mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7310 from boyu0/lua_SceneEditorTest
Add SceneEditorTest for lua
This commit is contained in:
commit
982d7441a0
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@ -1,5 +1,6 @@
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require "src/ExtensionTest/CocosBuilderTest"
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require "src/ExtensionTest/WebProxyTest"
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require "src/ExtensionTest/SceneEditorTest"
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local LINE_SPACE = 40
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local kItemTagBasic = 1000
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@ -13,7 +14,8 @@ local ExtensionTestEnum =
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TEST_EDITBOX = 4,
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TEST_TABLEVIEW = 5,
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TEST_SCROLLVIEW = 6,
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TEST_MAX_COUNT = 7,
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TEST_STUDIOSCENE = 7,
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TEST_MAX_COUNT = 8,
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}
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local testsName =
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@ -25,6 +27,7 @@ local testsName =
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"EditBoxTest",
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"TableViewTest",
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"ScrollViewTest",
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"CocoStudioSceneTest",
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}
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@ -1187,6 +1190,7 @@ local CreateExtensionsTestTable =
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runEditBoxTest,
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runTableViewTest,
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runScrollViewTest,
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runStudioSceneTest,
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}
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@ -1267,7 +1271,7 @@ local function ExtensionsMainLayer()
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local listener = cc.EventListenerTouchAllAtOnce:create()
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listener:registerScriptHandler(onTouchesBegan,cc.Handler.EVENT_TOUCHES_BEGAN )
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listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCH_MOVED )
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listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCHES_MOVED )
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local eventDispatcher = layer:getEventDispatcher()
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eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
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@ -0,0 +1,270 @@
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require "CCBReaderLoad"
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function SceneEditorTestLayer(filename)
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local layer = cc.Layer:create()
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local isCsbLoad = false;
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local loadtypeStr = {"change to load \nwith binary file","change to load \nwith json file"}
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local loadtypelb = cc.Label:createWithSystemFont(loadtypeStr[1], "Arial", 12);
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local filePath = filename
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layer.rootNode = nil
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function layer:defaultPlay()end
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local loadFileChangeHelper = function(filename)
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if filename ~= nil then
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if isCsbLoad then
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return filename .. ".csb"
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else
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return filename .. ".json"
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end
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end
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return filename
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end
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local changeLoadTypeCallback = function(sender)
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isCsbLoad = not isCsbLoad
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loadtypelb:setString(loadtypeStr[isCsbLoad == false and 1 or 2])
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local file = loadFileChangeHelper(filePath)
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if layer.rootNode ~= nil then
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layer:removeChild(layer.rootNode)
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layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(file)
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layer:addChild(layer.rootNode, 0, 1)
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layer:defaultPlay()
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end
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end
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function layer:enter()
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layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(loadFileChangeHelper(filePath))
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layer:addChild(layer.rootNode, 0, 1)
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layer:defaultPlay()
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end
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function layer:exit()
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ccs.ArmatureDataManager:destroyInstance()
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ccs.SceneReader:destroyInstance()
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ccs.ActionManagerEx:destroyInstance()
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ccs.GUIReader:destroyInstance()
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end
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local function onNodeEvent(event)
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if "enter" == event then
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layer:enter()
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elseif "exit" == event then
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layer:exit()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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local itemlb = cc.MenuItemLabel:create(loadtypelb)
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itemlb:registerScriptTapHandler(changeLoadTypeCallback)
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local loadtypemenu = cc.Menu:create(itemlb)
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loadtypemenu:setPosition(cc.p(VisibleRect:rightTop().x -50,VisibleRect:rightTop().y -20));
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layer:addChild(loadtypemenu,100);
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Helper.initWithLayer(layer)
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Helper.titleLabel:setString("SceneReader Test LoadSceneEditorFile")
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return layer
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end
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function LoadSceneEdtiorFileTest()
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local layer = SceneEditorTestLayer("scenetest/LoadSceneEdtiorFileTest/FishJoy2")
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Helper.titleLabel:setString("loadSceneEdtiorFile Test")
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return layer
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end
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function SpriteComponentTest()
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local layer = SceneEditorTestLayer("scenetest/SpriteComponentTest/SpriteComponentTest")
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Helper.titleLabel:setString("Sprite Component Test")
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function layer:defaultPlay()
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layer.rootNode:getChildByTag(10003):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 10));
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layer.rootNode:getChildByTag(10004):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 5));
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end
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return layer
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end
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function ArmatureComponentTest()
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local layer = SceneEditorTestLayer("scenetest/ArmatureComponentTest/ArmatureComponentTest")
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Helper.titleLabel:setString("Armature Component Test")
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function layer:defaultPlay()
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layer.rootNode:getChildByTag(10007):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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layer.rootNode:getChildByTag(10008):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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end
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return layer
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end
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function UIComponentTest()
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local layer = SceneEditorTestLayer("scenetest/UIComponentTest/UIComponentTest")
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Helper.titleLabel:setString("UI Component Test")
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local function touchEvent(sender,eventType)
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if eventType == ccui.TouchEventType.began then
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layer.rootNode:getChildByTag(10010):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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layer.rootNode:getChildByTag(10011):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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end
