fixed #69, complete CCTMXLayer

This commit is contained in:
Walzer 2010-08-31 07:11:13 +00:00
parent ac60be16e0
commit 92f2528ede
8 changed files with 882 additions and 2 deletions

View File

@ -452,6 +452,10 @@
RelativePath=".\include\CCTileMapAtlas.h"
>
</File>
<File
RelativePath=".\include\CCTMXLayer.h"
>
</File>
<File
RelativePath=".\include\CCTMXObjectGroup.h"
>
@ -772,6 +776,10 @@
RelativePath=".\tileMap_parallax_nodes\CCTileMapAtlas.cpp"
>
</File>
<File
RelativePath=".\tileMap_parallax_nodes\CCTMXLayer.cpp"
>
</File>
<File
RelativePath=".\tileMap_parallax_nodes\CCTMXObjectGroup.cpp"
>

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@ -169,6 +169,21 @@ protected:
// all descendants: chlidren, gran children, etc...
NSArray<CCSprite*> *m_pobDescendants;
protected:
/* IMPORTANT XXX IMPORTNAT:
* These 2 methods can't be part of CCTMXLayer since they call [super add...], and CCSpriteSheet#add SHALL not be called
*/
/* Adds a quad into the texture atlas but it won't be added into the children array.
This method should be called only when you are dealing with very big AtlasSrite and when most of the CCSprite won't be updated.
For example: a tile map (CCTMXMap) or a label with lots of characgers (BitmapFontAtlas)
*/
void addQuadFromSprite(CCSprite *sprite, unsigned int index);
/* This is the opposite of "addQuadFromSprite.
It add the sprite to the children and descendants array, but it doesn't update add it to the texture atlas
*/
CCSpriteSheet * addSpriteWithoutQuad(CCSprite*child, unsigned int z, int aTag);
};
}//namespace cocos2d

