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[Spine] Using getContentSize to make spine-runtime supports the strategy of loading resources in cocos2d-x.
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@ -35,8 +35,11 @@ void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
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CCTextureAtlas* textureAtlas = CCTextureAtlas::createWithTexture(texture, 4);
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CCTextureAtlas* textureAtlas = CCTextureAtlas::createWithTexture(texture, 4);
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textureAtlas->retain();
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textureAtlas->retain();
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self->rendererObject = textureAtlas;
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self->rendererObject = textureAtlas;
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self->width = texture->getPixelsWide();
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// Using getContentSize to make it supports the strategy of loading resources in cocos2d-x.
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self->height = texture->getPixelsHigh();
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// self->width = texture->getPixelsWide();
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// self->height = texture->getPixelsHigh();
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self->width = texture->getContentSize().width;
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self->height = texture->getContentSize().height;
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}
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}
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void _AtlasPage_disposeTexture (AtlasPage* self) {
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void _AtlasPage_disposeTexture (AtlasPage* self) {
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