mirror of https://github.com/axmolengine/axmol.git
Merge pull request #382 from minggo/master
upgrade to 1.0.0-final 07-11
This commit is contained in:
commit
933fa42a0a
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@ -41,6 +41,7 @@ CCAtlasNode::CCAtlasNode()
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, m_pTextureAtlas(NULL)
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, m_bIsOpacityModifyRGB(false)
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, m_cOpacity(0)
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, m_uQuadsToDraw(0)
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{
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}
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@ -93,6 +94,8 @@ bool CCAtlasNode::initWithTileFile(const char *tile, unsigned int tileWidth, uns
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this->calculateMaxItems();
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m_uQuadsToDraw = itemsToRender;
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return true;
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}
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@ -115,6 +118,8 @@ void CCAtlasNode::updateAtlasValues()
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// CCAtlasNode - draw
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void CCAtlasNode::draw()
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{
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CCNode::draw();
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// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
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// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY
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// Unneeded states: GL_COLOR_ARRAY
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@ -129,7 +134,7 @@ void CCAtlasNode::draw()
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glBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst );
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}
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m_pTextureAtlas->drawQuads();
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m_pTextureAtlas->drawNumberOfQuads(m_uQuadsToDraw, 0);
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if( newBlend )
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glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
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@ -241,4 +246,14 @@ CCTextureAtlas * CCAtlasNode::getTextureAtlas()
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return m_pTextureAtlas;
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}
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unsigned int CCAtlasNode::getQuadsToDraw()
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{
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return m_uQuadsToDraw;
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}
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void CCAtlasNode::setQuadsToDraw(unsigned int uQuadsToDraw)
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{
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m_uQuadsToDraw = uQuadsToDraw;
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}
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} // namespace cocos2d
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@ -67,6 +67,9 @@ protected:
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CC_PROPERTY(GLubyte, m_cOpacity, Opacity);
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CC_PROPERTY(ccColor3B, m_tColor, Color);
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// quads to draw
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CC_PROPERTY(unsigned int, m_uQuadsToDraw, QuadsToDraw);
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public:
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CCAtlasNode();
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virtual ~CCAtlasNode();
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@ -64,7 +64,9 @@ namespace cocos2d{
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virtual void updateAtlasValues();
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virtual void setString(const char *label);
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virtual const char* getString(void);
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virtual void draw();
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#if CC_LABELATLAS_DEBUG_DRAW
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virtual void draw();
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#endif
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virtual CCLabelProtocol* convertToLabelProtocol() { return (CCLabelProtocol*)this; }
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protected:
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@ -148,15 +148,15 @@ namespace cocos2d{
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class CC_DLL CCMenuItemFont : public CCMenuItemLabel
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{
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public:
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CCMenuItemFont(){}
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CCMenuItemFont() : m_nFontSize(0), m_strFontName(""){}
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virtual ~CCMenuItemFont(){}
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/** set font size */
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/** set default font size */
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static void setFontSize(int s);
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/** get font size */
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/** get default font size */
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static int fontSize();
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/** set the font name */
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/** set the default font name */
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static void setFontName(const char *name);
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/** get the font name */
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/** get the default font name */
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static const char *fontName();
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/** creates a menu item from a string without target/selector. To be used with CCMenuItemToggle */
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static CCMenuItemFont * itemFromString(const char *value);
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@ -164,6 +164,29 @@ namespace cocos2d{
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static CCMenuItemFont * itemFromString(const char *value, SelectorProtocol* target, SEL_MenuHandler selector);
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/** initializes a menu item from a string with a target/selector */
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bool initFromString(const char *value, SelectorProtocol* target, SEL_MenuHandler selector);
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/** set font size
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* c++ can not overload static and non-static member functions with the same parameter types
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* so change the name to setFontSizeObj
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*/
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void setFontSizeObj(int s);
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/** get font size */
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int getFontSize();
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/** set the font name
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* c++ can not overload static and non-static member functions with the same parameter types
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* so change the name to setFontNameObj
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*/
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void setFontNameObj(const char* name);
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const char* getFontName();
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protected:
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void recreateLabel();
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int m_nFontSize;
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std::string m_strFontName;
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};
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/** @brief CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items.