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@ -0,0 +1,168 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCTMX_LAYER_H__
#define __CCTMX_LAYER_H__
#include "CCTMXObjectGroup.h"
#include "CCAtlasNode.h"
#include "CCSpriteSheet.h"
#include "support/data_support/ccArray.h"
namespace cocos2d {
class CCTMXMapInfo;
class CCTMXLayerInfo;
class CCTMXTilesetInfo;
/** CCTMXLayer represents the TMX layer.
It is a subclass of CCSpriteSheet. By default the tiles are rendered using a CCTextureAtlas.
If you mofify a tile on runtime, then, that tile will become a CCSprite.
The benefits of using CCSprite objects as tiles are:
- tiles (CCSprite) can be rotated/scaled/moved with a nice API
If the layer contains a property named "cc_vertexz" with an integer (in can be positive or negative),
then all the tiles belonging to the layer will use that value as their OpenGL vertex Z for depth.
On the other hand, if the "cc_vertexz" property has the "automatic" value, then the tiles will use an automatic vertex Z value.
Also before drawing the tiles, GL_ALPHA_TEST will be enabled, and disabled after drawin them. The used alpha func will be:
glAlphaFunc( GL_GREATER, value )
"value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer.
The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a differnt
value, like 0.5.
For further information, please see the programming guide:
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps
@since v0.8.1
*/
class CCX_DLL CCTMXLayer : public CCSpriteSheet
{
/** name of the layer */
CCX_SYNTHESIZE(std::string, m_sLayerName, LayerName);
/** size of the layer in tiles */
CCX_SYNTHESIZE(CGSize, m_tLayerSize, LayerSize);
/** size of the map's tile (could be differnt from the tile's size) */
CCX_SYNTHESIZE(CGSize, m_tMapTileSize, MapTileSize);
/** pointer to the map of tiles */
CCX_SYNTHESIZE(unsigned int*, m_pTiles, Tiles);
/** Tilset information for the layer */
CCX_SYNTHESIZE(CCTMXTilesetInfo*, m_pTileSet, TileSet);
/** Layer orientation, which is the same as the map orientation */
CCX_SYNTHESIZE(int, m_nLayerOrientation, LayerOrientation);
/** properties from the layer. They can be added using Tiled */
CCX_SYNTHESIZE(StringToStringDictionary*, m_pProperties, Properties);
public:
CCTMXLayer();
virtual ~CCTMXLayer();
/** creates a CCTMXLayer with an tileset info, a layer info and a map info */
static CCTMXLayer * layerWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo);
/** initializes a CCTMXLayer with a tileset info, a layer info and a map info */
bool initWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo);
/** dealloc the map that contains the tile position from memory.
Unless you want to know at runtime the tiles positions, you can safely call this method.
If you are going to call [layer tileGIDAt:] then, don't release the map
*/
void releaseMap();
/** returns the tile (CCSprite) at a given a tile coordinate.
The returned CCSprite will be already added to the CCTMXLayer. Don't add it again.
The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc.
You can remove either by calling:
- [layer removeChild:sprite cleanup:cleanup];
- or [layer removeTileAt:ccp(x,y)];
*/
CCSprite* tileAt(CGPoint tileCoordinate);
/** returns the tile gid at a given tile coordinate.
if it returns 0, it means that the tile is empty.
This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap])
*/
unsigned int tileGIDAt(CGPoint tileCoordinate);
/** sets the tile gid (gid = tile global id) at a given tile coordinate.
The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1.
If a tile is already placed at that position, then it will be removed.
*/
void setTileGID(unsigned int gid, CGPoint tileCoordinate);
/** removes a tile at given tile coordinate */
void removeTileAt(CGPoint tileCoordinate);
/** returns the position in pixels of a given tile coordinate */
CGPoint positionAt(CGPoint tileCoordinate);
/** return the value for the specific property name */
const char *propertyNamed(const char *propertyName);
/** Creates the tiles */
void setupTiles();
/** CCTMXLayer doesn't support adding a CCSprite manually.
@warning addchild:z:tag: is not supported on CCTMXLayer. Instead of setTileGID:at:/tileAt:
*/
CCNode * addChild(CCNode * child, int zOrder, int tag);
// super method
void removeChild(CCNode* child, bool cleanup);
void draw();
private:
CGPoint positionForIsoAt(CGPoint pos);
CGPoint positionForOrthoAt(CGPoint pos);
CGPoint positionForHexAt(CGPoint pos);
CGPoint calculateLayerOffset(CGPoint offset);
/* optimization methos */
CCSprite* appendTileForGID(unsigned int gid, CGPoint pos);
CCSprite* insertTileForGID(unsigned int gid, CGPoint pos);
CCSprite* updateTileForGID(unsigned int gid, CGPoint pos);
/* The layer recognizes some special properties, like cc_vertez */
void parseInternalProperties();
int vertexZForPos(CGPoint pos);
// index
unsigned int atlasIndexForExistantZ(unsigned int z);
unsigned int atlasIndexForNewZ(int z);
protected:
unsigned char m_cOpacity; // TMX Layer supports opacity
unsigned int m_uMinGID;
unsigned int m_uMaxGID;
// Only used when vertexZ is used
int m_nVertexZvalue;
bool m_bUseAutomaticVertexZ;
float m_fAlphaFuncValue;
// used for optimization
CCSprite *m_pReusedTile;
ccCArray *m_pAtlasIndexArray;
};
}// namespace cocos2d
#endif //__CCTMX_LAYER_H__

View File

@ -34,6 +34,7 @@ namespace cocos2d {
typedef std::map<std::string, std::string> StringToStringDictionary;
typedef std::pair<std::string, std::string> StringToStringPair;
/** only used in StringToStringDictionary, return "" if not found*/
const char * valueForKey(std::string key, StringToStringDictionary *dict);
/** CCTMXObjectGroup represents the TMX object group.

View File

@ -56,7 +56,7 @@ namespace cocos2d {
/** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile.
The tile file will be loaded using the TextureMgr.
*/
CCTileMapAtlas * tileMapAtlasWithTileFile(const char *tile, const char *mapFile, int tileWidth, int tileHeight);
static CCTileMapAtlas * tileMapAtlasWithTileFile(const char *tile, const char *mapFile, int tileWidth, int tileHeight);
/** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile.
The file will be loaded using the TextureMgr.
*/