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end
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function layer:defaultPlay()
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local render = layer.rootNode:getChildByTag(10025):getComponent("GUIComponent")
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local widget = render:getNode()
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local button = widget:getChildByName("Button_156")
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button:addTouchEventListener(touchEvent)
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end
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return layer
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end
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function TmxMapComponentTest()
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local layer = SceneEditorTestLayer("scenetest/TmxMapComponentTest/TmxMapComponentTest")
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Helper.titleLabel:setString("TmxMap Component Test")
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function layer:defaultPlay()
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local render = layer.rootNode:getChildByTag(10015):getComponent("CCTMXTiledMap")
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local skewTo = cc.SkewTo:create(2, 0, 2);
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local rotateTo = cc.RotateTo:create(2, 61);
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local scaleTo = cc.ScaleTo:create(2, -0.44, 0.47);
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local scaleBack = cc.ScaleTo:create(2, 1, 1);
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local rotateBack = cc.RotateTo:create(2, 0);
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local skewBack = cc.SkewTo:create(2, 0, 0);
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render:getNode():runAction(cc.Sequence:create(skewTo, skewBack));
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render:getNode():runAction(cc.Sequence:create(rotateTo, rotateBack));
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render:getNode():runAction(cc.Sequence:create(scaleTo, scaleBack));
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end
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return layer
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end
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function ParticleComponentTest()
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local layer = SceneEditorTestLayer("scenetest/ParticleComponentTest/ParticleComponentTest")
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Helper.titleLabel:setString("Particle Component Test")
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function layer:defaultPlay()
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local render = layer.rootNode:getChildByTag(10020):getComponent("CCParticleSystemQuad")
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local action = cc.JumpBy:create(5, cc.p(-500,0), 50, 4);
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render:getNode():runAction(cc.Sequence:create(action, action:reverse()))
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end
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return layer
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end
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function EffectComponentTest()
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local layer = SceneEditorTestLayer("scenetest/EffectComponentTest/EffectComponentTest")
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Helper.titleLabel:setString("Effect Component Test")
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local animationEvent = function(armature,movementType,movementID)
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if movementType == ccs.MovementEventType.loopComplete then
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if movementID == "Fire" then
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layer.rootNode:getChildByTag(10015):getComponent("CCComAudio"):playEffect()
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end
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end
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end
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function layer:defaultPlay()
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local render = layer.rootNode:getChildByTag(10015):getComponent("CCArmature")
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render:getNode():getAnimation():setMovementEventCallFunc(animationEvent);
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end
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return layer
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end
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function BackgroundComponentTest()
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local layer = SceneEditorTestLayer("scenetest/BackgroundComponentTest/BackgroundComponentTest")
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Helper.titleLabel:setString("Background Component Test")
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function layer:defaultPlay()
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layer.rootNode:getComponent("CCBackgroundAudio"):playBackgroundMusic();
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end
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return layer
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end
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function AttributeComponentTest()
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local layer = SceneEditorTestLayer("scenetest/AttributeComponentTest/AttributeComponentTest")
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Helper.titleLabel:setString("Attribute Component Test")
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function layer:defaultPlay()
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local attribute = layer.rootNode:getChildByTag(10015):getComponent("CCComAttribute")
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cclog("Name: " .. attribute:getString("name") .. ", HP: " .. attribute:getFloat("maxHP") .. ", MP: " .. attribute:getFloat("maxMP"))
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end
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return layer
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end
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function TriggerTest()
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local layer = SceneEditorTestLayer("scenetest/TriggerTest/TriggerTest")
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Helper.titleLabel:setString("Trigger Test")
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local function onTouchBegan(touch, event)
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHBEGAN)
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end
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local function onTouchMoved(touch, event)
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHMOVED)
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end
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local function onTouchEnded(touch, event)
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHENDED)
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end
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local function onTouchCancelled(touch, event)
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHCANCELLED)
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end
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local touchListener = cc.EventListenerTouchOneByOne:create()
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touchListener:setSwallowTouches(true)
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touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
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touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
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touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
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touchListener:registerScriptHandler(onTouchCancelled, cc.Handler.EVENT_TOUCH_CANCELLED)
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local eventDispatcher = layer:getEventDispatcher()
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eventDispatcher:addEventListenerWithFixedPriority(touchListener, 1)
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local function gameLogic(dt)
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_UPDATESCENE)
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end
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local layerExit = layer.exit
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function layer:exit()
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
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layer:unschedule(gameLogic)
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eventDispatcher:removeEventListener(touchListener)
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layerExit(layer)
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end
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schedule(layer,gameLogic)
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function layer:defaultPlay()
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE);
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end
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return layer
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end
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function runStudioSceneTest()
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local scene = cc.Scene:create()
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Helper.createFunctionTable = {
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LoadSceneEdtiorFileTest,
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SpriteComponentTest,
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ArmatureComponentTest,
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UIComponentTest,
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TmxMapComponentTest,
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ParticleComponentTest,
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EffectComponentTest,
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BackgroundComponentTest,
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AttributeComponentTest,
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TriggerTest,
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}
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scene:addChild(Helper.createFunctionTable[1]())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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