mirror of https://github.com/axmolengine/axmol.git
issue #3403:Add the EventDispatcher lua binding and the releated test cases
This commit is contained in:
parent
589b71eecf
commit
97f26176e8
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@ -29,6 +29,7 @@
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#include <string>
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#include <stdint.h>
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#include "CCObject.h"
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#include "CCPlatformMacros.h"
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NS_CC_BEGIN
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@ -38,7 +39,7 @@ class Node;
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/**
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* Base class of all kinds of events.
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*/
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class Event
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class Event : public Object
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{
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public:
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enum class Type
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@ -44,6 +44,8 @@ private:
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bool init(std::function<void(Acceleration*, Event* event)> callback);
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std::function<void(Acceleration*, Event*)> onAccelerationEvent;
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friend class LuaEventListenerAcceleration;
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};
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NS_CC_END
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@ -70,6 +70,8 @@ protected:
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bool init(ListenerID listenerId, std::function<void(EventCustom*)> callback);
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std::function<void(EventCustom*)> _onCustomEvent;
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friend class LuaEventListenerCustom;
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};
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NS_CC_END
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@ -214,6 +214,12 @@ enum ScriptEventType
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kAssetsManagerEvent,//Now it's only used in Lua Binding
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kCocoStudioEventListener,//Now it's only used in Lua Binding
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kArmatureWrapper,//Now it's only used in Lua Binding
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kEventListenerAcc,//Now it's only used in Lua Binding
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kEventListenerKeyboard,//Now it's only used in Lua Binding
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kEventListenerTouch,//Now it's only used in Lua Binding
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kEventListenerTouches,//Now it's only used in Lua Binding
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kEventListenerMouse,//Now it's only used in Lua Binding
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kEventListenerCustom,////Now it's only used in Lua Binding
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};
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struct BasicScriptData
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@ -23,12 +23,14 @@
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****************************************************************************/
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#include "CCLuaEngine.h"
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#include "tolua_fix.h"
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#include "cocos2d.h"
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#include "CCArray.h"
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#include "CCScheduler.h"
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#include "LuaScriptHandlerMgr.h"
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#include "extensions/GUI/CCControlExtension/CCControl.h"
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#include "LuaOpengl.h"
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#include "lua_cocos2dx_manual.hpp"
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#include "lua_cocos2dx_extension_manual.h"
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#include "lua_cocos2dx_coco_studio_manual.hpp"
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@ -267,6 +269,36 @@ int LuaEngine::sendEvent(ScriptEvent* evt)
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return handleArmatureWrapper(evt->data);
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}
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break;
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case kEventListenerAcc:
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{
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return handleEventListenerAcc(evt->data);
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}
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break;
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case kEventListenerKeyboard:
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{
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return handleEventListenerKeyboard(evt->data);
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}
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break;
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case kEventListenerTouch:
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{
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return handleEventListenerTouch(evt->data);
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}
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break;
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case kEventListenerTouches:
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{
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return handleEventListenerTouches(evt->data);
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}
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break;
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case kEventListenerMouse:
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{
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return handleEventListenerMouse(evt->data);
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}
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break;
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case kEventListenerCustom:
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{
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return handleEventListenerCustom(evt->data);
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};
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break;
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default:
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break;
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}
