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Add test for PhysicsSprite bug#11618
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@ -132,6 +132,15 @@ var ChipmunkSprite = ChipmunkBaseLayer.extend( {
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this.addSprite = function( pos ) {
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var sprite = this.createPhysicsSprite( pos );
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var child = new cc.Sprite(s_pathSister1);
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child.attr({
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scale: 0.4,
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anchorX: 0,
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anchorY: 0,
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x: sprite.width/2,
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y: sprite.height/2
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});
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sprite.addChild(child);
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this.addChild( sprite );
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};
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@ -231,6 +240,15 @@ var ChipmunkSpriteBatchTest = ChipmunkSprite.extend( {
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this.addSprite = function( pos ) {
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var sprite = this.createPhysicsSprite( pos );
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var child = new cc.Sprite(s_pathGrossini);
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child.attr({
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scale: 0.4,
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anchorX: 0,
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anchorY: 0,
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x: sprite.width/2,
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y: sprite.height/2
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});
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sprite.addChild(child);
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this.batch.addChild( sprite );
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};
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