issue #1506: implement ShaderTest

This commit is contained in:
minggo 2012-03-21 17:02:52 +08:00
parent bb908f5a5e
commit 92c30a328e
13 changed files with 93 additions and 8 deletions

View File

@ -140,7 +140,7 @@ public:
/** returns the program error log */
const char* programLog();
inline const GLuint& getProgram() { return m_uProgram; }
inline const GLuint getProgram() { return m_uProgram; }
private:
bool updateUniformLocation(unsigned int location, GLvoid* data, unsigned int bytes);

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@ -262,7 +262,7 @@ It should work same as apples CFSwapInt32LittleToHost(..)
Increments the GL Draws counts by one.
The number of calls per frame are displayed on the screen when the CCDirector's stats are enabled.
*/
extern unsigned int g_uNumberOfDraws;
extern unsigned int CC_DLL g_uNumberOfDraws;
#define CC_INCREMENT_GL_DRAWS(__n__) g_uNumberOfDraws += __n__
/*******************/

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@ -55,6 +55,7 @@ tests/RenderTextureTest/RenderTextureTest.cpp \
tests/RotateWorldTest/RotateWorldTest.cpp \
tests/SceneTest/SceneTest.cpp \
tests/SchedulerTest/SchedulerTest.cpp \
tests/ShaderTest/ShaderTest.cpp \
tests/SpriteTest/SpriteTest.cpp \
tests/TextureCacheTest/TextureCacheTest.cpp \
tests/Texture2dTest/Texture2dTest.cpp \

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@ -0,0 +1,10 @@
// http://www.cocos2d-iphone.org
attribute vec4 a_position;
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
}

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@ -0,0 +1,10 @@
// http://www.cocos2d-iphone.org
attribute vec4 a_position;
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
}

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@ -0,0 +1,10 @@
// http://www.cocos2d-iphone.org
attribute vec4 a_position;
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
}

View File

@ -0,0 +1,10 @@
// http://www.cocos2d-iphone.org
attribute vec4 a_position;
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
}

View File

@ -0,0 +1,10 @@
// http://www.cocos2d-iphone.org
attribute vec4 a_position;
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
}

View File

@ -0,0 +1,10 @@
// http://www.cocos2d-iphone.org
attribute vec4 a_position;
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
}

View File

@ -0,0 +1,10 @@
// http://www.cocos2d-iphone.org
attribute vec4 a_position;
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
}

View File

@ -335,6 +335,18 @@
>
</File>
</Filter>
<Filter
Name="ShaderTest"
>
<File
RelativePath="..\tests\ShaderTest\ShaderTest.cpp"
>
</File>
<File
RelativePath="..\tests\ShaderTest\ShaderTest.h"
>
</File>
</Filter>
<Filter
Name="TouchesTest"
>
@ -831,10 +843,6 @@
>
</File>
</Filter>
<Filter
Name="ShaderTest"
>
</Filter>
<Filter
Name="NodeTest"
>

View File

@ -121,6 +121,9 @@ static TestScene* CreateTestScene(int nIdx)
pScene = new ExtensionsTestScene();
}
break;
case TEST_SHADER:
pScene = new ShaderTestScene();
break;
default:
break;
}

View File

@ -45,6 +45,7 @@
#include "CurrentLanguageTest/CurrentLanguageTest.h"
#include "TextureCacheTest/TextureCacheTest.h"
#include "NodeTest/NodeTest.h"
#include "ShaderTest/ShaderTest.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
#include "ChipmunkTest/cocos2dChipmunkDemo.h"
@ -103,6 +104,7 @@ enum
TEST_CURRENT_LANGUAGE,
TEST_TEXTURECACHE,
TEST_EXTENSIONS,
TEST_SHADER,
TESTS_COUNT,
};
@ -149,7 +151,8 @@ const std::string g_aTestNames[TESTS_COUNT] = {
"FontTest",
"CurrentLanguageTest",
"TextureCacheTest",
"ExtensionsTest"
"ExtensionsTest",
"ShaderTest"
};
#endif