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@ -49,7 +49,9 @@ To enabled set it to 1. Disabled by default.
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@since v0.99.5
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*/
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#ifndef CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
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#define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 0
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#endif
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/** @def CC_FONT_LABEL_SUPPORT
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If enabled, FontLabel will be used to render .ttf files.
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@ -60,7 +62,9 @@ To enabled set it to 1. Disabled by default.
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Only valid for cocos2d-ios. Not supported on cocos2d-mac
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*/
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#ifndef CC_FONT_LABEL_SUPPORT
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#define CC_FONT_LABEL_SUPPORT 1
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#endif
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/** @def CC_DIRECTOR_FAST_FPS
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If enabled, then the FPS will be drawn using CCLabelAtlas (fast rendering).
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@ -69,7 +73,9 @@ To enabled set it to 1. Disabled by default.
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To enable set it to a value different than 0. Enabled by default.
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*/
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#ifndef CC_DIRECTOR_FAST_FPS
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#define CC_DIRECTOR_FAST_FPS 1
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#endif
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/** @def CC_DIRECTOR_FPS_INTERVAL
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Senconds between FPS updates.
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@ -78,7 +84,9 @@ To enabled set it to 1. Disabled by default.
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Default value: 0.1f
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*/
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#define CC_DIRECTOR_FPS_INTERVAL (0.5f)
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#ifndef CC_DIRECTOR_FPS_INTERVAL
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#define CC_DIRECTOR_FPS_INTERVAL (0.1f)
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#endif
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/** @def CC_DIRECTOR_DISPATCH_FAST_EVENTS
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If enabled, and only when it is used with CCFastDirector, the main loop will wait 0.04 seconds to
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@ -90,7 +98,9 @@ To enabled set it to 1. Disabled by default.
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@warning This feature is experimental
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*/
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#ifndef CC_DIRECTOR_DISPATCH_FAST_EVENTS
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#define CC_DIRECTOR_DISPATCH_FAST_EVENTS 0
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#endif
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/** @def CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
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If enabled, cocos2d-mac will run on the Display Link thread. If disabled cocos2d-mac will run in its own thread.
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@ -103,7 +113,9 @@ To enable set it to a 1, to disable it set to 0. Enabled by default.
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Only valid for cocos2d-mac. Not supported on cocos2d-ios.
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*/
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#ifndef CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
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#define CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD 1
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#endif
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/** @def CC_COCOSNODE_RENDER_SUBPIXEL
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If enabled, the CCNode objects (CCSprite, CCLabel,etc) will be able to render in subpixels.
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@ -111,7 +123,9 @@ Only valid for cocos2d-mac. Not supported on cocos2d-ios.
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To enable set it to 1. Enabled by default.
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*/
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#ifndef CC_COCOSNODE_RENDER_SUBPIXEL
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#define CC_COCOSNODE_RENDER_SUBPIXEL 1
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#endif
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/** @def CC_SPRITEBATCHNODE_RENDER_SUBPIXEL
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If enabled, the CCSprite objects rendered with CCSpriteBatchNode will be able to render in subpixels.
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@ -119,7 +133,9 @@ Only valid for cocos2d-mac. Not supported on cocos2d-ios.
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To enable set it to 1. Enabled by default.
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*/
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#ifndef CC_SPRITEBATCHNODE_RENDER_SUBPIXEL
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#define CC_SPRITEBATCHNODE_RENDER_SUBPIXEL 1
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#endif
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/** @def CC_USES_VBO
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If enabled, batch nodes (texture atlas and particle system) will use VBO instead of vertex list (VBO is recommended by Apple)
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@ -130,11 +146,13 @@ Disabled by default on iPhone with ARMv6 processors.
