Removing unused codes.

This commit is contained in:
James Chen 2013-06-07 15:39:18 +08:00
parent 302106a8a9
commit 942c797749
12 changed files with 0 additions and 1021 deletions

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#include "ComponentsTestScene.h"
#include "GameOverScene.h"
#include "SimpleAudioEngine.h"
#include "PlayerController.h"
#include "SceneController.h"
#include "../ExtensionsTest.h"
using namespace cocos2d;
using namespace cocos2d::extension;
ComponentsTestLayer::~ComponentsTestLayer()
{
}
ComponentsTestLayer::ComponentsTestLayer()
{
}
CCScene* ComponentsTestLayer::scene()
{
CCScene * scene = NULL;
do
{
// 'scene' is an autorelease object
scene = CCScene::create();
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
ComponentsTestLayer *layer = ComponentsTestLayer::create();
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
} while (0);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool ComponentsTestLayer::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayerColor::initWithColor( ccc4(255,255,255,255) ) );
CCNode *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
root->getChildByTag(1)->addComponent(CCComAudio::create());
root->getChildByTag(1)->addComponent(PlayerController::create());
root->addComponent(CCComAudio::create());
root->addComponent(CCComAttribute::create());
root->addComponent(SceneController::create());
bRet = true;
} while (0);
return bRet;
}
cocos2d::CCNode* ComponentsTestLayer::createGameScene()
{
CCNode *root = NULL;
do
{
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCSprite *player = CCSprite::create("components/Player.png", CCRectMake(0, 0, 27, 40) );
player->setPosition( ccp(origin.x + player->getContentSize().width/2,
origin.y + visibleSize.height/2) );
root = cocos2d::CCNode::create();
root->addChild(player, 1, 1);
CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(ComponentsTestLayer::toExtensionsMainLayer));
itemBack->setColor(ccc3(0, 0, 0));
itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
CCMenu *menuBack = CCMenu::create(itemBack, NULL);
menuBack->setPosition(CCPointZero);
addChild(menuBack);
}while (0);
return root;
}
void ComponentsTestLayer::toExtensionsMainLayer(cocos2d::CCObject *sender)
{
ExtensionsTestScene *pScene = new ExtensionsTestScene();
pScene->runThisTest();
pScene->release();
}
void runComponentsTestLayerTest()
{
CCScene *pScene = ComponentsTestLayer::scene();
CCDirector::sharedDirector()->replaceScene(pScene);
}

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#ifndef __COMPONENTSTESTSCENE_H__
#define __COMPONENTSTESTSCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
void runComponentsTestLayerTest();
class ComponentsTestLayer : public cocos2d::CCLayerColor
{
public:
ComponentsTestLayer();
~ComponentsTestLayer();
// Here's a difference. Method 'init' in cocos2d-x returns bool,
// instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::CCScene* scene();
// implement the "static node()" method manually
CREATE_FUNC(ComponentsTestLayer);
// init scene
cocos2d::CCNode* createGameScene();
//back to Extensions Main Layer
void toExtensionsMainLayer(cocos2d::CCObject *sender);
};
#endif // __HELLOWORLD_SCENE_H__

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "EnemyController.h"
#include "SceneController.h"
using namespace cocos2d;
EnemyController::EnemyController(void)
{
m_strName = "EnemyController";
}
EnemyController::~EnemyController(void)
{
}
bool EnemyController::init()
{
return true;
}
void EnemyController::onEnter()
{
// Determine where to spawn the target along the Y axis
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
float minY = getOwner()->getContentSize().height/2;
float maxY = winSize.height - getOwner()->getContentSize().height/2;
int rangeY = (int)(maxY - minY);
// srand( TimGetTicks() );
int actualY = ( rand() % rangeY ) + (int)minY;
// Create the target slightly off-screen along the right edge,
// and along a random position along the Y axis as calculated
m_pOwner->setPosition(
ccp(winSize.width + (getOwner()->getContentSize().width/2),
CCDirector::sharedDirector()->getVisibleOrigin().y + actualY) );
// Determine speed of the target
int minDuration = (int)2.0;
int maxDuration = (int)4.0;
int rangeDuration = maxDuration - minDuration;
// srand( TimGetTicks() );
int actualDuration = ( rand() % rangeDuration ) + minDuration;
// Create the actions
CCFiniteTimeAction* actionMove = CCMoveTo::create( (float)actualDuration,
ccp(0 - getOwner()->getContentSize().width/2, actualY) );
CCFiniteTimeAction* actionMoveDone = CCCallFuncN::create(getOwner()->getParent()->getComponent("SceneController"),
callfuncN_selector(SceneController::spriteMoveFinished));
m_pOwner->runAction( CCSequence::create(actionMove, actionMoveDone, NULL) );
}
void EnemyController::onExit()
{
}
void EnemyController::update(float delta)
{
}
EnemyController* EnemyController::create(void)
{
EnemyController * pRet = new EnemyController();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
void EnemyController::die()
{
CCComponent *com = m_pOwner->getParent()->getComponent("SceneController");
cocos2d::CCArray *_targets = ((SceneController*)com)->getTargets();
_targets->removeObject(m_pOwner);
m_pOwner->removeFromParentAndCleanup(true);
((SceneController*)com)->increaseKillCount();
}

