Merge pull request #893 from aismann/patch-1

Update README.md
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**[简体中文](README_CN.md)**
### Purpose Summary
* C++ 17/20 (C++20 VS2022 64bit Windows 11 tested)
* C++ 17/20
* Focuses on native game dev (easy to use, fast deployment, intuitive)
* Bugfixes ASAP
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2. Install Visual Studio 2019/2022 (it's recommended that you only use these versions)
3. Execute the following commands in a command line (Console, Window Terminal or Powershell)
```cd axmol ```
```cd axmol ```
a) C++ 17:
- for 32 bit Visual Studio 2019:
```cmake -S . -B build -G "Visual Studio 16 2019" -A Win32```
- for 64 bit Visual Studio 2019:
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```cmake -S . -B build -G "Visual Studio 17 2022" -A Win32```
- for 64 bit Visual Studio 2022:
```cmake -S . -B build -G "Visual Studio 17 2022" -A x64```
- C++20 support: 32 bit Visual Studio 2022:
```cmake -B build_C++20 -DCXX_STD=20 -G "Visual Studio 17 2022" -A Win32```
- C++20 support: 64 bit Visual Studio 2022:
```cmake -B build_C++20 -DCXX_STD=20 -G "Visual Studio 17 2022" -A x64```
Build excecutable in a command line (e.g. cpp-tests):
b) C++20
- add ```-DCXX_STD=20``` for C++20 on a line above like:
cmake -B build ```-DCXX_STD=20``` -G "Visual Studio 17 2022" -A x64
4. Build excecutable in a command line (e.g. cpp-tests):
```msbuild .\build\axmol.sln -target:cpp_tests -maxCpuCount```
Build with C++20 as standart
```msbuild .\build_C++20\axmol.sln -target:cpp_tests -maxCpuCount```
#### Improve 'Visual Studio' workflow, support linking with engine prebuilt libs
See [windows workflow guide](https://github.com/axmolengine/axmol/issues/564)