mirror of https://github.com/axmolengine/axmol.git
issue #1506: implement ShaderTest
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@ -140,7 +140,7 @@ public:
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/** returns the program error log */
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const char* programLog();
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inline const GLuint& getProgram() { return m_uProgram; }
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inline const GLuint getProgram() { return m_uProgram; }
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private:
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bool updateUniformLocation(unsigned int location, GLvoid* data, unsigned int bytes);
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@ -262,7 +262,7 @@ It should work same as apples CFSwapInt32LittleToHost(..)
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Increments the GL Draws counts by one.
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The number of calls per frame are displayed on the screen when the CCDirector's stats are enabled.
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*/
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extern unsigned int g_uNumberOfDraws;
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extern unsigned int CC_DLL g_uNumberOfDraws;
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#define CC_INCREMENT_GL_DRAWS(__n__) g_uNumberOfDraws += __n__
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/*******************/
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@ -55,6 +55,7 @@ tests/RenderTextureTest/RenderTextureTest.cpp \
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tests/RotateWorldTest/RotateWorldTest.cpp \
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tests/SceneTest/SceneTest.cpp \
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tests/SchedulerTest/SchedulerTest.cpp \
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tests/ShaderTest/ShaderTest.cpp \
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tests/SpriteTest/SpriteTest.cpp \
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tests/TextureCacheTest/TextureCacheTest.cpp \
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tests/Texture2dTest/Texture2dTest.cpp \
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@ -0,0 +1,10 @@
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// http://www.cocos2d-iphone.org
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attribute vec4 a_position;
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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}
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@ -0,0 +1,10 @@
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// http://www.cocos2d-iphone.org
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attribute vec4 a_position;
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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}
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@ -0,0 +1,10 @@
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// http://www.cocos2d-iphone.org
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attribute vec4 a_position;
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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}
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@ -0,0 +1,10 @@
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// http://www.cocos2d-iphone.org
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attribute vec4 a_position;
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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}
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@ -0,0 +1,10 @@
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// http://www.cocos2d-iphone.org
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attribute vec4 a_position;
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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}
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@ -0,0 +1,10 @@
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// http://www.cocos2d-iphone.org
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attribute vec4 a_position;
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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}
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@ -0,0 +1,10 @@
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// http://www.cocos2d-iphone.org
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attribute vec4 a_position;
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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}
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@ -335,6 +335,18 @@
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>
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</File>
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</Filter>
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<Filter
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Name="ShaderTest"
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>
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<File
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RelativePath="..\tests\ShaderTest\ShaderTest.cpp"
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>
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</File>
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<File
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RelativePath="..\tests\ShaderTest\ShaderTest.h"
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>
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</File>
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</Filter>
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<Filter
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Name="TouchesTest"
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>
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@ -831,10 +843,6 @@
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>
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</File>
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</Filter>
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<Filter
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Name="ShaderTest"
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>
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</Filter>
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<Filter
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Name="NodeTest"
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>
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@ -121,6 +121,9 @@ static TestScene* CreateTestScene(int nIdx)
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pScene = new ExtensionsTestScene();
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}
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break;
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case TEST_SHADER:
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pScene = new ShaderTestScene();
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break;
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default:
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break;
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}
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@ -45,6 +45,7 @@
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#include "CurrentLanguageTest/CurrentLanguageTest.h"
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#include "TextureCacheTest/TextureCacheTest.h"
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#include "NodeTest/NodeTest.h"
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#include "ShaderTest/ShaderTest.h"
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
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#include "ChipmunkTest/cocos2dChipmunkDemo.h"
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@ -103,6 +104,7 @@ enum
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TEST_CURRENT_LANGUAGE,
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TEST_TEXTURECACHE,
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TEST_EXTENSIONS,
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TEST_SHADER,
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TESTS_COUNT,
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};
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@ -149,7 +151,8 @@ const std::string g_aTestNames[TESTS_COUNT] = {
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"FontTest",
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"CurrentLanguageTest",
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"TextureCacheTest",
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"ExtensionsTest"
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"ExtensionsTest",
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"ShaderTest"
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};
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#endif
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