diff --git a/tests/lua-tests/src/ExtensionTest/ExtensionTest.lua b/tests/lua-tests/src/ExtensionTest/ExtensionTest.lua index fdecbdfdab..22cf4fad6a 100644 --- a/tests/lua-tests/src/ExtensionTest/ExtensionTest.lua +++ b/tests/lua-tests/src/ExtensionTest/ExtensionTest.lua @@ -1,5 +1,6 @@ require "src/ExtensionTest/CocosBuilderTest" require "src/ExtensionTest/WebProxyTest" +require "src/ExtensionTest/SceneEditorTest" local LINE_SPACE = 40 local kItemTagBasic = 1000 @@ -13,7 +14,8 @@ local ExtensionTestEnum = TEST_EDITBOX = 4, TEST_TABLEVIEW = 5, TEST_SCROLLVIEW = 6, - TEST_MAX_COUNT = 7, + TEST_STUDIOSCENE = 7, + TEST_MAX_COUNT = 8, } local testsName = @@ -25,6 +27,7 @@ local testsName = "EditBoxTest", "TableViewTest", "ScrollViewTest", + "CocoStudioSceneTest", } @@ -1187,6 +1190,7 @@ local CreateExtensionsTestTable = runEditBoxTest, runTableViewTest, runScrollViewTest, + runStudioSceneTest, } @@ -1267,7 +1271,7 @@ local function ExtensionsMainLayer() local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(onTouchesBegan,cc.Handler.EVENT_TOUCHES_BEGAN ) - listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCH_MOVED ) + listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCHES_MOVED ) local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer) diff --git a/tests/lua-tests/src/ExtensionTest/SceneEditorTest.lua b/tests/lua-tests/src/ExtensionTest/SceneEditorTest.lua new file mode 100644 index 0000000000..625db70527 --- /dev/null +++ b/tests/lua-tests/src/ExtensionTest/SceneEditorTest.lua @@ -0,0 +1,270 @@ +require "CCBReaderLoad" + +function SceneEditorTestLayer(filename) + + local layer = cc.Layer:create() + local isCsbLoad = false; + local loadtypeStr = {"change to load \nwith binary file","change to load \nwith json file"} + local loadtypelb = cc.Label:createWithSystemFont(loadtypeStr[1], "Arial", 12); + local filePath = filename + layer.rootNode = nil + function layer:defaultPlay()end + + local loadFileChangeHelper = function(filename) + if filename ~= nil then + if isCsbLoad then + return filename .. ".csb" + else + return filename .. ".json" + end + end + + return filename + end + + local changeLoadTypeCallback = function(sender) + isCsbLoad = not isCsbLoad + loadtypelb:setString(loadtypeStr[isCsbLoad == false and 1 or 2]) + local file = loadFileChangeHelper(filePath) + + if layer.rootNode ~= nil then + layer:removeChild(layer.rootNode) + layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(file) + layer:addChild(layer.rootNode, 0, 1) + layer:defaultPlay() + end + end + + function layer:enter() + layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(loadFileChangeHelper(filePath)) + layer:addChild(layer.rootNode, 0, 1) + layer:defaultPlay() + end + + function layer:exit() + ccs.ArmatureDataManager:destroyInstance() + ccs.SceneReader:destroyInstance() + ccs.ActionManagerEx:destroyInstance() + ccs.GUIReader:destroyInstance() + end + + local function onNodeEvent(event) + if "enter" == event then + layer:enter() + elseif "exit" == event then + layer:exit() + end + end + layer:registerScriptHandler(onNodeEvent) + + local itemlb = cc.MenuItemLabel:create(loadtypelb) + itemlb:registerScriptTapHandler(changeLoadTypeCallback) + local loadtypemenu = cc.Menu:create(itemlb) + loadtypemenu:setPosition(cc.p(VisibleRect:rightTop().x -50,VisibleRect:rightTop().y -20)); + layer:addChild(loadtypemenu,100); + + Helper.initWithLayer(layer) + Helper.titleLabel:setString("SceneReader Test LoadSceneEditorFile") + return layer +end + +function LoadSceneEdtiorFileTest() + local layer = SceneEditorTestLayer("scenetest/LoadSceneEdtiorFileTest/FishJoy2") + Helper.titleLabel:setString("loadSceneEdtiorFile Test") + + return layer +end + +function SpriteComponentTest() + local layer = SceneEditorTestLayer("scenetest/SpriteComponentTest/SpriteComponentTest") + Helper.titleLabel:setString("Sprite Component Test") + + function layer:defaultPlay() + layer.rootNode:getChildByTag(10003):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 10)); + layer.rootNode:getChildByTag(10004):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 5)); + end + + return layer +end + +function ArmatureComponentTest() + local layer = SceneEditorTestLayer("scenetest/ArmatureComponentTest/ArmatureComponentTest") + Helper.titleLabel:setString("Armature Component Test") + + function layer:defaultPlay() + layer.rootNode:getChildByTag(10007):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0))) + layer.rootNode:getChildByTag(10008):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0))) + end + + return layer +end + +function UIComponentTest() + local layer = SceneEditorTestLayer("scenetest/UIComponentTest/UIComponentTest") + Helper.titleLabel:setString("UI Component Test") + + local function touchEvent(sender,eventType) + if eventType == ccui.TouchEventType.began then + layer.rootNode:getChildByTag(10010):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0))) + layer.rootNode:getChildByTag(10011):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0))) + end + end + + function