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@since v0.99.5
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*/
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#ifndef CC_USES_VBO
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY)
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#define CC_USES_VBO 0
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#else
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#define CC_USES_VBO 1
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#endif
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#endif
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/** @def CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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If enabled, CCNode will transform the nodes using a cached Affine matrix.
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@ -148,7 +166,9 @@ Disabled by default on iPhone with ARMv6 processors.
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To enable set it to a value different than 0. Enabled by default.
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*/
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#ifndef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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#define CC_NODE_TRANSFORM_USING_AFFINE_MATRIX 1
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#endif
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/** @def CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA
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If most of your imamges have pre-multiplied alpha, set it to 1 (if you are going to use .PNG/.JPG file images).
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@ -158,7 +178,9 @@ To enable set it to a value different than 0. Enabled by default.
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@since v0.99.5
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*/
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#ifndef CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA
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#define CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA 1
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#endif
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/** @def CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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Use GL_TRIANGLE_STRIP instead of GL_TRIANGLES when rendering the texture atlas.
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@ -167,7 +189,9 @@ To enable set it to a value different than 0. Enabled by default.
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To enable set it to a value different than 0. Disabled by default.
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*/
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#ifndef CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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#define CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP 0
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#endif
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/** @def CC_TEXTURE_NPOT_SUPPORT
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If enabled, NPOT textures will be used where available. Only 3rd gen (and newer) devices support NPOT textures.
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@ -184,7 +208,9 @@ To enable set it to a value different than 0. Enabled by default.
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@since v0.99.2
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*/
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#ifndef CC_TEXTURE_NPOT_SUPPORT
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#define CC_TEXTURE_NPOT_SUPPORT 0
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#endif
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/** @def CC_RETINA_DISPLAY_SUPPORT
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If enabled, cocos2d supports retina display.
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@ -199,7 +225,9 @@ This value DOES NOT govern the PVR (PVR.GZ, PVR.CCZ) files. If NPOT PVR is loade
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@since v0.99.5
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*/
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#ifndef CC_RETINA_DISPLAY_SUPPORT
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#define CC_RETINA_DISPLAY_SUPPORT 1
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#endif
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/** @def CC_RETINA_DISPLAY_FILENAME_SUFFIX
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It's the suffix that will be appended to the files in order to load "retina display" images.
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@ -211,7 +239,9 @@ Platforms: Only used on Retina Display devices like iPhone 4.
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@since v0.99.5
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*/
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#ifndef CC_RETINA_DISPLAY_FILENAME_SUFFIX
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#define CC_RETINA_DISPLAY_FILENAME_SUFFIX "-hd"
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#endif
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/** @def CC_USE_LA88_LABELS_ON_NEON_ARCH
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If enabled, it will use LA88 (16-bit textures) on Neon devices for CCLabelTTF objects.
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|
@ -224,7 +254,9 @@ Platforms: Only used on ARM Neon architectures like iPhone 3GS or newer and iPad
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|
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@since v0.99.5
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*/
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#ifndef CC_USE_LA88_LABELS_ON_NEON_ARCH
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#define CC_USE_LA88_LABELS_ON_NEON_ARCH 0
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#endif
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/** @def CC_SPRITE_DEBUG_DRAW
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If enabled, all subclasses of CCSprite will draw a bounding box
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|
@ -238,7 +270,9 @@ Platforms: Only used on ARM Neon architectures like iPhone 3GS or newer and iPad
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1 -- draw bounding box
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2 -- draw texture box
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*/
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#ifndef CC_SPRITE_DEBUG_DRAW
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#define CC_SPRITE_DEBUG_DRAW 0
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#endif
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/** @def CC_SPRITEBATCHNODE_DEBUG_DRAW
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If enabled, all subclasses of CCSprite that are rendered using an CCSpriteBatchNode draw a bounding box.
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|
@ -246,7 +280,9 @@ Useful for debugging purposes only. It is recommened to leave it disabled.
