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@ -80,9 +80,9 @@ void ProgramGL::reloadProgram()
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_mapToCurrentActiveLocation.clear();
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_mapToOriginalLocation.clear();
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static_cast<ShaderModuleGL*>(_vertexShaderModule)
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->compileShader(backend::ShaderStage::VERTEX, SHADER_PREDEFINE + _vertexShader);
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->compileShader(backend::ShaderStage::VERTEX, _vertexShader);
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static_cast<ShaderModuleGL*>(_fragmentShaderModule)
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->compileShader(backend::ShaderStage::FRAGMENT, SHADER_PREDEFINE + _fragmentShader);
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->compileShader(backend::ShaderStage::FRAGMENT, _fragmentShader);
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compileProgram();
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computeUniformInfos();
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