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@ -858,4 +890,227 @@ int LuaEngine::handleArmatureWrapper(void* data)
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return 0;
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}
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int LuaEngine::handleEventListenerAcc(void* data)
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{
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if (nullptr == data)
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return 0;
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BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
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if (nullptr == basicScriptData->nativeObject || nullptr == basicScriptData->value)
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return 0;
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, ScriptHandlerMgr::HandlerType::EVENTLISTENER_ACC);
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if (0 == handler)
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return 0;
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lua_State* L = _stack->getLuaState();
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LuaEventListenerAccelerationData* eventListennerAcc = static_cast<LuaEventListenerAccelerationData*>(basicScriptData->value);
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toluafix_pushusertype_ccobject(L, eventListennerAcc->event->_ID, &(eventListennerAcc->event->_luaID), (void*)(eventListennerAcc->event),"Event");
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Acceleration* accleration = static_cast<Acceleration*>(eventListennerAcc->acc);
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lua_pushnumber(L,accleration->x);
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lua_pushnumber(L,accleration->y);
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lua_pushnumber(L,accleration->z);
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lua_pushnumber(L,accleration->timestamp);
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int ret = _stack->executeFunctionByHandler(handler, 5);
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_stack->clean();
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return ret;
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}
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int LuaEngine::handleEventListenerKeyboard(void* data)
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{
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if (nullptr == data)
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return 0;
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BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
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if (nullptr == basicScriptData->nativeObject || nullptr == basicScriptData->value)
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return 0;
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LuaEventListenerKeyboarData* keyboardData = static_cast<LuaEventListenerKeyboarData*>(basicScriptData->value);
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ScriptHandlerMgr::HandlerType type = ScriptHandlerMgr::HandlerType::EVENTLISTENER_KEYBOARD_PRESSED;
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if (keyboardData->status == LuaEventListenerKeyboarData::KeyboardStatus::RELEASE)
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type = ScriptHandlerMgr::HandlerType::EVENTLISTENER_KEYBOARD_RELEASE;
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, type);
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if (0 == handler)
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return 0;
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lua_State* L = _stack->getLuaState();
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lua_pushinteger(L, keyboardData->keyCode);
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toluafix_pushusertype_ccobject(L, keyboardData->event->_ID, &(keyboardData->event->_luaID), (void*)(keyboardData->event),"Event");
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int ret = _stack->executeFunctionByHandler(handler, 2);
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_stack->clean();
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return ret;
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}
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int LuaEngine::handleEventListenerTouch(void* data)
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{
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if (nullptr == data)
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return 0;
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LuaEventListenerTouchData* listenerData = static_cast<LuaEventListenerTouchData*>(data);
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if (nullptr == listenerData->nativeObject || nullptr == listenerData->touch || nullptr == listenerData->event)
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return 0;
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ScriptHandlerMgr::HandlerType handlerType;
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switch (listenerData->eventCode)
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{
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case EventTouch::EventCode::BEGAN:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_BEGAN;
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break;
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case EventTouch::EventCode::MOVED:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_MOVED;
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break;
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case EventTouch::EventCode::ENDED:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_ENDED;
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break;
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case EventTouch::EventCode::CANCELLED:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_CANCELLED;
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break;
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default:
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return 0;
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}
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(listenerData->nativeObject, handlerType);
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if (0 == handler)
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return 0;
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int ret = 0;
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Touch* touch = listenerData->touch;
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if (NULL != touch) {
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lua_State* L = _stack->getLuaState();
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toluafix_pushusertype_ccobject(L, listenerData->touch->_ID, &(listenerData->touch->_luaID), (void*)(listenerData->touch),"Touch");
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toluafix_pushusertype_ccobject(L, listenerData->event->_ID, &(listenerData->event->_luaID), (void*)(listenerData->event),"Event");
