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Optimize the performance of BlurSpriteTest in Shader Sprite.
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@ -302,7 +302,7 @@ void BlurSprite::buildCustomUniforms()
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_pixelSize = Point(1/s.width, 1/s.height);
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_samplingRadius = 0;
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setBlurSize(10.0f);
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setBlurSize(3.0f);
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auto program = getShaderProgram();
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pixelSizeLocation = program->getUniformLocation("onePixelSize");
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coefficientLocation = program->getUniformLocation("gaussianCoefficient");
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