View File

@ -596,4 +596,60 @@ void CCSpriteSheet::setTexture(CCTexture2D *texture)
{
m_pobTextureAtlas->setTexture(texture);
}
// CCSpriteSheet Extension
//implementation CCSpriteSheet (TMXTiledMapExtension)
void CCSpriteSheet::addQuadFromSprite(CCSprite *sprite, unsigned int index)
{
NSAssert( sprite != NULL, "Argument must be non-nil");
/// @todo NSAssert( [sprite isKindOfClass:[CCSprite class]], @"CCSpriteSheet only supports CCSprites as children");
while(index >= m_pobTextureAtlas->getCapacity() || m_pobTextureAtlas->getCapacity() == m_pobTextureAtlas->getTotalQuads())
{
this->increaseAtlasCapacity();
}
//
// update the quad directly. Don't add the sprite to the scene graph
//
sprite->useSpriteSheetRender(this);
sprite->setAtlasIndex(index);
ccV3F_C4B_T2F_Quad quad = sprite->getQuad();
m_pobTextureAtlas->insertQuad(&quad, index);
// XXX: updateTransform will update the textureAtlas too using updateQuad.
// XXX: so, it should be AFTER the insertQuad
sprite->updateTransform();
}
CCSpriteSheet * CCSpriteSheet::addSpriteWithoutQuad(CCSprite*child, unsigned int z, int aTag)
{
NSAssert( child != NULL, "Argument must be non-nil");
/// @todo NSAssert( [child isKindOfClass:[CCSprite class]], @"CCSpriteSheet only supports CCSprites as children");
// quad index is Z
child->setAtlasIndex(z);
// XXX: optimize with a binary search
int i=0;
if (m_pobDescendants && m_pobDescendants->count() > 0)
{
NSMutableArray<CCSprite*>::NSMutableArrayIterator iter;
for (iter = m_pobDescendants->begin(); iter != m_pobDescendants->end(); ++iter)
{
// fast dispatch
if (!(*iter) || (*iter)->getAtlasIndex() >=z)
{
break;
}
++i;
}
}
m_pobDescendants->insertObjectAtIndex(child, i);
// IMPORTANT: Call super, and not self. Avoid adding it to the texture atlas array
__super::addChild(child, z, aTag);
return this;
}
}//namespace cocos2d