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ret = _stack->executeFunctionByHandler(handler, 2);
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}
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_stack->clean();
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return ret;
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}
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int LuaEngine::handleEventListenerTouches(void* data)
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{
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if (nullptr == data)
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return 0;
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LuaEventListenerTouchesData * listenerData = static_cast<LuaEventListenerTouchesData*>(data);
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if (NULL == listenerData->nativeObject || nullptr == listenerData->event || listenerData->touches.size() == 0)
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return 0;
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ScriptHandlerMgr::HandlerType handlerType;
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switch (listenerData->eventCode)
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{
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case EventTouch::EventCode::BEGAN:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_BEGAN;
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break;
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case EventTouch::EventCode::MOVED:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_MOVED;
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break;
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case EventTouch::EventCode::ENDED:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_ENDED;
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break;
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case EventTouch::EventCode::CANCELLED:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_TOUCH_CANCELLED;
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break;
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default:
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return 0;
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}
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)listenerData->nativeObject, handlerType);
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if (0 == handler)
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return 0;
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lua_State *L = _stack->getLuaState();
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int ret = 0;
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lua_newtable(L);
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int i = 1;
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for (auto& touch : listenerData->touches)
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{
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lua_pushnumber(L, (lua_Number)i);
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toluafix_pushusertype_ccobject(L, touch->_ID, &(touch->_luaID), (void*)(touch),"Touch");
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lua_rawset(L, -3);
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++i;
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}
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toluafix_pushusertype_ccobject(L, listenerData->event->_ID, &(listenerData->event->_luaID), (void*)(listenerData->event),"Event");
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ret = _stack->executeFunctionByHandler(handler, 2);
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_stack->clean();
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return ret;
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}
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int LuaEngine::handleEventListenerMouse(void* data)
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{
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if (nullptr == data)
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return 0;
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LuaEventListenerMouseData * listenerData = static_cast<LuaEventListenerMouseData*>(data);
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if (NULL == listenerData->nativeObject || nullptr == listenerData->event )
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return 0;
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ScriptHandlerMgr::HandlerType handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_MOUSE_DOWN;
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switch (listenerData->eventType)
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{
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case EventMouse::MouseEventType::MOUSE_DOWN:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_MOUSE_DOWN;
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break;
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case EventMouse::MouseEventType::MOUSE_UP:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_MOUSE_UP;
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break;
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case EventMouse::MouseEventType::MOUSE_MOVE:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_MOUSE_MOVE;
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break;
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case EventMouse::MouseEventType::MOUSE_SCROLL:
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handlerType = ScriptHandlerMgr::HandlerType::EVENTLISTENER_MOUSE_SCROLL;
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break;
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default:
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break;
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}
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)listenerData->nativeObject, handlerType);
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if (0 == handler)
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return 0;
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lua_State* L = _stack->getLuaState();
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toluafix_pushusertype_ccobject(L, listenerData->event->_ID, &(listenerData->event->_luaID), (void*)(listenerData->event),"Event");
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int ret = _stack->executeFunctionByHandler(handler, 1);
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_stack->clean();
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return ret;
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}
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int LuaEngine::handleEventListenerCustom(void* data)
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{
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if (nullptr == data)
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return 0;
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BasicScriptData * listenerData = static_cast<BasicScriptData*>(data);
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if (NULL == listenerData->nativeObject || nullptr == listenerData->value )
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return 0;
