destroyInstance getFullPathCache],
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Application::[^application.* ^run$],
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Camera::[getEyeXYZ getCenterXYZ getUpXYZ],
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ccFontDefinition::[*],
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NewTextureAtlas::[*],
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RenderTexture::[listenToBackground listenToForeground]
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rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
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MenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize getFontSizeObj=getFontSize getFontNameObj=getFontName],
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ProgressTimer::[setReverseProgress=setReverseDirection],
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@ -120,7 +119,7 @@ rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames ge
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LayerGradient::[initWithColor=init],
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LayerColor::[initWithColor=init],
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GLProgram::[initWithVertexShaderByteArray=initWithString initWithVertexShaderFilename=init programLog=getProgramLog setUniformLocationWith1i=setUniformLocationI32],
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Node::[removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
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Node::[removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren getLocalZOrder=getZOrder],
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LabelAtlas::[create=_create],
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Sprite::[initWithFile=init],
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SpriteBatchNode::[initWithFile=init removeAllChildrenWithCleanup=removeAllChildren],
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@ -137,14 +136,14 @@ rename_classes = ParticleSystemQuad::ParticleSystem,
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remove_prefix =
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# classes for which there will be no "parent" lookup
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classes_have_no_parents = Node Director SimpleAudioEngine FileUtils TMXMapInfo Application EGLViewProtocol
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classes_have_no_parents = Node Director SimpleAudioEngine FileUtils TMXMapInfo Application EGLViewProtocol SAXParser
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# base classes which will be skipped when their sub-classes found them.
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base_classes_to_skip = Object Clonable
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# classes that create no constructor
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# Set is special and we will use a hand-written constructor
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abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application ClippingNode Label EGLViewProtocol EGLView Component
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abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application ClippingNode Label EGLViewProtocol EGLView Component SAXParser
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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