mirror of https://github.com/axmolengine/axmol.git
Merge pull request #14621 from GuoLunHao/v3
fix the link error and compile error in windows and android platform
This commit is contained in:
commit
936ff936e2
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@ -31,7 +31,7 @@ NS_CC_BEGIN
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CC_DLL const char* cocos2dVersion()
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{
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return "cocos2d-x-3.9";
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return "cocos2d-x-3.10";
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}
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NS_CC_END
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@ -57,6 +57,7 @@ LOCAL_SRC_FILES := ../auto/jsb_cocos2dx_3d_auto.cpp \
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../manual/jsb_opengl_manual.cpp \
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../manual/jsb_opengl_registration.cpp \
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../manual/jsb_event_dispatcher_manual.cpp \
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../manual/js_module_register.cpp \
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../manual/component/CCComponentJS.cpp \
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../manual/3d/jsb_cocos2dx_3d_manual.cpp \
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../manual/experimental/jsb_cocos2dx_experimental_video_manual.cpp \
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@ -2,7 +2,7 @@
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#define __LUA_TEMPLATE_RUNTIME_FRAMEWORKS_RUNTIME_SRC_CLASSES_LUA_MODULE_REGISTER_H__
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#include "lua.h"
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#include "Lua-bindingsExport.h"
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#include "Lua-BindingsExport.h"
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CC_LUA_DLL int lua_module_register(lua_State* L);
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@ -41,6 +41,7 @@ LOCAL_SRC_FILES := ../manual/CCLuaBridge.cpp \
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../manual/CCLuaValue.cpp \
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../manual/Cocos2dxLuaLoader.cpp \
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../manual/LuaBasicConversions.cpp \
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../manual/lua_module_register.cpp \
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../auto/lua_cocos2dx_auto.cpp \
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../auto/lua_cocos2dx_physics_auto.cpp \
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../auto/lua_cocos2dx_experimental_auto.cpp \
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21
setup.py
21
setup.py
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@ -482,7 +482,27 @@ class SetEnvVar(object):
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self.set_windows_path(cocos_consle_root)
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self._force_update_env(COCOS_CONSOLE_ROOT, cocos_consle_root)
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def set_cocos_x_root(self):
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print("->Check environment variable %s" % COCOS_X_ROOT)
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cocos_x_root = os.path.dirname(self.current_absolute_path)
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old_dir = self._find_environment_variable(COCOS_X_ROOT)
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if old_dir is None:
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# add environment variable
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if self._isWindows():
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self.set_windows_path(cocos_x_root)
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self._set_environment_variable(COCOS_X_ROOT, cocos_x_root)
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else:
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if old_dir == cocos_x_root:
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# is same with before, nothing to do
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return
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# update the environment variable
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if self._isWindows():
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self.remove_dir_from_win_path(old_dir)
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self.set_windows_path(cocos_x_root)
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self._force_update_env(COCOS_X_ROOT, cocos_x_root)
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def set_templates_root(self):
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print("->Check environment variable %s" % COCOS_TEMPLATES_ROOT)
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cocos_templates_root = os.path.join(self.current_absolute_path, 'templates')
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@ -663,6 +683,7 @@ class SetEnvVar(object):
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self.file_used_for_setup = self._get_filepath_for_setup()
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self.set_console_root()
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self.set_cocos_x_root()
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self.set_templates_root()
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if self._isWindows():
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@ -82,7 +82,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -141,7 +141,7 @@ copy "$(ProjectDir)..\..\..\project.json" "$(OutDir)\" /Y</Command>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>
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</ExceptionHandling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -88,7 +88,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\service;$(EngineRoot)tools\simulator\libsimulator\lib\runtime;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)tools\simulator\libsimulator\proj.win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)external;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -160,7 +160,7 @@ xcopy /Y /Q "$(ProjectDir)..\Classes\ide-support\lang" "$(LocalDebuggerWorkingDi
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\service;$(EngineRoot)tools\simulator\libsimulator\lib\runtime;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)tools\simulator\libsimulator\proj.win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)external;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>
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</ExceptionHandling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -77,7 +77,7 @@
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRLUASTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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@ -145,7 +145,7 @@ xcopy "$(ProjectDir)..\..\..\src" "$(LocalDebuggerWorkingDirectory)\src" /D /E /
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<ExceptionHandling>
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</ExceptionHandling>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRLUASTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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@ -1 +1 @@
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Subproject commit be4cc39610b447788cb60be470ed4122a314809c
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Subproject commit c33fea773db67e94818ce7ac9e2146895fd15d53
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