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@ -0,0 +1,632 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCLayer.h"
#include "CCTMXLayer.h"
#include "CCTMXXMLParser.h"
#include "CCSprite.h"
#include "CCSpriteSheet.h"
#include "CCTextureCache.h"
#include "CGPointExtension.h"
namespace cocos2d {
// CCTMXLayer - init & alloc & dealloc
CCTMXLayer * CCTMXLayer::layerWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
{
CCTMXLayer *pRet = new CCTMXLayer();
if (pRet->initWithTilesetInfo(tilesetInfo, layerInfo, mapInfo))
{
pRet->autorelease();
return pRet;
}
return NULL;
}
bool CCTMXLayer::initWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
{
// XXX: is 35% a good estimate ?
CGSize size = layerInfo->m_tLayerSize;
float totalNumberOfTiles = size.width * size.height;
float capacity = totalNumberOfTiles * 0.35f + 1; // 35 percent is occupied ?
CCTexture2D *texture = NULL;
if( tilesetInfo )
{
texture = CCTextureCache::sharedTextureCache()->addImage(tilesetInfo->m_sSourceImage.c_str());
}
if (__super::initWithTexture(texture, (unsigned int)capacity))
{
// layerInfo
m_sLayerName = layerInfo->m_sName;
m_tLayerSize = layerInfo->m_tLayerSize;
m_pTiles = layerInfo->m_pTiles;
m_uMinGID = layerInfo->m_uMinGID;
m_uMaxGID = layerInfo->m_uMaxGID;
m_cOpacity = layerInfo->m_cOpacity;
if (!layerInfo->m_pProperties && layerInfo->m_pProperties->size()>0)
{
StringToStringDictionary::iterator it;
for (it = layerInfo->m_pProperties->begin(); it != layerInfo->m_pProperties->end(); ++it)
{
m_pProperties->insert(*it);
}
}
// tilesetInfo
m_pTileSet = tilesetInfo;
// mapInfo
m_tMapTileSize = mapInfo->getTileSize();
m_nLayerOrientation = mapInfo->getOrientation();
// offset (after layer orientation is set);
CGPoint offset = this->calculateLayerOffset(layerInfo->m_tOffset);
this->setPosition(offset);
m_pAtlasIndexArray = ccCArrayNew((unsigned int)totalNumberOfTiles);
this->setContentSize(CGSizeMake(m_tLayerSize.width * m_tMapTileSize.width, m_tLayerSize.height * m_tMapTileSize.height));
m_bUseAutomaticVertexZ = false;
m_nVertexZvalue = 0;
m_fAlphaFuncValue = 0;
return true;
}
return false;
}
CCTMXLayer::CCTMXLayer()
:m_pTiles(NULL)
,m_pTileSet(NULL)
,m_pProperties(NULL)
,m_pReusedTile(NULL)
,m_pAtlasIndexArray(NULL)
{}
CCTMXLayer::~CCTMXLayer()
{
CCX_SAFE_RELEASE(m_pTileSet);
CCX_SAFE_RELEASE(m_pReusedTile);
if (m_pProperties)
{
m_pProperties->clear();
delete m_pProperties;
}
if( m_pAtlasIndexArray )
{
ccCArrayFree(m_pAtlasIndexArray);
m_pAtlasIndexArray = NULL;
}
if( m_pTiles )
{
delete [] m_pTiles;
m_pTiles = NULL;
}
}
void CCTMXLayer::releaseMap()
{
if( m_pTiles )
{
delete [] m_pTiles;
m_pTiles = NULL;
}
if( m_pAtlasIndexArray )
{
ccCArrayFree(m_pAtlasIndexArray);
m_pAtlasIndexArray = NULL;
}
}
// CCTMXLayer - setup Tiles
void CCTMXLayer::setupTiles()
{
// Optimization: quick hack that sets the image size on the tileset
m_pTileSet->m_tImageSize = m_pobTextureAtlas->getTexture()->getContentSize();
// By default all the tiles are aliased
// pros:
// - easier to render
// cons:
// - difficult to scale / rotate / etc.
m_pobTextureAtlas->getTexture()->setAliasTexParameters();
// CFByteOrder o = CFByteOrderGetCurrent();
// Parse cocos2d properties
this->parseInternalProperties();
for( unsigned int y=0; y < m_tLayerSize.height; y++ )
{
for( unsigned int x=0; x < m_tLayerSize.width; x++ )
{
unsigned int pos = x + (unsigned int)m_tLayerSize.width * y;
unsigned int gid = m_pTiles[ pos ];
// gid are stored in little endian.
// if host is big endian, then swap
//if( o == CFByteOrderBigEndian )
// gid = CFSwapInt32( gid );
/* We support little endian.*/
// XXX: gid == 0 --> empty tile
if( gid != 0 )
{
this->appendTileForGID(gid, ccp((float)x, (float)y));