layer:defaultPlay() + local render = layer.rootNode:getChildByTag(10025):getComponent("GUIComponent") + local widget = render:getNode() + local button = widget:getChildByName("Button_156") + button:addTouchEventListener(touchEvent) + end + + return layer +end + +function TmxMapComponentTest() + local layer = SceneEditorTestLayer("scenetest/TmxMapComponentTest/TmxMapComponentTest") + Helper.titleLabel:setString("TmxMap Component Test") + + function layer:defaultPlay() + local render = layer.rootNode:getChildByTag(10015):getComponent("CCTMXTiledMap") + + local skewTo = cc.SkewTo:create(2, 0, 2); + local rotateTo = cc.RotateTo:create(2, 61); + local scaleTo = cc.ScaleTo:create(2, -0.44, 0.47); + local scaleBack = cc.ScaleTo:create(2, 1, 1); + local rotateBack = cc.RotateTo:create(2, 0); + local skewBack = cc.SkewTo:create(2, 0, 0); + render:getNode():runAction(cc.Sequence:create(skewTo, skewBack)); + render:getNode():runAction(cc.Sequence:create(rotateTo, rotateBack)); + render:getNode():runAction(cc.Sequence:create(scaleTo, scaleBack)); + end + + return layer +end + +function ParticleComponentTest() + local layer = SceneEditorTestLayer("scenetest/ParticleComponentTest/ParticleComponentTest") + Helper.titleLabel:setString("Particle Component Test") + + function layer:defaultPlay() + local render = layer.rootNode:getChildByTag(10020):getComponent("CCParticleSystemQuad") + + local action = cc.JumpBy:create(5, cc.p(-500,0), 50, 4); + render:getNode():runAction(cc.Sequence:create(action, action:reverse())) + end + + return layer +end + +function EffectComponentTest() + local layer = SceneEditorTestLayer("scenetest/EffectComponentTest/EffectComponentTest") + Helper.titleLabel:setString("Effect Component Test") + + local animationEvent = function(armature,movementType,movementID) + if movementType == ccs.MovementEventType.loopComplete then + if movementID == "Fire" then + layer.rootNode:getChildByTag(10015):getComponent("CCComAudio"):playEffect() + end + end + end + + function layer:defaultPlay() + local render = layer.rootNode:getChildByTag(10015):getComponent("CCArmature") + + render:getNode():getAnimation():setMovementEventCallFunc(animationEvent); + end + + return layer +end + +function BackgroundComponentTest() + local layer = SceneEditorTestLayer("scenetest/BackgroundComponentTest/BackgroundComponentTest") + Helper.titleLabel:setString("Background Component Test") + + function layer:defaultPlay() + layer.rootNode:getComponent("CCBackgroundAudio"):playBackgroundMusic(); + end + + return layer +end + +function AttributeComponentTest() + local layer = SceneEditorTestLayer("scenetest/AttributeComponentTest/AttributeComponentTest") + Helper.titleLabel:setString("Attribute Component Test") + + function layer:defaultPlay() + local attribute = layer.rootNode:getChildByTag(10015):getComponent("CCComAttribute") + cclog("Name: " .. attribute:getString("name") .. ", HP: " .. attribute:getFloat("maxHP") .. ", MP: " .. attribute:getFloat("maxMP")) + end + + return layer +end + +function TriggerTest() + local layer = SceneEditorTestLayer("scenetest/TriggerTest/TriggerTest") + Helper.titleLabel:setString("Trigger Test") + + local function onTouchBegan(touch, event) + ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHBEGAN) + end + local function onTouchMoved(touch, event) + ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHMOVED) + end + local function onTouchEnded(touch, event) + ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHENDED) + end + local function onTouchCancelled(touch, event) + ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHCANCELLED) + end + + + local touchListener = cc.EventListenerTouchOneByOne:create() + touchListener:setSwallowTouches(true) + touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN) + touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED) + touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED) + touchListener:registerScriptHandler(onTouchCancelled, cc.Handler.EVENT_TOUCH_CANCELLED) + local eventDispatcher = layer:getEventDispatcher() + eventDispatcher:addEventListenerWithFixedPriority(touchListener, 1) + + + local function gameLogic(dt) + ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_UPDATESCENE) + end + + local layerExit = layer.exit + function layer:exit() + ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE) + layer:unschedule(gameLogic) + eventDispatcher:removeEventListener(touchListener) + layerExit(layer) + end + + schedule(layer,gameLogic) + + function layer:defaultPlay() + ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE); + end + + return layer +end + +function runStudioSceneTest() + local scene = cc.Scene:create() + + Helper.createFunctionTable = { + LoadSceneEdtiorFileTest, + SpriteComponentTest, + ArmatureComponentTest, + UIComponentTest, + TmxMapComponentTest, + ParticleComponentTest, + EffectComponentTest, + BackgroundComponentTest, + AttributeComponentTest, + TriggerTest, + } + + scene:addChild(Helper.createFunctionTable[1]()) + scene:addChild(CreateBackMenuItem()) + return scene +end