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|||
|
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To enable set it to a value different than 0. Disabled by default.
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*/
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#ifndef CC_SPRITEBATCHNODE_DEBUG_DRAW
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#define CC_SPRITEBATCHNODE_DEBUG_DRAW 0
|
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#endif
|
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|
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/** @def CC_LABELBMFONT_DEBUG_DRAW
|
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If enabled, all subclasses of CCLabelBMFont will draw a bounding box
|
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|
@ -254,7 +290,9 @@ Useful for debugging purposes only. It is recommened to leave it disabled.
|
|||
|
||||
To enable set it to a value different than 0. Disabled by default.
|
||||
*/
|
||||
#ifndef CC_LABELBMFONT_DEBUG_DRAW
|
||||
#define CC_LABELBMFONT_DEBUG_DRAW 0
|
||||
#endif
|
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|
||||
/** @def CC_LABELATLAS_DEBUG_DRAW
|
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If enabled, all subclasses of LabeltAtlas will draw a bounding box
|
||||
|
@ -262,7 +300,9 @@ To enable set it to a value different than 0. Disabled by default.
|
|||
|
||||
To enable set it to a value different than 0. Disabled by default.
|
||||
*/
|
||||
#ifndef CC_LABELATLAS_DEBUG_DRAW
|
||||
#define CC_LABELATLAS_DEBUG_DRAW 0
|
||||
#endif
|
||||
|
||||
/** @def CC_ENABLE_PROFILERS
|
||||
If enabled, will activate various profilers withing cocos2d. This statistical data will be output to the console
|
||||
|
@ -271,16 +311,9 @@ To enable set it to a value different than 0. Disabled by default.
|
|||
|
||||
To enable set it to a value different than 0. Disabled by default.
|
||||
*/
|
||||
#ifndef CC_ENABLE_PROFILERS
|
||||
#define CC_ENABLE_PROFILERS 0
|
||||
|
||||
/** @def CC_COMPATIBILITY_WITH_0_8
|
||||
Enable it if you want to support v0.8 compatbility.
|
||||
Basically, classes without namespaces will work.
|
||||
It is recommended to disable compatibility once you have migrated your game to v0.9 to avoid class name polution
|
||||
|
||||
To enable set it to a value different than 0. Disabled by default.
|
||||
*/
|
||||
#define CC_COMPATIBILITY_WITH_0_8 0
|
||||
#endif
|
||||
|
||||
#if CC_RETINA_DISPLAY_SUPPORT
|
||||
#define CC_IS_RETINA_DISPLAY_SUPPORTED 1
|
||||
|
|
|
@ -134,6 +134,8 @@ namespace cocos2d{
|
|||
s.width = (float)(len * m_uItemWidth);
|
||||
s.height = (float)(m_uItemHeight);
|
||||
this->setContentSizeInPixels(s);
|
||||
|
||||
m_uQuadsToDraw = len;
|
||||
}
|
||||
|
||||
const char* CCLabelAtlas::getString(void)
|
||||
|
@ -143,46 +145,17 @@ namespace cocos2d{
|
|||
|
||||
//CCLabelAtlas - draw
|
||||
|
||||
// XXX: overriding draw from AtlasNode
|
||||
#if CC_LABELATLAS_DEBUG_DRAW
|
||||
void CCLabelAtlas::draw()
|
||||
{
|
||||
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
// Unneeded states: GL_COLOR_ARRAY
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
CCAtlasNode::draw();
|
||||
|
||||
// glColor4ub isn't implement on some android devices
|
||||
// glColor4ub( m_tColor.r, m_tColor.g, m_tColor.b, m_cOpacity);
|
||||
glColor4f(((GLfloat)m_tColor.r) / 255, ((GLfloat)m_tColor.g) / 255, ((GLfloat)m_tColor.b) / 255, ((GLfloat)m_cOpacity) / 255);
|
||||
|
||||
bool newBlend = (m_tBlendFunc.src != CC_BLEND_SRC || m_tBlendFunc.dst != CC_BLEND_DST);
|
||||
if(newBlend)
|
||||
{
|
||||
glBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst );
|
||||
}
|
||||
|
||||
m_pTextureAtlas->drawNumberOfQuads(m_sString.length(), 0);
|
||||
|
||||
if( newBlend )
|
||||
glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
|
||||
|
||||
// is this chepear than saving/restoring color state ?