// Optimization: update min and max GID rendered by the layer
m_uMinGID = MIN(gid, m_uMinGID);
m_uMaxGID = MAX(gid, m_uMaxGID);
}
}
}
NSAssert( m_uMaxGID >= m_pTileSet->m_uFirstGid &&
m_uMinGID >= m_pTileSet->m_uFirstGid, "TMX: Only 1 tilset per layer is supported");
}
// CCTMXLayer - Properties
const char *CCTMXLayer::propertyNamed(const char *propertyName)
{
return valueForKey(propertyName, m_pProperties);
}
void CCTMXLayer::parseInternalProperties()
{
// if cc_vertex=automatic, then tiles will be rendered using vertexz
std::string vertexz = propertyNamed("cc_vertexz");
if( vertexz != "" )
{
if( vertexz == "automatic" )
{
m_bUseAutomaticVertexZ = true;
}
else
{
m_nVertexZvalue = atoi(vertexz.c_str());
}
}
std::string alphaFuncVal = propertyNamed("cc_alpha_func");
m_fAlphaFuncValue = (float)atof(alphaFuncVal.c_str());
}
// CCTMXLayer - obtaining tiles/gids
CCSprite * CCTMXLayer::tileAt(CGPoint pos)
{
NSAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
NSAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
CCSprite *tile = NULL;
unsigned int gid = this->tileGIDAt(pos);
// if GID == 0, then no tile is present
if( gid )
{
int z = (int)(pos.x + pos.y * m_tLayerSize.width);
tile = (CCSprite*) this->getChildByTag(z);
// tile not created yet. create it
if( ! tile )
{
CGRect rect = m_pTileSet->rectForGID(gid);
tile = new CCSprite();
tile->initWithSpriteSheet(this, rect);
tile->setPosition(positionAt(pos));
tile->setVertexZ((float)vertexZForPos(pos));
tile->setAnchorPoint(CGPointZero);
tile->setOpacity(m_cOpacity);
unsigned int indexForZ = atlasIndexForExistantZ(z);
this->addSpriteWithoutQuad(tile, indexForZ, z);
tile->release();
}
}
return tile;
}
unsigned int CCTMXLayer::tileGIDAt(CGPoint pos)
{
NSAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
NSAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
int idx = (int)(pos.x + pos.y * m_tLayerSize.width);
return m_pTiles[ idx ];
}
// CCTMXLayer - adding helper methods
CCSprite * CCTMXLayer::insertTileForGID(unsigned int gid, CGPoint pos)
{
CGRect rect = m_pTileSet->rectForGID(gid);
int z = (int)(pos.x + pos.y * m_tLayerSize.width);
if( ! m_pReusedTile )
{
m_pReusedTile = new CCSprite();
m_pReusedTile->initWithSpriteSheet(this, rect);
}
else
{
m_pReusedTile->initWithSpriteSheet(this, rect);
}
m_pReusedTile->setPosition(positionAt(pos));
m_pReusedTile->setVertexZ((float)vertexZForPos(pos));
m_pReusedTile->setAnchorPoint(CGPointZero);
m_pReusedTile->setOpacity(m_cOpacity);
// get atlas index
unsigned int indexForZ = atlasIndexForNewZ(z);
// Optimization: add the quad without adding a child
this->addQuadFromSprite(m_pReusedTile, indexForZ);
// insert it into the local atlasindex array
ccCArrayInsertValueAtIndex(m_pAtlasIndexArray, (void*)z, indexForZ);
// update possible children
if (m_pChildren && m_pChildren->count()>0)
{
NSMutableArray<CCNode*>::NSMutableArrayIterator it;
CCSprite *pSprite = NULL;
for (it = m_pChildren->begin(); it != m_pChildren->end(); ++it)
{
pSprite = (CCSprite*)(*it);
if (pSprite)
{
unsigned int ai = pSprite->getAtlasIndex();
if ( ai >= indexForZ )
{
pSprite->setAtlasIndex(ai+1);
}
}
}
}
m_pTiles[z] = gid;
return m_pReusedTile;
}
CCSprite * CCTMXLayer::updateTileForGID(unsigned int gid, CGPoint pos)
{
CGRect rect = m_pTileSet->rectForGID(gid);
int z = (int)(pos.x + pos.y * m_tLayerSize.width);
if( ! m_pReusedTile )
{
m_pReusedTile = new CCSprite();
m_pReusedTile->initWithSpriteSheet(this, rect);
}
else
{
m_pReusedTile->initWithSpriteSheet(this, rect);
}
m_pReusedTile->setPosition(positionAt(pos));
m_pReusedTile->setVertexZ((float)vertexZForPos(pos));
m_pReusedTile->setAnchorPoint(CGPointZero);
m_pReusedTile->setOpacity(m_cOpacity);
// get atlas index
unsigned int indexForZ = atlasIndexForExistantZ(z);
