mirror of https://github.com/axmolengine/axmol.git
Fix: error C2360: initialization of 't' is skipped by 'case' label (#1146)
* Fix: error C2360: initialization of 't' is skipped by 'case' label case ExampleGameState::update: ///////////////////////////// // Add your codes below...like.... // // UpdateJoyStick(); // UpdatePlayer(); // UpdatePhysics(); // ... int t = 10; break; * Update HelloWorldScene.cpp * Update HelloWorldScene.cpp
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@ -134,7 +134,7 @@ bool HelloWorld::init()
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drawNode->setPosition(Vec2(0, 0));
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addChild(drawNode);
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drawNode->drawRect(safeArea.origin + Vec2(1,1), safeArea.origin + safeArea.size, Color4F::BLUE);
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drawNode->drawRect(safeArea.origin + Vec2(1, 1), safeArea.origin + safeArea.size, Color4F::BLUE);
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}
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// scheduleUpdate() is required to ensure update(float) is called on every loop
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@ -207,10 +207,13 @@ void HelloWorld::update(float delta)
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switch (_gameState)
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{
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case ExampleGameState::init:
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{
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_gameState = ExampleGameState::update;
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break;
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}
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case ExampleGameState::update:
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{
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/////////////////////////////
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// Add your codes below...like....
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//
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@ -219,36 +222,44 @@ void HelloWorld::update(float delta)
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// UpdatePhysics();
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// ...
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break;
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}
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case ExampleGameState::pause:
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{
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/////////////////////////////
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// Add your codes below...like....
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//
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// anyPauseStuff()
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break;
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}
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case ExampleGameState::menu1:
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/////////////////////////////
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{ /////////////////////////////
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// Add your codes below...like....
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//
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// UpdateMenu1();
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break;
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}
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case ExampleGameState::menu2:
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/////////////////////////////
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{ /////////////////////////////
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// Add your codes below...like....
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//
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// UpdateMenu2();
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break;
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}
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case ExampleGameState::end:
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/////////////////////////////
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{ /////////////////////////////
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// Add your codes below...like....
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//
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// CleanUpMyCrap();
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menuCloseCallback(this);
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break;
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}
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} //switch
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}
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void HelloWorld::menuCloseCallback(Ref* sender)
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