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_ENEMYCONTROLLER_H__
#define __CC_ENEMYCONTROLLER_H__
#include "cocos2d.h"
#include "cocos-ext.h"
class EnemyController : public cocos2d::extension::CCComController
{
protected:
EnemyController(void);
virtual ~EnemyController(void);
public:
virtual bool init();
virtual void onEnter();
virtual void onExit();
virtual void update(float delta);
static EnemyController* create(void);
public:
void die();
};
#endif // __FUNDATION__CCCOMPONENT_H__

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/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ray Wenderlich
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "GameOverScene.h"
#include "ComponentsTestScene.h"
#include "../ExtensionsTest.h"
using namespace cocos2d;
bool GameOverScene::init()
{
if( CCScene::init() )
{
this->_layer = GameOverLayer::create();
this->_layer->retain();
this->addChild(_layer);
return true;
}
else
{
return false;
}
}
GameOverScene::~GameOverScene()
{
if (_layer)
{
_layer->release();
_layer = NULL;
}
}
bool GameOverLayer::init()
{
if ( CCLayerColor::initWithColor( ccc4(255,255,255,255) ) )
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
this->_label = CCLabelTTF::create("","Artial", 32);
_label->retain();
_label->setColor( ccc3(0, 0, 0) );
_label->setPosition( ccp(winSize.width/2, winSize.height/2) );
this->addChild(_label);
this->runAction( CCSequence::create(
CCDelayTime::create(3),
CCCallFunc::create(this,
callfunc_selector(GameOverLayer::gameOverDone)),
NULL));
CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(ComponentsTestLayer::toExtensionsMainLayer));
itemBack->setColor(ccc3(0, 0, 0));
itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
CCMenu *menuBack = CCMenu::create(itemBack, NULL);
menuBack->setPosition(CCPointZero);
addChild(menuBack);
return true;
}
else
{
return false;
}
}
void GameOverLayer::gameOverDone()
{
CCDirector::sharedDirector()->replaceScene( ComponentsTestLayer::scene() );
}
GameOverLayer::~GameOverLayer()
{
if (_label)
{
_label->release();
_label = NULL;
}
}

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/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ray Wenderlich
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef _GAME_OVER_SCENE_H_
#define _GAME_OVER_SCENE_H_
#include "cocos2d.h"
class GameOverLayer : public cocos2d::CCLayerColor
{
public:
GameOverLayer():_label(NULL) {};
virtual ~GameOverLayer();
bool init();
CREATE_FUNC(GameOverLayer);
void gameOverDone();
CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*, _label, Label);
};
class GameOverScene : public cocos2d::CCScene
{
public:
GameOverScene():_layer(NULL) {};
~GameOverScene();
bool init();
CREATE_FUNC(GameOverScene);
CC_SYNTHESIZE_READONLY(GameOverLayer*, _layer, Layer);
};
#endif // _GAME_OVER_SCENE_H_