m_pReusedTile->setAtlasIndex(indexForZ);
m_pReusedTile->updateTransform();
m_pTiles[z] = gid;
return m_pReusedTile;
}
// used only when parsing the map. useless after the map was parsed
// since lot's of assumptions are no longer true
CCSprite * CCTMXLayer::appendTileForGID(unsigned int gid, CGPoint pos)
{
CGRect rect = m_pTileSet->rectForGID(gid);
int z = (int)(pos.x + pos.y * m_tLayerSize.width);
if( ! m_pReusedTile )
{
m_pReusedTile = new CCSprite();
m_pReusedTile->initWithSpriteSheet(this, rect);
}
else
{
m_pReusedTile->initWithSpriteSheet(this, rect);
}
m_pReusedTile->setPosition(positionAt(pos));
m_pReusedTile->setVertexZ((float)vertexZForPos(pos));
m_pReusedTile->setAnchorPoint(CGPointZero);
m_pReusedTile->setOpacity(m_cOpacity);
// optimization:
// The difference between appendTileForGID and insertTileforGID is that append is faster, since
// it appends the tile at the end of the texture atlas
unsigned int indexForZ = m_pAtlasIndexArray->num;
// don't add it using the "standard" way.
addQuadFromSprite(m_pReusedTile, indexForZ);
// append should be after addQuadFromSprite since it modifies the quantity values
ccCArrayInsertValueAtIndex(m_pAtlasIndexArray, (void*)z, indexForZ);
return m_pReusedTile;
}
// CCTMXLayer - atlasIndex and Z
int compareInts(const void * a, const void * b)
{
return ( *(int*)a - *(int*)b );
}
unsigned int CCTMXLayer::atlasIndexForExistantZ(unsigned int z)
{
int key=z;
int *item = (int*)bsearch((void*)&key, (void*)&m_pAtlasIndexArray->arr[0], m_pAtlasIndexArray->num, sizeof(void*), compareInts);
NSAssert( item, "TMX atlas index not found. Shall not happen");
int index = ((int)item - (int)m_pAtlasIndexArray->arr) / sizeof(void*);
return index;
}
unsigned int CCTMXLayer::atlasIndexForNewZ(int z)
{
// XXX: This can be improved with a sort of binary search
unsigned int i=0;
for( i=0; i< m_pAtlasIndexArray->num ; i++)
{
int val = (int) m_pAtlasIndexArray->arr[i];
if( z < val )
break;
}
return i;
}
// CCTMXLayer - adding / remove tiles
void CCTMXLayer::setTileGID(unsigned int gid, CGPoint pos)
{
NSAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
NSAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
unsigned int currentGID = tileGIDAt(pos);
if( currentGID != gid )
{
// setting gid=0 is equal to remove the tile
if( gid == 0 )
{
removeTileAt(pos);
}
// empty tile. create a new one
else if( currentGID == 0 )
{
insertTileForGID(gid, pos);
}
// modifying an existing tile with a non-empty tile
else
{
unsigned int z = (unsigned int)(pos.x + pos.y * m_tLayerSize.width);
CCSprite *sprite = (CCSprite*)getChildByTag(z);
if( sprite )
{
CGRect rect = m_pTileSet->rectForGID(gid);
sprite->setTextureRect(rect);
m_pTiles[z] = gid;
}
else
{
updateTileForGID(gid, pos);
}
}
}
}
CCNode * CCTMXLayer::addChild(CCNode * child, int zOrder, int tag)
{
NSAssert(0, "addChild: is not supported on CCTMXLayer. Instead use setTileGID:at:/tileAt:");
return NULL;
}
void CCTMXLayer::removeChild(CCNode* node, bool cleanup)
{
CCSprite *sprite = (CCSprite*)node;
// allows removing nil objects
if( ! sprite )
return;
NSAssert( m_pChildren->containsObject(sprite), "Tile does not belong to TMXLayer");
unsigned int atlasIndex = sprite->getAtlasIndex();
unsigned int zz = (unsigned int) m_pAtlasIndexArray->arr[atlasIndex];
m_pTiles[zz] = 0;
ccCArrayRemoveValueAtIndex(m_pAtlasIndexArray, atlasIndex);
__super::removeChild(sprite, cleanup);
}
void CCTMXLayer::removeTileAt(CGPoint pos)
{
NSAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
NSAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
unsigned int gid = tileGIDAt(pos);
if( gid )
{
unsigned int z = (unsigned int)(pos.x + pos.y * m_tLayerSize.width);
unsigned atlasIndex = atlasIndexForExistantZ(z);
// remove tile from GID map