|
||||
// XXX: There is no need to restore the color to (255,255,255,255). Objects should use the color
|
||||
// XXX: that they need
|
||||
// glColor4ub( 255, 255, 255, 255);
|
||||
|
||||
// Restore Default GL state. Enable GL_COLOR_ARRAY
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
|
||||
#if CC_LABELATLAS_DEBUG_DRAW
|
||||
CCSize s = this->getContentSize();
|
||||
CCPoint vertices[4]={
|
||||
ccp(0,0),ccp(s.width,0),
|
||||
ccp(s.width,s.height),ccp(0,s.height),
|
||||
};
|
||||
ccDrawPoly(vertices, 4, true);
|
||||
#endif // CC_LABELATLAS_DEBUG_DRAW
|
||||
|
||||
}
|
||||
#endif
|
||||
} // namespace cocos2d
|
|
@ -437,7 +437,9 @@ void CCLayerColor::updateColor()
|
|||
}
|
||||
|
||||
void CCLayerColor::draw()
|
||||
{
|
||||
{
|
||||
CCLayer::draw();
|
||||
|
||||
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
// Needed states: GL_VERTEX_ARRAY, GL_COLOR_ARRAY
|
||||
// Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY
|
||||
|
|
|
@ -111,6 +111,8 @@ void CCTransitionScene::sceneOrder()
|
|||
|
||||
void CCTransitionScene::draw()
|
||||
{
|
||||
CCScene::draw();
|
||||
|
||||
if( m_bIsInSceneOnTop ) {
|
||||
m_pOutScene->visit();
|
||||
m_pInScene->visit();
|
||||
|
|
|
@ -384,7 +384,7 @@ namespace cocos2d{
|
|||
pChild->setPosition(ccp(x - winSize.width / 2,
|
||||
y - pChild->getContentSize().height / 2));
|
||||
|
||||
x += w + 10;
|
||||
x += w;
|
||||
++columnsOccupied;
|
||||
|
||||
if (columnsOccupied >= rowColumns)
|
||||
|
|
|
@ -329,6 +329,10 @@ namespace cocos2d{
|
|||
bool CCMenuItemFont::initFromString(const char *value, SelectorProtocol* target, SEL_MenuHandler selector)
|
||||
{
|
||||
CCAssert( value != NULL && strlen(value) != 0, "Value length must be greater than 0");
|
||||
|
||||
this->setFontName(_fontName.c_str());
|
||||
this->setFontSize(_fontSize);
|
||||
|
||||
CCLabelTTF *label = CCLabelTTF::labelWithString(value, _fontName.c_str(), (float)_fontSize);
|
||||
if (CCMenuItemLabel::initWithLabel(label, target, selector))
|
||||
{
|
||||
|
@ -336,6 +340,36 @@ namespace cocos2d{
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CCMenuItemFont::recreateLabel()
|
||||
{
|
||||
CCLabelTTF *label = CCLabelTTF::labelWithString(m_pLabel->convertToLabelProtocol()->getString(),
|
||||
m_strFontName.c_str(), (float)m_nFontSize);
|
||||
this->setLabel(label);
|
||||
}
|
||||
|
||||
void CCMenuItemFont::setFontSizeObj(int s)
|
||||
{
|
||||
m_nFontSize = s;
|
||||
recreateLabel();
|
||||
}
|
||||
|
||||
int CCMenuItemFont::getFontSize()
|
||||
{
|
||||
return m_nFontSize;
|
||||
}
|
||||
|
||||
void CCMenuItemFont::setFontNameObj(const char* name)
|
||||
{
|
||||
m_strFontName = name;
|
||||
recreateLabel();
|
||||
}
|