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EventCustom* eventCustom = static_cast<EventCustom*>(listenerData->value);
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)listenerData->nativeObject, ScriptHandlerMgr::HandlerType::EVENTLISTENER_CUSTIOM);
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if (0 == handler)
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return 0;
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lua_State* L = _stack->getLuaState();
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toluafix_pushusertype_ccobject(L, eventCustom->_ID, &(eventCustom->_luaID), (void*)(eventCustom),"EventCustom");
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int ret = _stack->executeFunctionByHandler(handler, 1);
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_stack->clean();
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return ret;
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}
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NS_CC_END
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@ -139,6 +139,12 @@ private:
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int handleAssetsManagerEvent(void* data);
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int handleCocoStudioEventListener(void* data);
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int handleArmatureWrapper(void* data);
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int handleEventListenerAcc(void* data);
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int handleEventListenerKeyboard(void* data);
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int handleEventListenerTouch(void* data);
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int handleEventListenerTouches(void* data);
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int handleEventListenerMouse(void* data);
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int handleEventListenerCustom(void* data);
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private:
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static LuaEngine* _defaultEngine;
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LuaStack *_stack;
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@ -144,6 +144,7 @@ bool LuaStack::init(void)
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register_all_cocos2dx_extension(_state);
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register_all_cocos2dx_deprecated(_state);
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register_cocos2dx_extension_CCBProxy(_state);
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register_cocos2dx_event_releated(_state);
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tolua_opengl_open(_state);
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register_all_cocos2dx_studio(_state);
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register_all_cocos2dx_manual(_state);
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@ -110,6 +110,22 @@ public:
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EVENT_LISTENER,
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ARMATURE_EVENT,
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EVENTLISTENER_ACC,
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EVENTLISTENER_CUSTIOM,
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EVENTLISTENER_KEYBOARD_PRESSED,
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EVENTLISTENER_KEYBOARD_RELEASE,
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EVENTLISTENER_TOUCH_BEGAN,
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EVENTLISTENER_TOUCH_MOVED,
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EVENTLISTENER_TOUCH_ENDED,
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EVENTLISTENER_TOUCH_CANCELLED,
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EVENTLISTENER_MOUSE_DOWN,
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EVENTLISTENER_MOUSE_UP,
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EVENTLISTENER_MOUSE_MOVE,
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EVENTLISTENER_MOUSE_SCROLL,
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};
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typedef int Handler;
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@ -1 +1 @@
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c1e3182aeb1023c573f64314788fbccb8da2de43
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8d902acd33947b88d5c849c3e36c0da7c7b1af8c
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@ -9,6 +9,100 @@ extern "C" {
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}
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#endif
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int register_all_cocos2dx_manual(lua_State* tolua_S);
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#include "cocos2d.h"
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NS_CC_BEGIN
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class LuaEventListenerCustom
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{
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public:
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static EventListenerCustom* create(const std::string& eventName);
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};
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class LuaEventListenerAcceleration
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{
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public:
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static EventListenerAcceleration* create();
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};
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NS_CC_END
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USING_NS_CC;
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TOLUA_API int register_all_cocos2dx_manual(lua_State* tolua_S);
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TOLUA_API int register_cocos2dx_event_releated(lua_State* tolua_S);
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struct LuaEventListenerAccelerationData
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{
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void* acc;
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Event* event;
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LuaEventListenerAccelerationData(void* inAcc,Event* inEvent)
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:acc(inAcc),event(inEvent)
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{
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}
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};
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struct LuaEventListenerKeyboarData
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{
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enum class KeyboardStatus :int
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{
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PRESSED = 0,
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RELEASE,
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};
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int keyCode;
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Event* event;