m_pTiles[z] = 0;
// remove tile from atlas position array
ccCArrayRemoveValueAtIndex(m_pAtlasIndexArray, atlasIndex);
// remove it from sprites and/or texture atlas
CCSprite *sprite = (CCSprite*)getChildByTag(z);
if( sprite )
{
__super::removeChild(sprite, true);
}
else
{
m_pobTextureAtlas->removeQuadAtIndex(atlasIndex);
// update possible children
if (m_pChildren && m_pChildren->count()>0)
{
NSMutableArray<CCNode*>::NSMutableArrayIterator it;
CCSprite *pSprite = NULL;
for (it = m_pChildren->begin(); it != m_pChildren->end(); ++it)
{
pSprite = (CCSprite*)(*it);
if (pSprite)
{
unsigned int ai = pSprite->getAtlasIndex();
if ( ai >= atlasIndex )
{
pSprite->setAtlasIndex(ai-1);
}
}
}
}
}
}
}
/** Possible oritentations of the TMX map */
enum
{
/** Orthogonal orientation */
CCTMXOrientationOrtho,
/** Hexagonal orientation */
CCTMXOrientationHex,
/** Isometric orientation */
CCTMXOrientationIso,
};/// @todo to be deleted
//CCTMXLayer - obtaining positions, offset
CGPoint CCTMXLayer::calculateLayerOffset(CGPoint pos)
{
CGPoint ret = CGPointZero;
switch( m_nLayerOrientation )
{
case CCTMXOrientationOrtho:
ret = ccp( pos.x * m_tMapTileSize.width, -pos.y *m_tMapTileSize.height);
break;
case CCTMXOrientationIso:
ret = ccp( (m_tMapTileSize.width /2) * (pos.x - pos.y),
(m_tMapTileSize.height /2 ) * (-pos.x - pos.y) );
break;
case CCTMXOrientationHex:
NSAssert(CGPoint::CGPointEqualToPoint(pos, CGPointZero), "offset for hexagonal map not implemented yet");
break;
}
return ret;
}
CGPoint CCTMXLayer::positionAt(CGPoint pos)
{
CGPoint ret = CGPointZero;
switch( m_nLayerOrientation )
{
case CCTMXOrientationOrtho:
ret = positionForOrthoAt(pos);
break;
case CCTMXOrientationIso:
ret = positionForIsoAt(pos);
break;
case CCTMXOrientationHex:
ret = positionForHexAt(pos);
break;
}
return ret;
}
CGPoint CCTMXLayer::positionForOrthoAt(CGPoint pos)
{
float x = pos.x * m_tMapTileSize.width + 0.49f;
float y = (m_tLayerSize.height - pos.y - 1) * m_tMapTileSize.height + 0.49f;
return ccp(x,y);
}
CGPoint CCTMXLayer::positionForIsoAt(CGPoint pos)
{
float x = m_tMapTileSize.width /2 * ( m_tLayerSize.width + pos.x - pos.y - 1) + 0.49f;
float y = m_tMapTileSize.height /2 * (( m_tLayerSize.height * 2 - pos.x - pos.y) - 2) + 0.49f;
return ccp(x, y);
}
CGPoint CCTMXLayer::positionForHexAt(CGPoint pos)
{
float diffY = 0;
if( (int)pos.x % 2 == 1 )
diffY = -m_tMapTileSize.height/2 ;
float x = pos.x * m_tMapTileSize.width*3/4 + 0.49f;
float y = (m_tLayerSize.height - pos.y - 1) * m_tMapTileSize.height + diffY + 0.49f;
return ccp(x,y);
}
int CCTMXLayer::vertexZForPos(CGPoint pos)
{
int ret = 0;
unsigned int maxVal = 0;
if( m_bUseAutomaticVertexZ )
{
switch( m_nLayerOrientation )
{
case CCTMXOrientationIso:
maxVal = (unsigned int)(m_tLayerSize.width + m_tLayerSize.height);
ret = (int)(-(maxVal - (pos.x + pos.y)));
break;
case CCTMXOrientationOrtho:
ret = (int)(-(m_tLayerSize.height-pos.y));
break;
case CCTMXOrientationHex:
NSAssert(0, "TMX Hexa zOrder not supported");
break;
default:
NSAssert(0, "TMX invalid value");
break;
}
}
else
{
ret = m_nVertexZvalue;
}
return ret;
}
// CCTMXLayer - draw
void CCTMXLayer::draw()
{
if( m_bUseAutomaticVertexZ )
{
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, m_fAlphaFuncValue);
}
__super::draw();
if( m_bUseAutomaticVertexZ )
{
glDisable(GL_ALPHA_TEST);
}
}
}// namespace cocos2d

View File

@ -33,7 +33,7 @@ namespace cocos2d {
CCTileMapAtlas * CCTileMapAtlas::tileMapAtlasWithTileFile(const char *tile, const char *mapFile, int tileWidth, int tileHeight)
{
CCTileMapAtlas *pRet = new CCTileMapAtlas();
if (initWithTileFile(tile, mapFile, tileWidth, tileHeight))
if (pRet->initWithTileFile(tile, mapFile, tileWidth, tileHeight))
{
pRet->autorelease();
return pRet;