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "PlayerController.h"
#include "ComponentsTestScene.h"
#include "SceneController.h"
#include "ProjectileController.h"
using namespace cocos2d;
using namespace cocos2d::extension;
PlayerController::PlayerController(void)
{
m_strName = "PlayerController";
}
PlayerController::~PlayerController(void)
{
}
bool PlayerController::init()
{
return true;
}
void PlayerController::onEnter()
{
setTouchEnabled(true);
}
void PlayerController::onExit()
{
setTouchEnabled(false);
}
void PlayerController::update(float delta)
{
}
void PlayerController::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
{
// Choose one of the touches to work with
CCTouch* touch = (CCTouch*)( pTouches->anyObject() );
CCPoint location = touch->getLocation();
CCSprite *projectile = CCSprite::create("components/Projectile.png", CCRectMake(0, 0, 20, 20));
m_pOwner->getParent()->addChild(projectile, 1, 4);
ProjectileController *com = ProjectileController::create();
projectile->addComponent(com);
com->move(location.x, location.y);
((CCComAudio*)(m_pOwner->getComponent("Audio")))->playEffect("pew-pew-lei.wav");
}
PlayerController* PlayerController::create(void)
{
PlayerController * pRet = new PlayerController();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PLAYERCONTROLLER_H__
#define __CC_PLAYERCONTROLLER_H__
#include "cocos2d.h"
#include "cocos-ext.h"
class PlayerController : public cocos2d::extension::CCComController
{
protected:
PlayerController(void);
virtual ~PlayerController(void);
public:
virtual void ccTouchesEnded(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent);
public:
virtual bool init();
virtual void onEnter();
virtual void onExit();
virtual void update(float delta);
static PlayerController* create(void);
};
#endif // __FUNDATION__CCCOMPONENT_H__

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "ProjectileController.h"
#include "SceneController.h"
#include "EnemyController.h"
using namespace cocos2d;
ProjectileController::ProjectileController(void)
{
m_strName = "ProjectileController";
}
ProjectileController::~ProjectileController(void)
{
}
bool ProjectileController::init()
{
return true;
}
void ProjectileController::onEnter()
{
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
m_pOwner->setPosition( ccp(origin.x+20, origin.y+winSize.height/2) );
m_pOwner->setTag(3);
CCComponent *com = m_pOwner->getParent()->getComponent("SceneController");
((SceneController*)com)->getProjectiles()->addObject(m_pOwner);
}
void ProjectileController::onExit()
{
}
void ProjectileController::update(float delta)
{
CCComponent *com = m_pOwner->getParent()->getComponent("SceneController");
cocos2d::CCArray *_targets = ((SceneController*)com)->getTargets();
CCSprite *projectile = dynamic_cast<CCSprite*>(m_pOwner);
CCRect projectileRect = CCRectMake(
projectile->getPosition().x - (projectile->getContentSize().width/2),
projectile->getPosition().y - (projectile->getContentSize().height/2),
projectile->getContentSize().width,
projectile->getContentSize().height);
CCArray* targetsToDelete =new CCArray;
CCObject* jt = NULL;
CCARRAY_FOREACH(_targets, jt)
{
CCSprite *target = dynamic_cast<CCSprite*>(jt);
CCRect targetRect = CCRectMake(
target->getPosition().x - (target->getContentSize().width/2),
target->getPosition().y - (target->getContentSize().height/2),
target->getContentSize().width,
target->getContentSize().height);
// if (CCRect::CCRectIntersectsRect(projectileRect, targetRect))
if (projectileRect.intersectsRect(targetRect))
{
targetsToDelete->addObject(target);
}
}
CCARRAY_FOREACH(targetsToDelete, jt)
{
CCSprite *target = dynamic_cast<CCSprite*>(jt);
((EnemyController*)(target->getComponent("EnemyController")))->die();
}
bool isDied = targetsToDelete->count();
targetsToDelete->release();
if (isDied)
{
die();
}
}
ProjectileController* ProjectileController::create(void)
{
ProjectileController * pRet = new ProjectileController();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
void ProjectileController::move(float flocationX, float flocationY)
{
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
// Determinie offset of location to projectile
float offX = flocationX - m_pOwner->getPosition().x;
float offY = flocationY - m_pOwner->getPosition().y;
// Bail out if we are shooting down or backwards
if (offX <= 0) return;
// Ok to add now - we've double checked position
// Determine where we wish to shoot the projectile to
float realX = origin.x + winSize.width + (m_pOwner->getContentSize().width/2);
float ratio = offY / offX;
float realY = (realX * ratio) + m_pOwner->getPosition().y;
CCPoint realDest = ccp(realX, realY);
// Determine the length of how far we're shooting
float offRealX = realX - m_pOwner->getPosition().x;
float offRealY = realY - m_pOwner->getPosition().y;
float length = sqrtf((offRealX * offRealX) + (offRealY*offRealY));
float velocity = 480/1; // 480pixels/1sec
float realMoveDuration = length/velocity;
// Move projectile to actual endpoint
m_pOwner->runAction( CCSequence::create(
CCMoveTo::create(realMoveDuration, realDest),
CCCallFuncN::create(getOwner()->getParent()->getComponent("SceneController"),
callfuncN_selector(SceneController::spriteMoveFinished)),
NULL) );
}
void ProjectileController::die()
{
CCComponent *com = m_pOwner->getParent()->getComponent("SceneController");
cocos2d::CCArray *_projectiles = ((SceneController*)com)->getProjectiles();
_projectiles->removeObject(m_pOwner);
m_pOwner->removeFromParentAndCleanup(true);
}