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KeyboardStatus status;
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LuaEventListenerKeyboarData(int inKeyCode,Event* inEvent,KeyboardStatus inStatus)
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:keyCode(inKeyCode),event(inEvent),status(inStatus)
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{
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}
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};
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struct LuaEventListenerTouchData
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{
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EventTouch::EventCode eventCode;
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void* nativeObject;
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Touch* touch;
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Event* event;
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LuaEventListenerTouchData(EventTouch::EventCode inEventCode, void* inNativeObject, Touch* inTouch, Event* inEvent)
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: eventCode(inEventCode),
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nativeObject(inNativeObject),
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touch(inTouch),
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event(inEvent)
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{
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}
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};
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struct LuaEventListenerTouchesData
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{
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EventTouch::EventCode eventCode;
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void* nativeObject;
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std::vector<Touch*> touches;
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Event* event;
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LuaEventListenerTouchesData(EventTouch::EventCode inEventCode, void* inNativeObject, std::vector<Touch*> inTouches, Event* inEvent)
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: eventCode(inEventCode),
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nativeObject(inNativeObject),
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touches(inTouches),
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event(inEvent)
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{
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}
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};
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struct LuaEventListenerMouseData
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{
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EventMouse::MouseEventType eventType;
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void* nativeObject;
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Event* event;
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LuaEventListenerMouseData(EventMouse::MouseEventType inEventType, void* inNativeObject, Event* inEvent)
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: eventType(inEventType),
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nativeObject(inNativeObject),
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event(inEvent)
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{
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}
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};
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#endif // #ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_GENERATED_LUA_COCOS2DX_MANUAL_H
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@ -331,4 +331,20 @@ cc.GLYPHCOLLECTION_DYNAMIC = 0
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cc.GLYPHCOLLECTION_NEHE = 1
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cc.GLYPHCOLLECTION_ASCII = 2
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cc.GLYPHCOLLECTION_CUSTOM = 3
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|
||||
cc.EVENTLISTENER_UNKNOWN = 0
|
||||
cc.EVENTLISTENER_TOUCH_ONE_BY_ONE = 1
|
||||
cc.EVENTLISTENER_TOUCH_ALL_AT_ONCE = 2
|
||||
cc.EVENTLISTENER_KEYBOARD = 3
|
||||
cc.EVENTLISTENER_MOUSE = 4
|
||||
cc.EVENTLISTENER_ACCELERATION = 5
|
||||
cc.EVENTLISTENER_CUSTOM = 6
|
||||
|
||||
cc.TOUCH_BEGAN = 0
|
||||
cc.TOUCH_MOVED = 1
|
||||
cc.TOUCH_ENDED = 2
|
||||
cc.TOUCH_CANCELLED = 3
|
||||
|
||||
cc.KEYBOARD_PRESSED = 0
|
||||
cc.KEYBOARD_RELEASE = 1
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -32,6 +32,7 @@ require "luaScript/LabelTestNew/LabelTestNew"
|
|||
require "luaScript/LayerTest/LayerTest"
|
||||
require "luaScript/MenuTest/MenuTest"
|
||||
require "luaScript/MotionStreakTest/MotionStreakTest"
|
||||
require "luaScript/NewEventDispatcherTest/NewEventDispatcherTest"
|
||||
require "luaScript/NodeTest/NodeTest"
|
||||
require "luaScript/OpenGLTest/OpenGLTest"
|
||||
require "luaScript/ParallaxTest/ParallaxTest"
|
||||
|
@ -87,6 +88,7 @@ local _allTests = {
|
|||
{ isSupported = true, name = "MenuTest" , create_func = MenuTestMain },
|
||||
{ isSupported = true, name = "MotionStreakTest" , create_func = MotionStreakTest },
|
||||
{ isSupported = false, name = "MutiTouchTest" , create_func= MutiTouchTestMain },
|
||||
{ isSupported = true, name = "NewEventDispatcherTest" , create_func = NewEventDispatcherTest },
|
||||
{ isSupported = true, name = "NodeTest" , create_func = CocosNodeTest },
|
||||
{ isSupported = true, name = "OpenGLTest" , create_func= OpenGLTestMain },
|
||||
{ isSupported = true, name = "ParallaxTest" , create_func = ParallaxTestMain },
|
||||
|
|
|
@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/Simpl
|
|||
|
||||
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
||||
# expression, it will be enclosed in "^$", like this: "^Menu*$".
|
||||
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Object$ UserDefault EGLViewProtocol EGLView Image
|
||||
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Object$ UserDefault EGLViewProtocol EGLView Image Event.*
|
||||
|
||||
# what should we skip? in the format ClassName::[function function]
|
||||
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
||||
|
@ -79,6 +79,9 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
|
|||
Dictionary::[*],
|
||||
Array::[*],
|
||||
Range::[*],
|
||||
EventListenerVector::[*],
|
||||
EventListener.*::[create],
|
||||
EventTouch::[(s|g)etTouches],
|
||||
NotificationObserver::[*],
|
||||
Image::[initWithString initWithImageData initWithRawData],
|
||||
Sequence::[create],
|
||||
|
@ -139,7 +142,7 @@ base_classes_to_skip = Clonable
|
|||
|
||||
# classes that create no constructor
|
||||
# Set is special and we will use a hand-written constructor
|
||||
abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application ClippingNode Label EGLViewProtocol EGLView
|
||||
abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application ClippingNode Label EGLViewProtocol EGLView EventAcceleration
|
||||
|
||||
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
|
||||
script_control_cpp = no
|
||||
|
|
Loading…
Reference in New Issue