mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
This commit is contained in:
commit
963dd6852b
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@ -28,7 +28,7 @@ namespace cocostudio {
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const char *armatureVersion()
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{
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return "1.0.0.0";
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return "1.1.0.0";
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}
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}
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@ -26,11 +26,7 @@ THE SOFTWARE.
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#include "cocostudio/CCBone.h"
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#include "cocostudio/CCTransformHelp.h"
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#if ENABLE_PHYSICS_BOX2D_DETECT
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#include "Box2D/Box2D.h"
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#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
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#include "chipmunk.h"
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#endif
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using namespace cocos2d;
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@ -38,7 +34,7 @@ namespace cocostudio {
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#if ENABLE_PHYSICS_BOX2D_DETECT
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ColliderFilter::ColliderFilter(unsigned short categoryBits, unsigned short maskBits, signed short groupIndex)
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ColliderFilter::ColliderFilter(uint16 categoryBits, uint16 maskBits, int16 groupIndex)
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: _categoryBits(categoryBits)
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, _maskBits(maskBits)
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, _groupIndex(groupIndex)
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@ -56,7 +52,7 @@ void ColliderFilter::updateShape(b2Fixture *fixture)
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}
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#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
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ColliderFilter::ColliderFilter(uintptr_t collisionType, uintptr_t group)
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ColliderFilter::ColliderFilter(cpCollisionType collisionType, cpGroup group)
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: _collisionType(collisionType)
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, _group(group)
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{
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@ -34,14 +34,12 @@ THE SOFTWARE.
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#if ENABLE_PHYSICS_CHIPMUNK_DETECT
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struct cpBody;
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struct cpShape;
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#include "chipmunk.h"
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#elif ENABLE_PHYSICS_BOX2D_DETECT
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class b2Body;
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class b2Fixture;
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struct b2Filter;
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#include "Box2D/Box2D.h"
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#endif
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namespace cocostudio {
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class Bone;
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@ -56,34 +54,34 @@ public:
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virtual ~ColliderFilter() { }
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#if ENABLE_PHYSICS_BOX2D_DETECT
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public:
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ColliderFilter(unsigned short categoryBits = 0x0001, unsigned short maskBits = 0xFFFF, signed short groupIndex = 0);
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ColliderFilter(uint16 categoryBits = 0x0001, uint16 maskBits = 0xFFFF, int16 groupIndex = 0);
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void updateShape(b2Fixture *fixture);
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virtual void setCategoryBits(unsigned short categoryBits) { _categoryBits = categoryBits; }
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virtual unsigned short getCategoryBits() const { return _categoryBits; }
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virtual void setCategoryBits(uint16 categoryBits) { _categoryBits = categoryBits; }
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virtual uint16 getCategoryBits() const { return _categoryBits; }
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virtual void setMaskBits(unsigned short maskBits) { _maskBits = maskBits; }
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virtual unsigned short getMaskBits() const { return _maskBits; }
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virtual void setMaskBits(uint16 maskBits) { _maskBits = maskBits; }
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virtual uint16 getMaskBits() const { return _maskBits; }
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virtual void setGroupIndex(signed short groupIndex) { _groupIndex = groupIndex; }
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virtual signed short getGroupIndex() const { return _groupIndex; }
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virtual void setGroupIndex(int16 groupIndex) { _groupIndex = groupIndex; }
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virtual int16 getGroupIndex() const { return _groupIndex; }
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protected:
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unsigned short _categoryBits;
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unsigned short _maskBits;
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signed short _groupIndex;
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uint16 _categoryBits;
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uint16 _maskBits;
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int16 _groupIndex;
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#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
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public:
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ColliderFilter(uintptr_t collisionType = 0, uintptr_t group = 0);
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ColliderFilter(cpCollisionType collisionType = 0, cpGroup group = 0);
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void updateShape(cpShape *shape);
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virtual void setCollisionType(uintptr_t collisionType) { _collisionType = collisionType; }
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virtual uintptr_t getCollisionType() const { return _collisionType; }
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virtual void setCollisionType(cpCollisionType collisionType) { _collisionType = collisionType; }
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virtual cpCollisionType getCollisionType() const { return _collisionType; }
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virtual void setGroup(uintptr_t group) { _group = group; }
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virtual uintptr_t getGroup() const { return _group; }
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virtual void setGroup(cpGroup group) { _group = group; }
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virtual cpGroup getGroup() const { return _group; }
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protected:
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uintptr_t _collisionType;
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uintptr_t _group;
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cpCollisionType _collisionType;
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cpGroup _group;
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#endif
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};
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