||||
|
||||
const char* CCMenuItemFont::getFontName()
|
||||
{
|
||||
return m_strFontName.c_str();
|
||||
}
|
||||
|
||||
//
|
||||
//CCMenuItemSprite
|
||||
//
|
||||
|
|
|
@ -535,6 +535,8 @@ CCPoint CCProgressTimer::boundaryTexCoord(char index)
|
|||
|
||||
void CCProgressTimer::draw(void)
|
||||
{
|
||||
CCNode::draw();
|
||||
|
||||
if(! m_pVertexData)
|
||||
{
|
||||
return;
|
||||
|
|
|
@ -255,6 +255,8 @@ void CCRibbon::addPointAt(CCPoint location, float width)
|
|||
|
||||
void CCRibbon::draw()
|
||||
{
|
||||
CCNode::draw();
|
||||
|
||||
if (m_pSegments->count() > 0)
|
||||
{
|
||||
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
|
|
|
@ -94,6 +94,8 @@ void CCParticleSystemPoint::postStep()
|
|||
}
|
||||
void CCParticleSystemPoint::draw()
|
||||
{
|
||||
CCParticleSystem::draw();
|
||||
|
||||
if (m_uParticleIdx==0)
|
||||
{
|
||||
return;
|
||||
|
|
|
@ -272,7 +272,8 @@ void CCParticleSystemQuad::postStep()
|
|||
|
||||
// overriding draw method
|
||||
void CCParticleSystemQuad::draw()
|
||||
{
|
||||
{ CCParticleSystem::draw();
|
||||
|
||||
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
// Unneeded states: -
|
||||
|
|
|
@ -84,6 +84,12 @@
|
|||
|
||||
if (multiSampling_)
|
||||
{
|
||||
if ( msaaColorbuffer_)
|
||||
{
|
||||
glDeleteRenderbuffersOES(1, &msaaColorbuffer_);
|
||||
msaaColorbuffer_ = 0;
|
||||
}
|
||||
|
||||
/* Create the offscreen MSAA color buffer.
|
||||
After rendering, the contents of this will be blitted into ColorRenderbuffer */
|
||||
|
||||
|
|
|
@ -657,6 +657,8 @@ void CCSprite::getTransformValues(struct transformValues_ *tv)
|
|||
|
||||
void CCSprite::draw(void)
|
||||
{
|
||||
CCNode::draw();
|
||||
|
||||
assert(! m_bUsesBatchNode);
|
||||
|
||||
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
|
|
|
@ -280,6 +280,8 @@ namespace cocos2d
|
|||
// draw
|
||||
void CCSpriteBatchNode::draw(void)
|
||||
{
|
||||
CCNode::draw();
|
||||
|
||||
// Optimization: Fast Dispatch
|
||||
if (m_pobTextureAtlas->getTotalQuads() == 0)
|
||||
{
|
||||
|
|
|
@ -50,7 +50,10 @@ MenuLayer1::MenuLayer1()
|
|||
item3->setColor( ccc3(200,200,255) );
|
||||
|
||||
// Font Item
|
||||
CCMenuItem *item4 = CCMenuItemFont::itemFromString("I toggle enable items", this, menu_selector(MenuLayer1::menuCallbackEnable) );
|
||||
CCMenuItemFont *item4 = CCMenuItemFont::itemFromString("I toggle enable items", this, menu_selector(MenuLayer1::menuCallbackEnable) );
|
||||
|
||||
item4->setFontSizeObj(20);
|
||||
item4->setFontName("Marker Felt");
|
||||
|
||||
// Label Item (CCLabelBMFont)
|
||||
CCLabelBMFont* label = CCLabelBMFont::labelWithString("configuration", "fonts/bitmapFontTest3.fnt");
|
||||
|
|
Loading…
Reference in New Issue