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PROJECTILECONTROLLER_H__
#define __CC_PROJECTILECONTROLLER_H__
#include "cocos2d.h"
#include "cocos-ext.h"
class ProjectileController : public cocos2d::extension::CCComController
{
protected:
ProjectileController(void);
virtual ~ProjectileController(void);
public:
virtual bool init();
virtual void onEnter();
virtual void onExit();
virtual void update(float delta);
static ProjectileController* create(void);
public:
void move(float flocationX, float flocationY);
void die();
};
#endif // __FUNDATION__CCCOMPONENT_H__

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "SceneController.h"
#include "ComponentsTestScene.h"
#include "PlayerController.h"
#include "GameOverScene.h"
#include "EnemyController.h"
using namespace cocos2d;
using namespace cocos2d::extension;
SceneController::SceneController(void)
: _fAddTargetTime(0.0f)
, _fElapsedTime(0.0f)
, _targets(NULL)
, _projectiles(NULL)
{
m_strName = "SceneController";
}
SceneController::~SceneController(void)
{
if (_targets)
{
_targets->release();
_targets = NULL;
}
if (_projectiles)
{
_projectiles->release();
_projectiles = NULL;
}
}
bool SceneController::init()
{
return true;
}
void SceneController::onEnter()
{
_fAddTargetTime = 1.0f;
_targets = new CCArray;
_projectiles = new CCArray;
((CCComAudio*)(m_pOwner->getComponent("Audio")))->playBackgroundMusic("background-music-aac.wav", true);
((CCComAttribute*)(m_pOwner->getComponent("ComAttribute")))->setInt("KillCount", 0);
}
void SceneController::onExit()
{
}
void SceneController::update(float delta)
{
// return;
_fElapsedTime += delta;
if (_fElapsedTime > _fAddTargetTime)
{
addTarget();
_fElapsedTime = 0.0f;
}
}
SceneController* SceneController::create(void)
{
SceneController * pRet = new SceneController();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
void SceneController::addTarget()
{
CCSprite *target = CCSprite::create("components/Target.png", CCRectMake(0,0,27,40));
m_pOwner->addChild(target, 1, 2);
target->addComponent(EnemyController::create());
target->setTag(2);
_targets->addObject(target);
}
void SceneController::spriteMoveFinished(CCNode* sender)
{
CCSprite *sprite = (CCSprite *)sender;
m_pOwner->removeChild(sprite, true);
if (sprite->getTag() == 2) // target
{
_targets->removeObject(sprite);
GameOverScene *gameOverScene = GameOverScene::create();
gameOverScene->getLayer()->getLabel()->setString("You Lose :[");
CCDirector::sharedDirector()->replaceScene(gameOverScene);
}
else if (sprite->getTag() == 3)
{
_projectiles->removeObject(sprite);
}
}
void SceneController::increaseKillCount()
{
int nProjectilesDestroyed = ((CCComAttribute*)(m_pOwner->getComponent("ComAttribute")))->getInt("KillCount");
CCComAttribute *p = (CCComAttribute*)(m_pOwner->getComponent("ComAttribute"));
p->setInt("KillCount", ++nProjectilesDestroyed);
if (nProjectilesDestroyed >= 5)
{
GameOverScene *gameOverScene = GameOverScene::create();
gameOverScene->getLayer()->getLabel()->setString("You Win!");
CCDirector::sharedDirector()->replaceScene(gameOverScene);
}
}

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@ -1,63 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_SceneController_H__
#define __CC_SceneController_H__
#include "cocos2d.h"
#include "cocos-ext.h"
class SceneController : public cocos2d::extension::CCComController
{
protected:
SceneController(void);
virtual ~SceneController(void);
public:
virtual bool init();
virtual void onEnter();
virtual void onExit();
virtual void update(float delta);
static SceneController* create(void);
public:
cocos2d::CCArray* getTargets() {return _targets;};
cocos2d::CCArray* getProjectiles() {return _projectiles;};
void spriteMoveFinished(cocos2d::CCNode* sender);
void increaseKillCount();
void addTarget();
float _fAddTargetTime;
float _fElapsedTime;
protected:
cocos2d::CCArray *_targets;
cocos2d::CCArray *_projectiles;
};
#endif // __FUNDATION__CCCOMPONENT_H__